Fabulous Final Fantasy Franchise Discussion Catch-all

FF X continues. Through Macalania Woods, Temple, and Lake. Let me tell you, I was not surprised at all to learn someone was a villain. Called it at character introduction.

But that boss battle wasn't so bad. And is that really it? Guess I'll see...

Onward out of the ice!

Also I picked up Linna for blitzball but then the next several save points aren't allowing me to play. I guess the story of being pursued by guards doesn't make sense to stop and play a game? Anyway maybe I'll get back to that this weekend.

Nice! Been really enjoying your posts about FFX. It's one of my favorites, I love the story framed around a pilgrimage, and the battle system is everything I want in a Final Fantasy.

I really enjoyed FFX back when it came out. I collected most of the ultimate weapons, I think skipping only Khimari. He was the only character I never really used since I didn't like his character and back then I never really understood how awesome blue mages are.

Personally I picked up FFVII Remake this month and have been slowly working my way through that. For the most part, I like the changes they have made, although Shinra being seemingly omniscient about Midgard feels weird. They are really trying to sell just how evil Shinra is. As for the combat in the game, I feel like I can never quite grasp what is going on. Maybe it's because a lot of Shinra guys are armed with guns, but you enter a fight, start attacking, and somehow end up at half health without any visual feedback as to what is going on. The attack animations also locking you from being able to block or dodge means that it is really hard to avoid damage you do see coming most the time as well. I really would have loved for this game to just recycle the combat system from the original FFVII, but I have always really enjoyed that menu driven combat design.

I saw this on Reddit and had to share here.

IMAGE(https://preview.redd.it/cazksny23pe61.jpg?auto=webp&s=1fc5418f6e87e14b84544f602330809373da6467)

I got called a boomer in a Twitch chat when I expressed fondness for Final Fantasy VI (or Final Fantasy III, as we called it at the time).

Agathos wrote:

I got called a boomer in a Twitch chat when I expressed fondness for Final Fantasy VI (or Final Fantasy III, as we called it at the time).

Blasphemy!! FF3/6 is a Gen X game at most, but I (an older millennial) was playing it in middle school on release.

Agathos wrote:

I got called a boomer in a Twitch chat when I expressed fondness for Final Fantasy VI (or Final Fantasy III, as we called it at the time).

Given the usual ages of Final Fantasy characters, I'm overruling this objection and finding in favor of the prosecutor. You old coot.

LastSurprise wrote:

Nice! Been really enjoying your posts about FFX. It's one of my favorites, I love the story framed around a pilgrimage, and the battle system is everything I want in a Final Fantasy.

Cool, it's fun to keep a loose gameplay diary going. And keeps me committed to playing since I need to come update here.

Malkroth wrote:

I really enjoyed FFX back when it came out. I collected most of the ultimate weapons, I think skipping only Khimari. He was the only character I never really used since I didn't like his character and back then I never really understood how awesome blue mages are.

I saw a few people suggest grabbing steal from Rikku sphere and then jumping to Lulu for another black mage. So that's what I've tried so far. Of course I got to steal in the same area I found Rikku, so I didn't get any great early access to steal or anything.

Got all the mage elements but not sure how long to keep chasing Lulu or if I should go get some Yuna healing skills. I know you can move 4 spots backwards at a time but it will be a long trek to get to another sphere.

Also now I'm in the desert with Yuna not in party and really wishing I'd made K a healer first. At least Rikku gets that Al bhed potion use, 1k to party is keeping everyone alive.

Between the Zu (18k health) and Sand Worm (45k!), I'm getting real tired of this zone. I actually used flee for the first time when back to back Zu fights happened last night. Plus story still has us on the run or maybe because we're so far away, no blitzball. Would be a nice break at this point. Guess I'll suffer through and get out of the desert ASAP next play session or two.

Still having fun, just hating the desert.

Dang, I played Final Fantasy II/IV in middle school so I guess I’m a corpse.

steinkrug wrote:

Dang, I played Final Fantasy II/IV in middle school so I guess I’m a corpse.

Well, you've been looking pretty rough lately but nobody wanted to say anything...

