Final Fantasy XV

shoptroll wrote:

I won't be surprised if Pocket Edition becomes the basis for a Switch version considering they've stated they couldn't get acceptable performance out of the hardware for the full version.

It'd fit the Switch great, although it really is geared for the touch controls. I don't know if they'd redo it completely or just add some sort of hybrid control scheme. For the first time, I'd rather actually have this mobile version on my phone than on a Switch. It's cool to have a full JRPG on my phone.

The only way I see the rest of the chapters bumming me out is if the combat and weapon options stay pretty linear. There wasn't all that much to customize in chapter 1, so I'm hoping they give you some more options as you get into it. Granted, the first chapter is kind of a tutorial to a degree. The skill tree is pretty large, so I'm hopeful.

shoptroll wrote:
ClockworkHouse wrote:

I wasn't a fan of the less-than-satisfying character action gameplay of the full game's demos, but this works better for me.

To be fair, the combat in both of those demos is no longer indicative of how the game played at launch or currently.

Sure, which is why I was careful to be specific, but I don't have any other basis for comparison. Not a lot I can do about them releasing two widely publicized non-representative demos.

tuffalobuffalo wrote:
shoptroll wrote:

I won't be surprised if Pocket Edition becomes the basis for a Switch version considering they've stated they couldn't get acceptable performance out of the hardware for the full version.

It'd fit the Switch great, although it really is geared for the touch controls. I don't know if they'd redo it completely or just add some sort of hybrid control scheme. For the first time, I'd rather actually have this mobile version on my phone than on a Switch. It's cool to have a full JRPG on my phone.

After some more time with FFXV PE, I am firmly of two opinions: I am more interested in this than in the full FFXV game, and I do not want to play this on my phone.

I mostly don't mind the touchscreen controls, but the loading times are brutal, I seemingly have to relaunch the game if I try to use my phone for anything else, it's murder on the battery, and bugs. Lord, so many bugs. Tutorial prompts I can't dismiss, cutscenes that randomly load in after I've entered an area and started running around, cutscenes that finish but don't relinquish control so I have to force quit the app, auto-saves that don't seem to actually store any progress. The list goes on and on.

Not that Switch games are immune to bugs, but either more focused hardware development or different market expectations more often than not results in better products, at least from Square-Enix. As it is, FFXV PE is nearly unplayable for me. (Samsung Galaxy S7, so YMMV, as always.)

Oh that's weird! Granted, I'm probably in the ideal situation for no bugs with a Pixel 2 which is new. I didn't run into any issues and the load times weren't bad. Well, it's good to know that performance and bugs can be all over the place. At least you can play that first episode for free to see how it runs on your phone! I imagine android phones are all over the place. Maybe they'll do a Switch version at some point.

The only thing goofy for me is that I have my phone auto-sleep, so I have to keep touching the screen every few seconds to keep the screen from locking. I haven't looked into seeing if there is a setting that turns this off just when running games.

Kind of sucks they stopped the Assassin’s Festival. I was just getting going in the story and they turn it off. Oh well, not like I didn’t put it off for months and months. It has managed to get me playing the game again so not a total loss.

I can't help look at this version and wonder if this is a "cry for help" coming from Square-Enix. Like "we want to make this big huge games with cutting edge graphics but it's going to bankrupt us! Save us from ourselves!".

But in reality this is just an extension of the "transmedia" strategy they've been pursued since the merger right?

ClockworkHouse wrote:

Not that Switch games are immune to bugs, but either more focused hardware development or different market expectations more often than not results in better products, at least from Square-Enix. As it is, FFXV PE is nearly unplayable for me. (Samsung Galaxy S7, so YMMV, as always.)

I don't know how it handles the touchscreen controls but I believe this version was also going to be made available on PCs. Might be worth looking into even though you'd lose out on the mobility.

(I expect more focused hardware is also why many devs seem to prioritize iOS over Android even though there are more Android devices in the world)

shoptroll wrote:

I can't help look at this version and wonder if this is a "cry for help" coming from Square-Enix. Like "we want to make this big huge games with cutting edge graphics but it's going to bankrupt us! Save us from ourselves!".

I see the strategy as "our big cutting edge AAA titles will be loss leaders (or at least only slightly profitable) but will establish brands we can use to make money in other ways."

If they only sold us the game, that's bad for them. But if some of us buy soundtracks, action figures, tie-in movies, and mobile games that we wouldn't have otherwise...

Now that I read that, I guess I'm saying the same thing, just putting a more optimistic "we meant to do this" spin on it.

Side note: that trailer reminds me how good a composer Yoko Shimomura is. I think you could play some of the boss battle music over a makeup tutorial and I'd still get goosebumps.

I finished chapter 2. So much fun! I did run into one funny bug with the Android version where it will do two lines of dialogue in German. It's hilarious and has happened twice. Just two lines and then it switches back to English.

shoptroll wrote:

I can't help look at this version and wonder if this is a "cry for help" coming from Square-Enix. Like "we want to make this big huge games with cutting edge graphics but it's going to bankrupt us! Save us from ourselves!".

But they're doing the same thing, just on a different platform. FFXV PE is, in the mobile market, a huge, expensive game. Mobile games make so much money for companies because they cost pennies to make and exploit the sh*t out of people's compulsive tendencies so even a few dollars' asking price can turn a nice profit. How much did FFXV PE cost to make? How many copies do they need to sell at $20 to make it worthwhile?

