Civilization V Catch-All

Good god! This game originally came out in 2010?!? The years are flying by.

Finally got a chance to play today.

I'm just doing France aiming for a cultural victory, which is always one of my favorite game types. But there are different wonders now, and it seems like some bonuses have been shuffled around a bit.

Glad I'm starting on a lower difficulty. I realize I basically have no clue how to play this game any more...

Even the new base game has been significantly changed from Civ V when it came out, on the strength of several discussion threads on Civ Fanatics. The balance of productivity, the curve of the tech advancement, and specialist allocations/building benefits have all been altered and it makes a big difference.

I haven't played since the first month of release. My largest concern was the AIs inability to prosecute a war well, and the seemingly arbitrary diplomacy system (i.e. disproportional costs to ally, their inevitable and sudden betrayals, etc.). Have those things been addressed?

So... final verdict: yea or nay to getting the expansion?

HedgeWizard wrote:

I haven't played since the first month of release. My largest concern was the AIs inability to prosecute a war well, and the seemingly arbitrary diplomacy system (i.e. disproportional costs to ally, their inevitable and sudden betrayals, etc.). Have those things been addressed?

Probably not. I'm not good enough to notice the poor AI in combat, but I do still notice random betrayals and diplomatic weirdness. In all, the systems have almost certainly been improved since launch, but if those are things that made you stop playing initially, chances are pretty good that they'll still bother you.

Xeknos wrote:

So... final verdict: yea or nay to getting the expansion?

Depends - do you like Vanilla Civ V? If not, the expansion shouldn't change your mind. If you already did like Civ V, though, the expansion is great. The way they implemented religion blows the Civ IV implementation out of the water. The espionage system is ... there. I've never liked espionage in a Civ game and this one is no different. There have apparently also been some AI tweaks and such, but again, I'm not good enough at the game to notice things like that.

Mmm. Just realized they nerfed great scientists to only give some number of beakers rather than a single tech. This is definitely a good change (since you no longer need to micro your GS / tech progression to use the ability effectively), but it sure wanged up my tech strategy when I realized I couldn't leapfrog ahead with a GS like I used to

So I probably need to do some homework, but can somebody point me towards a way for a generally peaceful civ (going for a non-military win condition) to best defend itself on a budget? It seems like having a large standing army would be expensive to build and maintain (and would suck resources from other things you're working on).

The Great Wall seems pretty useful, walls, ranged units garrisoned in cities. Anything else?

gore wrote:

So I probably need to do some homework, but can somebody point me towards a way for a generally peaceful civ (going for a non-military win condition) to best defend itself on a budget? It seems like having a large standing army would be expensive to build and maintain (and would suck resources from other things you're working on).

The Great Wall seems pretty useful, walls, ranged units garrisoned in cities. Anything else?

Use a great general to build a citadel. And build some forts outside your workable tile area. Put some ranged units around and a few fast, good units and you'll be fine. Keep them upgraded as tech allows because the AI is simply going to do the math against your unit strengths.

One of the religious perks is increased city defense or something like that. Might be worth while.

In my latest game, one of my frontier towns is backed up against a lake, with 2 forts flanking it either side, and a citadel a couple of hexes away opposite the lake. I have crossbowmen in the forts and citadel and a pikeman guarding my town in case of cavalry.

I've taken to calling it The Anvil, I've held off some impressive attacks there.

What Shawnosaurus said is pretty much the gist of it, if you play tactically your armies can hold off larger invasion forces many times their size.

Keep them upgraded as tech allows because the AI is simply going to do the math against your unit strengths.

You can gauge the AI's military strength by listening to your military advisor. He'll say how over- or underpowered your army is compared to the AI's. Since he uses the same metric as the AI does when they decide to wage war or not, it's perfect.

The Great Wall helps, but build Himeji Castle (extra defense in home turf) as well. When going for a peaceful game, you should have a tech advantage and some more room for building wonders anyway.