Remember ten years ago when a millennial was effectively anyone that was younger than you? Now, a boomer is anyone that is older than you.

I welcome accusations of my curmudgeonly nature. Get off my lawn!

ccesarano wrote:

Remember ten years ago when a millennial was effectively anyone that was younger than you? Now, a boomer is anyone that is older than you.

I welcome accusations of my curmudgeonly nature. Get off my lawn!

And a "Doomer" is anyone smarter than you.

FF X.

Cid! Airship!

Big summoner revelations. Well, for Tidus at least. I think the rest of us had figured it out by then.

And huh someone is still alive? But sounds kind of like a zombie. WTF.

So... fight on top of the airship is awesome! But, the jerk did stone to Tidus. Then I tried to move away with Rikku, thinking I would heal/cure Tidus next turn. But suddenly the boss had a new attack where it charged the ship. And apparently that knocked stone teammates out of the fight completely? Seems fair.

So I had a 2 person team, lost my haste/slow caster, while the boss started hasting itself. And had my first Game Over screen after 31 hours.

Went back to save, did the same exact strategy. Except Rikku got stoned, and I immediately cured her. Gave up on trying to move away for third salvo and just laid into boss with heavy hitters. Killed it with overdrive. No one even got under 1k health the whole fight. Super easy.

And then... That's how you make an entrance! Air ship cable riding haha. More tomorrow.

Unexpectedly, I have really been enjoying Final Fantasy VII Remake. The combat system is interesting, and the game itself is gorgeous (although they very obviously cut some corners in places). However, I'm having a hell of a time following the story.

It reminds me a lot of Final Fantasy 13 in the way that you're clearly supposed to know some supplemental lore outside of what's being directly presented in each scene, but in this case the supplemental lore is the storyline of Final Fantasy 7, its spin-offs, and its legacy. There are these long, drawn-out conversations between Cloud and Sephiroth, as well as story beats that are clearly meant to be portentous, but making sense of them requires that the player be much better-versed in the world of Final Fantasy 7 than I am.

Does anyone know of a good explainer for, I guess, the totality of Final Fantasy 7. Like, a single resource that pulls together the threads of the original game, Crisis Core, Advent Children, and whatever else has been released into a coherent narrative that I could (preferably) read? I feel like so often when this game thinks I should be fangirling out, I'm just trying to figure out the significance of the guy pulling down posters who doesn't get crushed by debris, for example.

Honestly, a bunch of that dialogue between Cloud and Sephiroth is the writer trying to sound profound and heavy with meaning and so on and so forth when really it's a bunch of drivel.

How is the FF12 remake? It's on Game Pass and I may give it a shot after I get through some other stuff.

Having played FF7 a lot, and being very familiar with subsequent sequels/prequels and other stuff pertaining to FF7, I can honestly say that there was a bunch of stuff in the Remake that didn't seem to fit with everything I've experienced. The most prevalent theory is that this version of Sephiroth knows his destiny is to lose and is actively trying to avoid his fate. The smoke robe things are the agents of fate (possibly a stand in for die hard fans demanding no changes made to the story at all). This would likely explain why they prevent and cause certain things happening.

Here is a video that goes into the entire FF7 franchise. It's about 3 hours long so maybe have it on in the background or something.

Still plugging away on FF X. So last post was airship and Bevelle.

So trial... prison... Via Purifico... split team... water stage... Macalania Woods again... aww, campsite and Lake scene. That was really beautiful.

Then on to the Calm Lands. Got some new gear from that hover merchant. Went back to save point and noticed blitzball was available again. Now that I had Brother and Wakka I had to try it. Return sphere was available for league, so I tried it. And I ended up distracted for a couple hours yesterday and today with that.

9-0-1 my first league. Good grief, Nimrook is an amazing goalie. He saved nearly everything I shot at him. Tied them the first time, 0-0. Won the 2nd matchup 1-0, scoring with about 90 seconds left. Of course Tidus won goals. 23. 2nd was a Ronso with 11. Then tied for 8th were Brother and Wakka with 5 each. So yeah I spread it around after 3 or 4 games as others started to level up finally. Brother has so much speed, my goodness. He's at 75 already while most everyone else seems to be in the 60-62 range.

