Final Fantasy XV

Taharka wrote:

I thought the announcement was:

  1. Royal Edition upgrade for existing owners. Price unknown, probably $20-$30.

What do you mean "Season two pass"?

Upgrade price is known:

shoptroll wrote:

Ships 3/6 and includes all the current DLC and some new features. A $19.99 DLC pack will be made available for existing owners to get the new stuff (first person camera, a bunch of new bosses, driveable royal boat are the headlines).

Read that Eurogamer article I've now linked twice in this thread.

As for Season Pass 2: nothing has been announced. It's all speculation based on the fact that they've publicly stated an intent to do more episodes in 2018. Presumably that means a second Season Pass.

shoptroll wrote:
shoptroll wrote:

Ships 3/6 and includes all the current DLC and some new features. A $19.99 DLC pack will be made available for existing owners to get the new stuff (first person camera, a bunch of new bosses, driveable royal boat are the headlines).

Read that Eurogamer article I've now linked twice in this thread.

As for Season Pass 2: nothing has been announced. It's all speculation based on the fact that they've publicly stated an intent to do more episodes in 2018. Presumably that means a second Season Pass.

Whoops, sorry. I was reading other articles saying that price was still unknown.
Ok, so for someone who didn't get the season pass already, it's $50 to get the PS4 or PC Royal Edition game... or I can upgrade my existing PS4 game for $40...

Alternatively wait for a PSN sale if you're an existing owner.

ClockworkHouse wrote:

If I were an early enthusiast who paid $60 for the base game and $25 for the Season Pass, I'd honestly be a little miffed to be asked for another $20.

I am not, as I feel like I got a complete and satisfying game for the price; I'm paying more for significant additional work and "side" content. (This is not like Mass Effect to me, where I felt like DLC was necessary to fully understand the story in the base game.)

But, not everybody feels that way, I'm sure.

On that note...

JeremyK wrote:

Is the season pass stuff worth it? I kind of put this game down early on because I'm easily distracted by other games. Now I'm not sure if I should wait and pick up the PC version or suck it up and pay for the upgrade and season pass. Considering I'm probably not playing it within the next few months the PC version is probably the best option.

The Season Pass is "side stories" with different gameplay for the most part. It doesn't really integrate, other than some "boosters" that make a fairly easy game slightly easier. So I wouldn't worry about it unless the game really gets its hooks into you.

I am not that bothered by a second "season" pass if the content is significant. The addition of this minor content at another $20 premium PLUS the hint of another season at at least that price does kind of sour me.

There's always YouTube to get the balance of the story I guess.

So the more I think about this, I will most likely get the end all be all package on the PC eventually, especially if we see a speed up in quick travel/load times. That was one of my major gripes about the game initially, so being able to zoom around the map would be worth the extra cash alone. The only thing I will be missing out on would be multiplayer, which i'm not worried about. I have no problem throwing out some additional cash for more content, as long as it is worthwhile. $20 for a boat and some bosses, i'm not so sure on though. Like others have said, I think once we get a bit more info on the expansiveness of the DLC this time around, and info on any new Season Pass, then I will look at dipping back into the FFXV world.

https://www.dualshockers.com/final-f...

The original press release listed the price for the Royal Pack as $19.99, but Square Enix reached out to DualShockers with a clarification, mentioning that the price point for was listed erroneously, and the actual final price remains undetermined.

I finished this last night, ended up at around level 50 with 40 hours played. Considering I only picked it up 2 weeks ago it’s fair to say it got it’s hooks into me very nicely.

A few of my quick thoughts:

Spoiler:

I enjoyed the openness of the early chapters, but unlike many others I really enjoyed many of the “after the boat” chapters too. If anything I felt like the initial continent has a bit of a "get out of the hinterlands" feel from Dragon Age Inquisition, there is almost too much to do right away. My biggest complaint with the second half was jarring transition going straight from massive openness to completely linear without ever really revisiting that openness again (particularly in a story context).

As for the story, I thought it was OK overall, about what I expect from a Final Fantasy. It’s a big leap of faith through the early parts of the game, where virtually everything is felt like assumptions from context, or just going along with the flow, but by the end it all came together fairly well, even if much of is wasn’t very fleshed out.

The biggest issue for me story/plot wise was the hard transitions. The worst example is probably Gladious leaving the group. He leaves with no explanation or discussion, you complete a dungeon then are suddenly teleported to a powerplant on the other side of the continent, again with no explanation. Inside the powerplant he and Noct are fighting together, but somehow don’t recognise each other’s voices/fighting style etc. Once the powerplant is clear, the party is back together and the whole section is not mentioned again. It’s almost like every second cut scene has just been removed.

On chapter 13, I’m surprised by the absolute hate. In a game filled with fan service and call-backs to prior FF games this felt the closest to the kind of dungeons that fill these games. Sure it’s a little long, and having to do the whole thing without your normal weapons was probably a bad idea, but it was nowhere near as bad as I expected it to be.