As mentioned above, a few well placed citadels can make a big difference. I just played a 3 city culture game as the Ethiopians and never built any military besides my first warrior and two archers. The rest of my force came from allying with a militaristic city-state and then upgrading their gift units with my science. However, I was helped by being more or less ringed by city-states that I was able to use as a buffer. Between the Patronage tree and slower influence loss because I was the center of their religion, I was able to keep most of them in my corner during any war that broke out. I then used my units to support their cities.

I am really liking the current religion and espionage implementations much better than in Civ IV. Between them and the more competent AI, Civ V has finally surpassed IV for me which is not something I would have thought possible right after the Civ V launch.

Man, I really love this game. The permutations of crazy anachronisms are infinite and delightful. I am France playing for a Cultural win, and Rome swiped the Eiffel Tower out from under me with a few turns to spare.

This game has proven very interesting. My issues with attempts before this were surviving the early game, where hostile civs were roflstomping me since I had no defenses to speak of. This time, I focused on getting some early ranged units, which helped immensely both against barbs and neighboring Civs. Now I'm in the 1800s and have been fighting a stalemate war with Genghis Khan for at least a millennium, but my garrisoned units have successfully kept him at bay.

I have a general sense that the expansion makes cultural victories much easier. This was always my favorite type of win condition in the base game and it seems like all the faith stuff really synergizes well with building culture.

I'm still on Prince, because I really don't remember what I'm doing yet, but I feel like it's been a reasonable enough challenge that has kept me on my toes. And there's just something so beautiful about this game - for that alone I don't think I could ever go back to IV.

I really really love the city states. I love how I can be rushing headlong towards a cultural victory and use them as client states (bribe them) in an attempt to buy time. Idle Thumbs talked about Civ 5 this week. There's some fun stories about how the systems interact. Namely religion. I might abandon Rationalism for Piety.

Funny side note, I eventually just started playing this on OnLive. I've used that service off and on to play games I can't play on my Mac. It plays great at home on my WiFi network.

DSGamer wrote:

I really really love the city states. I love how I can be rushing headlong towards a cultural victory and use them as client states (bribe them) in an attempt to buy time. Idle Thumbs talked about Civ 5 this week. There's some fun stories about how the systems interact. Namely religion. I might abandon Rationalism for Piety.

Funny side note, I eventually just started playing this on OnLive. I've used that service off and on to play games I can't play on my Mac. It plays great at home on my WiFi network.

Where do I find this podcast or videocast of IDle Thumbs? My Google-fu has failed me! =0(

Benticore wrote:
DSGamer wrote:

I really really love the city states. I love how I can be rushing headlong towards a cultural victory and use them as client states (bribe them) in an attempt to buy time. Idle Thumbs talked about Civ 5 this week. There's some fun stories about how the systems interact. Namely religion. I might abandon Rationalism for Piety.

Funny side note, I eventually just started playing this on OnLive. I've used that service off and on to play games I can't play on my Mac. It plays great at home on my WiFi network.

Where do I find this podcast or videocast of IDle Thumbs? My Google-fu has failed me! =0(

They aren't back full time yet. They are having less formal "progresscasts" related to their kickstarter campaign. The latest progresscast is here in which they discuss Civ V a bit (they also discuss the game in the previous progresscast, and they talked about it a good bit when the game first came out before they went... idle).

The progresscasts are kind of targeted at people who have some background with the old podcast so it might be a daunting way to start.

How can I tell if a city is connected to my trade routes? IV had that symbol on the map, but I cant tell in V.

duckilama wrote:

How can I tell if a city is connected to my trade routes? IV had that symbol on the map, but I cant tell in V.

There is a symbol on the city name plate. It looks like three connected spheres.

Gah, stupid UN! 3 turns away from completing the Utopia project and it all just slipped away. It didn't help that I was at war for most of the game and having to waste gold on D the whole time.

I think I learned a lot though! Next time...

Man, the dutch are some money making fools...

And did you know that Sea Beggars and destroyers can actually capture a city?! Yes!

It almost feels like cheating when I'm just buying battleships and subs to go rock a landing for my army.

BlackSheep wrote:

Man, the dutch are some money making fools...

