JRPG Catch-All

Blind_Evil wrote:

Older JRPGs didn't crack the 40 hour mark often unless you really wanted them to, for the most part. FF6 could be finished in 20-25 hours by an average player, I think. Chrono Trigger is shorter.

The Last Story can be finished in 20-25 hours. It just so happens to be the best JRPG of the last ten years.

Spoiler:

Come at me.

Alright confession time, I never beat ff6 or chrono trigger. About half way for both I got bored and stopped. FF6 I never cared much for but I did enjoy chrono trigger quite a bit before I stopped. While I'm losing all cred, I'm a big ff8 fan and never could stand ff7.

Also I found a giant list of how long it takes to complete a game on average (ff6 was 33 hours, and last story averages 30). It was really interesting as your right that the older games were a lot shorter. That may explain why I lost interest in the newer rpgs. They just tend to take an extra 10-20 or so hours then normal. Also it probable doesn't help that I like to do all the side quests and stuff. Bit ocd and that can burn you out on a game fast. It killed xenoblade for me, which was sad. Well that and how mmoish xenoblade was.

Edit: Last story does look real good, don't really have access to a wii anymore sadly.

Don't make me run FFVI at 20 hours and Chrono Trigger at 10, ccesarano. I'll do it. I'll do it!

ccesarano wrote:

I think Final Fantasy 6 is closer to the 40 hour mark, actually, though that's also if you bother with all the content after the World of Ruin. Final Fantasy 4, Chrono Trigger and Secret of Mana were all roughly 20-25 hours, though. I think EarthBound and Secret of Evermore may have been on the longer side?

Or maybe I just spent too much time grinding in Secret of Evermore.

I think part of the issue is the move into 3D, and moving around a 3D environment takes more time than a 2D environment. So once 3D environments became the norm in Playstation years games got longer...and they never stopped. In terms of JRPGs at least.

Here's that list I mentioned earlier: http://gamrconnect.vgchartz.com/thread.php?id=80065

Also I love you for mentioning secret of evermore. Probable one of my favorite rpgs to date. I beat that least 2-3 times, which is damn impressive. I don't think I ever beat an rpg twice. Well I suppose it was an action rpg so maybe that doesn't count. Never got anywhere in secret of mana.

My favorite rpg would probable have to be live a live. That one was fantastic.

And now you got me searching for wallpapers for them.

IMAGE(http://onlyhdwallpapers.com/wallpaper/secret_of_evermore_bug_fight_by_tonikop_high_desktop_1000x600_hd-wallpaper-815164.jpg)

IMAGE(http://fantasyanime.com/legacy2/images/livewlpr04-1024x768.jpg)

IMAGE(http://fantasyanime.com/legacy2/images/livewlpr11-1920x1200.jpg)

Blind_Evil wrote:

Older JRPGs didn't crack the 40 hour mark often unless you really wanted them to, for the most part. FF6 could be finished in 20-25 hours by an average player, I think. Chrono Trigger is shorter.

The Last Story can be finished in 20-25 hours. It just so happens to be the best JRPG of the last ten years.

Spoiler:

Come at me.

Preach!

Blind_Evil wrote:

Shoptroll, you should really try to get 'round to Xenogears. It's got a lot of moments that haven't been matched in the genre.

Xenogears is in the pile, and something I definitely want to get around to. My current focus with older JRPGs is to catch up on Final Fantasy and then start peeling away at the rest of the Squaresoft catalog I've got kicking around.

ccesarano wrote:

I think Final Fantasy 6 is closer to the 40 hour mark, actually, though that's also if you bother with all the content after the World of Ruin. Final Fantasy 4, Chrono Trigger and Secret of Mana were all roughly 20-25 hours, though. I think EarthBound and Secret of Evermore may have been on the longer side?

Yeah, VI has a bunch of optional content you can do in WoR, and that'll easily bump you out of the 20-30 window depending on what you do. Chrono, FFIV, and SoM are all very linear (well Chrono is about 80% linear) and without a lot of side stuff to do. Earthbound is just long but also linear. I think that's closer to the 30-40 window, but it's been ages. Don't remember how long SoE took me, although I think that was in the 20-25 range unless you were spending a lot of time finding all the recipes and leveling them.

