Persona 5

I got it on pc as I never finished it on PS4. I may even beat it this time. I ran the first palace and plan to swap between Lost Eidolons and P5R as once I get set up/through the tutorials in Persona.

P5 really is a stupidly good game.

I've started in on PC.

There sure is a lot of watching dialog happen in the first couple hours. I'm still itching for the game to just let me dang well play it!

I’m on month 10 or so of my “real time” playthrough of Royal.

Started my 3rd attempt at finishing, this time on Steam Deck. My first attempts at P5 and P5 Royal stalled out at around the same point about 2/3rds through, hoping the portability of the Steak Deck makes it easier to stick with it this time. I really enjoy the Persona games but they always become a chore at a certain point.

Now that Royal is on Game Pass I've started it as well. I got maybe halfway through the OG P5, hoping to stick to it this time. Mobility sure helps, plays great on the phone.

Jonman wrote:

I've started in on PC.

There sure is a lot of watching dialog happen in the first couple hours. I'm still itching for the game to just let me dang well play it!

Jon, you are playing it. That's the fun part.

Stele wrote:

I grabbed Royal for PS4 last year maybe, BF sale or something for $20. Been itching for another run.

Would be nice if there was a way to sync trophies or use save file so I could just do NG+ and get a platinum. Definitely don't have time to play the original NG+ plus Royal and Royal NG+

That’s part of why I was happy to play on switch. No trophies, so no feeling compelled to do a 4th play through (as I’ve played P5 twice).

Is there anything I need to do to access the added Royal content besides

Spoiler:

building up the link with the counselor to 9 before November

Anything else missable?

Nearing the end of the second palace and finally starting to build my team. For all the flaws of soul hackers 2 I feel like I got my team running much faster.

P5R on the Switch is amazing. It feels like the game was made to be portable. I’m still amazed that it runs as well as it does. I know it’s technically a PS3 game, but still… it does look much better than that.

I didn’t manage to finish the original on the PS4 (afaIk I needed two more palaces), but I’m pretty confident that I will see the ending this time around.

I’m playing with a guide this time around though, because I felt like I missed quite a bit the first time around. Turns out I was right after having played 15 hours since Friday. There are just a couple of mechanics that are never quite explained properly.

Brainsmith wrote:

I’m playing with a guide this time around though, because I felt like I missed quite a bit the first time around. Turns out I was right after having played 15 hours since Friday. There are just a couple of mechanics that are never quite explained properly.

Like what? Because I’m sure I’m missing stuff too

IUMogg wrote:
Brainsmith wrote:

I’m playing with a guide this time around though, because I felt like I missed quite a bit the first time around. Turns out I was right after having played 15 hours since Friday. There are just a couple of mechanics that are never quite explained properly.

Like what? Because I’m sure I’m missing stuff too

• personas: I have only just now gotten the hang of the fusion system. I clung to some of my personas for a very long time, because I figured, as you level them up too, they would still remain relevant. That’s not the case. Just register them and fuse them with others to get stronger ones.

• stats: The first time I played, I wasn’t aware how important stats in combination with having the right type of personas really are. And to get all stats (knowledge, guts, etc.) raised efficiently, you need to follow a rather strict regimen it seems to get them where they need to be for specific confidants at a certain time in the story.

• Efficiency
— there is one juice shop in the underground walkway in Shibuya that practically sells you one point every week for 5,000 without a time slot being “consumed”, but it’s not really clear from the description what these drinks do. So I missed months of extra stats.

— I played the batting cage mini game a lot, because I thought it would be a good way to raise your stats… it turns out that it isn’t, as you can miss shots and then you miss skill points (at least that is how I remember it, I haven’t played it since starting my new game).

I never did any of that in my first play through and although I only put in 80 hours I never felt like the game was too hard. So I am not sure I want to try to min/max my time.

Yeah those tips are all very good if you want to wring everything you possibly can out of your one playthrough. However I was a lot less efficient than that and had no issues completing the game. You can go with the flow when it comes to the time management stuff and still have a good time. As long as you’re keeping up with leveling and fusing personas you should be good.

For persona I think there are two main ways to play it.

Play how you want with the goal of getting what you missed in a new game plus or follow a guide so you use you time correctly but see everything in one run.

I figure I will do another playthough in a year so new game plus is my plan.

Q--_- wrote:
Stele wrote:
Gaine wrote:

I'm definitely looking forward to a P5G with added content and hopefully much needed fixes to the script.

For Switch of course. ;)

If this comes true I will cry tears of joy for maybe the first time in my life.

Fun discussion from May 2017 in this thread heh.

Trying to look for my finishing stats in here and ran across that.

