The Witcher 3 Catch-All

I got the books for X-mas this year and am almost through the second collection of short stories. Once I'm done ( or while playing) I'm going to play Witcher 2 and Witcher 3 again. I don't think I can go back to the Original.

I also enjoyed Thronebreaker, the single player Gwent game, because it dovetails with lore from the books and what was happening in the Second Northern War.

Fiiiiiiiiiiiiinally put this to bed. Finished Blood and Wine last night.

Just like the main game, I didn’t get the happiest ending, but I’m quite content with how my Geralt's story ended.

Spoiler:

Geralt was unable to save Syanna, but he still decided to let Detlaff go. He spent some time in prison for his decision but was ultimately rescued by Dandelion - grateful for the friendships he's forged.

He then had to tell the Duchess the sad truth about her sister. That night over a quiet drink with Regis, Gerald decided he would someday retire to his vineyard in Beauclair.

Sounds like we had the same ending!

Anyone else playing Witchermon Go Witcher Monster Slayer? My friend code is 0102 8721 9041.

I have, but it's been relatively uninspiring. Maybe having friends will help? My friend code is 5120 1110 3869.

They seem to be going back to the goose that laid the golden egg.

IMAGE(https://external-preview.redd.it/lQG-LqRH-36P_2HjGduhwp7WqQC2E9Sy8IZlKTs2WO0.png?auto=webp&s=acb661166654b67ad5061e0dfc183e18257c07c7)

I know Cdprojekt are good with handcrafted stories involving a set character but I personally would love to play a witcher in an open world game. Of course it still needs good quests and no fetch quests and a strong narrative/npc character growth etc.

I wonder if the move to Unreal was based on the difficulty of using a proprietary engine in game development, basically there is no outside talent pool you can rely on to ramp up development, each new person you hire needs a considerable amount of time to learn how to use the engine before being put to work on the game. Using Unreal expands that outside talent pool a lot.

CDPR has confirmed that the symbol is of a

Spoiler:

lynx

.

Which witcher was that?

This is actually an announcement that they are porting TW3 to the classic Atari portable. You thought the Switch port was impressive? You ain't seen nothing yet.

IMAGE(https://upload.wikimedia.org/wikipedia/commons/thumb/0/09/Atari-Lynx-II-Handheld-Angled.jpg/220px-Atari-Lynx-II-Handheld-Angled.jpg)

farley3k wrote:

Which witcher was that?

Better be a whole new Witcher school where you can create your own Witcher and that it's separate from the entire Geralt storyline.

farley3k wrote:

Which witcher was that?

It's the witch witcher

Arise thread!!

Looks like the update should be available this evening! Anyone else planning on jumping in?

Here's the tweet with the timezones:
https://twitter.com/witchergame/stat...

Looks like tomorrow evening, if I'm reading that chart right.

Correct, I had the wrong day! I still have time to grab some Bison Grass vodka to sip while I play.

Is this a thing where I, a recent PS5 acquirer, can put my old PS4 disc in my new machine to get this? I'm still uncertain about how either CDPR or Sony are handling these things.

SpacePProtean wrote:

Is this a thing where I, a recent PS5 acquirer, can put my old PS4 disc in my new machine to get this? I'm still uncertain about how either CDPR or Sony are handling these things.

Not 100% sure how things work on consoles but it certainly seems like it.

I don't think my GPU will show the benefits of the improvements, but I am getting the urge to play again especially knowing there's some new DLC.

Well I guess this goes back on the list for another playthrough in 2023.

Update live!!

MrDeVil909 wrote:

I don't think my GPU will show the benefits of the improvements, but I am getting the urge to play again especially knowing there's some new DLC.

Even with just the minimum raytracing on and DLSS, the framerate drops down to cinematic levels for me. Which may be tolerable in a movie, but not in a game when the action gets heavy. Which is a bummer, because the lighting in cities especially is substantially better with RT on.

Farscry wrote:
MrDeVil909 wrote:

I don't think my GPU will show the benefits of the improvements, but I am getting the urge to play again especially knowing there's some new DLC.

Even with just the minimum raytracing on and DLSS, the framerate drops down to cinematic levels for me. Which may be tolerable in a movie, but not in a game when the action gets heavy. Which is a bummer, because the lighting in cities especially is substantially better with RT on. :(

What GPU are you running?

2080. I can get acceptable performance at 1440p with Balanced DLSS and moderate settings with raytracing on in Cyberpunk 2077. I figured Witcher 3 should be less demanding than that, not more demanding.

It looks fantastic on the series X.

I did some more settings tweaking, and it looks like the big killer was, of all things, Hairworks. I had forgotten what a hit that one is to performance.

Turned that off and that alone made a noticeable difference. Tuning the rest of the settings to mostly medium with only a few on high (textures and water since I'm not trying to run RT reflections) and I'm getting some decent performance.

Curse you, NVidia Hairworks!

Something seems to be broken with the PC version. At least if the internets are to be believed. Lots of people seeing really low frame rates. Myself included. Went from a pegged 120fps down to 35-40 with ray tracing on (except for shadows which tanked it even more). And that’s with hair works to minimum. Weird textures too. Especially noticeable on the water.

I was expecting a solid 60 from a 3800ti and a i9 10900 with all the bells and whistles.