Rogue Legacy 1 & 2

This looks really fun, but alas the pile is tall. Will need to wait for a sale.

Sir Winry IV, 117th in her line, has defeated the ancient evil behind this castle! This is a cool-ass game that has got a hold of my mind grapes. Barbarian midget queens fer the win!

Danjo Olivaw wrote:

Sir Winry IV, 117th in her line, has defeated the ancient evil behind this castle! This is a cool-ass game that has got a hold of my mind grapes. Barbarian midget queens fer the win!

Awesome! They're a particular favorite of mine, as well. The lack of attack doesn't matter too much when you consider your equipment/rune/keep upgrades.

Time for NG+?

I was struggling to get my bearings but decided to start fresh which helped a lot.
Sir Lee got almost 900 gold and a couple blueprints, and his first descendant Sir Dude the Gay Barbarian didn't do too bad himself until an ill advised trek into the Maya, but not after snagging a rune and a decent haul of gold.

The random chance in this game is definitely piled on thick. I had very little luck finding good chests at the outset last time.

12K run! Cleared the Castle and Forest and got a ways into the Tower. RIP, Sir McGladdery the OCD Archmage!

IMAGE(http://cloud-2.steampowered.com/ugc/921267395503680340/8B6D6D307E14417355F9D02E5D871BC236EF0A05/1024x575.resizedimage)

Fourth level of Gold Gain, GET!

Man, with the right gear, Archmages kind of rock in the Forest. With all those fast-moving and dangerous enemies, being able to take them out with a well-aimed Dagger or Axe before they even get near you saved my neck a lot. And there's nothing quite like stepping into a crowded "kill all enemies" Fairy Chest room, dumping a bunch of Conflux orbs, and slaughtering everything in about fifteen seconds.

Awesome, congrats! Looking forward to my +10K run. I just want my gold upgrade maxed so I can focus on the important things, killing stuff better and faster.

cyrax wrote:

Awesome, congrats! Looking forward to my +10K run. I just want my gold upgrade maxed so I can focus on the important things, killing stuff better and faster.

I've managed to have back to back +10k runs. Managed to get the gold and Charon upgrades maxed.

Finally killed the first boss, then ran across the guy with the 3 chests and won, so I came out with 9.5k on my first boss kill. That's almost 7k more than my next highest run o_O

Crazy how you struggle and struggle and finally pass a new threshold... and then you do it again without even trying, and now it's the new normal. Got another 12K run. Gold Gain is maxed.

Once you hit the point where the first three areas are on farm status, expensive upgrades aren't a problem. I wish that early on I hadn't passed up upgrades when I had a couple of thousand, just because I feared making the top end upgrades too pricey. With haste and bounty runes and a Hokado you can farm up an easy 12-15k in ten minutes.

After the forest which is the next area? Is it the top or bottom?

Vector wrote:

After the forest which is the next area? Is it the top or bottom?

from the order the journals appear in, I would say the upper area is next, then the dungeon last.

Yeah, definitely go castle, forest, maya, underground.

Has anyone been able to beat either of the 2 clown games? My best on the axe minigame is 16 targets left, and probably 5 on the dagger minigame. That stuff is hard.

Also, to anyone who has beat the game (this might even be a spoiler for you)...

Spoiler:

If you beat the New Game +, there is a New Game ++ that's even harder. Good luck!

Nope. In the axe game I get 19 or 20 every single time, and with the daggers I always get to 2 targets left. They seem insanely difficult, given that you can't practice them at will.

I've managed to get 13 left and was pretty happy with that.

I can usually get 9 to 11 left on the axe game. Just a matter of knowing where to throw them. No timing like that annoying knife one.

So I just bought this from work based on the glowing reviews on the podcast. However I just noticed on the developers FAQ that Windows 8 is not officially supported. Can anyone speak to their experience getting this to run on Win8?

Stric9 wrote:

So I just bought this from work based on the glowing reviews on the podcast. However I just noticed on the developers FAQ that Windows 8 is not officially supported. Can anyone speak to their experience getting this to run on Win8?

It's fine. Enjoy!

cyrax wrote:
Stric9 wrote:

So I just bought this from work based on the glowing reviews on the podcast. However I just noticed on the developers FAQ that Windows 8 is not officially supported. Can anyone speak to their experience getting this to run on Win8?

It's fine. Enjoy!

No issues on a Win 8 laptop.

I can't seem to get the mouse/kb combo to work well at all. I can't bind mouse keys - do others have this problem? I have a 360 controller, but it is all.the.way.upstairs. I guess I'll just play 400 Days.