The combat system was fun and I think fit the road-trip, bro adventure feeling of the game well, although I will forever mourn the fact that “mainstream” RPGs keep moving to more action based systems. Give me the old days of slower/turned based systems, enemies that needed very specific actions to beat and status alignments which really needed to be accounted for.

I will probably take a break for a week or two now, but I am already looking forward to jumping into the DLC packs.

beeporama wrote:

https://www.dualshockers.com/final-f...

The original press release listed the price for the Royal Pack as $19.99, but Square Enix reached out to DualShockers with a clarification, mentioning that the price point for was listed erroneously, and the actual final price remains undetermined.

Somebody Battlefronted.

Final Fantasy XV Pocket Edition is kind of amazing. It's just weird that it exists. It feels like ten times the biggest budget mobile game ever made. I'm 100% buying the whole thing at $20.

tuffalobuffalo wrote:

Final Fantasy XV Pocket Edition is kind of amazing. It's just weird that it exists. It feels like ten times the biggest budget mobile game ever made. I'm 100% buying the whole thing at $20.

I'm downloading it now. My hope is that it's what it says on the tin: an adaptation of the game for smart phones with scaled down visuals and controls. My fear is that it'll be yet another free-to-play Final Fantasy gashapon pile of sh*t. We already have, like, ten of those.

ClockworkHouse wrote:

I'm downloading it now. My hope is that it's what it says on the tin: an adaptation of the game for smart phones with scaled down visuals and controls. My fear is that it'll be yet another free-to-play Final Fantasy gashapon pile of sh*t. We already have, like, ten of those.

Luckily, that's not what it is. Haven't played the console version, but so far, it's what I assume is the full game with mobile graphics. The only obvious "mobile" thing is there's a direct link to the app store page for King's Knight when you find it in the game.

ClockworkHouse wrote:
tuffalobuffalo wrote:

Final Fantasy XV Pocket Edition is kind of amazing. It's just weird that it exists. It feels like ten times the biggest budget mobile game ever made. I'm 100% buying the whole thing at $20.

I'm downloading it now. My hope is that it's what it says on the tin: an adaptation of the game for smart phones with scaled down visuals and controls. My fear is that it'll be yet another free-to-play Final Fantasy gashapon pile of sh*t. We already have, like, ten of those.

Well, from what I've played and read, it's just a streamlined version of FF XV which I'm guessing is a good thing ultimately. I love the graphical look of it. The controls seem great even in combat, and it's crazy how they make the isometric view work very well.

J.C. wrote:
ClockworkHouse wrote:

I'm downloading it now. My hope is that it's what it says on the tin: an adaptation of the game for smart phones with scaled down visuals and controls. My fear is that it'll be yet another free-to-play Final Fantasy gashapon pile of sh*t. We already have, like, ten of those.

Luckily, that's not what it is. Haven't played the console version, but so far, it's what I assume is the full game with mobile graphics. The only obvious "mobile" thing is there's a direct link to the app store page for King's Knight when you find it in the game.

I HAVE played the console version, and after the second battle with the dodge mechanic, I'm starting to think I miiiiiiight like this version better ultimately. This is a really cool thing.

Care to elaborate? The price will be roughly the same for me to buy into this or console (thanks Canada), so I'm unsure which I'll go for ultimately.

J.C. wrote:

Care to elaborate? The price will be roughly the same for me to buy into this or console (thanks Canada), so I'm unsure which I'll go for ultimately.

Well, I'm starting to see why the Kotaku review (Mike Fahey) is so positive on it. Just after getting into a couple battles, it cuts out a lot of fluff, particularly the amount of running around the world. I never really got the battle system in FF XV. It was fine, but I kinda felt like I just button mashed my way through it. Nothing FELT good or weighty. It was kind of the opposite of a Souls game where everything has weight to it. Just having that dodge tap mechanic feels good in this mobile version.

Also, I think the charm aspect with a less serious tone works really well for the story which is admittedly very convoluted and over the top!

Cool, thanks!

I'd played the first demo they had put out and wasn't a fan of the combat there, but I recall they updated it after that.

Yeah, I have typically had hardly any interest in mobile phone games. There are a few that are okay like Monument Valley, Hitman Go, and Gorogoa. I really liked Sword and Sworcery back in the day. So, I had little interest in this until today since I liked FF XV but didn't love it. I also really don't like the chibi style look of games like Bravely Default and I am Setsuna. I liked those games despite that style. Maybe it's because I played the PS4 version, but I really like how the chibi style works in this version of the game, surprisingly. I think it's because the head to body ratio isn't quite as exaggerated as in some chibi style games.

The combat is just surprisingly fun. I would never have thought they could pull that off with a touchscreen JRPG. I'm kind of flabbergasted. The skill tree seems a blast having unlocked a few abilities. It gives you choices but isn't overwhelming. I can see a ton of stuff to unlock though, so it feels big.

I think this is a really special thing to exist and probably only does because they're trying to milk every last dollar they can out of FFXV since it was such a big budget game.