Looks like here was my end game post where I talked about 100%. And yeah it's even easier in Royal with more time from what I've read.

Fortune and temperance to 7 ASAP makes everything else easier. And if I'm reading the Royal changes list right, Fortune gets that perk at 5 now instead of 7.

I think I am now pretty much caught up to where I was on my first run.

Stele wrote:

Looks like here was my end game post where I talked about 100%. And yeah it's even easier in Royal with more time from what I've read.

Fortune and temperance to 7 ASAP makes everything else easier. And if I'm reading the Royal changes list right, Fortune gets that perk at 5 now instead of 7.

Yeah in Royal, going to the metaverse no longer totally kills the rest of your day. You can still do stuff around Leblanc when you get home: so read, study, watch DVDs, etc. You just can’t go out, I think (until ranking up Temperance).

And it looks like confidants also can level up faster with fewer hang-outs needed. I think when I spend time with someone, there’s also an added bit of dialogue at the end, in the form of a phone call, which gives an extra chance to build relationship points. So that probably means fewer times hanging out with people outside the “rank up!” conversations.

More chances to build knowledge without spending time, too, with the crossword puzzles you can find in Leblanc.

This game looks real sharp on pc. I had been playing on Series x but my wife was using the tv, so I decided to play on my pc. Gamepass allows cross saves, so it was a piece of cake to pick right up on the pc. And I thought it looked great. I think it might be running at a higher frame rate on pc too

IUMogg wrote:

Is there anything I need to do to access the added Royal content besides

Spoiler:

building up the link with the counselor to 9 before November

Anything else missable?

I don't believe so, however, there are multiple endings and some of the Royal content happens at the end of the game and can be I think slightly different depending on how you interact with the other extra content throughout. So, if you are interested in the different endings for yourself, maybe look up those conditions.

Spoiler:

Justice (8), Councilor (9), and Faith (5) confidants are all new / expanded characters in Royal and you want to max their links before certain times. The end of the game also kind of has a weird schedule.

I think this summarizes it pretty well: https://www.trueachievements.com/n51547/persona-5-royal-unlock-last-palace

The whole game has a lot of FOMO with trying to schedule in upgrades to stats, progressing the character stories, etc. Part of me wanted to kind of just see how it goes, but the part that won out didn't want to put 70 or 80 hours into it and then miss the last chapter.

One tip on maximizing the character stories:

Spoiler:

You can only reach the next story beat / rank if the character likes you enough. This is indicated by an icon on the map, I think it says, "level up" or something. So, if that isn't there, you can go to the fortune teller character at a certain point and she can have those characters like you more. It took me a while to notice that "level up" icon.

Excited to see these coming out on more systems so people can enjoy them! They are all pretty new to me and I already sort of want to replay 5.

How does anyone like Akechi? This is made worse by the fact that I recently played Persona 4 and got to meet Naoto.

He is great for his role in Persona 5 but not the detective I would choose to want to see more of (not that I would trust atlus to handle Naoto super well).

Maybe Akechi will get better once I get more of his story.

Stealthpizza wrote:

How does anyone like Akechi? This is made worse by the fact that I recently played Persona 4 and got to meet Naoto.

He is great for his role in Persona 5 but not the detective I would choose to want to see more of (not that I would trust atlus to handle Naoto super well).

Maybe Akechi will get better once I get more of his story.

Yes, Akechi gets more interesting.

Question - I'm at the second Palace boss (the artist dude who's name I've forgotten), and gotten spanked by the boss twice.

Is that the game telling me to go away and grind and come back later when I'm stronger? I've still got some time before I *need* to complete the Palace.

Had a similar problem in Persona 4 that basically made me abandon the game because I didn't have in-game time left to go grind and didn't have a save that wasn't like a dozen hours ago.

And assuming the answer is "yes, dumb-dumb, you need to go grind", are you telling me to go mooch about in the Palace and kill mobs, or go to Mementos (when I don't have any missions remaining in there)?

Did you attack every dungeon mob you came across? Have you found/bought weapon or armor upgrades for your party? If so, as long as you’re managing your party buffs and boss debuffs properly should be able to prevail.

beanman101283 wrote:

Did you attack every dungeon mob you came across? Have you found/bought weapon or armor upgrades for your party? If so, as long as you’re managing your party buffs and boss debuffs properly should be able to prevail.

Pretty much every mob. Sometimes twice when they respawn after moving between areas. And I'm rocking the best available weapons/armor.

Problem is debuffs - I'm spending too many actions clearing them and healing that I'm only hitting the dude with 1-2 characters for each of his attacks (which often debuff multiple characters, taking multiple turns to un-debuff them).