Square-Enix (and really this is more a legacy of Squaresoft than of Enix) is constantly pushing into that margin of making the biggest, flashiest, most expensive games it can make and hoping that generates out-size sales and interest to make that investment back. It's "if you build it, they will come" turned into a very expensive game of chicken where when a product doesn't exceed all expectations in its market, it can cause the whole company to struggle.

I'd love to know how much they spent for their Avengers license, how much they're spending on those games, and what their sales targets are. I bet they're astronomical, because that's just what Square-Enix does. When they inevitably collapse, it's going to leave an amazing crater of debt.

I wish I could play the game, but for some reason the Play Store says it's not compatible with my phone. Bunch of bologna since it's available on the earlier version of my phone.

I got the PS4 version recently (again I had it back when it was released but never got hooked) and I am struck by some of the dumb choices. I only have a bit of time to play each night and it drives me nuts to spend so much time driving. Go to Galdin Quay get a quest, drive of 5 minutes, get quest item in 2 minutes, drive back for 5 minutes to give item back to quest giver. So I spend 5x more time driving than advancing the story. And yes I can spend 10 gil to fast travel wich does help but it is still just poor game design.

Unlock the passive ability that gives you AP for riding around in the car. It'll take out some of the sting.

On the other hand I kinda like the forced downtime and watching the scenery go by. Different strokes and all that.

Oh now I have to figure out what ability that is and work towards it! Thanks.

And it was fun the first few times but the jewelry quests from the reporter - which were just fetch quests - made me bored with driving.

Still to get AP for it I may be willing to do it. Of course i will have my phone with me so I can browse the web, play words with friends, etc.

shoptroll wrote:

Unlock the passive ability that gives you AP for riding around in the car. It'll take out some of the sting.

On the other hand I kinda like the forced downtime and watching the scenery go by. Different strokes and all that.

Me too. I completely understand disliking it, but I kind of enjoy just riding around a lot, so even when money was a non-issue I'd still skip the fast travel as often as not.

Do you think if the fast travel was free it'd help?

When watching this video at about 5:00 in he gives the trick to get around my annoyance!

1. take car to where quest giver is.
2. ride chocobo to quest area
3. after quest complete warp back to car (since that is always an option)
Thus you will never have to drive.

That should work. You can also unlock a AP drip passive for riding Chocobos too

beeporama wrote:
shoptroll wrote:

Unlock the passive ability that gives you AP for riding around in the car. It'll take out some of the sting.

On the other hand I kinda like the forced downtime and watching the scenery go by. Different strokes and all that.

Me too. I completely understand disliking it, but I kind of enjoy just riding around a lot, so even when money was a non-issue I'd still skip the fast travel as often as not.

FT is pretty constant in terms of time, so if you're going somewhere in the same region it was usually faster to just drive there. Especially once you get the engine upgrades installed.

I would also add that the quests are pretty well grouped together, so if you are doing the gem guys quests, you can normally be doing a main quest line dungeon quest at the same time. I saved quite a bit of time driving around due to batching together quests. I still agree with the drive time flaws though, and it was a issue for me as well. When you have only an hour or so to play a night, and 30 minutes of that is spent driving around in the car, it isn't the most productive gaming session.

shoptroll wrote:

That should work. You can also unlock a AP drip passive for riding Chocobos too

beeporama wrote:
shoptroll wrote:

Unlock the passive ability that gives you AP for riding around in the car. It'll take out some of the sting.

On the other hand I kinda like the forced downtime and watching the scenery go by. Different strokes and all that.

Me too. I completely understand disliking it, but I kind of enjoy just riding around a lot, so even when money was a non-issue I'd still skip the fast travel as often as not.

FT is pretty constant in terms of time, so if you're going somewhere in the same region it was usually faster to just drive there. Especially once you get the engine upgrades installed.

I remember I timed it once, and on the PS4 regular, if the car travel time was under something like 4 minutes, it was faster to drive than to FT.

Be careful when it comes to cars vs. chocobos when it comes to doing Monster Hunts and quests around Lestallum. That place is surrounded by loading tunnels and roads and chocobos won't really save you time as there's no shortcuts available.

Taharka wrote:

I remember I timed it once, and on the PS4 regular, if the car travel time was under something like 4 minutes, it was faster to drive than to FT.

I think this is my biggest issue with the travel, I didn't mind the car rides most of the time, and think it fit very well with the vibe of the game, but when I just wanted to get stuck into some actual gameplay the option between a 5 minute car drive and a 4 minute load screen was a pain.

farley3k wrote:

1. take car to where quest giver is.
2. ride chocobo to quest area
3. after quest complete warp back to car (since that is always an option)

Oh crap it didn't occur to me that people WOULDN'T do this!

ccesarano wrote:

Be careful when it comes to cars vs. chocobos when it comes to doing Monster Hunts and quests around Lestallum. That place is surrounded by loading tunnels and roads and chocobos won't really save you time as there's no shortcuts available.

Happily though, you can now take on multiple hunts at once. My first time through the game you could still only take one hunt at a time. (And we had to ride out chocobo uphill, both ways...)

It is fair to say that loading times can be a bear, especially around certain areas (mostly Lestallum), and driving is in part like the elevator rides of Mass Effect. It's not a good game if you can't play longer sessions. I completely understand disliking it if you are looking for a denser gameplay experience.