Xbox One Catch-all

ClockworkHouse wrote:

I saw that. I imagine that they're having a good, long laugh about it in the xCloud office.

They released a statement basically saying this change is bullshit. Not their exact words but close enough.

Jayhawker wrote:

I agree. I do think that there could be a place for a digital X, but at what price? $450, $400? Not sure they save that much on a drive.

That's how much of a difference the Xbox One S All Digital Edition was compared to the regular Xbox One S. If the version of the Series X with the disc drive is $500, does shaving $50 off of it matter enough to be worthwhile? Series S is basically an All Digital Edition already, but with larger savings compounded from scaling back the graphics processing to hit the larger market that is still on 1080p TVs.

Rykin wrote:

Apple has changed it's stance on streaming game services so now xCloud, Stadia, Geforce Now and others should be able to come to iOS... but each game available on the service must be released as it's own app?!?!? They are also required to include in-app options for signing up for the subscription and to sign-in via Apple ID.

Do you think the streaming game services will go for it? Or do you think they’ll shun Apple? As much as I want my games to stream to my iPad, I hope those services will tell Apple to go kick rocks.

My next tablet will most likely be Android. I’m an Apple lover, but their draconian policies are sending me running towards their competition.

RawkGWJ wrote:

Do you think the streaming game services will go for it? Or do you think they’ll shun Apple? As much as I want my games to stream to my iPad, I hope those services will tell Apple to go kick rocks.

They won't go for it. Apple's solution is completely absurd. Look at Apple's new rules:

4.9 Streaming games

Streaming games are permitted so long as they adhere to all guidelines — for example, each game update must be submitted for review, developers must provide appropriate metadata for search, games must use in-app purchase to unlock features or functionality, etc. Of course, there is always the open Internet and web browser apps to reach all users outside of the App Store.

4.9.1 Each streaming game must be submitted to the App Store as an individual app so that it has an App Store product page, appears in charts and search, has user ratings and review, can be managed with ScreenTime and other parental control apps, appears on the user’s device, etc.

4.9.2 Streaming game services may offer a catalog app on the App Store to help users sign up for the service and find the games on the App Store, provided that the app adheres to all guidelines, including offering users the option to pay for a subscription with in-app purchase and use Sign in with Apple. All the games included in the catalog app must link to an individual App Store product page.

Apple wants every game on Stadia, xCloud, or GeForce Now to be its own app. That means that every game would need to adhere to all the guidelines of the App Store: they would need to allow sign-in through Apple, use only Apple Pay for all transactions, and submit every update for Apple's approval.

That's an unachievable level of integration for game streaming services, and who is responsible for that? Microsoft? The original developer?

Apple's language here seems to be aimed at one-off streaming apps. In Japan, there are streaming versions of Resident Evil 7, Assassin's Creed Odyssey, and Dragon Quest X. Those are the kinds of things Apple is allowing. They're not disallowing the fundamental technology behind streaming, but they've set the requirements for game streaming services in such a way that it's effectively a barrier preventing them from being on iOS at all.

Apple's goal is to insert themselves into the revenue stream for streaming games, making sure that Apple gets their 30% cut of the games and any subscriptions or add-ons in those games. That's it.

These barriers aren't a burden they put on other forms of entertainment that involve streaming, and it's up to them to articulate why gaming is different from music, movies, or books. So far, they have completely failed to do that.

ClockworkHouse wrote:

These barriers aren't a burden they put on other forms of entertainment that involve streaming, and it's up to them to articulate why gaming is different from music, movies, or books. So far, they have completely failed to do that.

Because gaming services are showing up now, at a point in the industry where Apple can flex and try to get their cut. They missed the opportunity to do so when music/movies/books were starting the as-a-service stuff.

Their approach is not sustainable. Games-as-a-service won't abide by it (submitting every game for independent review? get real) and consumers will continue to demand games-as-a-service. Apple will have to come up with their own games-as-a-service (which they're kinda building with Apple Arcade? but nothing like Stadia/xCloud) to get around this because consumers are demanding it in a way that they demand Hulu/Netflix/Spotify/Kindle.

I mean, they could stick to their guns but that leaves them missing out on being All Things for consumers and we are all expecting our phones to be All Things to us.

I feel like this approach on Apple's side isn't focusing on the long-term opportunities; it's scope-locked on the risks and feels driven by risk avoidance from legal counsel, and is not tied to an actual strategy agreed upon by the C-suite.

Yeah I really like my iPhone and iPad but it’s not like there aren’t other very good phones and tablets out there. Apple has been able to keep me mainly because iOS has been very user friendly. This changes that calculus and I’m guessing I’m not the only person rethinking their tech purchases.

