Persona 5

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I'm glad I just got a PS3 because I would buy a PS3 for this game alone.

ClockworkHouse wrote:

I'm glad I just got a PS3 because I would buy a PS3 for this game alone.

I'm very happy all the Persona announcements I care about are for systems I already own. I was scared I'd have to buy a Vita.

Stoked about the game, but a bit disappointed it won't be for Vita - it's difficult for me to find the time to sit down and play games on my PS3, whereas the Vita is far more convenient. Still, good news!

Yes Persona 5 So excited. I was worried it was going to be for the new Playstation at this rate

I guess this gives me a good reason to actually play Persona 4 and track down a copy of Arena.

SixteenBlue wrote:

I was scared I'd have to buy a Vita.

Same here. Vita still isn't in the cards for me yet, but I figure I'll end up with one eventually.

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Yes please!

I would actually rather play this on vita. I love being able to play in small spurts. As much as I'd love to play this, I'm probably not going to be doing it until there is a portable option.

I have no doubt this will get ported to the Vita in a few years.

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Zis is going to be good.

Minarchist wrote:

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I don't care if it's a new Persona game, rules are rules. You have to have been in IRC at least once in the past two weeks to earn the right to use that many images in a single post.

obirano wrote:

I would actually rather play this on vita. I love being able to play in small spurts. As much as I'd love to play this, I'm probably not going to be doing it until there is a portable option.

I'd rather have them go full HD a la Catherine. I'll take that over a more limited Vita production. Besides, the Vita gets the dancing game!

Squeeeeeee!

Squee indeed.

*yip*

obirano wrote:

I would actually rather play this on vita. I love being able to play in small spurts. As much as I'd love to play this, I'm probably not going to be doing it until there is a portable option.

Probably too much to ask, but if this was cross-buy or at least "transfarrable" like MGS HD, that would be a dream come true for me.

I'd be up for cross play.

ClockworkHouse wrote:

I'm glad I just got a PS3 because I would buy a PS3 for this game alone.

I probably will.

To be fair, there's a ton of stuff I wouldn't mind a PS4 for. But, this is going to be the tipping point.

http://pepsimangb.tumblr.com/post/75...

Translations from a magazine interview. It doesn't say a whole lot about the game itself, assuming that it's all accurate. It does explore the next game's theme.

MrAndrewJ wrote:

http://pepsimangb.tumblr.com/post/75...

Translations from a magazine interview. It doesn't say a whole lot about the game itself, assuming that it's all accurate. It does explore the next game's theme.

Interesting stuff. I'm going to trust that it's accurate enough.

I am a newcomer to the series having played 1 & 3 on the PSP. I never even played 4, though I know it quite well from a couple video playthroughs including the famous Giant Bomb series. Basically I know it well enough that I don't actually feel the need to play it! :p

Based on the fact he says players who played 3 & 4 should be comfortable with the game it doesn't sound like it will be mechanically too different. I would say considering Persona is a successful series in a shrinking genre they will play it safe and not deviate from the mechanical or thematic formula too much. Maybe it's because my experience is so recent but I hope they don't play it too conservatively. I'd like to see them explore the concept of S. Links a little more deeply. P4 actually stepped back a bit from P3 in terms of juggling S. Links and making decisions count, which is disappointing.

I am still hoping that things might become a bit more 'adult', using Catherine as a springboard, but I'm not really expecting it to go in that direction - I'm sure there will still be lots of high school students with soliloquies about self-affirmation and such, as the demographic of the native Japanese JRPG audience seems pretty static.

Also: dang it, between this and Dark Souls 2 I am going to need to keep my PS3 plugged in for at least another year.

imbiginjapan wrote:
MrAndrewJ wrote:

http://pepsimangb.tumblr.com/post/75...

Translations from a magazine interview. It doesn't say a whole lot about the game itself, assuming that it's all accurate. It does explore the next game's theme.

Interesting stuff. I'm going to trust that it's accurate enough.

Yup, pepsiman is trustworthy. He's a well established member of the Giant Bomb community that I've been following for raw JP info for a while now.

In response to the content of the interview, this quote caught me off guard (and I immediately heard Minarchist weeping in a distant corner):

I'd like to make it a little more thematically approachable than what we've previously attempted with our other games.

But upon further elaboration it seems like his intentions are not as direct as making the theme easier to digest.

With Persona 3 and 4, the basic idea of those games was that by banding together and forming a community with other people, you can get a sort of freedom that you couldn't just by being completely on your own.
...
But for Persona 5, we're talking about a different sort of freedom that's set aside from what those previous games have discussed... The part that's straightforward about all of this, then, is less the raw theme itself so much as how we go about portraying it in the game.

