Solforge Catch-All

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Google Spreadsheet with Goojer Account Names: https://docs.google.com/spreadsheet/...

(Mostly used for Async, if you want to play live, touch base with them first for a timed game!)

Kickstarter FAQ (KS is long over, but has a lot of details about the game): http://www.solforgegame.com/board/vi...

Recent KS Updates, including videos of full games being played: http://www.kickstarter.com/projects/...

*Forgewatch a website that actually talks about strategy - http://www.forgewatch.com/

*wiki with a list of current cards - http://solforgewiki.forgewatch.com/

The game is currently in Open Beta. Some features (like trading) aren't live yet. But you can start gaining free stuff for playing and logging in each day!

Thanks for linking this! I skipped on the KS because I wasn't totally sure about dropping money on this at the time, going to check out the demo over the holiday.

Enjoy! It's lots of fun in it's current form. I've gotten to the point where I can consistently win against the AI (normal) with the Green/Black deck. And a little over 60% of the time with the Red/White deck.

It's pretty cool to see how differently the games can play out despite having the same set of cards.

MitchellW wrote:

Enjoy! It's lots of fun in it's current form. I've gotten to the point where I can consistently win against the AI (normal) with the Green/Black deck. And a little over 60% of the time with the Red/White deck.

It's pretty cool to see how differently the games can play out despite having the same set of cards.

Currently my biggest reason to get an iPad. I'm a backer but haven't been following all of the updates too closely. I had no idea they were sticking to Magic-style colour archetypes in such a way that we'd be talking about Green/Black decks, etc...

It's just easier than remembering Tempys/Alloying and Nekrium/Utterium (or whatever the greenish color is)

I was excited when they sent me news of a demo, and then crashed back down to Earth since it's iPad only.

I'm a kickstarter backer too and quite enjoyed the demo, although I have only played a few games. I found the red deck really tough to use so far while I haven't lost yet with the green deck (on normal). I'm really hoping this will replace my Ascension addiction because now that I am getting up over 600 games I think it is time for something different.

This close to racking up enough reward points on my credit card in order to redeem for enough Best Buy gift cards. Then daddy finally gets one of these new-fangled iPads and the first thing he's downloading from the App Store is this!

Cronox wrote:

I'm a kickstarter backer too and quite enjoyed the demo, although I have only played a few games. I found the red deck really tough to use so far while I haven't lost yet with the green deck (on normal). I'm really hoping this will replace my Ascension addiction because now that I am getting up over 600 games I think it is time for something different.

The red deck is definitely tougher to play. Though some people on the solforge forums seemed to have a knack for playing it without much practice. After 93 plays with the red deck, I've gotten a lot better at playing it. Went from winning 2/5 to 7/10.

Considering how much I've played just the demo, I'm not sure how I'll do anything productive once the beta starts!

Added a couple more links

Twitch TV Q&A - 1:04:13 - http://www.twitch.tv/stoneblade/b/35...

Demo updated. Mostly cosmetic features.

What’s New in Version 1.5.0
· In-Game Options Menu
· Game Log Screen
· Game Exit
· Play your own music while in-app
· Clickable creature keywords
· Bug Fixes

Joined the ipad army this week and my first game app was this. Easy is easy but was playing the AI on Normal last night and not doing too well except for that close match that saw our life pool go down to 3-2 before I was finished off. Liking the core mechanics... It does feel very 'swingy' and i'm still getting used to the forced combat each turn.

Yes that makes sense. I got my wins previously on Easy using the aggro, rush-heavy style of deck. The deck I was struggling with last night focuses on leveling cards and takes a bit more finesse, something I did not have playing well past my bedtime.

It's cool. I see the potential here and I'm glad I backed the KS.

I played a bit this weekend for the first time. Really impressed by their interface (I wanted to see how this looked in advance of the Ascension Online KS), it's clean and fairly responsive which is good.

