JRPG Catch-All

garion333 wrote:

Paradox vid

Although the Highschool Angel Harem genre is eye-roll worthy, I don't expect most people play NIS games for the deep narrative:)

DrunkenSleipnir wrote:
garion333 wrote:

Paradox vid

Although the Highschool Angel Harem genre is eye-roll worthy, I don't expect most people play NIS games for the deep narrative:)

ZHP had a really fun narrative. This looks like the same game, but I'm not too optimistic about what they changed.

Oops, forgot to explain what it is. It is in fact the spiritual successor to ZHP, which I'm excited for. ZHP didn't quite work, but I liked what they tried. I also have an absurd love of roguelikes.

garion333 wrote:

ZHP didn't quite work, but I liked what they tried.

How so? I only put in a handful of hours.

cyrax wrote:
garion333 wrote:

ZHP didn't quite work, but I liked what they tried.

How so? I only put in a handful of hours.

I liked the roguelike elements. What I didn't like was the absurd amount of talking. Too much. Let me play.

Things took a tad too long to unlock also. All the systems weren't in play for quite a few hours. That was a bummer. But I liked all the systems, they could use some refining. If you don't lilke Mystery Dungeon-like roguelikes then ZHP will probably never work.

Never played any of them. Might check that out.

Ferret wrote:

Closing in on Etrian Odyssey IV time.

EO4 week! Yay!

Atelier Totori Plus (Vita) is getting localized courtesy of Tecmo Koei. At least, it's been rated in Australia in an English-language version. Nothing announced officially yet.

I put the demos for Fire Emblem and EO IV on my fiance's 3DS and she tried them over the weekend.

In FE, she pretty much immediately noted that "it looks like the characters' feet are stuck in the ground", so, yeah. Once she got the game however, despite an early hiccup (I think she dismissed a tutorial screen without realizing) she really dug it, especially after discovering the team up attacks. She played on casual, and it didn't sound like she had much interest in classic.

EO IV, on the other hand, completely failed to grab her. I did suggest she at least get into the first dungeon to see the meat of the game, but stuff before that so thoroughly bored her, that I don't think she even got that far.

I'm going to pick up a copy of EO IV tomorrow, and since I found out that FE has 3 save slots, we decided to get one copy to share as well.

shoptroll wrote:

Kingdom Hearts 1.5 HD ReMix NA localization confirmed for this Fall

Still no news about Bravely Default :(

well that's my fall

More importantly, we are getting the Final Mix version of KH1 for the first time in English. Hopefully since they're releasing it along with Re:Chain, it's going to have the feature intact where each game picks up save information from the other to unlock things.

I played KH1:FM in Japanese with a rudimentary translation guide so I'm going to be happy to play it in English.

Demyx wrote:

Hopefully since they're releasing it along with Re:Chain, it's going to have the feature intact where each game picks up save information from the other to unlock things.

I thought Re:Chain and KH2 were the ones with the save interoperability?

shoptroll wrote:
Demyx wrote:

Hopefully since they're releasing it along with Re:Chain, it's going to have the feature intact where each game picks up save information from the other to unlock things.

I thought Re:Chain and KH2 were the ones with the save interoperability?

Uh, yes. I am a dumb.

ClockworkHouse wrote:

Atelier Totori Plus (Vita) is getting localized courtesy of Tecmo Koei. At least, it's been rated in Australia in an English-language version. Nothing announced officially yet.

Woot!

Been wanting to get my hands on an Atelier game, but haven't been willing to fork over the money for one. Totori was the closest to what I'd like to play, so I'm glad it might be getting localized.

So for those of you who love the obscure stuff, NIS released a mouthful of a game a few years ago (the 3rd in a series) called Ar tonelico Qoga: Knell of Ar Ciel. It was super rare and selling for like $70 used. Well, NIS either realized this or someone found a hidden stash, because it's prime eligible at Amazon right now for a mere $30 new.

My loss is your gain. You're welcome.

Minarchist wrote:

So for those of you who love the obscurecreepy stuff, NIS released a mouthful of a game a few years ago (the 3rd in a series) called Ar tonelico Qoga: Knell of Ar Ciel.