Techcopy is a little frustrating. The whole blitzball interface honestly needs an upgrade. When you go to set your techs, it doesn't show any information about the one you're using. If you want to see it, you have to unselect it, and then go select it. There's all this screen space to the right with just nothing. WTF. And that relates back to when I first got some defenders and couldn't use their abilities in game because they used too much HP. So stupid. But the same thing happens with techcopy. You scroll through opponents to mark, and the tech is supposed to be blue if you can learn it. Ok, so I select a skill to mark with Wakka. During the match they actually use it... I actually hit the A button in time to copy it... and I get a message that Wakka is too low level to learn this skill. WTF?! Don't let me select it to mark then! Or let me learn it but just not use it until whatever level. It's such a random crapshoot to get players to use skills, to hit A at the right time, and whatever random number behind the scenes that decides if you learned it or not, and then there's an extra barrier that they don't tell you about up front. Come on!

So... I like winning. I like Wakka. But we'll see how long I can deal with the game to game frustration and tedium of match to match blitzball.

lunchbox12682 wrote:

How is the FF12 remake? It's on Game Pass and I may give it a shot after I get through some other stuff.

The official ranking has it last.

I find the game beyond dull, especially on the narrative front. I just didn’t really jive with what the game was going for, which was political intrigue I think? The game’s sense of place was pretty bad. The character development system is interesting but failed by drab encounters.

Since it’s included, can’t hurt to try. My opinion is in the minority. But if you get 5 hours in and find it dull, it pretty much stays the same.

I’m in the minority in this opinion.

Blind_Evil wrote:
lunchbox12682 wrote:

How is the FF12 remake? It's on Game Pass and I may give it a shot after I get through some other stuff.

The official ranking has it last.

I find the game beyond dull, especially on the narrative front. I just didn’t really jive with what the game was going for, which was political intrigue I think? The game’s sense of place was pretty bad. The character development system is interesting but failed by drab encounters.

Since it’s included, can’t hurt to try. My opinion is in the minority. But if you get 5 hours in and find it dull, it pretty much stays the same.

I’m in the minority in this, but I didn

The actual remake is okay. Visually it's pretty weak and looks like a quick update, but the gameplay changes, like speeding up battles, makes the game even more enjoyable.

12 is an odd duck and I vacillate between loving it and hating it at the same time.

garion333 wrote:
Blind_Evil wrote:
lunchbox12682 wrote:

How is the FF12 remake? It's on Game Pass and I may give it a shot after I get through some other stuff.

The official ranking has it last.

I find the game beyond dull, especially on the narrative front. I just didn’t really jive with what the game was going for, which was political intrigue I think? The game’s sense of place was pretty bad. The character development system is interesting but failed by drab encounters.

Since it’s included, can’t hurt to try. My opinion is in the minority. But if you get 5 hours in and find it dull, it pretty much stays the same.

I’m in the minority in this, but I didn

The actual remake is okay. Visually it's pretty weak and looks like a quick update, but the gameplay changes, like speeding up battles, makes the game even more enjoyable.

12 is an odd duck and I vacillate between loving it and hating it at the same time.

I bounced off of 12 when it came out many years ago, but when I picked up the remaster I loved it.

Loved it.

Loved it.

There, now you have all the opinions.

Weirdly, 12 is the one that felt most like a western RPG to me. It has the big city, the introduction of hunts which feel pretty freeform and nonlinear, and of course a plot ripped right from Star Wars. The party tactics feel like something out of a CRPG. It's certainly distinctive. While I played it, I don't really remember anything about the characters or plot, though, and I recall the dungeons feeling overly long. But the speed boosts alleviate that problem. Give it a try.

I enjoyed it, but I also enjoy combat systems that give me indirect control over party members. A lot of the fun of that game for me came from setting up my party like a little windup toy and seeing how well they did in combat without direct intervention. It became a problem to solve.

I loved 12. It started slow, but picked up considerably when the main characters Ashe and Balthier finally joined the party.

