Final Fantasy XV

Kind of sucks they stopped the Assassin’s Festival. I was just getting going in the story and they turn it off. Oh well, not like I didn’t put it off for months and months. It has managed to get me playing the game again so not a total loss.

I can't help look at this version and wonder if this is a "cry for help" coming from Square-Enix. Like "we want to make this big huge games with cutting edge graphics but it's going to bankrupt us! Save us from ourselves!".

But in reality this is just an extension of the "transmedia" strategy they've been pursued since the merger right?

ClockworkHouse wrote:

Not that Switch games are immune to bugs, but either more focused hardware development or different market expectations more often than not results in better products, at least from Square-Enix. As it is, FFXV PE is nearly unplayable for me. (Samsung Galaxy S7, so YMMV, as always.)

I don't know how it handles the touchscreen controls but I believe this version was also going to be made available on PCs. Might be worth looking into even though you'd lose out on the mobility.

(I expect more focused hardware is also why many devs seem to prioritize iOS over Android even though there are more Android devices in the world)

shoptroll wrote:

I can't help look at this version and wonder if this is a "cry for help" coming from Square-Enix. Like "we want to make this big huge games with cutting edge graphics but it's going to bankrupt us! Save us from ourselves!".

I see the strategy as "our big cutting edge AAA titles will be loss leaders (or at least only slightly profitable) but will establish brands we can use to make money in other ways."

If they only sold us the game, that's bad for them. But if some of us buy soundtracks, action figures, tie-in movies, and mobile games that we wouldn't have otherwise...

Now that I read that, I guess I'm saying the same thing, just putting a more optimistic "we meant to do this" spin on it.

Side note: that trailer reminds me how good a composer Yoko Shimomura is. I think you could play some of the boss battle music over a makeup tutorial and I'd still get goosebumps.

I finished chapter 2. So much fun! I did run into one funny bug with the Android version where it will do two lines of dialogue in German. It's hilarious and has happened twice. Just two lines and then it switches back to English.

shoptroll wrote:

I can't help look at this version and wonder if this is a "cry for help" coming from Square-Enix. Like "we want to make this big huge games with cutting edge graphics but it's going to bankrupt us! Save us from ourselves!".

But they're doing the same thing, just on a different platform. FFXV PE is, in the mobile market, a huge, expensive game. Mobile games make so much money for companies because they cost pennies to make and exploit the sh*t out of people's compulsive tendencies so even a few dollars' asking price can turn a nice profit. How much did FFXV PE cost to make? How many copies do they need to sell at $20 to make it worthwhile?

Square-Enix (and really this is more a legacy of Squaresoft than of Enix) is constantly pushing into that margin of making the biggest, flashiest, most expensive games it can make and hoping that generates out-size sales and interest to make that investment back. It's "if you build it, they will come" turned into a very expensive game of chicken where when a product doesn't exceed all expectations in its market, it can cause the whole company to struggle.

I'd love to know how much they spent for their Avengers license, how much they're spending on those games, and what their sales targets are. I bet they're astronomical, because that's just what Square-Enix does. When they inevitably collapse, it's going to leave an amazing crater of debt.

I wish I could play the game, but for some reason the Play Store says it's not compatible with my phone. Bunch of bologna since it's available on the earlier version of my phone.

I got the PS4 version recently (again I had it back when it was released but never got hooked) and I am struck by some of the dumb choices. I only have a bit of time to play each night and it drives me nuts to spend so much time driving. Go to Galdin Quay get a quest, drive of 5 minutes, get quest item in 2 minutes, drive back for 5 minutes to give item back to quest giver. So I spend 5x more time driving than advancing the story. And yes I can spend 10 gil to fast travel wich does help but it is still just poor game design.

Unlock the passive ability that gives you AP for riding around in the car. It'll take out some of the sting.

On the other hand I kinda like the forced downtime and watching the scenery go by. Different strokes and all that.