And did you know that Sea Beggars and destroyers can actually capture a city?! Yes!

It almost feels like cheating when I'm just buying battleships and subs to go rock a landing for my army.

Yeah, I really enjoy naval blitzkriegs on tiny island maps. And aside from Ethiopia, the Dutch are my favorite expansion civs.

I just experienced the horrors of overextending yourself and getting greedy during warfare, especially playing as the Huns. I had crossed the ocean to attack the the Japanese, who share a continent with Persia and the Celts. I take a couple of Japanese cities, annex them, then take the capital city and keep it as a puppet. So far I'm still making money and my happiness is at about +2-5.

The Japanese leader then offers me a truce with 3 of his cities as part of the spoils. Stupidly I accept them and puppet the cities. Within about 5 turns my happiness plummets to -40 (!). Rebels start popping up in my home continent, my workers stop working, and city growth along with techs grinds to a halt. This allows the Persians to leapfrog me technology wise (we were pretty much even up to this point) . By the time I was able to dig myself out that huge hole it was too late. the Persons started building a spaceship, got the U.N. then won a diplomatic victory a few turns later.

Lesson learned: When playing as the Huns pretty much raze every captured city you can.

I reloaded the game from an earlier save, before I went to war with the Japanse, and everything is going much smoother now. The only Japanese city I kept was the capital (because I had to).

The other thing I'm enjoying is the Fall of Rome Scenario. There is nothing suckier than having to pick a policy when you're Rome. I managed to win on Prince, but if the game had gone about 5 more turns, I'm not sure I could have won the scenario -- I had beaten down the picts and the visigoths (I took their capitols and razed most of their other cities), but the Franks were just running rampant through Western Europe and because I was negative 12 happiness and negative money, my legions felt like I was a bunch of warriors fighting against riflemen. I was just throwing troops in lines against them to slow them down from the cities.

Just picked up the GOTY edition from the steam sale. Let's see how deep rabbit hole this goes!

OK, going to grab Babylon and the Vikings... are there any other must have civs?

BlackSabre wrote:

OK, going to grab Babylon and the Vikings... are there any other must have civs?

I enjoy playing as Polynesia, their civ ability allows for you to embark and travel across ocean tiles from the start of the game.

Scaphism wrote:

Just picked up the GOTY edition from the steam sale. Let's see how deep rabbit hole this goes!

Super deep. Steam tells me that I have 700+ hours into this thing. And counting. Civ V has eaten me alive these past weeks. Religion implementation is just awesome. Being able to flat out buy GPs is clutch for certain plays.

Brownypoints wrote:

I love how organic religion is in the early game, a simple belief based on the local environment, develops over time to a slightly more complex,more organised but simple faith that in later years is re organised and "enhanced" and expanded upon and then later years becomes a somewhat insignificant part of your empire.
The diplomatic influence of religion is done artfully and changes over time, weakening as religion itslef becomes less an powerful influence over the world.

Yeah, it's pretty amazing how they can create such a simple model for religion that feels very authentic to how it actually worked.

LarryC wrote:
Scaphism wrote:

Just picked up the GOTY edition from the steam sale. Let's see how deep rabbit hole this goes!

Super deep. Steam tells me that I have 700+ hours into this thing. And counting. Civ V has eaten me alive these past weeks. Religion implementation is just awesome. Being able to flat out buy GPs is clutch for certain plays.

In short you're life as you know it, is now over.

Spoiler:

I'll stop in just one more turn...

Glad to see everyone picking up Civ V from the Steam Sale! I've been playing a lot more this past couple weeks and am deep into a late game going for domination victory. Playing on Prince, this is the first time I've actually gotten close, still don't know if I can pull it off, but way ahead in the points if I can keep the other Civs from getting Science or other victorys. Been having a blast sinking hours into this game and haven't picked up the Gods and Kings expansion. You guys are making it hard to resist though. After finishing up this late game I'll probably see if the expansion pops back up on a daily/flash. From everything I've heard, religion seems super fleshed out. We'll see, I guess...