Guild Wars 2 Guild organization thread.

You know, it would be quite interesting to see if you could chain those skills together to double pull a single target and maybe around a corner to block line of sight to see if that will split the pull.

fangblackbone wrote:

You know, it would be quite interesting to see if you could chain those skills together to double pull a single target and maybe around a corner to block line of sight to see if that will split the pull.

Exactly what I am thinking. I got spectral grasp myself, so we will just need another theif or necro with it to give it a try.

I can confirm scorpion wire can separate twilight arbor packs. Really, I think every thief should have it in exp dungeons. It's that useful. There are some packs which you can't pull without alerting the others, off the top of my head leurent and his ridiculous knight mob.

I see less and less people online in the guild every night (EST playtime). Makes me a little sad.

I'm sure a bunch are caught up in x-com and dishonored...hopefully some will come back in a few weeks.

I want to be playing, but life has had other plans for me lately. I should be on tonight, once I get most of my stuff packed and ready for PENCON!

Yeah, I have not been playing other games but haven't had much time for GW2 lately either!

I recently got moved to the daytime shift of my job, so I have barely been able to sit down at my pc for more than 15 minutes a day.

AndrewA wrote:

I see less and less people online in the guild every night (EST playtime). Makes me a little sad.

I am an off hour kind of guy, I am actually surprised by the amount of people i still see even more than a month after launch.

I try and at least get the daily achievement every night. Great XP boost when you're leveling and don't have much time during the week.

It's been tough for me with Borderlands 2 and Xcom. But, I have managed to see some of the new Halloween content and did some WvW with the goojer crew on Saturday night. I'm going to try to get online tomorrow night for a dungeon run and I'll surely be on over the weekend....still have to catch up on the Walking Dead game too though...

Hey guys! I know I'm super, super late to the party, but my copy of GW2 just arrived yesterday, and I just got around to installing it, and applying all the patches. Anyone still playing? I just launched it for the first time and selected Northern Shiverpeaks. Might be a bit laggy for me, but here's hoping it won't be too bad.

I play on NS from South Africa on a 3G connection and the lag isn't too bad. There are a few less people playing, but always someone online. If you want to join the guild add your account name to the document in the OP and you'll get an invite.

Thanks a bunch! I was looking at that, and the skills editor. That's a lot of different skills, hope the learning curve's not too steep.
Sent out the info, and creating my first character now. See you around in there!

Ranger + bear starter pet is a good beginning profession. By all means, if you have your heart set on mesmer, necro or something else then go for it. I only make the suggestion because the bear pet lasts a while now and can offload a lot of the burden until you get the hang of things.

If you are completely new I would say that mesmer and elementalist are the least sturdy so they have the highest potential for frustration. Do you have a leveling partner or are you mostly solo? Because that dramatically changes the early experience with those 2 professions.

My rule for starting a new RPG is to go melee and heavy armor, so I'd recommended warrior. Maybe guardian.

Melee plus heavy armor generally means you have a bit better survivability and simpler mechanics while getting your head around the mechanics.

The guardian is hands down the way to go for a new player. Its is by far the most forgiving and potentially most powerful of the classes with the least amount of mechanic manipulation.

fangblackbone wrote:

If you are completely new I would say that mesmer and elementalist are the least sturdy so they have the highest potential for frustration.

I second this. My first char was a ele and it was just frustrating to play. A mob would breathe on him and he would die. I am having much more fun with my necro.

Tenebrous wrote:
fangblackbone wrote:

If you are completely new I would say that mesmer and elementalist are the least sturdy so they have the highest potential for frustration.

I second this. My first char was a ele and it was just frustrating to play. A mob would breathe on him and he would die. I am having much more fun with my necro.

Meh - play what appeals to you. Some classes are tougher to start out, but if you really want to play something due to its flavor, then I say go ahead and do it. My first character was a mesmer, and I quickly figured out a way to make him work for me, without dying much at all.

Well, I did have that caveat in my post but there is one thing I'd like to point out specifically about the elementalist. I love the versatility of that profession. And in the beta before they completely nerfed the pet summon, elementalist was my top pick aside from the guardian. But then they implemented the tiers for the utility skills so the ability to get the elemental pet was moved from say level 7-8 to level 12ish, unless you are really diligent about grabbing skill points from every newb zone. And then upon the release build of GW2 even the earth summon could not take more than a few hits making them not as effective at buying the solo elementalist more than a second or 2.

The other issue I have with the elementalist is that after release, it has become the most difficult profession to attain weapon skills in. Lightning ones are especially the most difficult since the bread and butter skills are channeled and thus take longer to do full damage. Which makes them more difficult solo. The dagger ones are also more difficult because they are short range so you don't get a couple of hits in before the enemy does.