FTFY...Since the game is based around girls getting their powers based on how much skin they show during combat.

[size=1]I also may or may not own the game.[/size]

I sorta want to know opinions about the Neptunia series?

JohnKillo wrote:

I sorta want to know opinions about the Neptunia series?

See here. Brilliant in some ways, but not for everyone.

I should note that I got distracted by something else and put it down for a while, and when I came back I was completely and utterly lost and wound up selling it. The battle system is quite dense, so make sure you finish the full game without a six-month break.

Minarchist wrote:
JohnKillo wrote:

I sorta want to know opinions about the Neptunia series?

See here. Brilliant in some ways, but not for everyone.

I should note that I got distracted by something else and put it down for a while, and when I came back I was completely and utterly lost and wound up selling it. The battle system is quite dense, so make sure you finish the full game without a six-month break. :)

And I was the benefactor of his break. I will validate much of what Min said in the link above. Overall, it's a bit clunky but charming. The combo system is as much a toy as a game subsystem, and it's fun to build increasingly byzantine combo chains by sticking them together like Legos. Be aware that early on, you don't have the tools to do anything fun with it, so combat is a bit of a grind up front. Once you start to figure it out, though, things get a lot better.

I've also found it a pretty good game to play in the morning gaming time I have between workout and going to work. The dungeons are fairly short....I don't think anything I've done has taken me more than 45 minutes so far.

CptDomano wrote:
Minarchist wrote:

So for those of you who love the obscurecreepy stuff, NIS released a mouthful of a game a few years ago (the 3rd in a series) called Ar tonelico Qoga: Knell of Ar Ciel.

FTFY...Since the game is based around girls getting their powers based on how much skin they show during combat.

[size=1]I also may or may not own the game.[/size]

What the...

I don't even...

I..

Japan is weird?

Stele wrote:

What the...

I don't even...

I..

Japan is weird? :?

I honestly don't find that any weirder than The Witcher encouraging you to collect playing cards of the women you sleep with or the wacky dildo antics of Saint's Row the Third.

JohnKillo wrote:

I sorta want to know opinions about the Neptunia series?

The series' appeal is ultimately in moe and its odd-ish humor.

The first game had a lot of problems. I felt the combat system was really encumbered by the combo system. You can set up a total of 81 different combos with an increasing number of options as you level up. Each action costs a certain number of action points that make figuring out how to maximize the system a pain, particularly since the last combos in a chain can offer bonuses, like adding AP of switching you another character. I eventually created a spreadsheet to figure out my combos.

Never bothered with the disc summons, either. They were long animations that were recycles among all the characters. Even the custom R/W Discs (who's power is based on what picture you load onto your PS3 and assign to them) used the same animations. Thankfully, you could skip any animation in combat with a press of a shoulder button.

Which is good, since the rewards you receive from non-story dungeons is based on how quickly you complete them, including the time spend in battle animations. Though it hardly helped when the dungeon was based on you completing certain random encounters or random drops.

Then there were the "shares". This system is never explained. Yet, it affects which characters you can recruit and what endings you can receive. Basically every quest you complete adds a certain number of shares for one of the four consoles and takes shares away from one of the others or the villains. It can take a long time to get any given share up to the point you need them at to trigger an event. You can also permanently loose shares to the villains through dying. None of this is explained in the game or the manual.

Oh, and you'll only have three characters for almost the entire game. And you can miss recruiting the other three near the end. Unless you want to pay for one or more of the four DLC characters... two of which are likely to join your party over the course of the game, but won't be usable is combat.

That said, I enjoyed the game... because I'm a sucker of the characters and the comedy.

Mk2 fixes just about every problem. The combat system still allows for some customization, but instead of 81 paths to set up, you only have to set the strange 2, 3, and 4 attack type for each button. They did away with the bullet (magic-like) system from the first one and tightened up the three attack buttons to focusing on number of hits, hitting hard, or damaging guard (shields). The redid animations in combat to be quicker so that skipping them, while still an option, isn't necessary to get combat over quickly. Furthermore they reworked the battleground so that positioning is a factor, something that really adds more depth to battles.

