Metroidvania 2D Action/RPG Catch-All

I read a developer interview about Mummy Demastered, and it sounds really neat. They took quite a lot of time to balance the death mechanic, in the first versions of the game your zombie would have ALL your old weaponry so it'd basically be an impossible fight. It's not that way now, but it still sounds like it can easily be the toughest fight in the game.

I think you mean Aliens: Infestation 2

Oops, yeah. Sliiiightly different games.

Alien Infestation was great so I'm interested in this Mummy game. Also Wayforward is pretty solid so maybe it'll be great!

Is Alien Infestation great? I got it a few years ago due to positive comments and could not get into it after a couple hours.

It's the wrong property to try and weld a Metroid game onto, but it's pretty decent. I sometimes forget about it and then when I recall it it's like "Oh wait yeah there was that game".

...maybe THAT is a game I could get my niece to play since she loves Aliens so much.

Shin Megami Tensei: Deep Strange Journey: Synchronicity Prologue

PC Freeware title created by Atlus and ledybug as a adver-game for SMT: Strange Journey Redux (and featured in one of the trailers for the game). Sadly, it's only available in Japanese currently and will only be available until 12/24

EDIT: Here's a Let's Play I just found on Youtube:

I'd recommend holding off on playing that for a few weeks if you want to experience the story. There's enough SMT fans out there to create an unofficial English patch pretty fast.

That looks pretty awesome, wish I could understand the language.

Djinn wrote:

I'd recommend holding off on playing that for a few weeks if you want to experience the story. There's enough SMT fans out there to create an unofficial English patch pretty fast.

Yup. Took a peek at Gideon Zhi's twitter feed on a whim today and sure enough he appears to be noodling around with it. Seeing as how he was the main programmer on the fan translations for many of the SNES SMT games and Cave Story it's only natural he'd take a whack at this.

Also, the developers on this made Pharoh Rebirth which might be of interest to this thread. H/t to Retronauts for the mention.

Damn I love having a thread where I can just come in and see so many people played a small game like Aliens: Infestation.
On the Switch at least, Mummy: Demastered has framerate hitches bad enough to affect gameplay. Better make sure it gets a patch first.

And here's 2018's equivalent of Owlboy:

(Source)

Oh yes.

I am immediately adding that into my Games of 2018 spreadsheet. Too bad it's not also slated for Switch around then.

Yoku's Island Express is a delightful Metroidvania that includes pinball mechanics. I've been playing it on the Switch, and it's a blast! The game is also out for PC, PS4, and XBox One.

My wife and I are both really enjoying Yoku's Island on Switch

I started Hollow Knight a few weeks back, on a good friend's recommendation, and have been loving it so far. This evening I took down these bad boys, and I think that's a good place to call it a night:

Spoiler:

IMAGE(https://i.imgur.com/8shq1Dj.jpg)

I booted up Outland on a whim recently - played it part way through back on 360. It's a really solid metroidvania that I can't help but feel might have been overlooked.

Been on a bit of a tear this year on Metroidvanias - Song of the Deep, Headlander, Steamworld Dig 2, and now Outland.

I've bounced off Ori and The Blind Forest a few times. Not sure why it hasn't hooked me. Might give it another go once I wrap up Outland.

LastSurprise wrote:

I started Hollow Knight a few weeks back, on a good friend's recommendation, and have been loving it so far. This evening I took down these bad boys, and I think that's a good place to call it a night:

Oh, I hate-loved that fight. Took me like a dozen tries because I'm incompetent, and the run back was juuuuust a bit too far for comfort, but the satisfaction of getting it done was such a relief. And it was actually a pretty fun fight. I still need to go back and beat that game.

Jonman wrote:

I booted up Outland on a whim recently - played it part way through back on 360. It's a really solid metroidvania that I can't help but feel might have been overlooked.

Been on a bit of a tear this year on Metroidvanias - Song of the Deep, Headlander, Steamworld Dig 2, and now Outland.

I've bounced off Ori and The Blind Forest a few times. Not sure why it hasn't hooked me. Might give it another go once I wrap up Outland.

Have yet to pick up Ori (looks amazing, though) but I have bounced off Outland a few times. I did just finish Owlboy yesterday, though. Not nearly enough meat on that bird, though.

Jonman wrote:

I've bounced off Ori and The Blind Forest a few times. Not sure why it hasn't hooked me. Might give it another go once I wrap up Outland.

Ori *really* picks up once you get the "grab any projectile and launch yourself and it in opposite directions" move. Like, they could have built an entire game around just that mechanic and a jump button. Unfortunately I don't think they realized what a gem they had when they were building the game because you have to go rather far in before they give you the ability. If you didn't get to that move on your first attempt I'd say it's worth getting before you render a final verdict.

I hope you guys have a whole bunch of free time next month.

Guacamelee! 2 - August 21 (PS4, PC -- more to follow)

Chasm - July 31 (PS4, Vita, PC)

Death's Gambit - August 14th (PC, PS4)

Hollow Knight: Gods and Glory DLC - August 23

La Mulana 2 is also scheduled for Summer 2018 and the developer recently said "very soon" and announced an event on July 31st. August or early September seems likely.

I loved Guacamelee so much. But probably will want a Switch port for the sequel.

Guac 2, Death's Gambit and Dead Cells are definite purchases before the year is through, for me. Wish Hollow Knight would finally drop on PS4, though. Might give Chasm a go, as well.

Djinn wrote:

Hollow Knight: Gods and Glory DLC - August 23

I've been holding off getting Hollow Knight till after this DLC is released, and it's coming out on my son's birthday...?

...sorry, Son...

Gah, I don't have time to play all these amazing games.

Timespinner launches on Sept 25th for PS4, Vita, and Steam.

Djinn wrote:

Gah, I don't have time to play all these amazing games.

Timespinner launches on Sept 25th for PS4, Vita, and Steam.

I kickstarter this baby, so I'm pretty happy about it finally releasing. Really looking forward to it.

Timespinner looks great; the art style is gorgeous, and being able to manipulate time is always a fun mechanic.

Djinn wrote:

La Mulana 2 is also scheduled for Summer 2018 and the developer recently said "very soon" and announced an event on July 31st. August or early September seems likely.

The event on July 31st turned out to be a surprise release day. The game's out!

I'm currently deep into it, following the usual La Mulana cycle of encountering absolutely impossible challenges and puzzles and then suddenly figuring out the solution. It's ridiculously non-linear, to the point where I'm not sure discussing the order of boss battles has any meaning.

It borrows a lot of mechanics from the original (as you'd expect) but incorporates its own spin and adds some twists. Though so far I haven't encountered any areas that are as annoying as the Gate of Illusions was.

Gremlin wrote:

The event on July 31st turned out to be a surprise release day. The game's out!

What!

Been a while since anyone posted here, so I wanted to put in a plug for Song of the Deep, an indie Metroidvania which I suspect may have gone overlooked. It did for me! But it was in my backlog and, after I saw Fastmanv347's 2018 GOTY list, I decided to check it out. I'm really glad I did.

This game tells a storybook tale of a young girl building her own submarine to rescue her fisherman father, who was lost at sea. It has a great, bright art style, the sub feels so great to navigate if you are using a controller (WASD and mouse sucks in this game), and it's just been a lot of fun. Steering a craft, and the complete absence of platforming, makes this feel different from any other Metroidvania I've played. The powerups feel smart and make sense: they are things like a grappling hook, torpedos, a searchlight, and diving gear. It's just a really chill game, and not very long. I'm about 8 hours in and probably will finish in 1-2 more, but a person doing less treasure hunting probably could finish in six.