JRPG Catch-All

Garrion, can you give me an idea of what Infinite Space is, exactly? I'm into space combat and ship customization and whatnot (Privateer is one of my favorite games ever), but I'm not sure a Japanese take on this sort of thing would sit well.

Blind_Evil wrote:

Garrion, can you give me an idea of what Infinite Space is, exactly? I'm into space combat and ship customization and whatnot (Privateer is one of my favorite games ever), but I'm not sure a Japanese take on this sort of thing would sit well.

I'm not too sure the Japanese take will sit well with me past 10 hours either. The (random) battles and linearity seem very much in line with jrpgs of the past. Don't expect that to blow you away. Well, and the character design too (can't speak about personalities, though, just aesthetics). It's not Privateer, I can tell you that. It's a jrpg from top to bottom.

I recommend reading Kat Bailey's two blog entries at 1up about the game (here and here). If you want more specifics, I recommend any of the major sites as they all have previews for the game. There are a number of video interviews with the director from last year's TGS that you might be interested in (like here).

But you could just watch this very Japanese looking 2 minute video that runs through the basics of battle and ship/crew customization.

So as far as I can tell, it's like Pokemon meets Armored Core with anime narrative? I love the first two and don't mind the last, so if reviews are good, I'll be getting this soon.

Has to compete with an awesome book I'm reading and Pokemon SoulSilver for my out-of-the-house gaming time, though. Dragon Age, MW2, MLB 2k10, and FF13 pretty much guarantee no DS-time in the house.

Oi, speaking of Pokemon...I suppose if there's any other man-children (or women-children) that play it on this board, this'd be the place to root 'em out. The girlfriend I traded with for like five years is out of the picture, so if anyone is in need of a trade buddy for the new games, lemme know.

Blind_Evil wrote:

So as far as I can tell, it's like Pokemon meets Armored Core with anime narrative?

Without having played the game this sounds like an apt description, yes.

Just read Eurogamer's review of RoF. It seems like a really good game but i am not sure if i read correctly about the battles. Does the game have random battles? That's a serious drawback for me if that is the case.

Also does anyone know if there is a superior version like FFXIII is on the PS3?

Zolos wrote:

Just read Eurogamer's review of RoF. It seems like a really good game but i am not sure if i read correctly about the battles. Does the game have random battles? That's a serious drawback for me if that is the case.

Also does anyone know if there is a superior version like FFXIII is on the PS3?

Yes.

Don't know. Haven't seen anything about that.

Here's the last three paragraphs of the Eurogamer review:

[size=11]At times you'll have no doubts that this is the best JRPG of the generation, a fast-paced, interesting and creative detour from a stagnant mainstream. At other moments, usually when facing the tenth Game Over screen during a difficult boss battle, you'll wonder whether the game suffers from poor balance, born from its developer's stubborn insistence on novelty for the sake of it.

Either way, by the end of the adventure you'll be certain that Resonance of Fate's approach is a one-time affair, unlikely to inspire any copycats. Its ideas are simply too leftfield, and too fully realised to be closely imitated.

Nevertheless, this is a hugely interesting game, as fascinating as it is frequently frustrating, as engaging as it is eccentric and, for those who are hooked by its quirky charms, it will provide one of the most inspired approaches to the JRPG seen in a decade.[/size]

Jonman wrote:
ClockworkHouse wrote:

I'll get Resonance of Fate, then, and if you still have your copy of Final Fantasy XIII when I finish, we'll swap.

Deal!

Jonman, I'm pretty sure Sega owes you a commission check.

TheCounselor wrote:
Jonman wrote:
ClockworkHouse wrote:

I'll get Resonance of Fate, then, and if you still have your copy of Final Fantasy XIII when I finish, we'll swap.

Deal!

Jonman, I'm pretty sure Sega owes you a commission check.

Which in turn I'll owe to Sqenix...

The original post is now up-to-date with releases. I removed Grandia from the released games; I'll keep up with re-releases if they've added new content of some kind, but I don't want to get bogged down keeping track of PSN and Virtual Console re-releases that are essentially ROMs.

I added an entry in the upcoming games section for Atelier Rorona: Alchemist of Arland. I haven't played any of the games in the Atelier series, but this is the most recent and has already been out in Japan since June of 2009. From what I've read, it has a heavy emphasis on item synthesis through an alchemy system. It's slated for release in the US by NIS America, but no firm date has been set.

I've been trolling IGN and a few other places for ideas about upcoming games. Does anyone have any information on some that I've overlooked?

Edit: Kotaku has an article about Record of Agarest War that explains a bit more about the game itself. I hadn't realized the 360 "really naughty limited edition" of the game comes with a pillowcase of one of the characters and a mousepad featuring fake breasts. That's classy.

To make up for not getting accessories for the horny otaku-types, the PS3 version of the game will have all of its DLC released for free.

garion333 wrote:

Here's the last three paragraphs of the Eurogamer review:

[size=11]At times you'll have no doubts that this is the best JRPG of the generation, a fast-paced, interesting and creative detour from a stagnant mainstream. At other moments, usually when facing the tenth Game Over screen during a difficult boss battle, you'll wonder whether the game suffers from poor balance, born from its developer's stubborn insistence on novelty for the sake of it.

