Audatia: the authentic medieval swordfighting card game

I've been involved in creating Audatia - a card game based on the Flower of Battle by Fiore dei Liberi. The game's original purpose was to serve as a teaching tool to learn the theory and terminology of the medieval combat system they're teaching at the School of European Swordsmanship.

In development it turned out that it's actually going to be a kick-ass dueling game, too. We've made very few compromises. When you play a duel in Audatia, it's going to make sense when acted out with real swords.

As a teaching tool, it really shines. The terminology and logic of the moves on paper never made sense to me when I was studying the art a decade ago, but it's all clicking now... and I'm itching to get back at it!

There's more information available here: http://www.indiegogo.com/projects/au... and of course ask away on the thread here!

Awesome. Backed.

I find European martial arts fascinating. Not as widely known as Asian martial arts as, unlike many Asian arts, they were kept secret and not widely taught.

I'll raise it with the local games club in Stockholm as well, they might want to get on board.

Great, thanks a ton for your support!

I was basically unaware of European martial arts before Guy Windsor came to Finland a decade ago. It makes for a great story - being a direct descendant and learning the art from one of the last practitioners, then spending your life researching, translating, teaching and publishing, and now with the number of schools they have, it looks like the art of the sword is not going to die anymore.

I wish I had money to fund this.

I have shared it with my WMA club though, as it's a cool idea.

Will we don't study Fiore, and are more of a Liechtenauer school, It would be neat to see and study through a game.

As it should happen, there is totally a plan to include Liechtenauer as the next step for the game.

Supposing we get the first version out, that is. The reasoning is that the Italian longsword is the basis for everything else in the way we study the art. You start there and then move on to whatever most interests you.

OK, pimped it to the club here in Stockholm, hopefully helps you get it funded.

The club does a lot of playtesting of new games on Thursday nights, if you want to get beta versions to me we could offer some feedback.

I find European martial arts fascinating. Not as widely known as Asian martial arts as, unlike many Asian arts, they were kept secret and not widely taught.

Check out "The Martial Arts of Renaissance Europe" by Sydney Anglo.

You are using Bonetti's Defense against me, ah?

I thought it fitting considering the rocky terrain.

Backed! Looks cool.

Now that I've watched the video: looks very cool. The longsword I've learned is based on Fiori (I can also attack with Capo Ferro, though I haven't studied my Agrippa), so I'm really interested. Will there be videos demoing the rules and examples of play?

One thing I don't understand though: do you need both character decks to play? I.e. are the 15€ decks only half a game?

You should link to this thread in the Kickstarter thread.

Pimped out to my WMA friends. Backed!

Gravey wrote:

One thing I don't understand though: do you need both character decks to play? I.e. are the 15€ decks only half a game?

Ah. Correct. That was supposed to have been clarified. You do need two decks (two characters).

Demoing this weekend at a local convention, doing good thus far!

Gravey wrote:

Will there be videos demoing the rules and examples of play?

Not sure yet, considering it, yes. Essentially you're moving between guards and choosing strikes you could execute from those guards while looking for the initiative.

jlaakso wrote:
Gravey wrote:

Will there be videos demoing the rules and examples of play?

Not sure yet, considering it, yes. Essentially you're moving between guards and choosing strikes you could execute from those guards while looking for the initiative.

I'd really recommend a demo video or two. Potential backers of board games really want that kind of thing and are a lot more likely to back if they can see the game in action—especially if it's almost finished like Audatia is.

Yeah, thanks - going to do more demo videos soon. The problem is that the actual cards don't look like much yet - we've got fancy prototypes, but the actual playable cards are merely functional.

jlaakso wrote:

Yeah, thanks - going to do more demo videos soon. The problem is that the actual cards don't look like much yet - we've got fancy prototypes, but the actual playable cards are merely functional.

That's not going to cost you anything with the sponsors though, it's understood that this is not the finished product. The sponsors want to see that the concept works

So this weekend I ran some 90 demo games over some 15-plus hours. I am now certain that the game works and doesn't cease to be fun on the 90th go.

I really love that demo video that acts out the actual strikes and parries used in the hand that was just played.

I'm actually thinking this would be a brilliant combat mechanic for a tabletop roleplaying game. The hands seem to play quite quickly. You can gimp mooks' hands so the heroes can go through them quicker, saving a full deck for major adversaries.

Working on plenty more video with moves, play, setup and swords!

I've been thinking about the tabletop RPG side of things a lot - to me Audatia proves that you can actually have that elusive "realistic", blow by blow combat and not bog things down. It's not going affect the game for now, but on an unofficial level there's going to be a lot of thinking and suggestions soon. Due to its card nature it's easy to add cards for specific moves and situations.

Lightsaber combat anyone?

Lightsabers - totally! Wouldn't be much of a hack to include some special circumstances cards (swords cutting through non-sword stuff, mainly). Plus some techniques wouldn't be valid as you can't, for instance, grab a blade.

Somebody who played a demo game and is into western martial arts wrote a really good summary and first impressions post on Reddit. He does a better job of explaining the game than I ever could!

If you were on the fence about this due to it not being a sure thing yet, please consider jumping in now because we are funded.

Excessively so, with stretch goals one and two also accounted for! Thank you everybody!

http://igg.me/at/audatia

woo!

Looks great. Backed for the 2 pack level.

Excellent! As we still have Gencon and 40 days to go, I'm optimistic we'll hit the last stretch goal (Liechtenauer), as well.

Just caught up on the tutorial videos, and they're great. Jlaasko, yours is a perfect play example and the re-enactments are brilliant; and the Rami video is hilarious. Makes me miss my classes, but a couple decks of cards is cheaper than a month's tuition.

I'll be pledging as soon as how the stretch goals are going to be handled is determined. Gotta have that female deck.

Is the sample artwork and/or lion logo final?

None of the art is final, I believe.

The perks have been updated with options for armour and lady options. http://www.indiegogo.com/projects/au...

15 minutes to go. Currently at 57 KEUR, it looks like we'll fall a couple of thousand short of our last stretchgoal (polearms), but I'm not going to complain about far more than doubling our initial target of 23 KEUR. Thank you everybody, we'll be in touch about options, shipping and so forth, it's been a great project to work on!

Congrats! Looking forward to playing it.