JRPG Catch-All

Ferret wrote:
Farscry wrote:

No offence taken; it's your loss! ;)

IMAGE(http://images.wikia.com/megamitensei/images/d/dd/Cait_Sith.jpg)

He isn't usually that high level...

wait, I take it back, you're wearing purple? Ok, you're hired.

gamerparent wrote:
Ferret wrote:
Farscry wrote:

No offence taken; it's your loss! ;)

IMAGE(http://images.wikia.com/megamitensei/images/d/dd/Cait_Sith.jpg)

He isn't usually that high level...

wait, I take it back, you're wearing purple? Ok, you're hired.

Start wearing purple!

:D:D:D

Strange, that picture didn't look nearly so big when I posted it...

English trailer for Project X Zone:

I didn't realize that MonolithSoft was developing this one.

Also, the Western release is apparently getting the CD soundtrack and art book treatment. Same day release on the eShop for those of you who prefer to have your expensive digital content tied to your hardware.

While slumming at Kotaku I noticed that Toki Towa had been nominated as one of the worst games of last year in Japan. Having played the game is a requirement to take part in the polls, unlike Amazon reviews or Consumerist nonsense.

So we should probably temper expectations.

I've tried writing a post about Etrian Odyssey IV for the last hour or so and I can't really put my thoughts into words effectively at all. I'm just going to essentially list some bullet points that I'm excited about:

-The pacing is great. Lots of little side quests/caves opening up at just the right points to keep it from feeling like all I'm doing is going from floor to floor in a dungeon.
-There's kind of a Metroidvania thing going on, where the aforementioned caves/quests are blocked until you get abilities to allow you to access them. They pack a lot of stuff to do in the tiny maps.
-The difficulty level is just about perfect for me. It starts a little rough but once you get going it feels a lot like the Persona games. Individual mobs aren't too tricky but still require enough focus to be interesting.
-The class system is great. I just unlocked sub-classes which gives me just the right amount of extra customization without feeling overwhelmed. I'm not great at optimizing members/parties and I'm doing well, so that's a great sign.

I never played EO II or III so maybe this is old news?

SixteenBlue wrote:

I've tried writing a post about Etrian Odyssey IV for the last hour or so and I can't really put my thoughts into words effectively at all. I'm just going to essentially list some bullet points that I'm excited about:

-The pacing is great. Lots of little side quests/caves opening up at just the right points to keep it from feeling like all I'm doing is going from floor to floor in a dungeon.
-There's kind of a Metroidvania thing going on, where the aforementioned caves/quests are blocked until you get abilities to allow you to access them. They pack a lot of stuff to do in the tiny maps.
-The difficulty level is just about perfect for me. It starts a little rough but once you get going it feels a lot like the Persona games. Individual mobs aren't too tricky but still require enough focus to be interesting.
-The class system is great. I just unlocked sub-classes which gives me just the right amount of extra customization without feeling overwhelmed. I'm not great at optimizing members/parties and I'm doing well, so that's a great sign.

I never played EO II or III so maybe this is old news?

I've never played an EO game either, save the demo for EO IV. How does the character and guild stuff work? In the demo, you could have 30 characters in your guild, but only 5 in your party. Is there a use for 30 characters? Do you create specialize parties? Is experience shared between everyone in the guild, or just your party?

Garden Ninja wrote:
SixteenBlue wrote:

I've tried writing a post about Etrian Odyssey IV for the last hour or so and I can't really put my thoughts into words effectively at all. I'm just going to essentially list some bullet points that I'm excited about:

-The pacing is great. Lots of little side quests/caves opening up at just the right points to keep it from feeling like all I'm doing is going from floor to floor in a dungeon.
-There's kind of a Metroidvania thing going on, where the aforementioned caves/quests are blocked until you get abilities to allow you to access them. They pack a lot of stuff to do in the tiny maps.
-The difficulty level is just about perfect for me. It starts a little rough but once you get going it feels a lot like the Persona games. Individual mobs aren't too tricky but still require enough focus to be interesting.
-The class system is great. I just unlocked sub-classes which gives me just the right amount of extra customization without feeling overwhelmed. I'm not great at optimizing members/parties and I'm doing well, so that's a great sign.

I never played EO II or III so maybe this is old news?

I've never played an EO game either, save the demo for EO IV. How does the character and guild stuff work? In the demo, you could have 30 characters in your guild, but only 5 in your party. Is there a use for 30 characters? Do you create specialize parties? Is experience shared between everyone in the guild, or just your party?