Rewards based on quickness are gone. So are the summoning discs (mostly, they still exist in the plot).

The shares system is still present, but is much clearer and more accessible. Now the game tells you what shares a quest will give and remove. The shares are view-able form the start and clearly readable. You can still block yourself from recruiting certain characters and achieving certain endings, since you can run out of the "Afoire" shares the most quests take from, but I think it's fairly hard to do accidently.

There are still two DLC characters, both of whom you'll see in the story, but aren't as annoying obvious as the two in the first game who actually join you wither or not you buy the DLC.

Overall, Mk2 leaps and bounds better than the first game, even if you would lack some familiarity with some of the characters by skipping the first game. Well, guess you can just wait for the anime airing in Japan this summer now.

CptDomano wrote:

FTFY...Since the game is based around girls getting their powers based on how much skin they show during combat. :D

Mk2 has that too... kinda. The CPU candidates (one of these is the main character) eventually receive "upgrades" to their alternate, more powerful forms. These upgrades remove a large portion of their clothing...

ClockworkHouse wrote:

I honestly don't find that any weirder than The Witcher encouraging you to collect playing cards of the women you sleep with or the wacky dildo antics of Saint's Row the Third.

Eh, I don't know about that. As far as I can recall (and I could be wrong), the playing cards in the Witcher had no benefit and never went out of it's way to force you to collect the cards. You could go through the whole game (save for maybe one mission) in Saint's Row without ever using the dildo bat. Those were things that came out of players talking about the game experience.

In Ar Tonelico Qoga, it's the basis of the game. They refer to it as "Diving" and they make a big deal about the girls allowing someone to "dive" into their psyches in order to produce a more deeper bond. And certain characters go into great detail about how their "first dive" with the main character made them feel, or they'll get jealous that the main character dives with multiple characters. For me that puts it a bit higher up on the weird scale. It could just be I'd rather skip the innuendo and just call it what it is.

No manual with physical copies of EO4...

sigh. Well, if anything finally convinces me to go digital, it will be this trend taking root at Atlus.

Never used the QR code functionality on the 3ds so maybe I'm doing something wrong, but it get the message that the QR code is not supported.

Do you need to do it within game?

I'm fairly certain I've updated the firmware pretty recently, but I can verify when I get home.

Garden Ninja wrote:

Never used the QR code functionality on the 3ds so maybe I'm doing something wrong, but it get the message that the QR code is not supported.

Do you need to do it within game?

I'm fairly certain I've updated the firmware pretty recently, but I can verify when I get home.

No clue, I'm just passing them on; don't even have a 3DS myself!

Ferret wrote:

No manual with physical copies of EO4...

sigh. Well, if anything finally convinces me to go digital, it will be this trend taking root at Atlus.

Is the manual on the cartridge? I'm seeing more and more companies (Nintendo in particular) skimp on physical manuals in favor of the 3DS's built-in manual system. I actually prefer the on-cartridge manuals since they're not losable unless you lose the game itself, and it's really nice to have a standardized display and setup for them so that developers aren't having to either implement their own solutions or leave the manual out entirely.

Garden Ninja wrote:

Never used the QR code functionality on the 3ds so maybe I'm doing something wrong, but it get the message that the QR code is not supported.

Do you need to do it within game?

I'm fairly certain I've updated the firmware pretty recently, but I can verify when I get home.

If it's anything like other games that use QR codes, you'll need to do it from within the game. However, you can usually download an image file of the QR code to your 3DS (either directly through the web browser or transferred to the SD card via computer) and scan it later. That's actually how Nintendo has distributed bonus puzzles for Crashmo via SpotPass: a web link that downloads the picture to your console.

shoptroll wrote:

Kingdom Hearts 1.5 HD ReMix NA localization confirmed for this Fall

Still no news about Bravely Default :(

Good on this release. The only Kingdom Hearts game I fully enjoyed was the first, after all. I wonder if 3 is ever actually coming out and if it will actually bring closure to the ridiculously and unnecessarily convoluted excuse for a plot.