Summoner Wars Catch All

I am interested in games, no promises as to my competence, pacman1477 on gamecenter.

Agreed. I love that chat is there in Hero Academy, yet, strangely, I don't ever use it. I should change that...

Completely agree about lack of chat, but you could always use the Messages App as a stopgap.

Want to jump into my game tonight but failing to connect to server. Oh well, will try to add more people tomorrow and start some more games! I have some experience playing the game but am by no means a pro.

*Sigh*

I should have known before I clicked on the thread it would be iOS.

Haven't bought anything yet because I'm getting stomped by the AI. Sad, I know. I think it's because I'm reluctant to discard cards for Magic and thus can really only field weenies. Inevitably, the Orcs crush me. What am I missing?

Where's this 2.99 über pack I hear about? I see a 7.99 "everything pack" but it makes no claims of giving you everything ever.

Thin_J wrote:

*Sigh*

I should have known before I clicked on the thread it would be iOS.

/hug

The current rumor is a 7 inch iPad soon. Maybe just get one of those?

Natus wrote:

Haven't bought anything yet because I'm getting stomped by the AI. Sad, I know. I think it's because I'm reluctant to discard cards for Magic and thus can really only field weenies. Inevitably, the Orcs crush me. What am I missing?

Discarding cards for Magic isn't just about fielding champions, it's also about cycling through your deck and getting the cards you need. Getting walls up is very important. I like to play a defensive game against the Tundra orcs as their walls can really hurt given the Summoner's special ability. Try building a strong defense, killing his units as he comes towards you, then move in for the kill with some strong units who can withstand the hits from the ice walls.

polypusher wrote:

Where's this 2.99 über pack I hear about? I see a 7.99 "everything pack" but it makes no claims of giving you everything ever.

There is no 2.99 uber pack. The 7.99 everything pack gives you everything that's available ATM, but will not give you future factions.

The $2.99 pack is for Outwitters.

Can someone explain how the packs of cards work? I'm interested in Summoner Wars, but I'm concerned that the card sales are the equiv. of 'buy these extra cards that your opponent doesn't have'. I'm think I'm OK with closed-sets of armies (you buy orks, you get ALL the orks) but not open sets (you buy most of the orks, but you can add to them).

Or to put it another way, I think I'm OK with buying extra characters in fighting games, but not OK with buying extra characters and then new moves for them.

So there's two kinds of packs. One is new factions, which is the most important IMO, as it just adds a lot of variety to the game. New factions are by no means necessary to win, and the designers do a crapton of internal playtesting to try to make sure they are balanced.

The second type of packs are mini "expansions" for each faction, that opens up a new set of units that you can use to customize your deck for that faction. I haven't really played with them much, but looking at them it seems that they aren't really imbalanced or necessary to win, but they just add more strategic options and maybe help address one or two weaknesses within a given faction. I'd say they are totally optional and not at all necessary.

So yes, to get ALL the Dwarves, you'd have to buy the Dwarf faction and then the dwarf expansion. But that's really not necessary, as someone who has the expansion won't really have an advantage over you unless they are an expert player and have designed their deck very specifically with a strategy in mind, in which case they would almost certainly beat a new player anyways.

Huge fan of the tabletop game. Playing this and Outwitters both as much as I can on my phone. raptordinance is the gamecenter ID for anyone needing a game.

Ah. I don't think I'm going to get this then. Too many ifs and buts with design decisions like that. Thanks for them info.

Natus wrote:

Haven't bought anything yet because I'm getting stomped by the AI. Sad, I know. I think it's because I'm reluctant to discard cards for Magic and thus can really only field weenies. Inevitably, the Orcs crush me. What am I missing?

You have to play to your deck's strengths. The Elves are one of the most defensive factions in the game. Hang back. Use your second wall and archers to control space on your side of the board. One more wall at the top of the fifth column and archers at the base of the fourth and sixth column will lock down the entire right-hand side of the board, for example. Send out your Fighters as skirmishers - send them out to pick off targets of opportunity and then use their ability to teleport them back to safety.