Tuffalo: pick up The Room series (3 out now for Android with the 4th coming, all 4 out for iOS).
Note: you must like puzzle games.

Taharka wrote:

Tuffalo: pick up The Room series (3 out now for Android with the 4th coming, all 4 out for iOS).
Note: you must like puzzle games.

I'm aware of those! Will definitely check them sometime since I love puzzle games.

Taharka wrote:

Tuffalo: pick up The Room series (3 out now for Android with the 4th coming, all 4 out for iOS).
Note: you must like puzzle games.

Do the puzzles in those get better after the first? I played it, and it felt like solving puzzles in the same way as solving puzzles in Portal 2: each puzzle has just a couple highlighted points of interaction, and you solve the puzzles by figuring out which of your very limited inputs you use on those points. The Room was very pretty, but also very, very guided and not particularly involving. (There are many, much better mobile puzzle games.)

The puzzles get a little more involved and have more moving parts, but no, they don't get much more complex. I play them more for the machinery of the puzzle boxes than anything else.

3 is more involved than 1 or 2.
But if you didn't like the formula for 1... you won't like the others.

I didn't play FFXV proper, but I like the Pocket Edition much more than either of the two demos. Tuffalo's right that the art style helps defang the overwrought silliness and tawdriness of the original release. The combat is also more fun for me by being a bit more hands-off. I wasn't a fan of the less-than-satisfying character action gameplay of the full game's demos, but this works better for me.

I'm honestly a bit surprised by the whole thing. It's imperfect and has some performance hitches, but I expect some of that too be improved with patches over time.

I finished chapter 1. It's amazing how much better the faster pacing is for the story. You sacrifice a big open world to explore, but I absolutely love the combat. Instant $20 buy for me. I'm just so impressed! The only complaint is that I had to go into settings and turn the music up since it's a bit low at default.

I won't be surprised if Pocket Edition becomes the basis for a Switch version considering they've stated they couldn't get acceptable performance out of the hardware for the full version.

ClockworkHouse wrote:

I wasn't a fan of the less-than-satisfying character action gameplay of the full game's demos, but this works better for me.

To be fair, the combat in both of those demos is no longer indicative of how the game played at launch or currently.

shoptroll wrote:

I won't be surprised if Pocket Edition becomes the basis for a Switch version considering they've stated they couldn't get acceptable performance out of the hardware for the full version.

It'd fit the Switch great, although it really is geared for the touch controls. I don't know if they'd redo it completely or just add some sort of hybrid control scheme. For the first time, I'd rather actually have this mobile version on my phone than on a Switch. It's cool to have a full JRPG on my phone.

The only way I see the rest of the chapters bumming me out is if the combat and weapon options stay pretty linear. There wasn't all that much to customize in chapter 1, so I'm hoping they give you some more options as you get into it. Granted, the first chapter is kind of a tutorial to a degree. The skill tree is pretty large, so I'm hopeful.

shoptroll wrote:
ClockworkHouse wrote:

I wasn't a fan of the less-than-satisfying character action gameplay of the full game's demos, but this works better for me.

To be fair, the combat in both of those demos is no longer indicative of how the game played at launch or currently.

Sure, which is why I was careful to be specific, but I don't have any other basis for comparison. Not a lot I can do about them releasing two widely publicized non-representative demos.

tuffalobuffalo wrote:
shoptroll wrote:

I won't be surprised if Pocket Edition becomes the basis for a Switch version considering they've stated they couldn't get acceptable performance out of the hardware for the full version.

It'd fit the Switch great, although it really is geared for the touch controls. I don't know if they'd redo it completely or just add some sort of hybrid control scheme. For the first time, I'd rather actually have this mobile version on my phone than on a Switch. It's cool to have a full JRPG on my phone.

After some more time with FFXV PE, I am firmly of two opinions: I am more interested in this than in the full FFXV game, and I do not want to play this on my phone.

I mostly don't mind the touchscreen controls, but the loading times are brutal, I seemingly have to relaunch the game if I try to use my phone for anything else, it's murder on the battery, and bugs. Lord, so many bugs. Tutorial prompts I can't dismiss, cutscenes that randomly load in after I've entered an area and started running around, cutscenes that finish but don't relinquish control so I have to force quit the app, auto-saves that don't seem to actually store any progress. The list goes on and on.

Not that Switch games are immune to bugs, but either more focused hardware development or different market expectations more often than not results in better products, at least from Square-Enix. As it is, FFXV PE is nearly unplayable for me. (Samsung Galaxy S7, so YMMV, as always.)

Oh that's weird! Granted, I'm probably in the ideal situation for no bugs with a Pixel 2 which is new. I didn't run into any issues and the load times weren't bad. Well, it's good to know that performance and bugs can be all over the place. At least you can play that first episode for free to see how it runs on your phone! I imagine android phones are all over the place. Maybe they'll do a Switch version at some point.

The only thing goofy for me is that I have my phone auto-sleep, so I have to keep touching the screen every few seconds to keep the screen from locking. I haven't looked into seeing if there is a setting that turns this off just when running games.