Fabulous Final Fantasy Franchise Discussion Catch-all

My prediction: 7 remake will be literally what FF the original did for Square, reviving its fortunes. It's that big of an IP, and the best part for them, is that there is instantaneous connection to the IP, unlike having to build loyalty to a new universe and lore each fresh instalment of FF. But anyway, I'm fanboying a little over it. I hope it makes them filthy rich and they pump that money into more good games rather than pumping out half-a$$ed mobile titles.

The cautious, "I'm not really expecting much, but if it is good, I'll go bananas, but it probably won't be so I'm just going to play it cool, but oh boy do I hope, I better just chill..." struggle is SO REAL!!

ClockworkHouse wrote:
Jonman wrote:
ClockworkHouse wrote:
Dyni wrote:

This thing is going to sell waaaaay better than any Final Fantasy has in the last 10 years.

You better hope so. I think FF7R is the last gasp for the franchise as more than ports and prestige shovelware. They're playing the last card they they've got and praying that anyone still gives a damn.

Eh, FFXV did pretty good sales numbers. I think it ain't done yet.

Decent sales numbers on a decade-long development. Not exactly the kind of thing you want to keep throwing money at.

Sqenix said it broke even at 5 million copies and it sold over 8 million.

I'm not a money guy, no idea if that's sufficient profit or not.

It's been awhile since I dug into Square-Enix's financials, but when I did, I was really skeptical of their claim to have broken even at just 5 million units, especially when accounting for all of the various aspects of XV's release including the game, its spin-offs, an animated film, and so forth. I'd have to look at it all again, but I was left with the distinct impression that they were using a very narrow interpretation of production costs when saying that they had broken even. Their abandoned second season pass plans also make me think that their long-term monetization wasn't yielding good returns.

On the other hand, the XV mobile game (Empires? Not Pocket Edition) seems to have some loyal and deep-pocketed whales that have helped the company's bottom line. Which is why I don't think the brand is going anywhere unless Square-Enix itself buckles, but the lavish AAA releases don't honestly seem long for this world unless Final Fantasy 7 Remake is a monster hit.

"Broke even" involved writing off a bunch of early dev costs, I believe. I too would have to dig it up though. Been a while.

Well, they've already got my $70. Literally. I pre-ordered the Deluxe Edition.

I think the first one is going to sell just fine. It's all the episodes after that I'm wondering if you'll see a drastic dip in sales or a gradual one. I still believe there will be people, especially more casual gamers looking to go back to their childhood (I already have some friends that were interested in finally getting a PS4 or Xbox One just for this game and didn't realize it'd be episodic), that will grab this and then find out it's just "Final Fantasy VII Episode One" and be really let down, waiting until the remaining episodes drop in price rather than buying them day one.

That, or the novelty will wear off after the first episode and they'll lose interest.

Nostalgia's a Hell of a drug, but I can only imagine it will take 'em so far.

I was joking earlier when I called this Nomura's punishment, but I'm really wondering if this game's real purpose at this point is to shut fans up and to basically put Nomura somewhere he can't do any more harm. Not as bad as Sakaguchi's punishment post-FF movie, but still kind of a living Hell.

I do think it's also worth considering those sales numbers as an isolated thing. Dragon Quest XI hit 4 million units around November of last year, but 3.2 million of those were Japan alone because Dragon Quest is pretty much The National Video Game over there. It didn't even hit 1 million outside of Japan. In that same month, FFXV hit 8.4 million copies worldwide. Now, those numbers are iffy themselves considering they could include people who just repurchased the Royal edition. There's also the news of 33 million lost, which could have been indicative of the DLC not performing as desired.

Basically, my point with FFXV is that the sales numbers indicate that the franchise itself is still worth pursuing. It's the ten year development cycle without a sense of clear direction or proper management that's not. I think FFVII's poor management is a result in their approach to a remake. Would it really have been so bad to maintain an overworld? Did they have to go this super-realistic route, change the combat, completely change how the world is represented?

This is where I wish Square Enix could perform an (expensive) experiment. It seems they believe the "traditional" model, where you have an over-world map and etc. won't work on a AAA scale. They don't think it will succeed. They might point at DQ XI's numbers as proof, but DQ XI also received nothing in terms of advertising in the West. Especially compared to FFXV. Nintendo is currently doing more to advertise their game than they ever did.

Square has been operating on an assumption that the "old school" style of RPG won't work. It needs to be realistic graphics with an open-world represented in a realistic fashion with an action-based combat system. They've made more traditional games, but always at a lower-budget and marketed towards a niche audience. If you're going to see if an "old-fashioned" style of game design can still work in the AAA space, Final Fantasy is the property to try it with.

But they won't because that's too much of a risk for them.

I dunno, Ccesarano.

