DayZ Standalone Catch-All: It's getting cold out here!

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IMAGE(http://upload.wikimedia.org/wikipedia/en/archive/3/3b/20120808112841!DayZ-mainpage-banner.png)

If you want to follow up with what Rocket and the DayZ team are up to:
Read their tumblr page

Rocket is very open to the community on his development process and gets a lot of ideas from the community. You can follow him at:
@rocket2guns
@dayzdevteam

He is also always commenting on the DayZ Reddit and doing AMAs

Come and join us! If you're going to play, hop in Vent!

Fingers crossed.

It's crickets in here...

Here is another dev blog update

woot!

We’re hoping to begin our first large-scale capacity testing next week (assuming we have a stable enough build). This will involve us working the server over with around 50 people initially, then working up to 150 and beyond to obtain metrics as to what limitations we will have.
ranalin wrote:

woot!

We’re hoping to begin our first large-scale capacity testing next week (assuming we have a stable enough build). This will involve us working the server over with around 50 people initially, then working up to 150 and beyond to obtain metrics as to what limitations we will have.

Something randomly made me think of you finding me the middle of nowhere starving to death only to save me at the last second. Good times good times.

I'm really hoping the Stand Alone version solves the technical problems I faced so many times in the Mod version. The Mod is so immersive it's a shame bugs or exploits have ruined so many moments.

Gumbie wrote:
ranalin wrote:

woot!

We’re hoping to begin our first large-scale capacity testing next week (assuming we have a stable enough build). This will involve us working the server over with around 50 people initially, then working up to 150 and beyond to obtain metrics as to what limitations we will have.

Something randomly made me think of you finding me the middle of nowhere starving to death only to save me at the last second. Good times good times.

Ya talk about needle in the haystack and whole lot of luck!

It may be to late for me but is there a place to sign up to be a closed tester?

TempestBlayze wrote:

It may be to late for me but is there a place to sign up to be a closed tester?

I think they're doing what would be essentially called friends/family testing with closed. Supposed to announce when they open things up to the public.

New video dev blog with lots of cool behind the scenes footage. These guys are pretty funny too.

http://www.youtube.com/watch?v=NdR9y...

its nice to see they're really thinking about the small things to bring the game to next step for the standalone. My only worry is that they spend too much time on the superfluous and don't put enough time into the interface.

Motleyai wrote:

its nice to see they're really thinking about the small things to bring the game to next step for the standalone. My only worry is that they spend too much time on the superfluous and don't put enough time into the interface.

the motion capture isnt superfluous work imo. very much needed.

How did I miss this new thread I wonder?

Looking forward to more updates

Love the constant blog updates. They really create a great connection between the gamers and devs. Rockets sense of humor also helps.

I am glad to see that they are going the 28 days later route with the animations. They are way more scary.

TempestBlayze wrote:

Love the constant blog updates. They really create a great connection between the gamers and devs. Rockets sense of humor also helps.

I am glad to see that they are going the 28 days later route with the animations. They are way more scary.

Yeah same here! I want scary zombies!

Tons of gameplay footage of the Standalone

Wow Cherno looks awesome!

Definitely going to change the way you handle yourself inside there.

I caught the panel at PAX East and think I'll just leave this here:
IMAGE(https://lh3.googleusercontent.com/-OJ3l5gCY8gQ/UVDIfwur_8I/AAAAAAAAA2U/ryDQwRuUF4g/s1024/Dean%2520Hall.jpg)
Like many of the panels, they ran out of time long before people ran out of questions, so Rocket and Matt Lightfoot (the production assistant on the standalone) stayed out in the hallways answering questions and having their pictures taken w/ people. It looks like it will be really neat when it's done, bu it's going to take awhile to get there. They've got a couple of months left worth of work to get the server-client stuff the way they want it, then they'll be starting the closed alpha. They had to turn off the zombies for the presentation due to the noises they currently make being so loud. Every building and every wrecked vehicle is going to have loot spawns, and due to there being so many places, the chance for good loot is going to be really low. You're really going to have to search a room for all the loot, too. There was stuff under dressers and beds that you couldn't see unless you were lying on the ground. They're also going to not have most of the more powerful weapons in at least the alpha, and no vehicles at all until they start working on them in potentially August.

I would love to see closed "permanent" worlds in which to play this type of a game. What I mean by that: have a fixed number of zombies, fixed number of players, and a fixed number of items spawned. Then play out until either players win, or zombies win, with a proviso that zombies may turn players into more zombies. Then reset the world.