Aristophan wrote:
garion333 wrote:
Blind_Evil wrote:
lunchbox12682 wrote:

How is the FF12 remake? It's on Game Pass and I may give it a shot after I get through some other stuff.

The official ranking has it last.

I find the game beyond dull, especially on the narrative front. I just didn’t really jive with what the game was going for, which was political intrigue I think? The game’s sense of place was pretty bad. The character development system is interesting but failed by drab encounters.

Since it’s included, can’t hurt to try. My opinion is in the minority. But if you get 5 hours in and find it dull, it pretty much stays the same.

I’m in the minority in this, but I didn

The actual remake is okay. Visually it's pretty weak and looks like a quick update, but the gameplay changes, like speeding up battles, makes the game even more enjoyable.

12 is an odd duck and I vacillate between loving it and hating it at the same time.

I bounced off of 12 when it came out many years ago, but when I picked up the remaster I loved it.

Loved it.

Loved it.

There, now you have all the opinions.

I bounced off of 12 when it came out many years ago, but when I picked up the remaster I bounced off of it exactly as hard once again.

FF X update: f*ck chocobo racing.

And f*ck designers who can't make a remaster work properly with analog sticks in 2019.

IMAGE(https://pbs.twimg.com/media/EuI909mUcAIyERw?format=jpg&name=large)

Stele wrote:

FF X update: f*ck chocobo racing.

And f*ck designers who can't make a remaster work properly with analog sticks in 2019.

From what I recall, this was pretty crappy back in the day, and back then I had a higher tolerance for this type of stuff.

I did finally finish it, maybe another 25 attempts after I posted. I actually got my first win with all 5 chests about 3 races after I posted, so sometimes venting helps, haha. But in that one I hit 2 poles, so didn't get the reward.

All in all a 90-120 minute detour in the game today. Not fun.

It was pretty insane that the opponent only goes slow enough for you to win (38 sec) if you get to the very first chest fast enough (under 6.8 or so?). So sometimes you were screwed from the start but had to sit there another 20 seconds.

But the real insane part was a bunch of people playing the remaster saying they couldn't do it with an analog stick, but using the control pad, or even the keyboard, made it work. And so after I read that, that was the very first time I made it to the first chest under 7 seconds. So the first I don't know, 45 minutes, of attempts were actually completely wasted because I was trying to use the analog stick.

I picked up the mobile only Final Fantasy Dimensions while it was on sale the other month, and just finished it this morning. It was surprisingly pretty good. It's not great, but it really hit a sweet spot for what I was looking for. The controls and complexity really fit well for being on mobile, so it's just been the perfect thing to play with occasional interruptions while I sit with my daughter as she does remote kindergarten.

It was apparently made by the team that put together FFIV The After Years as an episodic thing, but it's currently just one package. It's a full game too, took me over 40 hours (with grinding). It really feels like it fits halfway between IV and V, but with an art style between V and the mobile remake of V. It's not quite as off-putting as the new sprites, but also not a strict SNES style. I really liked it, and I'm surprised it's not mentioned more in the spin-off discussions.

I'm going to give the sequel a try next, though that one looks like they went for a very different style.

FF X update... Much more progress.

Finished the Calm Lands basic stuff. Not the insane 00 second race. But I did the capture 10 monsters to get the arena started at least.

Then through the mountains, Kimahri solo battle, and through some more mountains, and hello again zombie boss.

Apparently I didn't understand the zombie effect. After you die and use life or phoenix, the status persists. So, not realizing that, I left status on Auron, kept fighting and then big attack killed the whole team and full life killed him again. Team wipe, game over. 2nd attempt I won but barely. That big double blade attack killed two people and left third (Wakka?) with only 50 health. So close to a wipe. But I subbed in Rikku, did a phoenix mix to bring back everybody and kept on kicking ass. I had a Yuna overdrive saved too, so summoning Bahamut and doing 20k damage probably helped a lot.

And then crazy Zanarkand cutscene. Mind blown a bit. Guess we'll see where that goes. Onward to more mountain I think...