Just made it to World Star this weekend. Looking forward to seeing how things shake out going forward. I only have 202 stars and no idea how many there are total. I've only revisited a levels in world 1.
f*ck Grumblump Inferno.
Just f*ck it.
Now that I've got fewer goals in Mario Kart 8 (yet I still play it daily), I'm diving into this and having a blast. I'm up to World 4 now, with Worlds 1 & 2 at 100%.
I love how every level the game changes it up. I never know what to expect, yet the game is never unfair. My favorite levels so far have been the shadow level in World 2, and the speed run level in World 3.
f*ck Grumblump Inferno.
Just f*ck it.
It's really hard to walk instead of run in a Mario game, isn't it?
Y'know, I actually did figure out the trick and how to stop dying, but I can't for the life of me remember what it was now.
Y'know, I actually did figure out the trick and how to stop dying, but I can't for the life of me remember what it was now.
Isn't it to lay off the B button and just walk? They even illustrate that early on with the mice on either side of the big platforms. Still, it takes some getting used to; some of us have been holding down the B button non-stop since Mario 1.
I think I was also trying to time jumps as well, so every time it flipped I was jumping. I don't quite recall. I just remember fist-pumping when I finally beat that level (and I might have even gotten all three stars!)
ccesarano wrote:Y'know, I actually did figure out the trick and how to stop dying, but I can't for the life of me remember what it was now.
Isn't it to lay off the B button and just walk? They even illustrate that early on with the mice on either side of the big platforms. Still, it takes some getting used to; some of us have been holding down the B button non-stop since Mario 1. :)
And it is endlessly frustrating to watch others who do not have their finger glued to the B button.
Ok just watched a video of Gumblebump Inferno. I still held the B button. Just couldn't jump, or would go flying off at an accelerated pace.
Is this the level where you have to balance on constantly rotating blocks through a river of lava? That one and the second level
after taking the rocketship - the one where you unlock Rosalina
- are the hardest I've experienced in the game.
For the most part, this game is pretty easy and fun, with some collectibles adding a little challenge. Those levels are just hell.
Is this the level where you have to balance on constantly rotating blocks through a river of lava?
Yes.
I loved that level.
I loved the concept of that level, but it was probably the most frustrating one in the game for me.
Hey look, a catch-all. Where has this been? Got this for Christmas and have been sullying the Wii U Catch-all for the past week with my comments about it.
Might as well respond to a 6-month old discussion while I'm here. That level (Grumblump Inferno) made me angrier than I've been in a long time. My parents, visiting for the holidays, were suggesting I take a break. My lives were dwindling, having started at 40+, to below 10 and I was worried I'd game-over and make my way to the checkpoint again. Finally caught a break and finished the level with all stars, the stamp, and topped the flagpole, and I nearly cried with joy and hugged my 5-year-old daughter who was cheering me on/still laughing at the phrase "this level SUCKS" from 10 minutes earlier. "NEVER AGAIN," I proclaimed proudly. "I'LL NEVER HAVE TO PLAY THAT LEVEL AGAIN!"
Not sure how to spoiler this, I guess it's for those who have 100%'d the game:
Last night, had all stars, stamps, and flagpoles from every level from W1-1 to W(Star)-8, and finished W(Star)-9 thinking I was finishing the game, and that new world opened up. Couldn't even see to the end of it. My jaw nearly popped off. Well played, Nintendo. I have tons more to play now before it's finished.
World Star-2 can die in a fire. I will go back into it once more for the stamp and then never look back.
Arise!
This might get more views in the Wii U thread or in a Nintendo thread, but it's most appropriate here. Biggest takeaway for me, other than the process being utilized, is that it gives a reason for Mario Galaxy 2 to be better than Galaxy 1.
It needed a reason? Galaxy 2 being the superior game is self-evident.
It needed a reason? Galaxy 2 being the superior game is self-evident.
Every time I see this thread, I notice the uncapitalized "d'. It kills me, tomayto!
