EverquestNext - Catch All

This looks like what I imagined MMOs should look/play like 6-7 years ago when I first started paying attention to online games and MMOs in particular. I like the idea of an MMO but so far I haven't actually liked any of the games that much.
Love the graphics and the depth of the art. It is still a bit stylized but not so much so to put me off completely like Wildstar / WoW and many others. Everything looked simply beautiful. Except the elves. What's up with MMOs and terrible looking elves?

One thing that could be a problem is raids. These fights look "busy". So much stuff going on, so many things obstructing your vision, how is this supposed to work in a 10-20 player groups? I was just starting to warm up towards TES because that combat compared to most MMOs look amazing but this just blew it out of the water.

Can't wait to find out more and more about this, sadly I don't think the game will be out within the next 2 years. Hopefully F2P too, but I doubt it.

Theres a video around stating it will be free to play

Fast forward to 4 min 45 seconds

Oh. Sweet.

It seems more ambitious than your average MMO for sure, but it's still sounds like it's a game in which you mostly go on quests to kill monsters. For a while there I thought they were actually making a new player driven sanbox MMO.

Honestly, at first glance I am more interested in Landmark.

I just can help seeing a pattern of exploit-nerf, exploit-nerf ad nauseum with EQ next. If you listen and read carefully they push the "destroy anything anywhere slogan" with the fine print that they are going to lock down areas. I am sure you will see them lock down much of the world over time. I am also sure they are going to drastically limit the speed with which you can destroy major landmarks if not everything.

I guess the new movement powers will limit the impact on players if someone destroys a bridge.

I will add that even if they do make drastic limitations on your ability to wreck the world, it is still very cool that the developers have the ability to make wholesale changes simply and quickly. The other very cool thing is that exploration gameplay seems very prominent.

I really hope that there are ways that we can save a "state" of what is built so that once stuff that we painstakingly crafted gets annihilated in 5 seconds, we haven't lost the design permanently. I'm okay with rebuilding over time but to come up with something unique and cool and have to rebuild it constantly without a plan is downright cruel and probably the worst form of griefing.

fangblackbone wrote:

I really hope that there are ways that we can save a "state" of what is built so that once stuff that we painstakingly crafted gets annihilated in 5 seconds, we haven't lost the design permanently. I'm okay with rebuilding over time but to come up with something unique and cool and have to rebuild it constantly without a plan is downright cruel and probably the worst form of griefing.

From the videos it seems like you'll be able to save designs or recipes (they're going to allow you to sell these similar to SWG) but i think it's safe to say that anything outside of the 'safe' (locked down) areas is fair game and i love it!

RolandofGilead wrote:

http://www.youtube.com/watch?feature...

pretty cool

small part of the 2nd video on the OP

Updated the OP with some new info and link to sign up for beta.

Just wait until the Goon Squad guys come in with 500 players and level a mountain in the early morning hours...

Robear wrote:

Just wait until the Goon Squad guys come in with 500 players and level a mountain in the early morning hours...

nothing wrong with that... plus we dont know enough on pvp yet to know if that's even possible yet.

Anyone up on how "free" to play works in other SOE titles?

browsing through around the web it looks like planetside 2 is largely cosmetic items though has some "pay for convenience" as well wherein the convenience is getting an item instantly rather than grinding for it.

krev82 wrote:

Anyone up on how "free" to play works in other SOE titles?

browsing through around the web it looks like planetside 2 is largely cosmetic items though has some "pay for convenience" as well wherein the convenience is getting an item instantly rather than grinding for it.

In PS2 you can pay for a subscription or station cash (SC is global to all SOE games). The subscription gets you increased rate of passive xp gain, an xp multiplier, and resources gain (resources getting phased out in the future). SC let you buy cosmetics (which include camo) and as an option to buy weapons, and you can also buy weapons with certs (which you get every 250xp).

Part of me wished that this game was good enough to just warrant the typical WoW model and simplify all of this, but I understand that its hard to know that as a company and if you try that and it doesn't pan out you're behind the 8-ball (SWTOR.)

As a side note: Anyone else feel that the redesign of this game has a lot to do with the redesign of Blizzard's Titan project? I could totally picture in my head someone at Blizzard seeing some of these Next-Gen MMO ideas and thinking they have to redo some things to come out on top.

