Magic: The Gathering (TCG) Catch-all

Chumpy_McChump wrote:
Dr.Incurable wrote:
Does anyone know of token generators that are any combination of red/white/blue? I don't care what generation or type of token it makes, I just want the tokens.

White's got a ton one-shot Soldier token generators, red has a bunch of one-shot Goblin token generators, a bunch of artifacts produce colorless tokens of all sorts with either mana activation or sacrifice, and blue has a number duplicate tokenizers (make tokens that are copies of other cards). What kind of effect are you looking for?

Also noticed in Return to Ravnica that green and white (Selesnya Guild) use the Populate mechanic a lot.

Chumpy_McChump wrote:
Dr.Incurable wrote:
Does anyone know of token generators that are any combination of red/white/blue? I don't care what generation or type of token it makes, I just want the tokens.

White's got a ton one-shot Soldier token generators, red has a bunch of one-shot Goblin token generators, a bunch of artifacts produce colorless tokens of all sorts with either mana activation or sacrifice, and blue has a number duplicate tokenizers (make tokens that are copies of other cards). What kind of effect are you looking for?

I'm working on a deck that focuses around a couple of big hitters, Breath of Fury, Omniscience, Enter the Infinite, Dovescape, and Tamiyo, the thing about Breath of Fury is that if you deal damage to a player, you can sacrifice a creature and put Breath of Fury on another creature and have another battle phase. I'm just building more for fun than functionality, I don't expect it to win often. Basically, I just want a lot of tokens for Breath of Fury.

Did anyone point out that Gatecrash previews are in full swing over on the official site?

Fedaykin98 wrote:
Did anyone point out that Gatecrash previews are in full swing over on the official site?

Pre-release Jan. 26th. Mark your calendar.

Dr.Incurable wrote:
I'm working on a deck that focuses around a couple of big hitters, Breath of Fury, Omniscience, Enter the Infinite, Dovescape, and Tamiyo, the thing about Breath of Fury is that if you deal damage to a player, you can sacrifice a creature and put Breath of Fury on another creature and have another battle phase. I'm just building more for fun than functionality, I don't expect it to win often. Basically, I just want a lot of tokens for Breath of Fury.

Oooo.... You gotta run one of these.

Moonsilver Spear (4)
Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield.

Stack that with Breath of Fury and you get to (potentially) go infinite!

Chumpy_McChump wrote:
Dr.Incurable wrote:
I'm working on a deck that focuses around a couple of big hitters, Breath of Fury, Omniscience, Enter the Infinite, Dovescape, and Tamiyo, the thing about Breath of Fury is that if you deal damage to a player, you can sacrifice a creature and put Breath of Fury on another creature and have another battle phase. I'm just building more for fun than functionality, I don't expect it to win often. Basically, I just want a lot of tokens for Breath of Fury.

Oooo.... You gotta run one of these.

Moonsilver Spear (4)
Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield.

Stack that with Breath of Fury and you get to (potentially) go infinite! :grin:

I love that card.

My go-to cards for consistent token generation are:
Mobilization (slow but it also doesn't generally paint a target on you by itself, so frequently gets ignored)
Decree of Justice (absolutely insane if you combo it with a Gauntlet of Power and some colorless mana generation like Cloudpost and Urza lands)
Martial Coup (this is a game winning card)
Raise the Alarm (useful on its own, insanely powerful with an Isochron Scepter)

You should also consider:
Flurry of Wings
Benalish Commander
Precinct Captain

and of course you should always have an Elspeth, Knight-Errant in any white token based deck.

P.S. I'm assuming you're talking Vintage/Extended for this deck. If you're talking Standard, a few of those cards are valid, but your options are much more limited.

EDIT: Also, what's your plan for Dovescape? I tried designing a lockdown deck based on Dovescape about a year ago, and it never worked very well. If you're wanting to create a lock, I think there are better ways to go about it, especially in Vintage.

ahrezmendi wrote:
Chumpy_McChump wrote:
Dr.Incurable wrote:
I'm working on a deck that focuses around a couple of big hitters, Breath of Fury, Omniscience, Enter the Infinite, Dovescape, and Tamiyo, the thing about Breath of Fury is that if you deal damage to a player, you can sacrifice a creature and put Breath of Fury on another creature and have another battle phase. I'm just building more for fun than functionality, I don't expect it to win often. Basically, I just want a lot of tokens for Breath of Fury.

