JRPG Catch-All

Not sure how any JRPGer will be able to survive without a 3DS much longer

Seriously. I'm starting to kick myself for not driving to Target the couple days before Christmas and getting one of the $170 3DSXL models they had. It might be a while before it's that cheap again.

Stele wrote:
Not sure how any JRPGer will be able to survive without a 3DS much longer

Seriously. I'm starting to kick myself for not driving to Target the couple days before Christmas and getting one of the $170 3DSXL models they had. It might be a while before it's that cheap again.

I haven't regretted jumping on the 3DS XL wagon when that finally launched. It's a solid handheld, and looks to only get better with a really solid upcoming library of good games.

Farscry wrote:
Stele wrote:
Not sure how any JRPGer will be able to survive without a 3DS much longer

Seriously. I'm starting to kick myself for not driving to Target the couple days before Christmas and getting one of the $170 3DSXL models they had. It might be a while before it's that cheap again.

I haven't regretted jumping on the 3DS XL wagon when that finally launched. It's a solid handheld, and looks to only get better with a really solid upcoming library of good games. :)

It is. Unfortunately I mostly play DS games on mine. I can't wait for Fire Emblem and Animal Crossing.

I am saving up for a 3DS for Etrian Odyssey and now it seems for Pokemon X. And for Dragon Quest, and for...yes, it seems the console you need if you want to keep following JRPGs.

But 3DS XL, surely. If you're going to splash out, splash out like a champ.

Farscry wrote:

I haven't regretted jumping on the 3DS XL wagon when that finally launched. It's a solid handheld, and looks to only get better with a really solid upcoming library of good games. :)

Truth. I've been pleasantly surprised with my 3DS XL purchase even though I really thought I'd be in the PSVita camp. So far I feel like I made the proper choice in terms of upcoming games.

Ferret wrote:

Wouldn't mind some more rumors about Devil Survivor 2: Overclocked either. :)

There's been some hints with the Devil Survivor 2 anime announcements of some other game-related Devil Survivor announcement. The assumption is that it's Devil Survivor 2: Overclocked, but nothing is confirmed at this point.

I'll buy a 3DS when they put the second thumbstick on it.

/clock

So I'm on Chapter 39 of The Last Story.

I really wish something could click with me in the way it did with Blind Evil, Stele (it was Stele right?) or Minarchist. I like this game, and I love what it is doing in terms of the combat system, but I don't love the game itself. It's like discovering a band that's doing all these amazing things you've never realized you've wanted in music until now, but you just like them and occasionally listen to their music when it pops up on your playlist.

Part of it may be that I was sold on this being a love story in the first few hours or so, but that doesn't seem to be the central focus at all at this point. Then again, the game never really seemed to peg down a central focus. It's been dancing around a few that I guess it's hoping to pull together by the end, which I seem to be getting close to.

I do like how it builds some of the story elements, though, adding books to the Castle library that you can spelunk on through. Not overly wordy, and hints towards the direction the story will be going without giving anything away.

I do really like the combat, though. They manage to do such a good job of keeping things interesting, though I've reached a point where I'm certain I suck at it. Plus, they hand out level-ups like candy. You don't really feel as elated to level up, partly because you stop paying attention to numbers so much when playing, but it's nice to see that reward after every battle.

I do not regret my decision to rank this game where I did for the Community Voting (#7 I believe?), but I do wonder if there's just something I'm missing that keeps me from loving it like a few of you others do.

But once you get around Chapter 30 or so, in particular Chapter 34, things get pretty bad ass.

I just rectified my biggest mistake I made in Valkyrie Profile: Lenneth. I did not set/learn any skills whatsoever during the first Chapter. I thought 'why spend those Capacity Points immediately, there will be time to fine-tune my characters later'. The Drow Shaman almost kicked my ass because of that (and my Valkyrie had 400+ CPs to spend by now). Yeah, the game did explain the skills system a bit, but rather briefly (there are skills and magic, only one person can learn magic, everyone can learn skills, now go and fight).