Really feeling like I'm missing a trick. Feels like I don't have enough healing power to keep up with his damage output. Maybe I should try swapping out for the other party member next time, see if that's a stronger team.

Are you playing the original Persona 5, or Royal? Royal changes up that fight pretty substantially, so my advice would change depending on what version you're playing.

And also, if you're playing Royal, can you describe how far into the fight you've gotten? It's a 2-stage affair.

It's Royal.

Honestly can't remember whether i got to the second stage. I think so?

Okay, so just in case anyone is playing for the first time and doesn't want to hear about the boss fight stages, I'll put my description of the stages -- and my thoughts on strategy -- in spoiler tags. But, big picture, I think you want to focus on offense rather than removing debuffs.

A general note about debuffs -- if you mean the spells that lower stats, like attack down, defense down, etc. -- you can clear those with the corresponding buff spell. That'll often be easier than finding a spell to "clear" debuffs, especially once you get party-wide buff spells.

On the two stages:

Spoiler:

In the first stage, you get Madarame in the form of an abstract painting: two eyes, one nose, one mouth. In the second stage, you get Madarame plus a bunch of clones, each affiliated with an element. Both take slightly different strategies.

General preparation:

Spoiler:

Yusuke should definitely be in your party, plus 2 of Ann, Morgana, and Ryuji. Personally, I would recommend Ann and Ryuji. Ideally, Joker should have personas who can to fire, ice, wind, and electric attack -- but definitely, you should have 1 persona who covers the type of attack you don't have, based on who you decide to bench. Also, if you have any personas with party-wide buffing spells (Matarukaja = everyone's attack up; Marakukaja = everyone's defense up; Masukukaja = everyone's speed & accuracy up) or enemy-wide debuffing spells (Matarunda, Marakunda, and Masukunda). Marakunda, which lowers all enemies' defense, is especially of value.

Stage 1:

Spoiler:

Each of the parts of Madarame's face "drains" (gets healed by) certain elements. Don't worry to much about this, because it doesn't really hurt you to have this happen. Instead, I would try to hit all the parts of Madarame's "face" with area affect attacks and spells: physical damage to all, fire damage to all, etc. You want to identify which parts of the face will be hurt by each type of attack. Once you've figured that out, go hard on one part at a time. Just knock these out as fast as possible.

You'll see that each part of the face can revive the other parts. But, each part can only revive one of the parts at a time, and that part will revive with a small percentage of its HP (25% or so). And, this action will consume its turn. You basically want to force the face to waste its turns in the same way that it was forcing you to waste yours. If the face casts that debuff that makes you weak to everything, just ignore it.

Likewise, if Madarame buffs his own attack, or reduces your defense, just ignore it. You should only care if your attack gets reduced, or if its defense goes up. If you can put out damage quickly enough, its damage production won't matter.

Stage 2:

Spoiler:

This stage is really a puzzle boss situation. Madarame will sumon red, blue, yellow, and green copies of himself: red for fire, blue for ice, yellow for elec, and green for wind. Each of these things is weak against its opposite (fire vs. ice, elec vs. wind). Your goal, here, is to use Baton Passes to hit weaknesses! This is why you need Joker to have an element that covers whoever you have on the bench -- likely, Morgana. But, ideally, Joker will have 1 of everything.

Start the chain with someone other than Yusuke. Knock down one of the shadow copies. Tag the next person (again, NOT Yusuke) and knock down another. On to the 3rd. You should intentionally save Yusuke for 4th because he has a physical attack move that gains extra power after Baton Passes, and each Baton Pass will further give a boost to strength. Target Madarame directly with this move: it will do BIG damage. Repeat the process, and Madarame will go down!

There are a few things you can do to to help this process: (1) have Ryuji (or Joker) cast Tarukaja on Yusuke to boost his attack; (2) have someone (I think it has to be Joker) cast Rakunda on Madarame, or Marakunda on all enemies; (3) play darts with Yusuke at Penguin Sniper to boost the force of his Baton Passes; (4) buy or use some items that do elemental damage, if you can (they don't hurt much, but can trigger a Baton Pass).

Also, keep in mind that you only get to do a Baton Pass if you knock down an enemy. Hitting an enemy's weakness, by itself, doesn't do it. So, if the enemy is already knocked down, and you are trying to Baton Pass to Yusuke, skip over that enemy. When you have some enemies knocked down, you may have to move to Yusuke on the 2nd or 3rd attack, rather than the 4th.

That's great stuff - I need to pay attention to my loadout of Personas (personae?) - I just rolled up with whatever I had last time, and I suspect I was missing a vital element or two.