I just started playing with the game last night, but it seems like you should be able to construct templates of fairly simple arrangements and them build with those, right? Is it possible to trade templates yet? I will say that it's convenient that they haven't implemented no-walk meshes yet at least.
Well EQN is going to be based on a lot of movement powers. So perhaps they can at least give us some options like double jump and super jump or perhaps actions like gliding on the road to flight.
And as convenient as teleporters will be, I would prefer launchers, flight paths or things like in atmo drop pods or parachuting so that we experience the world while using rapid travel. This can all play into the sandbox as well since these could all have to be built and would be awesome to build/upgrade collaboratively.
I know about the variation in claim height selection. I just would love to have all of it available. It is not like there isn't plenty of area beneath and above. As I recall, people have been digging and haven't discovered the bottom yet? So being able to have 100 units above and below wouldn't scratch the surface. I know we will be able to craft more claim flags to get more claim space. So. perhaps there can be an intermediate step where you can extend you existing claim.
Actually, it does make having your claim largely below ground make more sense since most of your building will be subtractive and increase you resource count rather than drain it.
fangblackbone wrote:I know about the variation in claim height selection. I just would love to have all of it available. It is not like there isn't plenty of area beneath and above. As I recall, people have been digging and haven't discovered the bottom yet? So being able to have 100 units above and below wouldn't scratch the surface. I know we will be able to craft more claim flags to get more claim space. So. perhaps there can be an intermediate step where you can extend you existing claim.
I'll have to look up where I saw/heard that but fairly certain that something that's coming down the road.
Yes, you will be able to extend existing claims. They never said how, but it is a planned feature. I've seen and read so many things now I couldn't even tell you where I saw it.
Yes, you will be able to extend existing claims. They never said how, but it is a planned feature. I've seen and read so many things now I couldn't even tell you where I saw it.
I'm in that boat too. Hence why I am making suggestions because I can't tell if I've read/validated it somewhere or not.
Yes, you will be able to extend existing claims. They never said how, but it is a planned feature. I've seen and read so many things now I couldn't even tell you where I saw it.I'm in that boat too. Hence why I am making suggestions because I can't tell if I've read/validated it somewhere or not.
Oh well, I've really only been reading official postings. So it's not as if I got it from a comment on Massively.
I have the line tool, but don't really find it worth it. Yes, it draws straight lines, but once I made one line, it was easier just to use the selection tool and copy paste to make more of the same line. I guess it would be useful if you needed to make a lot of straight lines of different voxel length. You can use it for lines of thicker voxels, too. I'm glad I have it, and use it, but it isn't anything amazing, in my opinion.
I have the line tool, but don't really find it worth it. Yes, it draws straight lines, but once I made one line, it was easier just to use the selection tool and copy paste to make more of the same line. I guess it would be useful if you needed to make a lot of straight lines of different voxel length. You can use it for lines of thicker voxels, too. I'm glad I have it, and use it, but it isn't anything amazing, in my opinion.
And this is why you'll never be part of our Freemason's cult...err I mean club!
Okay, line tool is great for roofs.
Ok, for someone who hasn't followed along...how do the 2 games interrelate gameplay wise?
They don't, really.
Assets people create here will be used in EQN proper, but the game is entirely separate.
It seems like the strategy is that both will use the same voxel technology for world building, so they've released Landmark first effectively as a tech demo for EQN so they can work out the kinks. Then they'll just keep Landmark online so people who are really into social Minecraft can do that. I can see it being possible that eventually plots may be made available in Landmark for guilds or something too. I think it's a good strategy, because voxel engines aren't terribly performant and they're going to need to tweak the engine a ton to make it acceptable.
Here comes the million dollar question (or at least $60): is forking over cash, at this point, worth it?
Do you like building and want to get a jumpstart on learning the tools? Or accumulating templates so you can crank out fancy stuff later on? (templates you've created won't be wiped when alpha ends) If so, buying in now may be worth it for you. But that's really all there is right now. Explore. Dig. Build. No idea how much more will be added before we hit beta.
Here is the roadmap of where they are planning on taking it. I've got my $60 worth, but it isn't a game yet. Just gathering resources to build on your land.
•Attached Claims: You’ll first be able to add a new claim onto any existing one (whether to the side, above, or below). This will be the first time we let you have more space to build.
Well, there's the absolute official word on that.
garion333 wrote:•Attached Claims: You’ll first be able to add a new claim onto any existing one (whether to the side, above, or below). This will be the first time we let you have more space to build.Well, there's the absolute official word on that.
hehe that's been official almost since their announcement Definitely since their first AmA.
Yes, but I meant in terms of us trying to come up where we saw the official word since none of us could remember the exact source. Sorry for not being more clear, it's still quite early.
Given how early in the game's development process we are, I'm impressed with what's already in place for the core of the game, and am glad I bought a founder pack.
Yeah, I feel like that's the same thing I already read. I need to get back to this presumably now that servers and claims aren't completely borked.
As much as I want new content to come out as quickly as possible, I actually appreciate how they are fixing the bugs in the current content before releasing more.
So I did bite the bullet and bought the $60 package. Spent a bunch of time trying to figure out the crafting portion of the game. I'm only missing amethyst to build my tungsten pick.
I'm also getting ready to put down my claim. But apparently that is easier said than done, so I haven't tried the building tools yet. We'll see how that goes during my next play session.
As far as their plan:
the huge stuff like PvP, advanced combat
Huh? Since when is Landmark supposed to be a PvP battleground?
Yeah it's weird. I almost feel like some mechanics are being added to Landmark just so they can test them out earlier.
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