Either way, by the end of the adventure you'll be certain that Resonance of Fate's approach is a one-time affair, unlikely to inspire any copycats. Its ideas are simply too leftfield, and too fully realised to be closely imitated.

Nevertheless, this is a hugely interesting game, as fascinating as it is frequently frustrating, as engaging as it is eccentric and, for those who are hooked by its quirky charms, it will provide one of the most inspired approaches to the JRPG seen in a decade.[/size]

Now that sounds like a game I could get into. I'll have to keep an eye on it.

Infinite Space will be arriving for me tomorrow. I'll put up my impressions, but it probably won't be tomorrow at any point. I don't expect the game to take off at a quick pace, so ...

Man, I really wish I could convince myself that I want to take the risk on RoF at full price, but I just can't do it. That is, until I read a bunch more reviews and make a poor decision, financially.

I first heard about Infinite Space in today's Penny Arcade newspost, and I have to say it sounds really, really interesting.

I haven't gotten a Nintendo DS yet, but I've wanted one for a very long time, maybe this'll be the game to finally make me pull the trigger.

Especially since I have some tax money coming back to me.

I charged my DS last night too (like Jerry) in anticipation of the game. My geek/dork rating just went up.

I really want to give RoF a shot but this is really putting me off Eurogamer review "and an overworld peppered with random battles, "

Atlus has released a new gameplay trailer for Shin Megami Tensei: Strange Journey:

::scampering around in circles inside the cage that will remain shut for 6 more long, long days:: strangejourneystrangejourneystrangejourneystrangejourneystrangejourney

Ferret wrote:

::scampering around in circles inside the cage that will remain shut for 6 more long, long days:: strangejourneystrangejourneystrangejourneystrangejourneystrangejourney

Hey Ferret,

You should take a leaf out of my old ferrets' playbook. Spend those 6 days sleeping in a hammock, only getting up to drink, eat and fight.

Jonman wrote:

Hey Ferret,

You should take a leaf out of my old ferrets' playbook. Spend those 6 days sleeping in a hammock, only getting up to drink, eat and fight.

Sounds like you had some fine members of the same ferret family Blankie was from.

Don't I wish I could do that. We've got a milestone due this Friday. :/ Crunchy crunchy 70-80hr/week crunchiness. I can't even distract myself with other games.

Well today I actually went from "never heard of a game" to "yeah, I really want to buy that game, and the game system that goes with it obviously" in less than 10 hours.

$220 dollars later I have made the largest impulse purchase of my life, hip hip hurray for finally having disposable income!

As far as Infinite Space goes, so far I've had a really good time with it, although at 1.5 hours I'm still really early on. At this point most of the game proper has opened up though, and I can tell their is a lot to it. You will eventually be able to have a fleet of up to five ships, and be able to customize the weapons, other equipment (modules), and something like 20 crew slots. They run the gamut from the expected Captain, Navigation Officer, Artillery Officer, to the not too surprising Radar Officer and Security Officer, all the way down to the Chef and Financial Officer.

The combat part itself is a little simplistic for my tastes, but I knew this wasn't going to be Nexus: The Jupiter Incident when I got it. It also looks like it will improve with time. Right now I have a single ship with the "Barrage" and "Normal" fire options, the option to dodge or not, and the option to move forwards, backwards, or remain in place. Later on I could have carriers launching fighters, special weapons, and even boarding operations. Not to mention the addition of multiple ships under my command.

In addition the combat is real time, which limits the possible complexity a little bit. So far I have liked the tenser atmosphere of real time battles, that and the out of combat complexity have kept me quite happy, we'll see how I feel after a few more hours.

Back to the sea of stars for now!

Since you brought it up, I put in over 3 hours today and have a couple things to add (even though I said I probably wouldn't ;).

I'm actually disappointed on a number of fronts, but they're all rather superficial. The game looks terrible, really, but I expected that. After an hour or so, I didn't care anymore, but the initial shock was pretty bad. I suppose I was expecting it to look a little better in action on the DS's screens, but alas. The sound design is half broken in battles (why exactly is the music louder than the voices?) and I really hate some of the sound effects they chose, they sound really cheap. Honestly, it seems like they've packed in so much content (good) that the visuals and sound have suffered quite a bit.

The good news is that none of this really matters. The story isn't terribly engaging right now, but it's not boring. I'm clearly still in the beginning. I've got three ships now, however, and that is making things much more fun as far as battles go. Speaking of battles, I've done one melee encounter and I can tell you right now I never want to see one again. It wasn't the outcome of the battle, but the incredibly simple rock, paper, scissor mechanic is terribly off putting to me. There's a reason you never saw it in videos are previews even. They wanted to keep the melee as a surprise, apparently.

My biggest gripe is that when I take missions or have objectives there is no way of keeping track of any of it, so if you forget what one of the three planets you were supposed to visit for a mission, you kinda have to hit all of them in a sector. It stinks, but doesn't take long and is a good way to grind up a little xp through random battles.