The Orcs are one of the most aggressive factions in the game. They will come to you if you are patient. The overall goal in the first half of the game should just be to trade efficiently. Force the Orcs to go through their deck much more quickly than you do. Only start to push out once they're running low on cards.

The other basic advice, that applies to all faction (except for the Goblins) is not to summon too many units at once. Because you can only make three attacks per turn, having more units out beyond a bare minimum doesn't let you do any more damage. They just provide more targets, and thus more sources of magic, for the enemy.

Hey all, loving the game, but if you challenge me, please choose at least 14 days. I tend to only play at night while relaxing in front of the tv And sometimes with my family schedule, I don't get a chance to take a turn on the weekend ( though I will always try to get at least one turn in, just no guarentees ).

I am terrible at this game. It's going to take a long time before I really feel competent.

Accepted your game invite Torq. I have not a clue as to how this game works, but there's a lot of buzz and I like the idea of a deck/ map combo strategy game. Interface looks fantastic too.

Thanks, guys, for all the advice. I'm 0-5 my games against the AI and I think I'll be the lone voice of treason and say this isn't for me. Just not grokking it, though I've had no problem winning games of Outwitters or Hero Academy. Very odd...the universe loves this game.

All good, it's a very different game. I'd love to teach it to you in person - I have a very good loss record against people I teach the game to (as in they beat me) and they all seem to really enjoy it.

Dysplastic wrote:

All good, it's a very different game. I'd love to teach it to you in person - I have a very good loss record against people I teach the game to (as in they beat me) and they all seem to really enjoy it.

Dysplastic, I very much appreciate your offer. It's embarrassing...I'm simply not used to being utterly crushed by an AI. But I haven't yet won a Phoenix vs Orcs match and that's making it hard to spend any money on the game whatsoever. Which, of course, I'd need to do to play you all.

I'm remembering that I actually beat a friend in a face-to-face match about a year ago. I think we both found the design a bit ho-hum. Do the expansion armies enliven things much?

The expansions do enliven things quite a bit. Of the original starters I actually prefer the Guild Dwarves vs Cave Goblins one to teach the game. The Phoenix Elves and Tundra Orcs both work fairly uniquely. The Elves in that they rely much more on strategy than anyone else as they have tons of ways to avoid having to roll dice. The Orcs are the exact opposite in that they can be mediocre based on bad rolls or downright amazing if all their abilities trigger.

About to go through and add everyone in the thread to my gamecenter. Apologies to anyone if you get duplicate challenges from me for games, I keep forgetting that it doesn't clear out the last person you challenged when you go to make a new game and I'll try to make some open games and end up sending out duplicates.

1Dgaf wrote:

Ah. I don't think I'm going to get this then. Too many ifs and buts with design decisions like that. Thanks for them info.

For what it's worth, I've been playing for years, and have never even touched the base decks. It's a load of fun. I just bought factions I liked, and that was it. For 8 bucks you'll get all you ever need to play, and you don't need to even think of deckbuilding.

Being fun isn't enough for me anymore. I've got to agree with the design decisions. If I don't, I don't play. I know that means I miss out on some good experiences, but that's just the way it is.

Tactical tip: if you have starting units that aren't doing you any good (bad in the current match-up, or Cave Goblins Slingers ever) you can attack your own guys on your first turn to build your own magic while at the same time limiting the magic your opponent can get from you. This also works on something like the Reaper, where if he has a bunch of cards under him and only 1 hit left, kill him yourself and get all those cards into your magic pile.

4dSwissCheese wrote:
Natus wrote:

Haven't bought anything yet because I'm getting stomped by the AI. Sad, I know. I think it's because I'm reluctant to discard cards for Magic and thus can really only field weenies. Inevitably, the Orcs crush me. What am I missing?

You have to play to your deck's strengths. The Elves are one of the most defensive factions in the game. Hang back. Use your second wall and archers to control space on your side of the board. One more wall at the top of the fifth column and archers at the base of the fourth and sixth column will lock down the entire right-hand side of the board, for example. Send out your Fighters as skirmishers - send them out to pick off targets of opportunity and then use their ability to teleport them back to safety.