Oooo.... You gotta run one of these.

Moonsilver Spear (4)
Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield.

Stack that with Breath of Fury and you get to (potentially) go infinite! :grin:

I love that card.

My go-to cards for consistent token generation are:
Mobilization (slow but it also doesn't generally paint a target on you by itself, so frequently gets ignored)
Decree of Justice (absolutely insane if you combo it with a Gauntlet of Power and some colorless mana generation like Cloudpost and Urza lands)
Martial Coup (this is a game winning card)
Raise the Alarm (useful on its own, insanely powerful with an Isochron Scepter)

You should also consider:
Flurry of Wings
Benalish Commander
Precinct Captain

and of course you should always have an Elspeth, Knight-Errant in any white token based deck.

P.S. I'm assuming you're talking Vintage/Extended for this deck. If you're talking Standard, a few of those cards are valid, but your options are much more limited.

Thanks for all the ideas, I'll see what I can get my hands on and yes, it is a vintage deck.

Since your primary creature/token color is white, definitely look into a Gauntlet of Power. The deck may be multi-color, but you're not relying on red for more than a couple spells, same for blue, and you really want to afford all your white token generating spells early and easily.

Can anyone speak to the FNM experience at their LGS? After watching an entire series of WoTC's "Walking the Planes" videos I'm still not entirely sure what the level of competition is. It won't be long until I outpace my mates at the office, seeing as they have their decks and don't really plan on getting more or keeping up with the general going-ons in Magic world.

Also, the "maybe getting in 1 game per week" schedule is turning out to be not enough...

FNM at my LGS has a wide variety of players. There are definitely some casual players, and there are definitely some skilled drafters.

Hey peeps. Were any of you aware of this open source program, Forge?

http://www.slightlymagic.net/wiki/Forge

Currently inputting my new Azorius deck in the hopes of playing a match against the AI. Excited!

Tonight I sleeved the Commander deck that I got for Christmas. I was planning on double-sleeving it, which is something I've only read about (you first sleeve cards upside down with clear KMC Perfect Fits, then normally with normal sleeves.

But the UltraPro Pro Matte sleeves I got for the purpose were way too tight. Almost as tight as the Perfect Fits. I'm pretty sure this would have worked fine with sleeves that had the normal amount of play in them. Anyway, I decided to just sleeve the deck in the UltraPros, because while the deck was not cheap, it's actually not that expensive for a 100 card Commander deck at less than $1 per card.

When I get around to building my own Commander deck, though, I do intend to double sleeve!

Fedaykin98 wrote:
Tonight I sleeved the Commander deck that I got for Christmas. I was planning on double-sleeving it, which is something I've only read about (you first sleeve cards upside down with clear KMC Perfect Fits, then normally with normal sleeves.

But the UltraPro Pro Matte sleeves I got for the purpose were way too tight. Almost as tight as the Perfect Fits. I'm pretty sure this would have worked fine with sleeves that had the normal amount of play in them. Anyway, I decided to just sleeve the deck in the UltraPros, because while the deck was not cheap, it's actually not that expensive for a 100 card Commander deck at less than $1 per card.

When I get around to building my own Commander deck, though, I do intend to double sleeve!

I double sleeved my cube, using KMC Perfect Fits, and KMC Super Series regular sleeves so that worked out perfect. You do have to squash the double sleeved cards quite a bit to get the air out from inside. You could do a pile by hand, or lay them out under some books. Over time they will naturally flatten too.

Wow, Forge is sweet.

Never thought there would be a way to circumvent Magic Online, at least to the extent that I can access all digital cards in the catalogue, build my own decks and test them out against a competent AI. The AI is not a world-beater by any stretch of the imagination. After testing out 3 new custom decks I noticed its propensity to eat unnecessary combat damage in order to preserve blockers.

But... I can play Magic on my PC and it's not Duels of the Planeswalkers. Happiness.