He could mean a lot of things by that, but what I like to imagine is that the immediate plight of our main characters will be much more aligned with the plight faced by the rest of the world. (Unlike previous instances where we developed social links as the rest of the world succumbed to apathy syndrome or fog mania, in Catherine both our main character and many other NPCs shared in the nightmare puzzles.)

psoplayer wrote:

He could mean a lot of things by that, but what I like to imagine is that the immediate plight of our main characters will be much more aligned with the plight faced by the rest of the world. (Unlike previous instances where we developed social links as the rest of the world succumbed to apathy syndrome or fog mania, in Catherine both our main character and many other NPCs shared in the nightmare puzzles.)

Here's hoping. Even party characters in P3 and P4 aren't particularly interesting for the most part. There are definitely a few interesting aspects and moments throughout. The characters in Catherine were just so much more interesting. Just creating a Persona game with Catherine-like characters would be amazing.

psoplayer wrote:

In response to the content of the interview, this quote caught me off guard (and I immediately heard Minarchist weeping in a distant corner):

I'd like to make it a little more thematically approachable than what we've previously attempted with our other games.

But upon further elaboration it seems like his intentions are not as direct as making the theme easier to digest.

With Persona 3 and 4, the basic idea of those games was that by banding together and forming a community with other people, you can get a sort of freedom that you couldn't just by being completely on your own.
...
But for Persona 5, we're talking about a different sort of freedom that's set aside from what those previous games have discussed... The part that's straightforward about all of this, then, is less the raw theme itself so much as how we go about portraying it in the game.

Oddly enough, this is almost the exact path I walked when reading it. You know me too well.

Can't wait for it to be ported to Vita.

Sorry, couldn't help myself.

tuffalobuffalo wrote:

Even party characters in P3 and P4 aren't particularly interesting for the most part. There are definitely a few interesting aspects and moments throughout. The characters in Catherine were just so much more interesting. Just creating a Persona game with Catherine-like characters would be amazing.

I would argue that the character writing is almost (but not quite) as strong in Hashino's Persona games as it was in Catherine, but Catherine's probably feels so much more stronger to most of us denizens of GWJ because it's a much more relatable position that some of us may even currently be in: that transition between youth and adult, the rudderless move from irresponsibility to responsibility, the pressures of forming a family, and so on. Not too many of us have been a high schooler in the somewhat unusual Japanese school system, so the Persona games don't present quite as relatably.

Also, Catherine focused more closely on fewer characters, and probably benefitted from that a bit.

I think Persona 4 was also a "Breakfast Club" style game filled with a bunch of unique and specific types of individuals. So as much as I love that game it felt a little surface-y.

Minarchist wrote:
tuffalobuffalo wrote:

Even party characters in P3 and P4 aren't particularly interesting for the most part. There are definitely a few interesting aspects and moments throughout. The characters in Catherine were just so much more interesting. Just creating a Persona game with Catherine-like characters would be amazing.

I would argue that the character writing is almost (but not quite) as strong in Hashino's Persona games as it was in Catherine, but Catherine's probably feels so much more stronger to most of us denizens of GWJ because it's a much more relatable position that some of us may even currently be in: that transition between youth and adult, the rudderless move from irresponsibility to responsibility, the pressures of forming a family, and so on. Not too many of us have been a high schooler in the somewhat unusual Japanese school system, so the Persona games don't present quite as relatably.

Also, Catherine focused more closely on fewer characters, and probably benefitted from that a bit.

I agree! I probably should have added a "to me" after all those "interestings."

Minarchist wrote:
tuffalobuffalo wrote:

Even party characters in P3 and P4 aren't particularly interesting for the most part. There are definitely a few interesting aspects and moments throughout. The characters in Catherine were just so much more interesting. Just creating a Persona game with Catherine-like characters would be amazing.

I would argue that the character writing is almost (but not quite) as strong in Hashino's Persona games as it was in Catherine, but Catherine's probably feels so much more stronger to most of us denizens of GWJ because it's a much more relatable position that some of us may even currently be in: that transition between youth and adult, the rudderless move from irresponsibility to responsibility, the pressures of forming a family, and so on. Not too many of us have been a high schooler in the somewhat unusual Japanese school system, so the Persona games don't present quite as relatably.

Also, Catherine focused more closely on fewer characters, and probably benefitted from that a bit.

Catherine was also a much more focused in terms of story and gameplay. Instead of having 50+ decision points between every dungeon/puzzle, Catherine had maybe 5 or 10. It's much easier to keep the story moving forward that way.

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