This is a terribly rough game around the edges and it's definitely going to be a love/hate relationship for all involved. The good parts (customization) are definitely interesting enough and seemingly deep enough that I see myself putting a good amount of time into it. It's just a matter of whether that, and the story, are able to overcome the somewhat limited battle systems. Right now, I'm digging it, but buyer beware.

For those who are thinking of or going to be picking up Resonance of Fate (ie. Adam), well, plan on buying it online. Nowhere where I live has it and BestBuy's website has it on backorder. Other places aren't even stocking it on their store shelves and only have it available online.

Between that, Yakuza 3, and Sands of Destruction, Sega sure seems interested in sending RPGs to die lately.

Blind_Evil wrote:

Between that, Yakuza 3, and Sands of Destruction, Sega sure seems interested in sending RPGs to die lately.

The competition they put these titles against is proof enough of that.

I like what Atlus has done in the past year and hope for them to keep bringing over quality titles.

Edit- Like this one: http://www.viddler.com/explore/sceab...

garion333 wrote:

For those who are thinking of or going to be picking up Resonance of Fate (ie. Adam), well, plan on buying it online. Nowhere where I live has it and BestBuy's website has it on backorder. Other places aren't even stocking it on their store shelves and only have it available online.

Thanks for the heads-up. It looks like Amazon is going to get some more of my money.

The EBGames buy my place had two copies on their giant shelf of "Coming Soon". That was last Friday though.

garion333 wrote:

Since you brought it up, I put in over 3 hours today and have a couple things to add (even though I said I probably wouldn't ;).

I'm actually disappointed on a number of fronts, but they're all rather superficial. The game looks terrible, really, but I expected that. After an hour or so, I didn't care anymore, but the initial shock was pretty bad. I suppose I was expecting it to look a little better in action on the DS's screens, but alas. The sound design is half broken in battles (why exactly is the music louder than the voices?) and I really hate some of the sound effects they chose, they sound really cheap. Honestly, it seems like they've packed in so much content (good) that the visuals and sound have suffered quite a bit.

I wasn't surprised by the poor visuals since some of the trailers I saw showed some very, very pixellated spaceship graphics, but it's definitely something to be prepared for. Like you, I was unprepared for the sound, the weapon firing/weapon impact/explosion sounds are all very jarring and unpleasant. They don't sound anything like anything and are just plain bad, and it really just makes no sense. The DS is obviously capable of making pleasant sounds. If disk space was an issue then they should have removed one sentence of dialogue in the game somewhere and made the sounds you will listen to ten thousand times satisfying whumps, bangs, booms, wooshes and pews. Two and a half hours in I am used to it now, but it still bugs my girlfriend when I am playing near her. Like Garion said, not a big deal, but annoying.

I haven't had any melee fighting yet, so I can't speak to that. The lack of a quest journal is something I can tell may be annoying down the line. Over all though, still very fun, just some nitpicks. I'm not as far as Garion is, I still only have one Destroyer and I'm jealous as hell.

PS: DS newbie question, how do you go "home" or whatever they call it, from a game?

ClockworkHouse wrote:
garion333 wrote:

For those who are thinking of or going to be picking up Resonance of Fate (ie. Adam), well, plan on buying it online. Nowhere where I live has it and BestBuy's website has it on backorder. Other places aren't even stocking it on their store shelves and only have it available online.

Thanks for the heads-up. It looks like Amazon is going to get some more of my money.

Yeah, I was toying with the idea of trading in a couple games, but no CoS Gamestop has it, which led me to BB, Walmart, etc.

My guess is, as Vector basically says, that places only had a couple copies (if at all) and they got swept up on release.

Yonder wrote:

PS: DS newbie question, how do you go "home" or whatever they call it, from a game?

If you have a phat or Lite, there is none. Turn it off and back on. There might be on the DSi, but I don't know.

Edit: Oh, and you're close to being able to have multiple ships. Fear not.

Giant Bomb has a quick look up for SMT: Strange Journey.

Frankly, it does nothing for me. The lone draw of the SMT games for me is the high-school setting (in Persona games, anyway), and this ditches that for a weird sci-fi...deal. Pass.

Hmm, seems like the IGN review about the path of progression being unclear in Infinite Space was spot on. I am 5.5 hours in and have been spinning my wheels for at least half an hour. (I'm up to two destroyers right now btw, no idea how Garion got up to three so fast.)

Spoiler:

I got access to my second ship, went back to the pawn shop, found out that it had been ransacked, followed the pirates, had the melee tutorial with the big bad that shot out my eye, grew the eye back, went back to the wreckage and got the Second Bridge blueprint. In the second sector (Lutz?) I seem to have done everything I can, I just made the rounds again and the teacher won't show me how to lead three ships (I'm level 5), the pirates still won't let me in the weapons shop, and the guy that saved me from the Novgorod pirates several hours ago still isn't back at his base.

Little help on what to do next Garion?

Edit: Bah, found someone that said something different when I talked to her, it was a bar owner with an actual name, which should have been a clue, but it would have been nice to have some sort of indication that the reason she had a name was because of a core quest that was happening right now, instead of a minor side quest that you could take 10 hours from now.