Does it work on iPad? Magic on PC? My PC is for real games.

I've been getting an odd nostalgic urge to play Magic lately. I've been debating and contemplating how much money I'd likely have to spend to properly enjoy magic online when I found this discussion on Forge, so thank you for that reference. The only downside looks to be that Forge does not yet support multiplayer.

Anyone using magic workstation? It seems to support multiplayer and looks to be a one time fee rather than the perpetual money sink Magic Online probably is. It is not free like Forge but I'd be willing to pay for the ability to do multiplayer.

Re: Forge - I recommend enjoying it while it lasts. Wizards has a long history of shutting down any and all projects that come even close to replicating Magic Online, and they come down even faster on ones that use the official card artwork. That said, all the ones I've seen in the past were for playing against people, and Forge explicitly disallows this, so maybe that's why it's still around.

My friends bought me a box of Return to Ravnica for Christmas. I got quite a few good cards, still need to go through and add them to my existing decks. Notably I got Angel of Serenity, Necropolis Regent (straight into my Vampire deck), Armada Wurm (I need a deck for this one), Isperia: Supreme Judge (also need a deck for this), Jarad: Golgari Lich Lord (3rd one I need a deck for), and Sphinx's Revelation.

Angel of Serenity is the most interesting to me, it's the kind of card that I've built decks around in the past and had work out quite well. Last time I did that it was surrounding Maelstrom Archangel, and I wound up with a stasis deck that is one of my more powerful decks. Angel of Serenity doesn't have quite such a clear cut mechanic as Maelstrom Archangel though, but I've got a few ideas how I could use it.

Yes, Forge is strictly single-player and will remain so from the look of things. I found another gem in their community forums, calling out a competing open source engine called MagArena:

http://code.google.com/p/magarena/

Booted it up on my break to take a look. Definitely a slicker, more polished UI although I'm already missing the lack of a good deck import feature. Like, just a straight text-paste into a field and the engine parses all the card names for you & presto. Forge does this and it's great if you already have a bunch of decks recorded to a website or txt file.

krev82 wrote:
I've been getting an odd nostalgic urge to play Magic lately. I've been debating and contemplating how much money I'd likely have to spend to properly enjoy magic online when I found this discussion on Forge, so thank you for that reference. The only downside looks to be that Forge does not yet support multiplayer.

Anyone using magic workstation? It seems to support multiplayer and looks to be a one time fee rather than the perpetual money sink Magic Online probably is. It is not free like Forge but I'd be willing to pay for the ability to do multiplayer.

I am indeed using Magic Workstation. From what I see it does not support multiplayer, but also it's free, so I'm not exactly sure what you're looking at.

Oop I was misunderstanding the

MWSPlay module permits people to play any card game ever made over the Internet.
but I see now it
does not enforce any card game rules
. Kind of a roundabout way to do things then, requiring everyone involved to be up on all the rules. The paid version of MWS removes ads and some of the limitations of the free version but seems it won't quite do what I was expecting.

I have a Commander question. I was working with one of my friends and he looked at my samurai/soldier deck, it happened to be almost 1 copy of each card, so he thinks I (accidentally) made a really good base for a Commander deck. The question is, how do people who play commander feel about someone having three different planeswalkers in the deck? From what I've looked up it's not illegal, but is there any sentiment that I should be aware of regarding planeswalkers. I feel that there is one that I just don't know about because I've never played Commander before.

Dr.Incurable wrote:
I have a Commander question. I was working with one of my friends and he looked at my samurai/soldier deck, it happened to be almost 1 copy of each card, so he thinks I (accidentally) made a really good base for a Commander deck. The question is, how do people who play commander feel about someone having three different planeswalkers in the deck? From what I've looked up it's not illegal, but is there any sentiment that I should be aware of regarding planeswalkers. I feel that there is one that I just don't know about because I've never played Commander before.

The guy who popularized Commander just wrote an article about a deck he built expressly to use a bunch of Planeswalkers and set off their ultimates. So, I'd say you're on pretty safe ground.

