Star Trek Online Catch-All
The original post below is quite dated, so here's some more relevant, up-to-date information.
The Captains with Jobs fleet is still going strong, with a very active leadership that has been recruiting regularly. Contact T'Uvia or Boudicca@blacksheepers in-game to learn more and join up.
For general game information, you really can't beat this STO wiki.
I try to keep an eye on this thread, so please feel free to suggest any other info you feel should be up top in the OP.
Here's a new thread for the post-release game.
GWJ has a fleet (aka guild) in STO, called "Captains with Jobs". It is headed by the awesome Xeknos, but feel free to ask any questions related to the fleet here.
FYI, Captains with Jobs will be the name of the Federation fleet. A Klingon fleet is still in the works.
Captains with Jobs roster spreadsheet: We're keeping information up-to-date as best we can here, however this is a person-by-person effort; the spreadsheet is publicly editable, so please make sure to add your information if you plan on joining our fleet. And if you plan on leaving, let us know and go ahead and take your info off, so we can keep an accurate headcount.
GWJ Ventrilo: GWJ has a ventrilo sever, and there's a channel exclusively for STO, so if you're in game, go ahead and jump in Vent.
Here's some useful links to STO related information:
Read this before you play. It's basically an intro-manual, but actually worthwhile (as opposed to the one Cryptic has up).
Brilliant explanation of how to best use your skill-points (long article, but worth the read)
This guy keeps writing great stuff, so here's a link to the blog - worth checking in regularly to see what new stats he's uncovered.
Starchart, with a list of in which sector each system can be found.
Chart of the ships, with loadout/crew/console info (this may be outdated)
Skill builderStrekos wrote:
There's a great thread on the official forums looking at different energy weapon loadouts for cruisers. LOTS of good info there but the main point is that the DPS scaling of additional weapons suffers from diminishing returns because of energy drain, to the point where you can actually hurt your DPS by adding a weapon if you don't have the energy to support it.
If there's any crucial/useful information I've left off this post, please let me know and I'll put it in here.