These are all good questions that I don't actually know the answers to. I created 6 characters thinking I could use them all. Found out I could use 5, picked the best 5, and haven't changed it since. At this point one of my characters is less useful than the rest, so I'm considering leveling up my 6th character or creating a new one. I don't think experience is shared but not totally sure, haven't looked. It's unlikely since XP isn't even shared with characters that are dead when the battle is over.

ClockworkHouse wrote:

English trailer for Project X Zone:

I didn't realize that MonolithSoft was developing this one.

Also, the Western release is apparently getting the CD soundtrack and art book treatment. Same day release on the eShop for those of you who prefer to have your expensive digital content tied to your hardware.

That's pretty hot... but does anybody other than me give a crap about .hack ? (And me just barely, thinking it a wonderful premise marred by sometimes questionable implementation?)

SixteenBlue wrote:
Garden Ninja wrote:
SixteenBlue wrote:

I've tried writing a post about Etrian Odyssey IV for the last hour or so and I can't really put my thoughts into words effectively at all. I'm just going to essentially list some bullet points that I'm excited about:

-The pacing is great. Lots of little side quests/caves opening up at just the right points to keep it from feeling like all I'm doing is going from floor to floor in a dungeon.
-There's kind of a Metroidvania thing going on, where the aforementioned caves/quests are blocked until you get abilities to allow you to access them. They pack a lot of stuff to do in the tiny maps.
-The difficulty level is just about perfect for me. It starts a little rough but once you get going it feels a lot like the Persona games. Individual mobs aren't too tricky but still require enough focus to be interesting.
-The class system is great. I just unlocked sub-classes which gives me just the right amount of extra customization without feeling overwhelmed. I'm not great at optimizing members/parties and I'm doing well, so that's a great sign.

I never played EO II or III so maybe this is old news?

I've never played an EO game either, save the demo for EO IV. How does the character and guild stuff work? In the demo, you could have 30 characters in your guild, but only 5 in your party. Is there a use for 30 characters? Do you create specialize parties? Is experience shared between everyone in the guild, or just your party?

These are all good questions that I don't actually know the answers to. I created 6 characters thinking I could use them all. Found out I could use 5, picked the best 5, and haven't changed it since. At this point one of my characters is less useful than the rest, so I'm considering leveling up my 6th character or creating a new one. I don't think experience is shared but not totally sure, haven't looked. It's unlikely since XP isn't even shared with characters that are dead when the battle is over.

Is it still very grindy? I loved the concept of the games but they always felt super heavy on the grind so I never got far in any of them.

I have found EO IV to not be too grindy. I meant to bring that up actually. You will definitely hit walls in the "main quest" (for lack of a more apt term) where you fell under-powered. But there are side caves to explore and quests to do which will get you right back to where you need to be.

I've never paced back and forth to find random people to fight, I've always had a purpose.

SixteenBlue wrote:

I have found EO IV to not be too grindy. I meant to bring that up actually. You will definitely hit walls in the "main quest" (for lack of a more apt term) where you fell under-powered. But there are side caves to explore and quests to do which will get you right back to where you need to be.

I've never paced back and forth to find random people to fight, I've always had a purpose.

Okay that sounds better. I really hated that about the previous ones. My tolerance for grinding is approaching non-existent these days. Gonna have to look into it when I finally pickup a 3ds.

So I swapped out my character for a new one and I do have to grind to get them up to level. However that's because I'm at a number of different boss fights and he would die immediately in any of those. If I were just exploring levels he'd be OK.

I also discovered you can respec at the cost of 2 levels which is nothing where I'm at. Oh boy.

I picked up The Last Story. I know nothing about it, except that I loved Lost Odyssey and it's the same developer. Anything I should be aware of mechanically or otherwise before I fire it up?

4dSwissCheese wrote:

I picked up The Last Story. I know nothing about it, except that I loved Lost Odyssey and it's the same developer. Anything I should be aware of mechanically or otherwise before I fire it up?

Try out the different control schemes to see what you like. The big options are Wiimote and nunchuck vs. classic controller, and auto-attack vs. manual attack. I preferred the classic controller with auto-attack, myself.

I preferred Wii remote and manual attack. So there!

There's always someone who does it wrong.

My copy of Soul Hackers has shipped from Amazon. Been waiting a loooonnggg time for this one. Tomorrow can't get here soon enough.

I started Final Fantasy V on iOS and am enjoying it so far. It's not very forgiving, as a goblin can one shot a party member with its special attack when you're just starting out. Still figuring out how the job and ability systems work but so far it's been fun experimenting with the first six jobs open to you. Of the FF games I've played, 3 had my favorite mechanics with its job system so I have high hopes for 5.