The Orcs are one of the most aggressive factions in the game. They will come to you if you are patient. The overall goal in the first half of the game should just be to trade efficiently. Force the Orcs to go through their deck much more quickly than you do. Only start to push out once they're running low on cards.

The other basic advice, that applies to all faction (except for the Goblins) is not to summon too many units at once. Because you can only make three attacks per turn, having more units out beyond a bare minimum doesn't let you do any more damage. They just provide more targets, and thus more sources of magic, for the enemy.

Thanks again for the advice. Reading over your post three times, I'm seeing that the tactics I'd have to employ as the Elves are pretty counter-intuitive for me. For one thing, the archers don't lock down anything in my game. They may ping the Orcs and get the occasional kill, but once enemy units close, they are toast, and you can't create a kill zone since they can't fire through each other, naturally. Also, hanging back...if I do that, and protect my Summoner, then I'm giving the Orcs free reign to beat on my walls, and it won't take them long to demolish the walls. Lastly, it's difficult NOT to engage if I've had a good round and there are only one or two enemy units on the field. But another enemy summon phase, and a bunch of bruisers appear among my delicate, sensitive elves. Ouch!

Old dogs, new tricks.

Big, huge f*ing EDIT: well, well, well...after screwing my tactical brain on backwards, I won a very convincing victory against the Orcs using SwissCheese's advice. I was actually able to build up a Summon pool of 12 (!!) by simply not summoning more than I needed, which is still totally against any doctrine of war that I have encountered. Still, it was fascinating to see the game open up once I used the correct tactics. Hmmmmm....

1Dgaf wrote:

Being fun isn't enough for me anymore. I've got to agree with the design decisions. If I don't, I don't play. I know that means I miss out on some good experiences, but that's just the way it is.

I totally understand what you mean. I've been struggling with the design myself, and I'm still not sure what I think. My initial, flawed analysis is that you have to play the game its own way, not necessarily the way you want to play it or the way that is intuitive. There are a bunch of games out now where you field different teams with different powers and have a limited amount of moves and attacks for each. I can't say that I'm sold, yet. More plays will tell.

1Dgaf wrote:

Being fun isn't enough for me anymore. I've got to agree with the design decisions. If I don't, I don't play. I know that means I miss out on some good experiences, but that's just the way it is.

To each their own, I guess, but I have to say I find this comment extremely difficult to fathom.

In any case, I've had a physical copy of the Dwarves/Goblins starter set for over a year and never played it. I spent a good amount of time watching YouTube videos and tutorials, but the paper map seemed really annoying and I never got up the gumption to try introducing it to friends. The iOS version is the first time I've played.

So far, not super into it.

I freely admit that there are untapped and hidden depths to the game that I am just not privy to yet, but my first two matches have just left me feeling rather non-plussed-- kind of like how I felt after trying to play Nightfall. Not really comparing the two games, other than the feeling of "meh" that came over me when I finished. It's not really about winning or losing, either. I just don't feel the need to dive back into it for "one more game."

The actual app seems well done, and the pricing for everything is fair. No knocks against any of that. I just think this might be one of those "it's not you, it's me" kind of things. We'll see.

BTW, I posted this in the other iPad thread, but if you're interested in a pretty thorough "how to play" video, check this out.

1Dgaf wrote:

Being fun isn't enough for me anymore. I've got to agree with the design decisions. If I don't, I don't play. I know that means I miss out on some good experiences, but that's just the way it is.

Huh. OK. I guess I don't get it. So if he'd just put everything in a big box, but there was still the option of deckbuilding from the included cards, you'd be fine? Or is it deckbuilding you hate?

'cause this is about as far from the CCG model as you can get. There are no surprises or rarity or any BS like that. No blind packs. You buy dwarves, you play with dwarves, effectively exactly like Hero Academy, but with more factions and a small amount of customization.

Not trying to sell you on something you dot want, just genuinely curious.