Part of capping ep1 at the end of Midgard is a convenient point to get product shipped so they can at least get funds in to support further development. From memory Final Fantasy VII marks the point where the franchise sold better internationally than in Japan. I'm pretty sure the nostalgia will be just as strong as it is for something like BG3 which I suppose is the closest analogy for reviving a beloved IP. That and the next gen consoles will be coming before they finish the episodic releases so it's also convenient to take stock of what they have to work with and trying to push next gen especially for the open world aspect of the story.

I'm not even going to pretend to be ashamed to admit that ending the first chapter with them all leaving Midgar, a new orchestral arrangement of the main theme playing while Aeris takes in an unobstructed look at the sky for the first time she can remember would make my heart sing.

Speaking of things, I finally got my upgraded Desktop hooked up and did some experimentation with Steam games I couldn't run on the old graphics card. Turns out I can run FFXIII on PC!

And boy howdy were they trying to make lightning strike twice (no pun intended) with all the FF7 similarities in that start! Train ride! Rebellious fight against an oppressive force inside a technical marvel of a ...city? Former soldier with BADitude! Black companion with dialogue written to make sure you know he's black! It's all here!

So the hype was too real for me, so I ended up firing up FF7 last night. While simple, there is a lot of content in the Midgar section. I took my time, looked for every item, chest, and materia, didn't run away from any battles, didn't skip any scenes, read every dialogue, read all the Turtle Paradise posters, etc, etc, etc, etc. I was at the edge of the ramp after the boss battle where we all presume episode 1 will end, at about 6:30hrs.

I'm more than confident that with the stuff they'll be adding, Midgar episode CAN be an awesome 20-30hr game without it feeling like padding.

I also think there's a plan here that directly involves console generations. You get episode 1, presumably more contained, out for PS4 and current generation consoles. Then, after PS5 and Scarlett are out, with their new SSD drives and all that tech talk, I'm sure they will be more than able to add more content per title.

They're taking advantage of the generation ending to make Midgar work, a section that doesn't involve a world map. I think there's high possibility and feasability to make episode 2 include a world map, and all the locations we visit. They don't need to expand each section immensely. Kalm town is currently 6 houses you can go into. They don't need to make it 50 houses.

I don't know, i'm being optimistic here of course, and I'm happy with what i've seen and the potential of what can be episode 1. I think episode 1 will knock it out of the park.

The questions and concerns enter for what comes after. If they remove the map/airship/buggy, and give us fast travel locations, or make the airship work like FFX's? yeah, that would disappoint me greatly.

So this is a thing.

Still taking my time, backtracking a bit for enemy skills, etc. End of Disc 1 reached at 22:32hrs.

First time going through this on the PS4 version, and I found it awesome that the game recording literally stops at THAT scene, and resumes recording when the scene ends and the fight with Jenova begins. Pretty awesome.

I'm also finding certain aspects reassuring come Remake time. I mean, of course Squeenix can do whatever they want and change whatever they want, but I've found that the buggy and tiny bronco really play a part in the narrative. This makes me think that it wouldn't be so easy to get rid of the overworld. At least, I'm hopeful.

On another topic, many people are concerned about the crossdressing and how they'll handle that. I had totally forgotten that Cloud slaps the sh*t out of Aeris when he goes mad and gives Sephiroth the Black Materia. I'm pretty sure they can remove that and keep the same story beats, but wow, I had forgotten about that.

I imagine they'll reduce its impact by having him start to swing at her, or maybe aggressively grab her, but then he'll snap out of it or get pulled off of her. I mean, just watching the trailers it's clear they're making a lot of changes (see again Aeris totally freaking out when they first meet and all that garbage) so I wouldn't expect things to play 1:1 throughout the whole thing.

The game not playing 1:1 is a plus, not a minus.

The Honey Bee Inn cross-dressing event is still in [FF7R]. We’ve made it more modern. If we made the facility like we did in the original game, the physical unease would be staggering, so that was no good…

Well, this'll be interesting.

From here.

Yeah... I was just watching someone play through this part a couple days ago and I am really curious to see how this has been handled and what kind of reaction it gets. I’m not super optimistic.

I am super optimistic that I will be entertained. Even if I never actually play the game myself, there is no possible outcome to "we're doing the Honey Bee Inn in 2020" that doesn't wind up entertaining me.

I'd be curious to know which part they think makes people physically uneasy.

hbi2k wrote:

I am super optimistic that I will be entertained. Even if I never actually play the game myself, there is no possible outcome to "we're doing the Honey Bee Inn in 2020" that doesn't wind up entertaining me.

The driest of the dry reply.

I just hope the remake makes it clear that the true protagonist and tragic figure this whole time was President Shinra!

