The Witcher 3 Catch-All

Holy crap, that looks awesome!

Things like tessellation just make sense for an open world game, scaling graphics with less noticeable change in detail level. The other thing is that it should be tweakable itself, so depending on the hardware capabilities of whatever it's running at you can scale it up or down, unlike I noticed for Skyrim where there's actually precious little you can turn down or up in this area, it's high detail up close, or boxy in the distance and those two options only (I think). Finally we can get this tech in some games.

This is probably tied with Titanfall for my most anticipated game of the next generation. I just can't wait.

I'm cautious/curious about Titanfall, it looks like a variant on what they did with COD. In a way, familiar to their previous work, but freshened up, just like TW3 with the open world. What I think will be interesting is how it diverges from COD style gameplay, the stuff that they didn't do as Infinity Ward but are doing now.

Rallick wrote:

I love the enthusiasm these guys clearly have for making their games. It's heartwarming, and makes me want to support them even more (not that I was for a moment even considering not getting this at launch).

Edit: I don't know if this trailer has been posted yet, but damn it looks beautiful.

Looks amazing.. especially the scene where he is walking into Town.. the level of detail as your eye pans to the horizon is impressive.

and also... boobs.

I hope a my 670 GTX will be able to run this at 60fps.

Gumbie wrote:

I hope a my 670 GTX will be able to run this at 60fps. :(

I'm strongly considering cancelling my spur-of-the-moment PS4 pre-order to invest in a new GPU just for this game.

Rallick wrote:
Gumbie wrote:

I hope a my 670 GTX will be able to run this at 60fps. :(

I'm strongly considering cancelling my spur-of-the-moment PS4 pre-order to invest in a new GPU just for this game.

What GPU are you rocking now? The behind the scene demo they showed to the press at E3 was a running on a 680 GTX and they said it looked gorgeous.

Just a humble 1GB GeForce 560ti. My screen is a 1080p monitor, so not too bad, and it runs most modern games just fine at medium or even high detail, but it sounded to me like this is going to be a beast.

Gumbie wrote:

The behind the scene demo they showed to the press at E3 was a running on a 680 GTX and they said it looked gorgeous.

Heheh... it just so happens I have two of those, although I do have to push 2560x1440. I think I'm prepared.

tuffalobuffalo wrote:
Gumbie wrote:

The behind the scene demo they showed to the press at E3 was a running on a 680 GTX and they said it looked gorgeous.

Heheh... it just so happens I have two of those, although I do have to push 2560x1440. I think I'm prepared.

Christ, the 680s on Newegg are all around the $420 mark. That's more than the bloody PS4 console! D-:

Rallick wrote:
tuffalobuffalo wrote:
Gumbie wrote:

The behind the scene demo they showed to the press at E3 was a running on a 680 GTX and they said it looked gorgeous.

Heheh... it just so happens I have two of those, although I do have to push 2560x1440. I think I'm prepared.

Christ, the 680s on Newegg are all around the $420 mark. That's more than the bloody PS4 console! D-:

The 680 is a really bad buy right now. The 770 is basically a 680 that's clocked a bit higher and it's cheaper. The performance is slightly better.

The Witcher 3 cinematic trailer:

I know it's not indicative of gameplay, but it still has me stoked even more. Also, Geralt is a badass. Sort of like a medieval Batman without the theatrics.

I will always love cinematic trailers. "In-engine" cinematic scenes are fine and all, but I think many people underestimate just how effective a fully cinematic trailer can be.

That was awesome. I think I like that one better than the Letho on the ship intro and TW1 intro.

Honestly, every CGI trailer I've seen of a CDP game has been cooler than the last. The people at Platige Image know their craft, no doubt about it.

Maybe I'm alone on this, but I tend to violently despise CG cinematic trailers and usually regard them with a twisted, angry face I save only for money grubbing super corps. They're just a less honest version of comic book covers.

But... yeah. That trailer is awesome.

Geralt is giving me a Solid Snake vibe with that beard.

Kareem wrote:

Maybe I'm alone on this, but I tend to violently despise CG cinematic trailers and usually regard them with a twisted, angry face I save only for money grubbing super corps. They're just a less honest version of comic book covers.

But... yeah. That trailer is awesome.

Geralt is giving me a Solid Snake vibe with that beard.

Also some Assassin's Creed in there as well. This had fallen off my radar. Now I have a raging nerd boner for it all over again.

New Trailer!

My goodness, that looks great.

Nice. The camera for the combat was somewhat concerning, given how close-up it was I had no idea there were guys behind. But I'm sure it won't be all sneaky like that when actually playing.

The brief walking-through-the-town clip was gorgeous.

StaggerLee wrote:

The brief walking-through-the-town clip was gorgeous.

I wanted to see more. There was so much going on in that tiny clip. It really looked alive.

As GWJ's resident Pole I'd like to express my disappointment that Fallout 4 speculation thread can generate pages upon pages of talk about smallest snippets of (mis-)information while we get TWO reactions to the game of 2014 contender.

Could be the nature of Internet in general, though, come to think of it

@UCRC,

I think the problem was with the lack of in-game content in the trailers.

The cinematics did look gorgeous (indeed, probably the most realistic I've ever seen), but we've all seen scene games where the cut scenes and the in-game look nothing like each other.

Also, there's the fact that this is a next gen game. It looks great, but other next gen's may look, er, greater.

Having said that, I was reading about this in Games magazine only this week and it has piqued my curiosity. The big question for me is whether the gameplay is less repetitive than that in Skyrim.

There came a point (Mzinchaleft, I think) where I simply couldn't face another fetch-quest in another dungeon that was simply going to be longer (but intrinsically no more challenging or interesting) than the last. They just took longer and longer to clear, and it took longer and longer to get all the loot home.

Here's the direct feed version from CDPR.

http://www.gamersyde.com/download_th...

Witcher 3 release pushed back to February 2015. I'm a sad panda, but at the same time I'm glad they're polishing the game rather than releasing a buggy mess (as they have been prone to do in the past). Also, it gives me more time to upgrade my rig!

A whole 'nother year! Gah! Well, hopefully DA3 and Pillars of Eternity still make it out this year.

Rallick wrote:

Witcher 3 release pushed back to February 2015. I'm a sad panda, but at the same time I'm glad they're polishing the game rather than releasing a buggy mess (as they have been prone to do in the past). Also, it gives me more time to upgrade my rig!

I have a feeling Cyberpunk is going to be shoved back as well, although I think 2015 was the absolute earliest they thought they would it ready. Can't remember if they're the same team, but I can't see them trying to get two big RPGs out in a single year.

Such a bummer =/ This was the #1 game I was looking forward to this year. That being said, I'm also happy they're taking their time to make it as good as possible, considering their past releases.

Given the very light release schedule for both the PS4 and the Xbox One I'm surprised they both released last year.. another year of hardware time might have enabled both to launch this holiday season with a stronger "launch day lineup" and hardware profile.

Perhaps one or the other blinked and went to release early and thus forced them both to release early.

I don't have a gaming of or new console at the moment so it's some very good news And I suspect that was a part of their thinking - maybe it works to their benefit to release it when there's much bigger base on new gen consoles?