Oh, and the game itself is indeed getting much more fun as you start to understand the combat system. Like the ultra-obscure hit code on weapons: 1_X 2_O 3_X. And it would be sooo simple to improve (which I realised when I understood it).
As is: Every character has 3 different attacks, but if a weapon has one attack, it always shows in slot/line #1, regardless if it's attack #1, #2, or #3. \
As it should be: Here is how this should work (Llewelyn's example):
- Weapon has attack#1 (OXX) - show it in slot #1 of the character's ability list. #2 and #3 grayed out.
- Weapon has attack#2 (XOX) - show it in slot #2 of the character's ability list. #1 and #3 grayed out.
- Weapon has attack#2 (XXO) - show it in slot #3 of the character's ability list. #2 and #3 grayed out.

Argh, it causes me almost physical pain to see how EASILY this came could be made more palatable...

ccesarano wrote:

So I'm on Chapter 39 of The Last Story.

I really wish something could click with me in the way it did with Blind Evil, Stele (it was Stele right?) or Minarchist. I like this game, and I love what it is doing in terms of the combat system, but I don't love the game itself. It's like discovering a band that's doing all these amazing things you've never realized you've wanted in music until now, but you just like them and occasionally listen to their music when it pops up on your playlist.

Part of it may be that I was sold on this being a love story in the first few hours or so, but that doesn't seem to be the central focus at all at this point. Then again, the game never really seemed to peg down a central focus. It's been dancing around a few that I guess it's hoping to pull together by the end, which I seem to be getting close to.

I do like how it builds some of the story elements, though, adding books to the Castle library that you can spelunk on through. Not overly wordy, and hints towards the direction the story will be going without giving anything away.

I do really like the combat, though. They manage to do such a good job of keeping things interesting, though I've reached a point where I'm certain I suck at it. Plus, they hand out level-ups like candy. You don't really feel as elated to level up, partly because you stop paying attention to numbers so much when playing, but it's nice to see that reward after every battle.

I do not regret my decision to rank this game where I did for the Community Voting (#7 I believe?), but I do wonder if there's just something I'm missing that keeps me from loving it like a few of you others do.

But once you get around Chapter 30 or so, in particular Chapter 34, things get pretty bad ass.

I'm at Chapter 14 of The Last Story and so far it's been really enjoyable. It's extremely linear, which I didn't expect, and in fact I'm itching to go back to the city to do some stuff I missed, but I can't until I follow the story arc. So that's a little frustrating. I agree that it does set it up as a love story, that's disappointing that it drops that thread. Oh well. Can't have it all, I guess.

Did you go through the combat with the automatic attack or manual? I've left it on auto for now but I find myself needing to unlearn the natural reflex to hit a button to make my character attack.

I've kept it on auto, though now that I think about it I should swap it to manual. There are times I want to grab cover and he's swinging away like an idiot at some random foe.

I wouldn't say it drops the love story entirely. The love story is certainly a central arch, but it just felt rushed in my mind. "Here are two characters that are star crossed and in love even though it's been like fifteen minutes. Now believe whole-heartedly in every second of their plight".

I tend to find the OTHER stuff more interesting, but as I said, it feels like the story isn't aware of where its focus should be.

I must confess, I was all set for a good game where the entire point is the love story, too.

But again, I seem to be the odd-one-out on this game, so don't take my word on it as much as Blind, Minarchist and Stele. I'm sure they'll come to beat me with pillow cases full of soap soon enough.

You're no clockin' it, so no beating from me. Not every game is "the best game ever" to everyone, but as long as you're enjoying the combat and not bored by the story, and having fun, good enough.

For a proper clocking, give me a couple more weeks to get to it.

MsbS wrote:

Argh, it causes me almost physical pain to see how EASILY this came could be made more palatable...

Having played Valkyrie Profile on the PS1 as well as the PSP version, yes, there are a lot of little improvements and it's a complaint about Lenneth that they based it on the Japanese version of VP instead of the American version, which improved a number of little usability quirks. (For example, in the American PS1 version, you could change equipment on any character, not just the ones in your party.)