Just a thought.

Sdnick wrote:

Part of me wished that this game was good enough to just warrant the typical WoW model and simplify all of this, but I understand that its hard to know that as a company and if you try that and it doesn't pan out you're behind the 8-ball (SWTOR.)

As a side note: Anyone else feel that the redesign of this game has a lot to do with the redesign of Blizzard's Titan project? I could totally picture in my head someone at Blizzard seeing some of these Next-Gen MMO ideas and thinking they have to redo some things to come out on top.

Just a thought.

I guess if folks dont keep up on the newer mmos this could seem complex, but they're taking what a lot of folks have been asking for and have shown up in other games and combining them.

Minecraft by itself is simple enough. Even the combat and skill systems is a combination of GW2 and ArcheAge. Destructibility and procedural worlds arent new but not been a part of MMOs yet. With the advances of tech over the past 14 years is allowing a lot of changes

Im sure Blizzard is looking at this and they've probably done what SOE has done and restarted or changed direction a couple times already.

ranalin wrote:

I guess if folks dont keep up on the newer mmos this could seem complex, but they're taking what a lot of folks have been asking for and have shown up in other games and combining them.

Minecraft by itself is simple enough. Even the combat and skill systems is a combination of GW2 and ArcheAge. Destructibility and procedural worlds arent new but not been a part of MMOs yet. With the advances of tech over the past 14 years is allowing a lot of changes

Im sure Blizzard is looking at this and they've probably done what SOE has done and restarted or changed direction a couple times already.

I was speaking in regards to the pricing model, not the game itself. Sorry if that wasn't clear.

I don't know if we'll see a F2P MMO ever reach the popularity of WoW for many reasons. The unbalance for the players being the primary issue I have with it. Thats why I hoped that there'd be a fresh, next-gen MMO that can just do what WoW did but better in every way. Even if this game can do that, there are a lot of problems to F2P when it comes to becoming THE best MMO out there. I don't think many people look past the idea that its free to play and think of the consequences it carries.

Sdnick wrote:
ranalin wrote:

I guess if folks dont keep up on the newer mmos this could seem complex, but they're taking what a lot of folks have been asking for and have shown up in other games and combining them.

Minecraft by itself is simple enough. Even the combat and skill systems is a combination of GW2 and ArcheAge. Destructibility and procedural worlds arent new but not been a part of MMOs yet. With the advances of tech over the past 14 years is allowing a lot of changes

Im sure Blizzard is looking at this and they've probably done what SOE has done and restarted or changed direction a couple times already.

I was speaking in regards to the pricing model, not the game itself. Sorry if that wasn't clear.

I don't know if we'll see a F2P MMO ever reach the popularity of WoW for many reasons. The unbalance for the players being the primary issue I have with it. Thats why I hoped that there'd be a fresh, next-gen MMO that can just do what WoW did but better in every way. Even if this game can do that, there are a lot of problems to F2P when it comes to becoming THE best MMO out there. I don't think many people look past the idea that its free to play and think of the consequences it carries.

Oh they do what i call a 'good' version of F2P. Nothing that causes balance issues.

krev82 wrote:

Anyone up on how "free" to play works in other SOE titles?

browsing through around the web it looks like planetside 2 is largely cosmetic items though has some "pay for convenience" as well wherein the convenience is getting an item instantly rather than grinding for it.

Or as the ps2 forum dwellers like to call it, "PS2 is P2W, I quit! Waaah waah waaah"
Sorry, just venting.

ranalin wrote:

Oh they do what i call a 'good' version of F2P. Nothing that causes balance issues.

But isn't it a balance issue if one of the main goals of MMO's is player advancement, and if I pay money I can get items quicker than you by spending more money than you?

Just because F2P can get everything paying players can, doesn't make it fair in my mind. I may be the only one, but its still an imbalance. Thats my issue with it. It stratifies the players into categories right from the get go.

You have to remember that WoW is an outlier, it's a freak of nature in how popular it became. Part of that is down to the game, but I'd say a greater part of that is the network effect of the people playing it. If it wasn't WoW it would have been something else assuming the company could handle it. Chasing WoW because WoW was the one to be successful is foolish.