EDIT:

master0 wrote:

Also I love you for mentioning secret of evermore. Probable one of my favorite rpgs to date. I beat that least 2-3 times, which is damn impressive. I don't think I ever beat an rpg twice. Well I suppose it was an action rpg so maybe that doesn't count. Never got anywhere in secret of mana.

My favorite rpg would probable have to be live a live. That one was fantastic.

I vastly preferred Evermore to Mana as far as single-player experiences went. A lot of that was due to the simple fact the combat in Evermore was significantly more fluid and responsive than Mana. I'm not sure what on earth the Evermore team did with the Mana engine, but I really didn't like how sluggish Mana's combat was, and the ability to stack damage on stunned targets was kinda b.s.

Plus Mana had some grating music choices, while Evermore's soundtrack was a bit more atmospheric which was cool for the time.

I'm telling you guys, I can finish everything in FFVI in under 20 hours.

Secret of Mana has jarring music at times, but in the best way. I love how experimental the composer got for that soundtrack.

ccesarano wrote:

I think Final Fantasy 6 is closer to the 40 hour mark, actually, though that's also if you bother with all the content after the World of Ruin. Final Fantasy 4, Chrono Trigger and Secret of Mana were all roughly 20-25 hours, though. I think EarthBound and Secret of Evermore may have been on the longer side?

You technically don't need to farm anything in FF6, because all bosses scale to your current level, so the total playtime is pretty short.

Blind_Evil wrote:

I'm telling you guys, I can finish everything in FFVI in under 20 hours.

Secret of Mana has jarring music at times, but in the best way. I love how experimental the composer got for that soundtrack.

Apparently you can speed run the game in 7 or so I read. I just think they need more gameplay and less fluff. Disgaea was another one I loved. You could probable beat it normally in 10 hours (probable 1 if you break the system). That said you get so distracted with fun stuff to do and explore by the time you reach the last boss your three times his level and spent 40 hours or more.

cube wrote:
ccesarano wrote:

I think Final Fantasy 6 is closer to the 40 hour mark, actually, though that's also if you bother with all the content after the World of Ruin. Final Fantasy 4, Chrono Trigger and Secret of Mana were all roughly 20-25 hours, though. I think EarthBound and Secret of Evermore may have been on the longer side?

You technically don't need to farm anything in FF6, because all bosses scale to your current level, so the total playtime is pretty short.

...that's a f*cking lie. It has to be.

Here's a question. Does anyone else have fond memories of the original Wild Arms? I feel like I need to find more time for that series. The first one was one of my first Playstation games and actually surprised me with the quality of its story and dungeons. The combat, on the other hand, was incredibly low budget.

I skipped Wild Arms 2, and never got to complete Wild Arms 3. However, 3 also had really awesome dungeons and a fantastic method of doing "naval" battles (and by "naval" I mean a boat going across a sand sea), but the combat itself was still lackluster. Ever since then I've wanted more RPG's to take dungeon design hints from the Wild Arms series.

I tried pretty hard to like Wild Arms but couldn't. I mean when you're 13 you can't afford any misses. I didn't like the puzzly dungeons IIRC.

Blind_Evil wrote:

I tried pretty hard to like Wild Arms but couldn't. I mean when you're 13 you can't afford any misses. I didn't like the puzzly dungeons IIRC.

f*ck. Now I have to go back and give Wild Arms a try.

Random Encounters did make the puzzle filled dungeons annoying on occasion, in the first game at least. Wild Arms 3 seemed to hit a perfect balance, where every other room would have a puzzle that was just hard enough, but not too hard as to stop you in your tracks. A dungeon could also take anywhere from 10 minutes to 30, which gave the game a great "Just one more dungeon..." feel. The first game was a lot more traditional in length of a dungeon, but the puzzles still managed to set it apart.