Fedaykin98 wrote:
Dr.Incurable wrote:
I have a Commander question. I was working with one of my friends and he looked at my samurai/soldier deck, it happened to be almost 1 copy of each card, so he thinks I (accidentally) made a really good base for a Commander deck. The question is, how do people who play commander feel about someone having three different planeswalkers in the deck? From what I've looked up it's not illegal, but is there any sentiment that I should be aware of regarding planeswalkers. I feel that there is one that I just don't know about because I've never played Commander before.

The guy who popularized Commander just wrote an article about a deck he built expressly to use a bunch of Planeswalkers and set off their ultimates. So, I'd say you're on pretty safe ground. ;)

Thanks, the last thing I want to do is upset the best guys in the group I'm in... one of whom is going to help me build another deck soon. Well, I don't want to upset anyone at all, just for the record.

Commander (EDH) is a wide open format, and it really depends on your play group. I'll use mine as an example.

Players: 3-4 person free-for-all
Counterspells: Force of Will, that's it.
Removal: As much as you want, global and single.
Mass Land Destruction: Get out. (Wastelanding someone's Tolarian Academy is legit.)
Lockdown effects (stuff like moat, ensnaring bridge, tanglewire): No.
Taking Extra turns: Bleh.
Cheating big ass creatures in to play: Go ahead
Infinite combos: No thank you.
Planeswalkers (since you asked specifically): The more the merrier!

Mostly it's just people trying to do crazy things with wild synergy, but like I said, it's group to group.

Squee9 wrote:
Commander (EDH) is a wide open format, and it really depends on your play group. I'll use mine as an example.

Players: 3-4 person free-for-all
Counterspells: Force of Will, that's it.
Removal: As much as you want, global and single.
Mass Land Destruction: Get out. (Wastelanding someone's Tolarian Academy is legit.)
Lockdown effects (stuff like moat, ensnaring bridge, tanglewire): No.
Taking Extra turns: Bleh.
Cheating big ass creatures in to play: Go ahead
Infinite combos: No thank you.
Planeswalkers (since you asked specifically): The more the merrier!

Mostly it's just people trying to do crazy things with wild synergy, but like I said, it's group to group.

Thanks for the additional information, I'll have to check and make adjustments as needed.

Just to be clear - he's talking about what's kosher is his group of 3-4 people. Every group is different.

I think in that same article by the godfather of Commander that he mentioned putting Moat in that Planeswalker deck, just for one example.

Fedaykin98 wrote:
Just to be clear - he's talking about what's kosher is his group of 3-4 people. Every group is different.

I think in that same article by the godfather of Commander that he mentioned putting Moat in that Planeswalker deck, just for one example.

Yep, I understand every group is different, when my cousin came down she was surprised that the average deck among my friends and I is about 65-85 cards, while she and her friends are usually between 60 and 65. (She never let me hear the end of how wrong we were playing.) Moat does seem like a good way to defend, I never came across it before. I'm sure the Commander group I'm looking to join is more on the mainstream tournament side of things as one of the guys I know is in the group is a tournament judge. I'm just hoping they'll let me use non-standard cards in my Commander deck. Anything else I can deal with, I've never been good at keeping decks at standard, it's just too boring. I have a mono-black lifegain/mana ramp deck for example, it is based around Urborg, Tomb of Yawgmoth, Cabal Coffers, Magus of the Coffers, Exquisite Blood and various life X cost drain spells as well as intentionally mana flooding myself. It works about 80% of the time, I usually get my life well over 70 in a four player game using just the cards listed plus one Exsanguinate, the thing is a good portion of what makes the deck work isn't standard. Sorry if that sounds like a rant/being defensive, if it does, it's not supposed to. :/

You can use any Magic card ever in Commander other than those on the banned list, and even then your playgroup might not care about following it 100%.

http://mtgcommander.net/rules.php

Awesome, I just completed my Commander deck. I just need sleeves and to actually play it now. After looking at the list of banned cards, I need to see if they are okay with me using Panoptic Mirror. I don't know why I didn't look at that before.

Panoptic Mirror is really cool. If someone asked me, I'd tell them that it was fine, but bring an extra card, because after the first time they dominate a game with PM I'm not gonna want to see it again.