As far as "paying lets me get more stuff quicker, so I'm better than you" in PS2 all the stuff you pay for is side-grades. The only exception to this I'd say is camoflage, which is a cosmetic I'd argue is a bit functional. For balance, one of the things is that the developers must have a fun game at all payment levels (including none) because without that people just won't want to play your game, and then they won't pay for it.

Sdnick wrote:
ranalin wrote:

Oh they do what i call a 'good' version of F2P. Nothing that causes balance issues.

But isn't it a balance issue if one of the main goals of MMO's is player advancement, and if I pay money I can get items quicker than you by spending more money than you?

Just because F2P can get everything paying players can, doesn't make it fair in my mind. I may be the only one, but its still an imbalance. Thats my issue with it. It stratifies the players into categories right from the get go.

I can't even imagine PvP in a situation like that. Power gamers will have such a huge advantage in areas that aren't skill-based.

bizarro13 wrote:
Sdnick wrote:
ranalin wrote:

Oh they do what i call a 'good' version of F2P. Nothing that causes balance issues.

But isn't it a balance issue if one of the main goals of MMO's is player advancement, and if I pay money I can get items quicker than you by spending more money than you?

Just because F2P can get everything paying players can, doesn't make it fair in my mind. I may be the only one, but its still an imbalance. Thats my issue with it. It stratifies the players into categories right from the get go.

I can't even imagine PvP in a situation like that. Power gamers will have such a huge advantage in areas that aren't skill-based.

Yea, the idea of progression gets really skewed. There will be a first F2P clear of a raid and a separate first for people that paid money to get there faster?

For PVP they would pretty much have to separate it completely, because not only do the paying players get things faster, they will likely lack the same skill as the F2P players because of their shortcuts. Its a totally unfamiliar dichotomy that nobody has thought about seriously due to no F2P MMO's getting insanely popular or having a competitive base.

Had to edit because I'm sounding a bit cynical, I want this game to be the only MMO to hook me outside of vanilla WoW. I guess at this point I think its important to think about things like this, even if I do want this not to be a problem.

you guys realize that Planetside 2 is a pvp game and the one with their latest F2P model?

ranalin wrote:

you guys realize that Planetside 2 is a pvp game and the one with their latest F2P model?

Well its a shooter, which makes everything skill based. And everything buyable in the shop is a sidegrade as you said earlier, (debatable but for the most part thats correct.) But how do they do that in an MMO unless the cash shop is only cosmetic? Sure a sidegrade weapon may be sold and that'll be just fine in my mind. The problem is an MMORPG is much more item/progression based than a shooter.

A level 50 F2P warrior with a level 50 average sword will get destroyed by a level 50 P2P warrior with a level 50 rare sword (attained during similar play time due to various boosts and purchases.) Yes, the F2P warrior can get the same sword, but not at the same rate, which is a disadvantage and separates the two players.

The contrast in PS2: New F2P player shoots and kills a player based mostly on skill and balanced starter weapons. P2P player has a cooler gun with more options, but the fact that shooters are 75-90% skill-based limits his advantage.

Not a big deal to argue about, because we still know so little, but PS2 is not a good comparison in my mind.

Sdnick wrote:

Not a big deal to argue about, because we still know so little, but PS2 is not a good comparison in my mind.

Correct we know nothing about pvp or the shop specifics so no clue if the comparison is accurate or not

Five classes of the 40 revealed:

Rogue, Warrior, Tempest, Blademaster, and Wizard

Two examples of methods confirmed by Franchise Director Dave Georgeson are finding an ancient scroll or being taught by a master, but he alluded to there being more.

They also mentioned some classes will alignment dependent.

I missed the livestream, except for a few snippets. I'm intrigued, and I'd like to watch it in full. I see some video clips on their site, but they all lack audio. Is there somewhere else I can go for this?

the OP(original post) has the videos posted there. Plus links to other additional info.

Needles to say im excited about this and will be keeping an eye on this and will keep that first page updated as much as i can.

Also, the livestream is archived both on Twitch and on their Youtube channel, broken in 2 parts.

Just a shout out for their round table, but more importantly they show them using the Oculus Rift!!! 2:13