Ferret wrote:

My copy of Soul Hackers has shipped from Amazon. Been waiting a loooonnggg time for this one. Tomorrow can't get here soon enough. :)

Mine's enroute too, though I haven't been waiting nearly as long as you have.

beanman101283 wrote:

I started Final Fantasy V on iOS and am enjoying it so far. It's not very forgiving, as a goblin can one shot a party member with its special attack when you're just starting out. Still figuring out how the job and ability systems work but so far it's been fun experimenting with the first six jobs open to you. Of the FF games I've played, 3 had my favorite mechanics with its job system so I have high hopes for 5.

I've been playing FF II on and off on iOS and I thought they must have dialed the difficulty down quite a bit as I don't even have to use strategy in any of the battles. Maybe it's just the way 2 was originally? 5 is one of the only FF games I played through a big chunk of and then never finished...

Warriorpoet897 wrote:

I don't even have to use strategy in any of the battles

That just means you were playing a Final Fantasy game.[/snark]

Warriorpoet897 wrote:
beanman101283 wrote:

I started Final Fantasy V on iOS and am enjoying it so far. It's not very forgiving, as a goblin can one shot a party member with its special attack when you're just starting out. Still figuring out how the job and ability systems work but so far it's been fun experimenting with the first six jobs open to you. Of the FF games I've played, 3 had my favorite mechanics with its job system so I have high hopes for 5.

I've been playing FF II on and off on iOS and I thought they must have dialed the difficulty down quite a bit as I don't even have to use strategy in any of the battles. Maybe it's just the way 2 was originally? 5 is one of the only FF games I played through a big chunk of and then never finished...

I played 2 on PSP and don't remember any particular difficulty with it, except that the final boss was a little nailbiting.

ClockworkHouse wrote:

That just means you were playing a Final Fantasy game.[/snark]

Of the FF games I've played, I've never really liked how the player can get through most of the game with no tactics or strategy, but the bosses require intimate knowledge of the game's systems.

beanman101283 wrote:

Of the FF games I've played, I've never really liked how the player can get through most of the game with no tactics or strategy, but the bosses require intimate knowledge of the game's systems.

I've forgotten (blocked out?) much of it, but that was one thing FFXIII did well. I remember focusing on managing my strategies and paradigms in all but the most basic battles once they were all unlocked.

beanman101283 wrote:
ClockworkHouse wrote:

That just means you were playing a Final Fantasy game.[/snark]

Of the FF games I've played, I've never really liked how the player can get through most of the game with no tactics or strategy, but the bosses require intimate knowledge of the game's systems.

And yet that's the only constant across all Final Fantasy games.

I think that's why Final Fantasy XIII shines (once you get to Pulse). Going through the mission stones drastically increases the boss to trash mob ratio for the better... and there is no single setup/strategy that will work for all of them so you have to learn the mechanics well and adapt.

FFXII started easy enough, but you actually needed to work out decent strategies even for trash mobs in parts of the game (and whether you executed those strategies manually or spent time putting together scripted strategies for your team). I definitely agree that FFXII and FFXIII were more strategically interesting in general than FF's in the past.

ClockworkHouse wrote:
4dSwissCheese wrote:

I picked up The Last Story. I know nothing about it, except that I loved Lost Odyssey and it's the same developer. Anything I should be aware of mechanically or otherwise before I fire it up?

Try out the different control schemes to see what you like. The big options are Wiimote and nunchuck vs. classic controller, and auto-attack vs. manual attack. I preferred the classic controller with auto-attack, myself.

Yeah I think classic/auto is what I did too. I know I used the classic controller, as I have with pretty much any game that will let me use it.

ClockworkHouse wrote:
Warriorpoet897 wrote:

I don't even have to use strategy in any of the battles

That just means you were playing a Final Fantasy game.[/snark]

In older final fantasy games your strategy takes place outside the battles (party composition, jobs, materia, etc) rather than in any of the battles. Even if it's rather dull to repeatedly wipe out trash mobs with Focus -> All-Firaga most entries in the franchise give you room for strategy in providing yourself with that combo.

Not sure if this has been mentioned, but Atlus has done a reprint on the PS2 games Shin Megami Tensei: Devil Summoner and Devil Summoner 2. First game is $29.99 on amazon, second is currently $28.25. Not the best of the SMT games, but still enjoyable.

Should also be noted that it's just a reprint of the games, the second game unfortunately does not come with the Raiho plush doll it originally came with.

dhelor wrote:

Should also be noted that it's just a reprint of the games, the second game unfortunately does not come with the Raiho plush doll it originally came with.

That's alright, he's cute but he annoys the crap out of my scumbag.

Spoiler:

I feel like that's the kind of sentence that could come back to haunt me if I ever get into politics.

IMAGE(http://i.imgur.com/4IkDUEr.jpg)