Cube World: Exploration-based ARPG/Hack-and-Slash

Anyone modding their game yet? I've seen a hilarious Pokemon mod that is a work-in-progress (source).

I do hope the devs begin to communicate more frequently if they've shifted back from their store and the DDoS attacks. Part of the fun of an alpha for me is the updates / discussion, and it just feels like a void in that dept.

My boys and I are finally leveling at a good pace and enjoy clearing locations, taking down bosses and upgrading. This is probably our first memo light experience together if only in the sense of having different classes that support each other during encounters, and strategically pulling mobs etc.

So I just briefly joined Liquidmantis' server to start a Water Mage, which is totally different experience to the Archer (my power attack does 0 damage - no wonder it was slow going ...). Still only level 2 but Terodara seems nice in terms of variety of landscape, at least compared to my first world.

i sank my first few hours in it. got a level 2 fire mage but i dont really understand leveling or skill points all that much yet. I also notice i can't equip all that much because of power restrictions on weapons. I think I found a mage trainer as well but he didnt do anything special.

Time for some wiki reading

Bought the game for all the nieces and nephews and I just realized that they are all playing solo as they and I do not know how to join each other's game.

So I do NOT want them playing with anyone but themselves until I have time to gauge and supervise what kind of community is playing so I'm talking about connecting only to each other over wifi as I can't stand tons of wired cables all over the place.

I'm super weak on networking so any useful tips appreaciated.

Thank you!
/ESA

I don't know if there's currently included LAN connectivity without running a dedicated server. There's a server.exe file in the program directory, just run that. You should be able to connect to the server by computer name at that point and not need to worry about IP address. GWJ is generally kid-friendly, especially if you mention so in chat. So I wouldn't be afraid of jumping on the GWJ server (cube.liquidmantis.com). It's also typically pretty empty.

Enable meh!

I've been creating worlds with known seeds to get things, does this make me dirty? Ultra bright lamp says...probably.

Happytime Harry wrote:

I've been creating worlds with known seeds to get things, does this make me dirty? Ultra bright lamp says...probably.

You bastard...

wherefore art thou updates??

Yeah, this has gone awfully quiet.... I'm sure they weren't expecting such a rush for the alpha, either.

Man, I was hoping this thread was updated BECAUSE of an update. :/

Veloxi wrote:

Man, I was hoping this thread was updated BECAUSE of an update. :/

So was I.

Sorry chaps, no such luck as yet. There hasn't even been a launcher update for a while, as far as I know

Yeah, Stylez and I were playing it on our co-op YouTube show but we stopped because we'd exhausted all the features and yeah, other than one small bug update, there's been nothing and the author isn't saying much. He's going to quickly lose the hype if he doesn't get updating it soon.

IHateDRM wrote:
Veloxi wrote:

Man, I was hoping this thread was updated BECAUSE of an update. :/

So was I. :(

Stop playing games with my heart...

Nicholaas wrote:
IHateDRM wrote:
Veloxi wrote:

Man, I was hoping this thread was updated BECAUSE of an update. :/

So was I. :(

Stop playing games with my heart...

Veloxi wrote:
Nicholaas wrote:
IHateDRM wrote:
Veloxi wrote:

Man, I was hoping this thread was updated BECAUSE of an update. :/

So was I. :(

Stop playing games with my heart...

...youtube...

I was also hoping this was notice of an update, but this *coffee spit* moment made it worthwhile

I'm really glad Veloxi's link is broken, because I get the feeling it directs to an N'Sync video.

edit: fffffffff

Blind_Evil wrote:

I'm really glad Veloxi's link is broken, because I get the feeling it directs to an N'Sync video.

edit: fffffffff

HAhahahahahahahahaha

Because he's been so silent, at least there's finally something via twitter:

Wolfram von Funck ‏@wol_lay wrote:

Don't be concerned, we're still working on Cube World. We just have a lot of additional work to do at the moment.

Yaaay, hopefully we get a nice big update soon! I'd love to have a reason to return to those beautiful worlds the game creates.

This has been a little too quiet.

By 'additional work' I sure hope they mean on Cube World and not something else!

Yeah, one tweet is all people hear from him in 4 months? Not holding my breath.

Kotaku reached out to him, which I think is the reason he made the tweet.

Wollay wrote:

The new update is coming along nicely. We're still experimenting with some features and are working on an improved launcher. At the moment there's just a lot of work going on behind the scenes, like customer support, server/website development, and we're currently moving to a new appartment with more space for our development studio.

It also sounds like the problems they had with DDoS attacks when they started accepting payments were a little more than a two-person team were equipped to handle.

Not too promising, but nice to know he's still working at it.

I followed his blog before the alpha release. It was pretty common to go for a month or so with no update. It's annoying, but this isn't really unusual.

Wollay[/url]]I'm currently reworking some aspects of Cube World to improve the game experience. I'm planning to include them in the next update, but I still need some time to test them. Here is an overview:

Maximum power is now scaled to 20 (from 100). Effectively, your strength won't be affected, just the numbers are scaled and items are available for a wider level range.

Each land now has a power level which determines the average power of creatures and dungeons. That way, players can choose difficulty by themselves.

The size of lands has been decreased. The average size is now 20x20 tiles (was 64x64). This enables players to explore new lands more quickly and also results in closer cities.

Naming and coloring of creatures and dungeons is now analog to items: For example, a blue "Undead +18" means that he has power level 18 and is likely to drop +18 items of blue quality. In contrast to before, players can now precisely see the power of creatures.

Dungeon missions aren't generated daily anymore and aren't adapted to the player level. Instead, players can see on the map if a dungeon has been cleared or not (indicated by a skull icon). A dungeon is cleared by defeating the boss and will remain empty for a couple of days.

I'm working on underworld caverns: The idea is to have a network of caverns below the overworld with secret entrances at the surface. The underworld will be inhabited by various monsters of varying power and will add another exploration factor to the game. Currently I'm experimenting with nice-looking entrances (it's tricky to get them right).

Besides that I'm working on a better forum/comments solution, but currently the next update has priority.

WOW. It lives. Hopefully it's not another numerous months before the next communication.

Hey lookit, new post about quests!

https://picroma.com/blog/post/13

No word on an update date though. :/