Well, it seemed inevitable that I would eventually get a 3DS, but now it's imperative... c'est la vie!

So I believe people were talking about the "Persona Team" and everything earlier. This might be a hint, though it's less "hardcore journalism" and more "Oh hey, what's that? I wonder what it means?"

ccesarano wrote:

So I believe people were talking about the "Persona Team" and everything earlier. This might be a hint, though it's less "hardcore journalism" and more "Oh hey, what's that? I wonder what it means?"

It is the Persona team because they used it for Arena as well. As for journalism, someone else noticed something so we are putting it up too.

Eh, Square has a teaser page up and the image is clearly from FF6. I expect it'll be an iOS port or something. If it was a 3DS remake in the vein of FFIV DS the countdown would've lasted longer.

I hope I'm wrong.

Blind_Evil wrote:

I expect it'll be an iOS port or something. If it was a 3DS remake in the vein of FFIV DS the countdown would've lasted longer.

It also wouldn't be using sprite silhouettes. Probably iOS or PSP/Vita re-release with high-res sprite work like FFIV Complete Collection. Or VI-2 :p

Curiously, the url is "ff_atb". I wonder if this isn't just VI? Maybe V & VI are getting high-res ports? Taking a second look, the middle sprites look like Locke from VI but the top and bottom might be be Bartz from V...

EDIT: There was also a message at the end of the IV DS iOS port trailer saying there was something V related coming soon.

Those are all sprites from Final Fantasy V. The one that looks like Locke is the bearded dude in Thief gear.

The monster has me confused as it looks more like an FF6 beast, and the color scheme is definitely closer to FF6, but the guys on the right are definitely FF5.

Other places are talking about it being the reveal of FF: All The Bravest, which is a new FF game for mobile.

I really, really, really want to get 3DS remakes of FFV and VI that take the same approach the FFIV DS remake did.

I would pay a stupidly high game price to get them, too.

garion333 wrote:

Other places are talking about it being the reveal of FF: All The Bravest, which is a new FF game for mobile.

I thought All the Bravest was their English name for Bravely Default. Where did people learn that it was an FF game for mobile?

Demyx wrote:
garion333 wrote:

Other places are talking about it being the reveal of FF: All The Bravest, which is a new FF game for mobile.

I thought All the Bravest was their English name for Bravely Default. Where did people learn that it was an FF game for mobile?

The url is: http://www.jp.square-enix.com/ff_atb/

Kinda gives it away.

Oh, I didn't notice the actual address. Yeah, I see. >_>

I'm trying to find out where the mobile info is coming from. NeoGaf had a bunch of crap about it, but I don't feel like wading back into there.

garion333 wrote:

Other places are talking about it being the reveal of FF: All The Bravest, which is a new FF game for mobile.

>_________< so the dream of a Bravely Default localization is further away, again.

Blind_Evil wrote:
garion333 wrote:

Other places are talking about it being the reveal of FF: All The Bravest, which is a new FF game for mobile.

>_________< so the dream of a Bravely Default localization is further away, again.

iOS can have all the Final Fantasy VI ports they want, so long as they localize Bravely Default. I never cared for VI anyway.

Blind_Evil wrote:
garion333 wrote:

Other places are talking about it being the reveal of FF: All The Bravest, which is a new FF game for mobile.

>_________< so the dream of a Bravely Default localization is further away, again.

I was in Japan for two weeks, getting huge amounts of StreetPass tags (all puzzles complete!) and there were SO many people playing Bravely Default. I was like

ClockworkHouse wrote:
Blind_Evil wrote:
garion333 wrote:

Other places are talking about it being the reveal of FF: All The Bravest, which is a new FF game for mobile.

>_________< so the dream of a Bravely Default localization is further away, again.

iOS can have all the Final Fantasy VI ports they want, so long as they localize Bravely Default. I never cared for VI anyway.

Cloquette strikes again!

I actually wouldn't want a FF VI remake because I think those resources are better spent somewhere else (and I'm not convinced it would be a better game remade), but I would be pretty pleased if they released the GBA FF VI on the eShop.

Should I know what Bravely Default is?