Did anyone ever play that Wild Arms XF game for the PSP? It's only ten bucks, was considering it but have never played a Wild Arms game either.

I've actually wondered the same thing, Norman. I'm curious to hear from anyone who's played it thoroughly enough to have some thoughts on it.

Wild Arms XF is one of my favorite SRPGs on the PSP... right after Disgaea.

I'm told the other Wild Arms games aren't SRPGs at all.

RoughneckGeek wrote:

I'm told the other Wild Arms games aren't SRPGs at all.

Correct. The main games are traditional JRPGs.

RoughneckGeek wrote:

Wild Arms XF is one of my favorite SRPGs on the PSP... right after Disgaea.

Talk about enabling me, geez okay

SixteenBlue wrote:
RoughneckGeek wrote:

I'm told the other Wild Arms games aren't SRPGs at all.

Correct. The main games are traditional JRPGs.

And I believe you're the one that informed me of this on IRC.

The puzzler aspect has me curious to check them out... I'll start with Wild Arms 3... after I finished Persona 4 and the other 3 games I just repurchased so I have playable copies on the Vita.

I like the Wild Arms series and am curious about playing the PSP one mentioned above...but under threat of choking, I will pick up Persona first.

Wild Arms are solid games. I played 2 and 3 when they hit the PS2. And yea, they're full on traditional RPGs. I didn't know about that PSP game, though. Gorram it, now I have shopping to do.

Ni no Kuni is so very charming.

That is all.

Is there anyone else here that played the original Playstation 1 Wild Arms that also played Alter Code: F, the remake of it? I'm curious if it has gameplay improvements, but would also be worried as to any changes they might have made to the story.

ccesarano wrote:

Is there anyone else here that played the original Playstation 1 Wild Arms that also played Alter Code: F, the remake of it? I'm curious if it has gameplay improvements, but would also be worried as to any changes they might have made to the story.

I was very excited about Alter Code F (having a lot of fond memories of the original). The released game was more like some of the later releases in the series, and I just couldn't get into the gameplay. I still have it around here somewhere, because I never sell anything.

Not sure if this is the right place to ask or not but I recently played and quite enjoyed penny arcade - the rain slick precipices of darkness episode 3 on the iPad. The format worked very well so I was wondering if anybody could recommend any other JRPG or SRPG games on the iPad/iPhone.

Someone will recommend The World Ends With You. Not me, but someone.

Final Fantasy Tactics: War of the Lions is on iOS. It is one of my top ten games of all time, and definitely my top SRPG. It is probably still expensive for an IOS game, but it is worth whatever it costs.

Blind_Evil wrote:

Someone will recommend The World Ends With You. Not me, but someone.

You rang? TWEWY is awesome. I don't know how best to describe it aside from being a love letter to Shibuya, but it's a fun and crazy action-rpg. Haven't tried the iOS version yet though.

It is probably still expensive for an IOS game, but it is worth whatever it costs.

It's also more of a game than most iOS games, so you get what you pay for. Chrono Trigger and Final Fantasy 1-4 are also on the iPad too. I think there's some indie throwback games to try as well, like Ash and Dragon Fantasy. Haven't played those yet either.

I've wanted to play TWEWY for a while so I might check that out. I didn't realise so many square games were on iOS, I will have to check out some of the older FF games I have missed.

Square games are expensive on mobile, so keep that in mind. Battle For Wesnoth isn't expensive and gives you a good SRPG experience, if not as flashy.

garion333 wrote:

Square games are expensive on mobile

relative to other mobile games. Compared to PSN/XBLA/Steam releases they're reasonable.

TWEWY on iOS is excellent. The only downside is it's a pain in the ass to get mingle pins, but those were always kind of a pain and they're totally unnecessary unless you're going for 100%.

Square games aren't too expensive at all in my opinion. Twenty dollars is completely reasonable for full-featured games with dozens of hours of content. I've probably spent hundreds of hours in Final Fantasy Tactics alone. It's not fair to compare those games to Angry Birds just because they're both on iOS.