Civilization V Catch-All

indy wrote:

I'm hoping they go with heptagons. If anyone can do the geometrically impossible, its Sid Meiers.

Hold on, is Sid still working on Civ? or has he gone to Facebook Civ?

Apparently Jon Schafer is lead on this one.

Tanglebones wrote:

Please don't go, the drones need you, they look up to you

Damn it. Finding AC disc now...

Cod wrote:

Apparently Jon Schafer is lead on this one.

He loves the Rolling Stones? It's going to suck.

Tannhauser wrote:

Okay, apparently this is gleaned from a Danish gaming magazine. The original post is here, but their server is down from all the traffic. Anyway, some interesting info if it is accurate:

- Switch from squares to hexagons changing the way the game plays. More room for maneuvers and more tactical options.
- Changes to combat. More depth in combat, no more stacking of units. This will lead to bigger focus on terrain.
- Inspired by Panzer General.
- Reintroduction of Bombardment, now archers and siege equipment can shoot over melee units.
- Better diplomatic AI.
- More diplomatic options between players.
- Less "cheating" AI.
- Religion is not a factor anymore.
- Ressources are not infinite. For example one source of horse only supplies enough horses for 1 unit, but when that horseman dies the horses will respawn as a unit. (this confused me alittle, i guess we will have to watch it in action)
- City States as a sort of small countries that never develop beyond their single city. They can provide bonusses if you befriend them, or you can take over their land.
- Civics are out, now there is something called "Social Policies".
- About the same amount of wonders, the tech tree will feel familiar. Great People still in.
- Some victory conditions changed. For example in Conquest you only have to capture all the other capitals. Eliminates boring mop up phase.
- Unique Civ leader bonusses, no more standard "Spiritual" or "Financial".
- DirectX 11 support.
- Built in webbrowser. Sid Meier is also working on a facebook application of Civilization.

It sounds like they took their favorite parts of Europa Universalis III and GalCiv 2. Good.

Tannhauser wrote:

- Ressources are not infinite. For example one source of horse only supplies enough horses for 1 unit, but when that horseman dies the horses will respawn as a unit. (this confused me alittle, i guess we will have to watch it in action)

I would think this means that getting a horse "tile" no longer grants horse units. It allows the creation of a single horse related unit. This is probably more realistic anyway.

Okay, apparently this is gleaned from a Danish gaming magazine. The original post is here, but their server is down from all the traffic. Anyway, some interesting info if it is accurate:

- Switch from squares to hexagons changing the way the game plays. More room for maneuvers and more tactical options.
- Changes to combat. More depth in combat, no more stacking of units. This will lead to bigger focus on terrain.
- Inspired by Panzer General.
- Reintroduction of Bombardment, now archers and siege equipment can shoot over melee units.
- Better diplomatic AI.
- More diplomatic options between players.
- Less "cheating" AI.
- Religion is not a factor anymore.
- Ressources are not infinite. For example one source of horse only supplies enough horses for 1 unit, but when that horseman dies the horses will respawn as a unit. (this confused me alittle, i guess we will have to watch it in action)
- City States as a sort of small countries that never develop beyond their single city. They can provide bonusses if you befriend them, or you can take over their land.
- Civics are out, now there is something called "Social Policies".
- About the same amount of wonders, the tech tree will feel familiar. Great People still in.
- Some victory conditions changed. For example in Conquest you only have to capture all the other capitals. Eliminates boring mop up phase.
- Unique Civ leader bonusses, no more standard "Spiritual" or "Financial".
- DirectX 11 support.
- Built in webbrowser. Sid Meier is also working on a facebook application of Civilization.

You know, I've also been listening to this all day:

The Panzer General bit sounds fantastic. Light wargaming is exactly what Civ needs.

This thing has lasted more than four hours, do I need to see a doctor?

Tannhauser wrote:

- Religion is not a factor anymore.

<3

Yeah, boy, the one thing I always wished for in Civilization was a built-in web browser. It's so hard to hit alt and tab at the same time, and you really don't want to be away from the game when all that real-time action is going on.

[/sarcasm]

Keeping Great People around is okay, but I hope they change how we get them. Accumulating "great people points" is a black art, and it's a silly game mechanic.

The combat changes seem dubious as well (admittedly based on the brief description and few screenshots). The scale is all wrong for archers and artillery to be firing "over" infantry from a hex away.

NSMike wrote:
Tanglebones wrote:

Please don't go, the drones need you, they look up to you

Damn it. Finding AC disc now...

I just recently started playing with the Planetfall mod for Civ IV. It's not bad, and if you have the original you can import the sound assets.

Color me interested.

I think its somewhere between crimson and maroon.