Maybe gamers who want to stream On mobile is a tiny blip on their radar but if it does become much more mainstream, there are a lot of people who may vote with their wallets. That’s probably the only thing that would get Apples attention.

I was strongly enmeshed with team PlayStation and Sony, but was unhappy with the way that SONY started treating its customers. SONY was acting like the customers needed them more than SONY needed the customers. For this reason, I jumped to team green with the release of 360. Apple on the other hand, is so focused on playing hard ball with its competitors that they’ve lost sight of the desires of their loyal customers. Apple already locks me out of features that I want, so piling on more and bigger ones is going to make it that much easier for me to switch to Android. Or Google. I’m not too sure yet.

From an OS standpoint Google and Android are the same thing, right? I haven’t been paying attention. The Microsoft Duo looks interesting too but I think it will be way expensive and don’t think I’d want to be an early adopter on that one.

Top_Shelf wrote:
ClockworkHouse wrote:

These barriers aren't a burden they put on other forms of entertainment that involve streaming, and it's up to them to articulate why gaming is different from music, movies, or books. So far, they have completely failed to do that.

Because gaming services are showing up now, at a point in the industry where Apple can flex and try to get their cut. They missed the opportunity to do so when music/movies/books were starting the as-a-service stuff.

Of course. But I'm not sure that "this is a new thing and now we're big enough to bully them" is an argument that's going to hold up in court.

Docjoe wrote:

From an OS standpoint Google and Android are the same thing, right? I haven’t been paying attention. The Microsoft Duo looks interesting too but I think it will be way expensive and don’t think I’d want to be an early adopter on that one.

IIRC, the Duo is Android; Microsoft just gave up on trying their own mobile OS because nobody gave a crap after multiple attempts for mobile Windows versions.

There used to be a pretty significant difference between iOS' usability and the earlier versions of Android, but that was long ago, and Android for years has been a very easy to use system, and one of the big challenges with it for people switching from Apple is it does let you do all sorts of things Apple does not, because it lacks that walled garden aspect where Apple curates everything so carefully for you. That being said, you can just stick to standard apps and not dink around with widgets and customization, and it's a perfectly good OS that's very user-friendly. About six versions back, it was definitely on the clunky side, but it's absolutely fine these days.

I've been using Android phones for over seven years now, with no complaints from an OS perspective. The last time I bought a tablet, I stayed with the iPad, but this kind of thing could definitely make me leave Apple for good.

I found that using the Microsoft Launcher on my Android phone makes it considerably easier to use. But I'm also pretty buried in the Microsoft ecosystem on the personal computing side, so the extra integration is really nice.

Arise thread!

I'm getting hyped for Halo Infinite and I'm a few games behind in the story/campaign. Bought Halo 5 on-disc the other day for cheap and thinking about getting back into it before Halo Infinite arrives.

The thing is, we have only one TV in the house, and I'm heavily invested into the Apple ecosystem. It seems like there are now too many solutions for what I'd like to accomplish: game stream to another screen while the TV is in use, and preferably to the next largest screen available. What's the best way to do that nowadays? Here's what I have right now:

- Xbox One, obviously
- MacBook Pro 16" (2020) + Gigabyte 1440p ultrawide monitor
- iPad Pro (2019)
- iPhone 12 Pro
- An ancient Windows 10 PC with some Intel Celeron processor that I could get out of the basement (it played Rocket League in the past so it should be good enough for streaming?)

What combination of software and services can I use to just play Halo off my main TV screen?

You should be able to stream the Xbox One to the iPad, the iPhone and the Windows 10 PC via Xbox Remote Play:

https://www.xbox.com/en-US/consoles/...

I don't think it'll work on the MacBook. There was a workaround for Macs with the M1 chip, but, based on some light Googling, that appears to no longer work.

Since you’re talking about streaming, your in home LAN speed is probably your biggest concern.

Tasty Pudding wrote:

I don't think it'll work on the MacBook. There was a workaround for Macs with the M1 chip, but, based on some light Googling, that appears to no longer work.

I remember the OneCast app for iOS working well enough years ago, but I haven't tried its Mac version.

Thanks all! Doing a bit more investigating yesterday and it seems like OneCast for Mac would be the best solution.

The Mac and Xbox are connected via ethernet to the router so no worries about LAN speed!

I was given an XBone a couple years ago and didn't use it much. I gave it to a friend and want to get him a cheap second wireless controller. This controller will rarely be used.

Is there a recommended cheaper wireless controller that supports all that the normal controller supports (rumble, etc.)?

-BEP

Installed a X360 game to the Series X in the living room. If I run a Series S in the office under the same account, I still wouldn't be able to play the X360 game unless it's available for purchase from the Store or thru Game Pass, correct?

sorry, wrong xbox thread