JRPG Catch-All

Shin Megami Tensei III was released in the US, it was just called Nocturne here.

Capcom tried to price Resident Evil Revelations at $49.99, as well, but ended up caving to fan pressure and found mysterious new production techniques that let them drop the price to $39.99 at launch. Their explanation was also cartridge size, and given that the game was 3.2 GB as opposed to the usual 512 MB, I can see their concern.

Of course, in the case of SMT IV, if it really is $49.99 because of the cartridge size, what's the pricing of the digital version going to be?

I wish they would just say "This is a flagship game. We put a TON of money into this. It'll be worth it."

I should have included an arrow pointing downward in my previous post. The cart size reason is the one I'd want most to be true, for all the good things it implies.

ClockworkHouse wrote:

Of course, in the case of SMT IV, if it really is $49.99 because of the cartridge size, what's the pricing of the digital version going to be?

$49.99 because retail.

shoptroll wrote:
ClockworkHouse wrote:

Of course, in the case of SMT IV, if it really is $49.99 because of the cartridge size, what's the pricing of the digital version going to be?

$49.99 because retail.

I don't know. I still haven't forgotten Nintendo's epic trolling of retailers during the FE: Awakening shipping debacle. Their press release about the situation pretty much said "But hey, screw waiting for your preorder, just cancel them and you can download it at midnight from the e-shop!"

Shin Megami Tensei IV Catch-All, so that another MegaTen game doesn't overwhelm this thread.

Awesome. Now that SMTIV is on another thread I feel safe talking about SMT Soul Hackers again.

I was reading some of the features earlier and it looks a lot like it should make use of 3DS features fairly well. StreetPass and Play Coins were mentioned. I feel excited about that.

What are the PlayCoins used for? I'd love to spend them on things other than puzzle pieces in Mii Plaza.

If I understand it correctly (which is far from certain), there's a little demon who runs a shop selling other demons. You use the coins to upgrade him along multiple upgrade paths, which will determine what demons he offers for sale.

It looked like you could trade play coins for "in-game currency" according to Destructoid.

Double post / over eager smart phone.

Ferret wrote:

If I understand it correctly (which is far from certain), there's a little demon who runs a shop selling other demons. You use the coins to upgrade him along multiple upgrade paths, which will determine what demons he offers for sale.

Wait, an actual use for play coins? Be still my beating heart!

Fine, I'm keeping my pre-order on this.

"By far the most welcome addition is the ability to convert 3DS Play Coins to virtual currency (D-Souls, which stands for Demon Souls but had to be shortened for what should be fairly obvious reasons); every day, players can make a Play Coin to D-Soul exchange with a robotic demon, using the newly minted in-game cash to summon demons or help Nemechi evolve to new forms. How this impacts gameplay remains to be seen, but the ability to do something, anything with all those Play Coins that keep accumulating for no real reason should be a welcome sight to anyone who finds that perpetual "300 coins" indicator aggravating."

http://www.ign.com/articles/2013/04/01/a-trip-to-saturn-with-devil-summoner-soul-hackers

So how do you get coins if you live somewhere that you never run across another 3DS owner for streetpass stuff?

shoptroll wrote:

I'm still waiting for the chain of enablement to come full circle.

shoptroll wrote:

Wait, an actual use for play coins? Be still my beating heart!

Fine, I'm keeping my pre-order on this.

I can only take half-credit for this. Ferret did a lot of work too.

Don't think this was listed yet... Project X Zone on 6/25

MrAndrewJ wrote:

I can only take half-credit for this. Ferret did a lot of work too.

But I haven't enabled anyone yet, the chain remains broken!

Farscry wrote:

So how do you get coins if you live somewhere that you never run across another 3DS owner for streetpass stuff? :P

The pedometer gives you coins. No need for street pass.

SixteenBlue wrote:
Farscry wrote:

So how do you get coins if you live somewhere that you never run across another 3DS owner for streetpass stuff? :P

The pedometer gives you coins. No need for street pass.

So you actually have to take your 3DS with you when you walk around. I wonder if I could just put it on my turntable for a few hours. Or a paint mixer.

gamerparent wrote:
SixteenBlue wrote:
Farscry wrote:

So how do you get coins if you live somewhere that you never run across another 3DS owner for streetpass stuff? :P

The pedometer gives you coins. No need for street pass.

So you actually have to take your 3DS with you when you walk around. I wonder if I could just put it on my turntable for a few hours. Or a paint mixer.

gamerparent wrote:

So you actually have to take your 3DS with you when you walk around. I wonder if I could just put it on my turntable for a few hours. Or a paint mixer.

Just shove the thing in your pocket. I can get 2,000 steps on a very lazy day, and upwards toward 5,000 when I'm walking at capacity (ankle problems). Only the first 1,000 count on a given day, too.

gamerparent wrote:

Or a paint mixer.

Legos will do the trick too, assuming some of the pokewalker tricks scale up.

shoptroll wrote:
gamerparent wrote:

Or a paint mixer.

Legos will do the trick too, assuming some of the pokewalker tricks scale up.

It's really not worth it though. 10 coins per day is the max, which you can easily get just by bouncing the DS on your leg, if you are a fidgeter like me.

I just spent thirty minutes on my exercise bike. As an experiment, I also made sure to put my 3DS in my shorts pocket. 31 minutes and 28 seconds = 2600 steps. Only the first thousand count toward play coins.

If you think you might spend a combined fifteen minutes walking in any 24 hour period then your pocket should work fine. Please don't wreck your 3DS.

SixteenBlue wrote:
Farscry wrote:

So how do you get coins if you live somewhere that you never run across another 3DS owner for streetpass stuff? :P

The pedometer gives you coins. No need for street pass.

I had completely forgotten the 3DS has an internal pedometer!

I'm sure the game will be just fine without spending the coins too.

SixteenBlue wrote:

I'm sure the game will be just fine without spending the coins too.

No! Coins must be used! I'm tired of hiring cats with swords!

No offence, Farscry.

If you grew up playing JRPGs like Final Fantasy or Japanese adventure games like The Legend of Zelda, then do yourself a favor and go buy Evoland right now (it's on Steam for $8.99). The game is a tongue-in-cheek history lesson on the steps that led from early games like Dragon Warrior on the NES in the late 80's to the more modern JRPG/ARPG games that solidified in the late 90's with titles like Diablo, Ocarina of Time, and Final Fantasy VI.

Along the way there are hattips to pretty much everything I loved about RPGs as a kid, and so I ate the 5 hour playthrough right up, and then spent another hour trying to 100% the game.

So good.

AndrewA wrote:

[...]go buy Evoland right now (it's on Steam for $8.99). [...]

On gog.com as well ($8.99). Looks great, I needed one look to put it on my wishlist.

gamerparent wrote:
SixteenBlue wrote:

I'm sure the game will be just fine without spending the coins too.

No! Coins must be used! I'm tired of hiring cats with swords!

No offence, Farscry.

LOL

No offence taken; it's your loss!

Farscry wrote:

No offence taken; it's your loss! ;)

IMAGE(http://images.wikia.com/megamitensei/images/d/dd/Cait_Sith.jpg)

He isn't usually that high level...