Oh now I have to figure out what ability that is and work towards it! Thanks.

And it was fun the first few times but the jewelry quests from the reporter - which were just fetch quests - made me bored with driving.

Still to get AP for it I may be willing to do it. Of course i will have my phone with me so I can browse the web, play words with friends, etc.

shoptroll wrote:

Unlock the passive ability that gives you AP for riding around in the car. It'll take out some of the sting.

On the other hand I kinda like the forced downtime and watching the scenery go by. Different strokes and all that.

Me too. I completely understand disliking it, but I kind of enjoy just riding around a lot, so even when money was a non-issue I'd still skip the fast travel as often as not.

Do you think if the fast travel was free it'd help?

When watching this video at about 5:00 in he gives the trick to get around my annoyance!

1. take car to where quest giver is.
2. ride chocobo to quest area
3. after quest complete warp back to car (since that is always an option)
Thus you will never have to drive.

That should work. You can also unlock a AP drip passive for riding Chocobos too

beeporama wrote:
shoptroll wrote:

Unlock the passive ability that gives you AP for riding around in the car. It'll take out some of the sting.

On the other hand I kinda like the forced downtime and watching the scenery go by. Different strokes and all that.

Me too. I completely understand disliking it, but I kind of enjoy just riding around a lot, so even when money was a non-issue I'd still skip the fast travel as often as not.

FT is pretty constant in terms of time, so if you're going somewhere in the same region it was usually faster to just drive there. Especially once you get the engine upgrades installed.

I would also add that the quests are pretty well grouped together, so if you are doing the gem guys quests, you can normally be doing a main quest line dungeon quest at the same time. I saved quite a bit of time driving around due to batching together quests. I still agree with the drive time flaws though, and it was a issue for me as well. When you have only an hour or so to play a night, and 30 minutes of that is spent driving around in the car, it isn't the most productive gaming session.

shoptroll wrote:

That should work. You can also unlock a AP drip passive for riding Chocobos too

beeporama wrote:
shoptroll wrote:

Unlock the passive ability that gives you AP for riding around in the car. It'll take out some of the sting.

On the other hand I kinda like the forced downtime and watching the scenery go by. Different strokes and all that.

Me too. I completely understand disliking it, but I kind of enjoy just riding around a lot, so even when money was a non-issue I'd still skip the fast travel as often as not.

FT is pretty constant in terms of time, so if you're going somewhere in the same region it was usually faster to just drive there. Especially once you get the engine upgrades installed.

I remember I timed it once, and on the PS4 regular, if the car travel time was under something like 4 minutes, it was faster to drive than to FT.

Be careful when it comes to cars vs. chocobos when it comes to doing Monster Hunts and quests around Lestallum. That place is surrounded by loading tunnels and roads and chocobos won't really save you time as there's no shortcuts available.

Taharka wrote:

I remember I timed it once, and on the PS4 regular, if the car travel time was under something like 4 minutes, it was faster to drive than to FT.

I think this is my biggest issue with the travel, I didn't mind the car rides most of the time, and think it fit very well with the vibe of the game, but when I just wanted to get stuck into some actual gameplay the option between a 5 minute car drive and a 4 minute load screen was a pain.

farley3k wrote:

1. take car to where quest giver is.
2. ride chocobo to quest area
3. after quest complete warp back to car (since that is always an option)

Oh crap it didn't occur to me that people WOULDN'T do this!

ccesarano wrote:

Be careful when it comes to cars vs. chocobos when it comes to doing Monster Hunts and quests around Lestallum. That place is surrounded by loading tunnels and roads and chocobos won't really save you time as there's no shortcuts available.

Happily though, you can now take on multiple hunts at once. My first time through the game you could still only take one hunt at a time. (And we had to ride out chocobo uphill, both ways...)

It is fair to say that loading times can be a bear, especially around certain areas (mostly Lestallum), and driving is in part like the elevator rides of Mass Effect. It's not a good game if you can't play longer sessions. I completely understand disliking it if you are looking for a denser gameplay experience.