Another thing is the channeling skills don't work well with the signet that heals on hit. This is another skill that helps the newb elementalist a lot.

My recommendation for newb elementalists is to get the signet that burns enemies on use asap. It will make a big difference in your ability to kill single targets quickly and dramatically increases your chance of surviving fights or rallying when downed.

You cannot go wrong with any weapon when attuned to fire. However, my favorite weapon combo is scepter/dagger and earth attunement. The primary attack is a great stacking bleed. The secondary attack is of moderate use but the 3rd attack does nice damage and causes blindness. The 4 and 5 attacks are pbaoe and really nice.

Hey everybody. I'm new to the site and I'm also about to roll my first character in GW2. I'd love to join the GWJ guild. Is there anybody specifically I should speak to in game?

fangblackbone wrote:

Ranger + bear starter pet is a good beginning profession. By all means, if you have your heart set on mesmer, necro or something else then go for it. I only make the suggestion because the bear pet lasts a while now and can offload a lot of the burden until you get the hang of things.
If you are completely new I would say that mesmer and elementalist are the least sturdy so they have the highest potential for frustration. Do you have a leveling partner or are you mostly solo? Because that dramatically changes the early experience with those 2 professions.

I'm totally new to GW2, but played GW1 to death (I think Steam was over 150 hours logged for it, and even then I didn't finish the Factions and EotN sections). So I'm not a complete GW virgin if you see what I mean. I rolled a Sylvari Elementalist, mostly because my main in GW was an elementalist and that's just my goto playstyle.
I actually got my bearings pretty quickly, the skills and interface is very similar to GW1's, just new and improved, with different skills. I'd gone with fire attunement almost exclusively in GW1, so I figure'd I'd go with water this time for RP'ing reasons, and to shake things up.
And yes, I go mostly solo 99% of the time, usually for logistical reasons (I'm in a time zone that makes playing with other people a bit complicated now, and I don't like leaving people hanging when something in the room demands my immediate attention).
We'll see how it works out anyhow.

Camaro83 wrote:

Hey everybody. I'm new to the site and I'm also about to roll my first character in GW2. I'd love to join the GWJ guild. Is there anybody specifically I should speak to in game?

See the first post, there's a link to send a request for an invite. See you in there!

Eleima wrote:

And yes, I go mostly solo 99% of the time, usually for logistical reasons (I'm in a time zone that makes playing with other people a bit complicated now, and I don't like leaving people hanging when something in the room demands my immediate attention).
We'll see how it works out anyhow.

Same playstyle for the same reasons. Feel free to say hi in the Guild chat if you see me on though and I'll keep an eye out as well.

I'm glad to get someone else in an EU time zone in the guild.

Camaro83 wrote:

Hey everybody. I'm new to the site and I'm also about to roll my first character in GW2. I'd love to join the GWJ guild. Is there anybody specifically I should speak to in game?

Post to the google spreadsheet linked in the first post in this thread. One of the officers will add you.

The biggest problem I see with the decrease in players is being able to complete the dynamic events. Hearts aren't hard usually, and the first 2 levels of dynamic events are usually doable, but when the Champion spawns, there just isn't a way I can see to take him down without assistance.

I'm playing regularly, though more often on one of my lower alts since Radish hit 80.

For new folks, your best bet if you'd like some company is to just ask in Guild chat if anyone wants to join you, and specify your level and zone.

DonD wrote:

The biggest problem I see with the decrease in players is being able to complete the dynamic events. Hearts aren't hard usually, and the first 2 levels of dynamic events are usually doable, but when the Champion spawns, there just isn't a way I can see to take him down without assistance.

I'm playing regularly, though more often on one of my lower alts since Radish hit 80.

For new folks, your best bet if you'd like some company is to just ask in Guild chat if anyone wants to join you, and specify your level and zone.

When I've been on late night / early morning, I've never had much of a problem getting help for champion spawns by simply asking for help in the map chat. The few people in the zone usually will help so long as you link the nearest waypoint.

Something to remember is that the dynamic events alter their difficulty depending on how many people are participating. The more people there are fighting it, the more health they have, and the harder they hit. I've been able to take down champions with only one other person, and while I can take down a veteran by myself easily, when it's part of a group event they take much longer.

MrDeVil909 wrote:

I'm glad to get someone else in an EU time zone in the guild. :)

Sad to say there might well be another one in a couple of days

davet010 wrote:
MrDeVil909 wrote:

I'm glad to get someone else in an EU time zone in the guild. :)

Sad to say there might well be another one in a couple of days :)

W00t!

We haven't crossed paths in a game since my short Eve experience.

I was keeping my head down while the cricket was on