Gameplay is a lot of fun and quite challenging. Unfortunately, it seems like the demo decks aren't really balanced as it seems like whoever gets the Red/White deck is significantly more likely to lose. The mechanics are pretty sound though, and it's easy to see they're borrowing some ideas from M:tG and Spectromancer, while blending in some of their own ideas from Ascension. I'm really regretting not having bought into the Kickstarter, but I'm probably going to drop some money on a pre-order this week.

I scored a couple wins with the weaker as well as losing badly to it one time. The wins came by a narrow margin whereas I can play the strong deck almost mindlessly and still stomp the AI in a landslide. I'm confident this is just a matte of limited AI card pool... But it is odd they didn't make a closer match between the demo decks.

Just put in a few games with the updated interface. Only minor tweaks but it is looking quite nice now. I'm still in the same boat of really struggling with the red deck and winning easily with the green but I don't think they changed any cards in the update so that's not really a surprise.

I've only played 3 times with another person. Each time I took the red deck and lost. But each time it's been close.

My win % vs the AI while I'm using the red deck is 73%. It's taken a lot of practice though (nearing 200 games)

Got really close last night to winning with red/white, except the normal AI dropped a Level 3 jellyfish that filled the lanes and zerg rushed me

I suspect the key is using the direct damage / debuffs cards in the Red/White deck to handle the monsters. Green/Black is filled with monsters that have a lot of staying power, plus healing, plus buffs, plus outright creature removal. It's utterly brutal to play against.

With the precious 2 plays per turn those direct damage and debuff cards simply don't trade very well with rampaging Jellyfish and all the other crazy beasties in that deck. It will be interesting to see more initially weak creatures that provide extra plays per turn or provide deck digging powers or global "wrath of god"-like equalizers.

Maclintok wrote:

With the precious 2 plays per turn those direct damage and debuff cards simply don't trade very well with rampaging Jellyfish and all the other crazy beasties in that deck. It will be interesting to see more initially weak creatures that provide extra plays per turn or provide deck digging powers or global "wrath of god"-like equalizers.

*nods in agreement*

The 2 plays per turn mechanic I think is the hardest aspect of the game to get my head around. Especially because you have this major tug of war between short immediacy and long term planning. I think those two features are what makes this game really compelling to me.

I've found the finishing blow to be Mimicwisp or Grimgaunt Devourer when I lose. Against Mimicwisp, it's because I haven't generated enough board presence to handle the swing.

Against Grimgaunt it's because the card is a bit OP A lot of the way I play against the AI is to keep that guy in check. Biggest realization for me was how good move guys are.

MitchellW wrote:

Against Grimgaunt it's because the card is a bit OP :-D

How do you kill something that gets stronger with each creature that dies? It's like the engine catching fire while you're trying to plug holes in a sinking ship

Also, I swear that card is bugged because I had a 10 strength creature suicide whack it and it had ended up with more health than when it started.

I got this and I'm wondering how people choose a deck? Doesn't seem to give me an option. Also, is there online play yet? I chose two players, but that looked like pass & play.

You can't choose a deck, it randomly gives you one at the start of each game. There is no online play.

This release was just intended to give players a preview of what the full release will contain.

Looks like PC beta is coming shortly. I got an email asking for reward details, and they've already mentioned the beta would happen in March.

cyrax wrote:

Looks like PC beta is coming shortly. I got an email asking for reward details, and they've already mentioned the beta would happen in March.

Could be going live during or after PAX East. They've got a both comparable in size to WotC, and are located across the walkway from them in the expo hall.

App updated overnight with new starter decks and IAP to get more pre-constructed decks to play with.

I chose fire dudes and robots.

With the update you can also pick what desk you want to play with and against which is nice. Being able to check all the cards in the starter decks is nice too, some of the cards look fantastic.
Playing a few games on the new version though it feels a little bit laggy at times which I didn't notice in the old version.

The new version is a bit slower at processing. Perhaps the AI code doesn't load a different version per enemy deck?

Information on the update (public): http://solforgegame.com/solforge-ipa...

Information on the update (kickstarter:
http://www.kickstarter.com/projects/...

I'm definitely liking double the card pool, and deck choices

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