JRPG Catch-All

Haha - that screen full of warriors or monks right near the end attacking in a continuous wave looked cool as heck though.

I'm just curious enough to drop a little cash on this, but I'm not finding it in the app store in my iPad.

Demyx wrote:
CptDomano wrote:

Wh....What the hell is going on?! ALL OF THE ATTACKS ALL OF THE TIME!

Yikes...I actually think I'm going to pass on that one.

Final Fantasy: ADD Edition

I really don't understand how you're supposed to play that, but I watched with the sound off. Maybe there's some helpful narration?

Nope. Just old skool tunes playing.

momgamer wrote:

I'm just curious enough to drop a little cash on this, but I'm not finding it in the app store in my iPad.

That's because it's not available until tomorrow. D'oh.

I'm surprised you're all so down on it based on that trailer. I don't really feel like another FF in the vein of III IV, V, Dimensions, etc is needed on that device right now. I'm glad they're at least trying to do something new. We'll find out soon if it was a botched attempt, but at least it's an attempt!

I'll be honest: I'm only down on it because I wanted "All the Bravest" to be the English title of Bravely Default. A microtransaction-focused iOS game is completely uninteresting to me. I'm just bitter and crooked with disappointment.

But hey, PANDORA'S TOWER IS COMING!

Ha! Yeah, I'm into it. Valkrie profile has one of my favorite JRPG fighting systems, and it's a bit like that, but way more cracked out. =) Of course in VP, you get a lot of benefit for attacking in a certain order, like Clockwork said. Hopefully they will use something like that in this game. Even if not, looks like a fun time-waster, which is what I think they're aiming for. I'll probably even take a crank or two at the capsule machine as that is a kind of gambling I can get behind.

Honestly, I feel like things would be nicer if Nintendo left 3DS region free or something. I think so many problems would be solved if you could import games.

I never looked too much into it, but are the big reasons they don't allow importing is different governments have different laws regarding that sort of thing?

I don't know but prior to the DSi (when used with certain types of carts like Pokemon Black/White), all Nintendo handhelds were region free. Sony's PSP and Vita are both effectively region free. I'm sure Nintendo has its reasons but it's quite a consumer unfriendly move.

The main reason I've heard of for region locking has to do with regional pricing conventions, rather than regional laws. You can charge as much as the local market will allow, without essentially competing with yourself. If you only charge, e.g. $20 in Malaysia because more than that means it won't sell at all, you can still sell it for $60 in the US.

Wikipedia lists that, region specific versions and different launch dates as the main reasons (none of it is cited, for what it's worth).

ccesarano wrote:

Honestly, I feel like things would be nicer if Nintendo left 3DS region free or something. I think so many problems would be solved if you could import games.

I never looked too much into it, but are the big reasons they don't allow importing is different governments have different laws regarding that sort of thing?

More to do with exchange rates and the health of the various legs of their components, if Atlus is to be believed.

Edit: Source Kotaku article.

Basically, what Garden Ninja says below is true.

The 3DS has become much much less useful to me with region locking. Many of my favorite games last generation were imports (Ouendan, etc.). If my wife went on a trip to Asia she could bring back fun, quirky games from there that I could play on my GBA or DS. Or I could pick up a random game on a trip of my own. Now I take the Vita instead. *shrug*

DSGamer wrote:

The 3DS has become much much less useful to me with region locking. Many of my favorite games last generation were imports (Ouendan, etc.). If my wife went on a trip to Asia she could bring back fun, quirky games from there that I could play on my GBA or DS. Or I could pick up a random game on a trip of my own. Now I take the Vita instead. *shrug*

Honestly, how many games are included in etc? Ouendan is really the only game I ever considered importing, since I can't read Japanese.

All The Bravest looks like something NIS would release.

Ni No Kuni in a week, guys. just sayin

I think I'm down with ATB, at least for the initial installment. Looks to be the same amount of chaos that Kirby Mass Attack was. Not expecting much in the way of depth, but will hopefully get some amusement for a few hours from the insanity.

I'm also intrigued by Pandora's Tower, but will wait for reviews / impressions here before diving in. It's certainly weird enough to have my attention, although I vaguely recall it had the lowest Famitsu scores of the Rainfall games.

Demyx wrote:
NormanTheIntern wrote:

Wait - you buy characters from the shop, but they give you a random one each time? And there are 35?

Square Enix mobile platform game confirmed

It's like capsule toys in blind boxes. Actually I'm surprised that this is the first time I've seen that mechanic in a mobile game other than a cow-clicker.

If I remember right it's a very popular monetization scheme in Japan, although very exploitive. The government had to put a ban on games using blind box schemes where the sets of items could be traded in for bigger prizes.

SixteenBlue wrote:
DSGamer wrote:

The 3DS has become much much less useful to me with region locking. Many of my favorite games last generation were imports (Ouendan, etc.). If my wife went on a trip to Asia she could bring back fun, quirky games from there that I could play on my GBA or DS. Or I could pick up a random game on a trip of my own. Now I take the Vita instead. *shrug*

Honestly, how many games are included in etc? Ouendan is really the only game I ever considered importing, since I can't read Japanese.