Okay, Gabe Newell is trolling us with a Half-Life pack for FFXV.

I always smile when that hilarious "Half-Life 3 Might Not Be Released This Year of Our Lord 2010" or whatever it's titled thread gets pushed to the top. Someone put this news there!

Tabata mentioned in a recent Dengeki interview that there are now four more DLC Episodes planned. Also, they're not expecting to complete them all this year.

A ~20 GB demo is now available if you see how well you'll be able to get your Entourage Simulator on next week

Well my PC with a third gen i5, 8GB of RAM, and a 1070 seemed to handle it just fine at 1080p. Probably won’t pick it up right away but I’m definitely leaning towards this version.

The annoying thing is that it tells you your progress doesn’t carry over to the full game, so I didn’t bother doing many hunts, and I didn’t even finish the main quests on offer. Hopefully it won’t feel like too much of a chore to go through that beginning stuff again.

I also didn't seem to have much trouble running at 1080p60 (with a couple of momentary hitches into the 40s), despite my video card being just below the minimum spec for 720p. I even tried bumping the graphics quality up from "average" to "high", and saw my FPS sitting generally in the low-to-mid 40s. Bear in mind this testing was done by walking and swinging the camera around at the first gas station; perhaps I'll have more FPS difficulty in battles or big cities, but for now, I'm comfortable risking the continuation of my preorder.

If anyone cares, I have a Core [email protected], 32GB RAM, a Radeon R9 270 with 4GB on-board, and the demo & OS installed on an SSD.

The demo is 18 gigs! Judas Priest!

I understand, technically, but wow.

Yeah but like 17.9 gigs of it is pre-rendered 4k cutscenes.

merphle wrote:

Yeah but like 17.9 gigs of it is pre-rendered 4k cutscenes.

Also known as the first 50 minutes of the game.

Final Fantasy XV: Royal Edition Adds a Big New Scene to the Final Act

So I realise I asked this last year but...Is this game finished yet?

In all seriousness do they expect me to play it again? Or am I in a minority for finding story an important aspect of what games I play?

Ugh. I guess I really am going to have to re-buy and re-play.
Well, I still wasn't on the boat, so I guess I'm not too far.

Reminder: there's a $15 DLC pack that adds the new Royal Edition content. This doesn't include the Season Pass or other DLC.

strangederby wrote:

In all seriousness do they expect me to play it again? Or am I in a minority for finding story an important aspect of what games I play?

I think they added a chapter select menu so you wouldn't have to play it all over again.

Watching the video that's posted, quite frankly, I'm not too bothered, and even feel a bit insulted but for different reasons.

Spoiler:

To me it feels like that's a cheap tactic to try and hush anyone that might have been unhappy with Luna's role in the story – to simplify in as tactless a way as possible – is to die. This gives her something to do by creating an artificial barrier that originally wasn't there that the guys can't pass beyond, yet she's able to summon all the beasties to make it vanish.

Even though in the very next battle with Ifrit they have no problem calling the summons to their aid without her involvement.

It's not including a scene that was cut out, it's awkwardly scotch-taping something back in to say "Hey, see? It's not all that sexist! She serves a purpose! See?"

I know it's probably awful of me to call back to FFVII, but the parallel is there. It works in FFVII that the protagonists aren't the ones to actually save the world, but fight Sephiroth so that Aeris in the lifestream might go about saving the world. True, they heroes play a heavy role by defeating Sephiroth, but without Aeris and her demise Meteor would have wrecked everything regardless of Sephiroth's presence post-summoning.

Basically the animation is little more than... well, pretty animation, and it doesn't really fix any issues people had with Luna's role in the story. If anything it's kind of insulting to those that took umbrage in the first place, or so it seems to me.

But I could be wrong and people could love it. I just find it cheap and George-Lucasing all over the place.