Tanglebones wrote:

Could be worse.. could be Europa Universalis IV - now that would be a life-ending time sink.

Get ready for Victoria 2 then.

- Some victory conditions changed. For example in Conquest you only have to capture all the other capitals. Eliminates boring mop up phase.

Huzzah!

- Built in webbrowser. Sid Meier is also working on a facebook application of Civilization.
BadKen wrote:

Yeah, boy, the one thing I always wished for in Civilization was a built-in web browser. It's so hard to hit alt and tab at the same time, and you really don't want to be away from the game when all that real-time action is going on.

[/sarcasm]

I wonder if the home page URL for this in-game browser will be hard-coded to have the words "civ" and "facebook" in it?
You see stupid feature, I see something a little more "marketing-driven".
[/cynicism]

Tannhauser wrote:

- Built in webbrowser. Sid Meier is also working on a facebook application of Civilization.

Yo dawg, I heard you like Civilization . . .

I think all the changes sound great. Civ IV was fantastic, and I'm thinking of this as more a different take on the whole game than a sequel. Great strategy games don't need sequels, they're pretty much timeless.

Tannhauser wrote:

Okay, apparently this is gleaned from a Danish gaming magazine. The original post is here, but their server is down from all the traffic. Anyway, some interesting info if it is accurate:

- Switch from squares to hexagons changing the way the game plays. More room for maneuvers and more tactical options.
- Changes to combat. More depth in combat, no more stacking of units. This will lead to bigger focus on terrain.
- Inspired by Panzer General.
- Reintroduction of Bombardment, now archers and siege equipment can shoot over melee units.
- Better diplomatic AI.
- More diplomatic options between players.
- Less "cheating" AI.
- Religion is not a factor anymore.
- Ressources are not infinite. For example one source of horse only supplies enough horses for 1 unit, but when that horseman dies the horses will respawn as a unit. (this confused me alittle, i guess we will have to watch it in action)
- City States as a sort of small countries that never develop beyond their single city. They can provide bonusses if you befriend them, or you can take over their land.
- Civics are out, now there is something called "Social Policies".
- About the same amount of wonders, the tech tree will feel familiar. Great People still in.
- Some victory conditions changed. For example in Conquest you only have to capture all the other capitals. Eliminates boring mop up phase.
- Unique Civ leader bonusses, no more standard "Spiritual" or "Financial".
- DirectX 11 support.
- Built in webbrowser. Sid Meier is also working on a facebook application of Civilization.

Hmm, some of these changes seem really nice, but I am dubious about several of them, for example I like the idea of limited resources, but I really don't like that implementation. Seems odd that my stables/wild horse herds always make exactly the number of horses needed to replace losses. I'd rather have one tile produce enough horses to build a horse unit every five turns or something like that.

I am also a little skeptical about the loss of stacking and archer bombardment and whatnot. Unless the Hexes take up very very little area those are weird limitations. Seems like you're going to have Archers with a 200 mile range and things like that.

This is one of the few remaining titles that I will not hesitiate to preorder as soon as humanly possible.

Cool. I hope that the game allows you to go into the future as far as techs and units, like the futurewar mod did but without the made up "conglomerate" countries if you're starting at the dawn of man.

Floomi wrote:

H...hexagons?!

What witchery is this?!

Am I the only one whose mind is blown by this?

Civ is on a square grid. Hell, I had enough trouble moving from Civ 1 to 2 when they went from squares to (isometric) diamonds. Hexagons?

I don't think I can handle this. That's two fewer directions you can move in!

Yeah, I'm not sure how I feel about this either. I'm willing to give it a try. I just started poking around in Civ IV again... I never got into it like the previous versions.

So, uh, any word on a Mac port?

Yonder wrote:

Hmm, some of these changes seem really nice, but I am dubious about several of them, for example I like the idea of limited resources, but I really don't like that implementation. Seems odd that my stables/wild horse herds always make exactly the number of horses needed to replace losses. I'd rather have one tile produce enough horses to build a horse unit every five turns or something like that.

I am also a little skeptical about the loss of stacking and archer bombardment and whatnot. Unless the Hexes take up very very little area those are weird limitations. Seems like you're going to have Archers with a 200 mile range and things like that.

Most of the changes listed I'm open to. I'm sure they're going to work very hard at the play-balancing with regards to the new combat mechanics and I certainly wouldn't mind having to produce fewer overall military units, etc. The loss of religion stings a bit. I genuinely liked that aspect of Civ IV.

Since I won't touch facebook with a 100-foot-long ethernet cable on a pole, the only thing the in-game browser will be used for by me is to look up cheat codes.

Jayhawker wrote:

So, uh, any word on a Mac port? :oops:

I thought you guys didn't need ports anymore, thanks to boot camp?