I just laid out a scenario. I could go to Europe and buy European versions of games. I like to do this to help learn foreign languages and because it's fun to be able to grab a new game on vacation. Plus, frankly, it's silly.

.

ClockworkHouse wrote:

I'll be honest: I'm only down on it because I wanted "All the Bravest" to be the English title of Bravely Default. A microtransaction-focused iOS game is completely uninteresting to me. I'm just bitter and crooked with disappointment.

Ok, I just watched the trailer for Bravely Default, and yeah, that looks way better. We may have to wait a bit more, but I'd be pretty surprised if that didn't make its way over here soonish.

JillSammich wrote:

Ni No Kuni in a week, guys. just sayin

Longest. Week. Ever.

Blind_Evil wrote:

.

Was that for me since I didn't explicitly say what "etc." was? FWIW I listed Kirurin Paradise and Rhythm Tengoku (GBA games) as two of my essential Nintendo games back in 2007. I could go on, but the point is that I've imported a lot of games over the years. Mostly on Nintendo platforms. And I miss having that option.

A quick JRPG-ish question from me.

I heard/read that Crisis Core FF VII was one of the better aRPGs for the PSP. I was planning to get it (sooner or later), but I'm not sure about the plot/story.

Yes, I did play FFVII (fairly recently, on my PSP). But I quit half-way, somewhere in the middle of Disc 2. The story was fine, but the gameplay was simply too tedious/boooring to keep me playing. Will I understand what Crisis Core is all about, or should I see some YouTube summary of FF VII's plot first? Am I likely to enjoy CC? How much of the fun stems from the story and FFVII references, and how much is the sheer gameplay (battle system, character development, weapon upgrades etc.)?

I think Crisis Core is worth $20 regardless of whether you played or liked FFVII. The vast majority of FFVII was on disc 1, so you should know most of the relevant points.

ClockworkHouse wrote:

I'll be honest: I'm only down on it because I wanted "All the Bravest" to be the English title of Bravely Default. A microtransaction-focused iOS game is completely uninteresting to me. I'm just bitter and crooked with disappointment.

Yeah, very strange choice of title. I also assumed it was the iOS port of Bravely Default and was surprised they had completed the localisation already.

MsbS wrote:

A quick JRPG-ish question from me.

I heard/read that Crisis Core FF VII was one of the better aRPGs for the PSP. I was planning to get it (sooner or later), but I'm not sure about the plot/story.

Yes, I did play FFVII (fairly recently, on my PSP). But I quit half-way, somewhere in the middle of Disc 2. The story was fine, but the gameplay was simply too tedious/boooring to keep me playing. Will I understand what Crisis Core is all about, or should I see some YouTube summary of FF VII's plot first? Am I likely to enjoy CC? How much of the fun stems from the story and FFVII references, and how much is the sheer gameplay (battle system, character development, weapon upgrades etc.)?

It helps to be a fan of FF7 to pick up on everything but CC is a prequel so from that point you will be fine. Also, I've always said that FF:CC is a better FF7 than FF7. I liked it a lot, much more than the original FF7 (which I did like back in the day but couldn't go back to now).

MsbS wrote:

A quick JRPG-ish question from me.

I heard/read that Crisis Core FF VII was one of the better aRPGs for the PSP. I was planning to get it (sooner or later), but I'm not sure about the plot/story.

Yes, I did play FFVII (fairly recently, on my PSP). But I quit half-way, somewhere in the middle of Disc 2. The story was fine, but the gameplay was simply too tedious/boooring to keep me playing. Will I understand what Crisis Core is all about, or should I see some YouTube summary of FF VII's plot first? Am I likely to enjoy CC? How much of the fun stems from the story and FFVII references, and how much is the sheer gameplay (battle system, character development, weapon upgrades etc.)?

Out of curiosity, what was boring about FF7? One thing I find beautiful about the FF4-9 series is that you can go into the menu and make adjustments to the combat that will make it more fast-paced and hectic, or the opposite.

Too late, although like most of these games I usually avoid the cynical freemium IAPBS and trudge forth as best I can. I'll report later with my thoughts.

shoptroll wrote:

Too late, although like most of these games I usually avoid the cynical freemium IAPBS and trudge forth as best I can. I'll report later with my thoughts.

Awesome, more input is always good.

Ouch. That honestly hurt my interest.

It's odd that something as simple as forcing players to pay money for instant revival is so horrible, but it really seems to ruin the potential pacing and excitement of the game I watched in that trailer. A tap-fest with some level of strategy seems like it could be that weird kind of addicting, but you can easily see how they would absolutely ruin it all by making the game hard enough it tempts you to just pay the damn money for those hourglasses.

I guess they needed some sort of long-term sustainable method to making money since eventually people would buy all the maps and characters...because, y'know, additional maps or characters would totally be off the table.

In the long run it doesn't matter as I don't have an iOS device, but good-bye interest to see if this gets ported to eShop.