17K run! Whoo-hoo!

Cleared out the Castle, Forest, and Maya, and died against the Maya boss. Hmm. That's gonna be a tough one.

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Blargh, I'm on generation 30 and haven't beaten a mini boss yet.

Yeah, I think I'm in Boogle's shoes too. Those of you who are obliterating everything in sight: what level is your character and roughly how many generations have been played? Also, do the traits get more varied at some point? I swear I only see maybe a dozen traits, if that, on rotation.

I got really frustrated and nuked my save game twice (even though it meant discarding one very lucky run when I did beat Khidr). This time, though, I've had some decent runs and managed to get two or three easy fairy chests (which were literally impossible to get in any run on my other saved games), one of which had a rune for 1HP+1MP per kill. I think I'll be able to find a way to persevere now.

Don't nuke your save game. It's impossible to paint yourself into too tight of a corner. Persevere, you'll come out the other end.

Early on, prioritize anything that boosts gold (Gold Gain Up, unlocking the Miner, Bounty runes, etc.). After that, survivability (Life / Armor up, Vampire gear / runes, gear in general).

If you need more Runes and Blueprints, then don't be afraid to lock down a well-explored castle with the Architect so that you can spend a few runs clearing out Faerie chests with builds that are well-suited for it. Alternate between gold runs (with a Miner specc'd with Bounty runes; run from tough combat rooms) and Faerie chest runs (with a high-Life / Armor Barbarian or Paladin).

If you're lucky enough to get a Sky rune, unlock it! That 0.6 seconds of flight will make your life easier than you'd think.

The difficulty of the first three areas is inversely proportional to how many Vampire runes you have. Work on the right side of the tree to get the Spelunker upgrade, which will make finding Fairy chests trivial. Once you have the paths to the chests uncovered, you lock the castle down each time with the architect, and then keep going after the ones that you have the necessary runes/spells to get.

That becomes the pattern...focus on getting boss lobby chests until a Spelunker pops up, find green chests, continue rerolling/architecting until you've gotten all the ones you can. Then reset the castle and do it again. Once you have 2 Vampire runes you will consistently be able to clear up through the Forest with ease, and then you'll find that money comes easily.

I'll second the notion that you shouldn't nuke a save game. Because of the way the game is laid out, it's built for you to be putting money into everything, and only focusing your money when you have good runs. I would also suggest trying to buy any upgrades that are at zero so you can unlock all the classes as early as possible.

Also don't be frugal with your MP! If your HP hits zero before your MP does, you done goofed.

What I've seen of this game reminds me a bit of 10,000,000. My problem with that game was that it felt like you were just playing the same thing over and over, the only thing that changed was the numbers getting bigger (unlike most people I actually thought the game wasn't very good). Does RL suffer from the same thing or is the character progression actually meaningful for how the game plays?

kyrieee wrote:

What I've seen of this game reminds me a bit of 10,000,000. My problem with that game was that it felt like you were just playing the same thing over and over, the only thing that changed was the numbers getting bigger (unlike most people I actually thought the game wasn't very good). Does RL suffer from the same thing or is the character progression actually meaningful for how the game plays?

I like 10,000,000 but it was purely a 4-6 hour experience. This has more variety across the board.

There are multiple classes which require you to alter your playstyle depending on which one you choose. You'll have different choices each time. Also the spells you have are used in different ways, and the randomized traits can also have a major impact.

The equipment you use can impact style as well, since you can have things like lifesteal with low health or high armor tanky type equipment.

The runes can significantly impact your abilities.

Finally you are generally able to set out with certain goals in mind - locking down the castle eliminates the randomization at the expense of gold. So sometimes you'll have random runs with gold gain in mind, or sometimes you'll lock the castle to work on a boss/miniboss or work on the faerie chests which require success at certain challenges.

Edit... to clarify one thing, the character progression (higher HP, more magic) might only impact how far you can go into the castle. The bigger variety comes from the individual characters' traits and the goals you set for each run.

Edit 2... the game is also mechanically richer than 10,000,000. At heart it's a platformer action game so the individual encounters paired with semi-random room layouts provide their own varied challenges.

Yeah, I've heard the 10,000,000 comparison a couple of places and I don't get it. 10M is fundamentally a match three game. The "dungeon crawling" was purely thematic and had little to no effect on the gameplay.

Which is not to say that it wasn't a fun diversion, but it and Rogue Legacy are apples and oranges.