Anyway just plugging this year's FFV Four Job Fiesta which recently started. I beat FFV about ten years ago, so I'm giving this a try. I rolled Blue Mage as my first job, it's been super fun so far, playing by the rules and waiting until you reach the next crystal to find out your next assigned job makes a great carrot to keep pushing forward.

(also you can and should donate to Child's Play while you're at it)

NormanTheIntern wrote:

I just hope the remake makes it clear that the true protagonist and tragic figure this whole time was President Shinra!

Anyway just plugging this year's FFV Four Job Fiesta which recently started. I beat FFV about ten years ago, so I'm giving this a try. I rolled Blue Mage as my first job, it's been super fun so far, playing by the rules and waiting until you reach the next crystal to find out your next assigned job makes a great carrot to keep pushing forward.

(also you can and should donate to Child's Play while you're at it)

I need to actually figure out how to do this on iOS, mainly because it's the last version I own.

EDIT: Got it. First job is.....Black Mage

athros wrote:
NormanTheIntern wrote:

I just hope the remake makes it clear that the true protagonist and tragic figure this whole time was President Shinra!

Anyway just plugging this year's FFV Four Job Fiesta which recently started. I beat FFV about ten years ago, so I'm giving this a try. I rolled Blue Mage as my first job, it's been super fun so far, playing by the rules and waiting until you reach the next crystal to find out your next assigned job makes a great carrot to keep pushing forward.

(also you can and should donate to Child's Play while you're at it)

I need to actually figure out how to do this on iOS, mainly because it's the last version I own.

EDIT: Got it. First job is.....Black Mage

Someone getting 4 White Mages is always a test of insanity. Can't really do much damage, but you sure won't die!

It's limbo.

Vrikk wrote:
athros wrote:
NormanTheIntern wrote:

I just hope the remake makes it clear that the true protagonist and tragic figure this whole time was President Shinra!

Anyway just plugging this year's FFV Four Job Fiesta which recently started. I beat FFV about ten years ago, so I'm giving this a try. I rolled Blue Mage as my first job, it's been super fun so far, playing by the rules and waiting until you reach the next crystal to find out your next assigned job makes a great carrot to keep pushing forward.

(also you can and should donate to Child's Play while you're at it)

I need to actually figure out how to do this on iOS, mainly because it's the last version I own.

EDIT: Got it. First job is.....Black Mage

Someone getting 4 White Mages is always a test of insanity. Can't really do much damage, but you sure won't die!

It's limbo.

I'm just happy it's not Monk to start.

athros wrote:

I need to actually figure out how to do this on iOS, mainly because it's the last version I own.

EDIT: Got it. First job is.....Black Mage

That's supposed to be a good first job! From what I can tell, the version you're on does impact some strategies for the optional endgame bosses, if you plan on trying them.

Vrikk wrote:

Someone getting 4 White Mages is always a test of insanity. Can't really do much damage, but you sure won't die!

The website supports all kinds of crazy run options, but a "normal" run means you get one job from each crystal - so if your first job is WHM, you only have to limp through with four of them to the second crystal. A "random" run (I think) means all bets are off.

Oh hmm. I did a full random rather than a regular.

Whelp. This will very likely be a hoot. athros13 is the twitter handle I'm registered to.

EDIT: Also, a tips bot and a tips thread on Reddit

My Blue Mage party rolled right through to the water crystal - Vampire seems like an *extremely* good early skill.

Second job - Mystic Knight! I never really gave them a close look during my original playthrough, but being able to inflict elemental damage and statuses seems like a pretty handy skill to have.

Got to the water crystal. Second job is Knight. Thank goodness. Something tanky.

Currently grinding out some money for spells and equipment at Karnak.

We wanted Tifa to have abs, so she has an athletic body type. The ethics department at Square Enix also told us that we had to tighten her chest as not to get unnatural during all the intense action. From there we got the black underwear and fitted tank top.

At SquareEnix, the ethics department is responsible for character bust sizes?

Tightened chest means wearing a sports bra that literally does that, tighten it for the comfort of the person. Cup size remains, if that's somehow important.

I've been reading about this in other places and broken the rule about reading comments sections, but hot damn. This Ethics Department, in my reading of it, is an attempt to keep Tifa sexy, but not objectified. The original CG renders of the game had some portrayals that were simply obnoxious. Personally, I love the new design, because it's so subtle, I hadn't even noticed it until I read the article, and this coming from actually finishing the entire game just last night.

Noticeable changes:
Black sports bra underneath white tank top.
Black thigh high leggings.

Not Noticeable changes:
Black Sports Shorts underneath skirt.

I label that as not noticeable since in the original game, there never was a "Panty shot".

There's other minor details about her arm guards, gloves, chains and such, but obviously these aren't contentious.

Still though, people are outraged because artistic integrity has once again been marred by the evil left. /s