Garion - What's the TLDR on why Galaxy 2 is better? I agree that it is, but I think you were referring to a something like "they had a game's worth of experience in making Galaxy levels and now knew how to make superior ones" or something.
Bring on a 3D World sequel, Nintendo NX!
It needed a reason? Galaxy 2 being the superior game is self-evident.
To you, maybe, but I've always struggled with why I prefer certain Mario games over others.
Garion - What's the TLDR on why Galaxy 2 is better? I agree that it is, but I think you were referring to a something like "they had a game's worth of experience in making Galaxy levels and now knew how to make superior ones" or something.
Because they refined the way they structured levels, so that instead of being a mishmash of ideas to each level it was more focused and refined. I didn't realize that their process had consciously changed between the two games, I assumed most of the difference could be attributed to working on a second Galaxy game and less on process.
Arise!
This might get more views in the Wii U thread or in a Nintendo thread, but it's most appropriate here. Biggest takeaway for me, other than the process being utilized, is that it gives a reason for Mario Galaxy 2 to be better than Galaxy 1.
That was excellent. The later levels in Super Mario 3D World look extremely inventive. I played co-op through the first batch of world's on RNRClown's Wii U with him, it was always good but never really hooked us. After watching that I'm interested in going back.
How many people here finished Champions Road and the final endgame? I’m there and I’m feeling like I’m done. It’s too hard. Wondering how common that sentiment is.
It's been so long that I can't remember how far I got. I think I got far enough to unlock Rosalina and then went back to earlier levels to play with her a bit, and had my fill of the game before I came back to the hard challenges.
Rosalina?!
I really need to play this more
I think I unlocked the final final stage and called it good. World Crown-Crown? I did the same thing with 3D Land and Galaxy 2. I was all full up on Mario by that point and happy to move on to something else.
Rosalina?!
I really need to play this more
Yes you do!
In our multiple playthroughs on WiiU, we got Rosalina and played some bonus levels, but not all. Will this time be the charm? We'll see!
My daughter and I finally started Boswer's Fury this weekend, and it was delightful! I still want a third game in the 3D Land/World style, but this is very good. Love the "Bowser is Ghidorah" thing that I think is going on, although I've never actually seen a Ghidorah movie, so I'm not sure.
Edit: Gamera, not Ghidorah. Well, if you didn't believe my claims of ignorance before, now you do!
I really like Bowser's Fury. I decided not to force my way through Champion's Road for now and turned to that and I quite like it.
After this I might go back to Mario 64 or Odyssey and then revisit Champion's Road when I have some distance from the game.
I really like Bowser's Fury. I decided not to force my way through Champion's Road for now and turned to that and I quite like it.
After this I might go back to Mario 64 or Odyssey and then revisit Champion's Road when I have some distance from the game.
For some reason, I found Bowser's Fury much more welcoming. I think perhaps the non-linear approach to what order you attack levels in really works to encourage drop-in play where the treadmill of levels in a more traditional Mario game feels more like work.
DSGamer wrote:I really like Bowser's Fury. I decided not to force my way through Champion's Road for now and turned to that and I quite like it.
After this I might go back to Mario 64 or Odyssey and then revisit Champion's Road when I have some distance from the game.
For some reason, I found Bowser's Fury much more welcoming. I think perhaps the non-linear approach to what order you attack levels in really works to encourage drop-in play where the treadmill of levels in a more traditional Mario game feels more like work.
I think this is the case. Nintendo's open world design with the 3D Mario games is much more chill for games like Mario 64, Sunshine and Odyssey. The more linear 3D games are a little harder / intense. I've played almost every Nintendo 3D Mario game in the last calendar year and I much prefer the games that are non-linear.
Finally fired up Bowser's Fury. Amazing!
Just played through first couple islands and the first boss fight. But had a blast. Looking forward to more.
Finally fired up Bowser's Fury. Amazing!
Just played through first couple islands and the first boss fight. But had a blast. Looking forward to more.
After I beat Bowser’s Fury and got all 100 cat shines I started it over and did it all again. I liked it that much.
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