Yeah, I'm hoping some sort of private server+ will exist for, say, us.

Is he done with climbing Everest yet?

Ghostship wrote:

Is he done with climbing Everest yet?

Yeah he's back in Prague

In the past few days since coming back from Everest Base Camp I've been constantly asked what it was like to walk onto the summit so I'll try to explain it.

In my case, we had been climbing for around five hours in the dark from the South Col, passing most of the climbers that day. This included a climber who had died/was dying and clipped into the rope, requiring every climber passing him to unclip and climb around him. His position and posture symbolized absolute desperation and sadness. He was utterly beyond rescue. My digestive system had begun to shut down after just one night on the col, but I was very healthy relative to others and we ascended in an extremely good time.

After climbing the Hillary step, a short section of steep rock, you start walking towards the summit. At that time (about 4am), the sky was just starting to light up. I stopped to adjust my oxygen mask and turned to the right, noticing the suns rays hitting the atmosphere in such a way you could easily see the curvature of the Earth. Seeing that was probably the most amazing thing I have ever seen. The sight was so breathtaking it was like being slapped in the face. I immediately started crying and so my nose began to run - clogging up my mask.

I tried to yell "it's beautiful" and started waving my arms at my Sherpa - pointing to the rounded sea of colours stretching across the black sky to our right. I think at that point it finally occurred to me I was about ten meters away from the highest point on Earth. It was the culmination of two months actively climbing on the mountain, a year of physical training, nearly a hundred thousand dollars, and over a decade of dreaming. It was below thirty degrees, I couldn't feel the toes on my right foot, and I was very thirsty and tired. But here I was - mere meters away from the summit.

There is no way to describe the view, no photo that can do it justice. You are so unbelievably high above everything. You're surrounded by beauty. Everyone on the summit is trying to wipe tears from their eyes and clear out their masks.

I took out my camera and tried to take pictures, the extreme cold of predawn meant after a couple of photos the battery died. I barely cared at all, the camera seemed so utterly pointless and useless to try and capture the view, the feeling. I was so completely overcome with emotion at the summit that I couldn't really feel anything.

We got to the summit just as a kaleidoscope of colors danced across the atmosphere in a circular glow, five of us from my expedition sat on the summit alone to watch dawn break across the world on the 21st of May.

I've thought a lot how to summarize the feeling, and the best I can do is say that if there is a god, then it's like looking upon his face.

Okay, now get back to making the game already. Sheesh. Like we care about climbing a giant rock.

This included a climber who had died/was dying and clipped into the rope, requiring every climber passing him to unclip and climb around him. His position and posture symbolized absolute desperation and sadness. He was utterly beyond rescue.

Wow. I cannot imagine what that would be like. And having to just go around him and let him keep dying....wow.

MountaineerWR27 wrote:
This included a climber who had died/was dying and clipped into the rope, requiring every climber passing him to unclip and climb around him. His position and posture symbolized absolute desperation and sadness. He was utterly beyond rescue.

Wow. I cannot imagine what that would be like. And having to just go around him and let him keep dying....wow.

That's actually a bit of a problem on Everest I think, along with oxygen bottles. Because it's such a 'tourist trap' now there's a lot of traffic, but because of the extreme conditions not a lot of thought is put into taking, ummm, dead weight off the mountain. I think there's meant to be a fair number of corpses left up there.

edit: Linked on wikipedia - http://www.theage.com.au/news/world/...

Part of their group mounted a rescue operation for another climber (who'd been left by his group) earlier in the expedition, but I think that close to the summit there's literally nothing you can do. There's limited oxygen, choppers can't fly there and anyone who's climbed that high is completely exhaused too. Like he wrote, he hadn't eaten for a while because his digestive system shut down at that height. From what I've heard some organizers are more serious and well prepared than others, so I guess you get what you pay for. 7 people died on the mountain just in May though, kind of crazy. But yeah, that part was unsettling to read.

New footage from E3

I think I'm looking forward to the 'crafting' the most. Splitting the map into pieces is also quite a neat idea, and channeling the weaponary to relatively believable guns is also up my street, but then I hate the PvP sniperfest the mod has become..

Looking forward to more footage and eventually getting to actually play the thing. Did I not read somewhere recently an estimated release month?

I love Dean and the team but that gameplay looked like ass. I thought by now it would be a little further.

Warping zombies, janky zombie movement, and zombie hits before they even reach you. Ugh.

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