NSMike wrote:

Since I won't touch facebook with a 100-foot-long ethernet cable on a pole, the only thing the in-game browser will be used for by me is to look up cheat codes.

Jayhawker wrote:

So, uh, any word on a Mac port? :oops:

I thought you guys didn't need ports anymore, thanks to boot camp?

I really hate booting into Windows. I have Civ IV on their now and it gets very little play because it is out of site, out of mind. Of course, that's a good thing. Otherwise I might not get any homework done.

It does seem like a return to Civ2/3 in some ways but I'll give it a shot.

I too got more into AC than Civs prior to 4 so an AC2 would not go unnoticed in the Bordone home. I will have to research this 'Planetfall' mod of which you speak.

Yonder wrote:
Tannhauser wrote:
- Changes to combat. More depth in combat, no more stacking of units. This will lead to bigger focus on terrain.
- Reintroduction of Bombardment, now archers and siege equipment can shoot over melee units.
- Ressources are not infinite. For example one source of horse only supplies enough horses for 1 unit, but when that horseman dies the horses will respawn as a unit. (this confused me alittle, i guess we will have to watch it in action)

Hmm, some of these changes seem really nice, but I am dubious about several of them, for example I like the idea of limited resources, but I really don't like that implementation. Seems odd that my stables/wild horse herds always make exactly the number of horses needed to replace losses. I'd rather have one tile produce enough horses to build a horse unit every five turns or something like that.

I am also a little skeptical about the loss of stacking and archer bombardment and whatnot. Unless the Hexes take up very very little area those are weird limitations. Seems like you're going to have Archers with a 200 mile range and things like that.

The limited resources thing: The way to think about it is that "each horse resource you own provides enough horses to keep one mounted unit supplied". Kind of like each time your pop in a city goes up and down, it doesn't mean a bunch of people just died or were born—the pop represents people who are continually being replaced.

On the archer bombardment and stuff: I was wondering if they were going to pull something like this to replace stacks. The mental model here is "don't think of it as 'there on the next hex over', think of it as 'they were in the next hex over and therefore were in position to join this battle in support'". Something like that.

Gunner wrote:

IMAGE(http://img138.imageshack.us/img138/6649/hexes.jpg)

Couldn't be happier over here. :)

Quite possibly my favourite single moment in the entire game.

I hope they make combat a bit more involving somehow. But then, that's what Total War is for.

So, is Shatner doing the voice acting? Perhaps George Takei?

Hypatian wrote:
Yonder wrote:
Tannhauser wrote:
- Changes to combat. More depth in combat, no more stacking of units. This will lead to bigger focus on terrain.
- Reintroduction of Bombardment, now archers and siege equipment can shoot over melee units.
- Ressources are not infinite. For example one source of horse only supplies enough horses for 1 unit, but when that horseman dies the horses will respawn as a unit. (this confused me alittle, i guess we will have to watch it in action)

Hmm, some of these changes seem really nice, but I am dubious about several of them, for example I like the idea of limited resources, but I really don't like that implementation. Seems odd that my stables/wild horse herds always make exactly the number of horses needed to replace losses. I'd rather have one tile produce enough horses to build a horse unit every five turns or something like that.

I am also a little skeptical about the loss of stacking and archer bombardment and whatnot. Unless the Hexes take up very very little area those are weird limitations. Seems like you're going to have Archers with a 200 mile range and things like that.

The limited resources thing: The way to think about it is that "each horse resource you own provides enough horses to keep one mounted unit supplied". Kind of like each time your pop in a city goes up and down, it doesn't mean a bunch of people just died or were born—the pop represents people who are continually being replaced.

On the archer bombardment and stuff: I was wondering if they were going to pull something like this to replace stacks. The mental model here is "don't think of it as 'there on the next hex over', think of it as 'they were in the next hex over and therefore were in position to join this battle in support'". Something like that.

That resource thing is a good point, I wasn't really thinking about the fact that a turn can be hundreds of years. On those timescales you would be continuously using new horses to replace aging ones. I still think that a one-one match up is a little low, but thinking about it at lunch today I think that they are going for a much smaller military in general, so it will probably all remain pretty balanced. I'm also guessing that the change in the nature of the game from this and the lack of stacking will make the bombardment and whatnot make more sense too.

This may sound crazy, but the typeface for the V in Civilization V has a cool Metropolis or futuristic kind of feel to it, does anyone else see that or am I seeing things (wouldn't be the first time)?

Civilization ends due to release of new Civilization? ...with hexes?

ubrakto wrote:

The loss of religion stings a bit. I genuinely liked that aspect of Civ IV.

Glad I'm not the only one.

Looking forward to what they do with this one.