World of Warships

PurEvil wrote:

I feel as though a great weight has been lifted from me.

I know that feeling, on the other hand I'm still stuck in Myogi hell.

I've stuck in my Wyoming, even though I have enough research to get the next boat. Once I got all the upgrades unlocked I really like her.

There is a free Tier 2 premium ship for Wargaming's anniversary: use code ALBANY on account page.

Mr Bismarck wrote:

I've stuck in my Wyoming, even though I have enough research to get the next boat. Once I got all the upgrades unlocked I really like her.

I also like to play my Arkansas, which is essentially a Wyoming with all the AAA taken of. All of it. Which turns out to be a problem when your entire team dies and you're left facing a Carrier with TBs.

Including the DD at the start here, I think I have 27 torps fired at me in 11 minutes.

A couple are close enough to scrape the camo paint off on the way by.

It's unfortunate I didn't have Shadowplay set up to capture voice, because I was especially high pitched by the very end.

My favourite part was shutting up the guy who was typing nonsense in ALL CAPS.

Awesome video, Mr. Bismark! So close.

Hedinn wrote:

Awesome video, Mr. Bismark! So close.

? He pulled out the win.

But it was close!

Mr Bismarck wrote:

They just need to increase the arming time on the TB torps so that manual droppers can't put their fish practically on your foredeck and still have them explode.

IIRC they already nerfed it once and it's still rather short. Late game BBs can't dodge torpedoes because they are far too fat and slow. Torpedo drop distance should scale to an ship's AA power IMO instead of cruisers having a special ability.[/quote]

It's deceptive if you havn't played carriers.

It only LOOKS like the torps are dropped RIGHT next to your ship. The problem is they aren't showing up until they're armed, at least i think that's what's happening from what i can see of playing both sides.

The torps are actually dropped...travel a bit then .. arm.

They don't show visual symbols on them until armed.

So someone can get hit by a full broadside that only shows up a split second before it hits them full on and they're thinking sh*t that's op undodgable...when in reality it was a near thing cause those torps almost got dropped too close and didn't arm in time. Many times i've bounced torps off a ship cause i dropped too close.

Those torps that looked like they were dropped 5 meters off your hull were dropped much further out in reality and just didn't arm until they hit.

That said, they were still dropped very close.

Also, having played a lot of carrier now, i'm almost done with independence on USA and i'm in T VI on jap carriers too, you can REALLY piss off and frustrate carrier players if you see their stuff coming further out and keep turning into or away from their TB's starting early, the key is to see them coming and start early and position yourself to maek it really hard for them to get a straight side on shot cause they have to start a TB run from fairly far from your shipa nd they get locked in on that vector once they cross the start of the actual drop run.

IT's not as OP as it sometimes feels when you actually get caught by a full run. In fact, it usually feels like i got lucky they didn't notice me at all if i get a full broadside on someone. If they see me coming and maneuver well i'm doing good to get 1 hit, great to get 2, nevermind a full broad of 4 or 5, that only happens when they're oblivious, and i hate to admit it really but yea, it only happens to me when i'm oblivious and then i'm angry...but more at myself than the game if i'm honest about it.

The area where the bombers get OP imho is that you can control multiple squads together with one command by grouping them by drawing a box around them like a typical RTS, allowing you to stack 3 squads of jap bombers on top of each other for a wave of 12 torps dropped totally together with 1 command, leaving no room to dodge between torps and you just get hit with a crazy ass wall.....would be same with a late US carrier with 2x TB squads if that happens...i can't recall but i thintk hey get 2 at tier 10, lol.

THAT is where the OP comes in.

Hedinn wrote:

No other ship class can be so OP in the right hands. IMO WG will get rid of the manual drop. Or should. :)

I'd argue many of the better battleships are just as capable or more so in the right hands. I'm a very good player at the game i've had, i believe, more matches like this in my new Mexico than in my carriers. Some of the other battleships in the various lines have the same potential in the right hands.

On the other hand, both times i've had amazing stands in a carrier or a battleship, it was clear that there was a vast skill difference between myself and the players i was facing.

When facing people who seemingly met or even exceeded my skill, no amazing stand occurred...in either.

My bottom line: Always rejoice and celebrate the honor and glory of your amazing stands in any ship! hehe.

http://imgur.com/a/ibYOz

In that battle, i sank 3 enemy ships before the rest of my team was dead. Then i was alone with my new mexico against 6 enemy ships. Using islands and maneuvering i was able to dodge many torp salvoes from their remaining DD, kill it, and kill two other cruisers, while fighting over a cap, and surviving till the round ended, barely, earning a lot of glory:) I stood alone in a New Mex against 6 enemy ships and i attacked.... They clearly lacked my skill level in this case, and they probably went on the forums to Female Doggo about OP Battleships. lol.

Small album of my best matches so far in US CV, Jap CV, US BB: http://imgur.com/a/08KCj

profile link: http://worldofwarships.com/en/commun...

Always fun to have your team disintegrate around you like it was a race to the bottom of the sea, and hear "You are the last hope!" Not only that, but there are still 6 ships left... after you already sank four! Yet you still manage to take 2 or 3 of them out, before your finite amount of HP finally runs out.

I wish I had replays enabled... (I think it was in the Phoenix, I don't really remember... I was just so disgusted...)

Up to a couple T4s, and enjoying the game overall. Terrible performances notwithstanding (often my own).

Fuzzballx wrote:

It only LOOKS like the torps are dropped RIGHT next to your ship. The problem is they aren't showing up until they're armed, at least i think that's what's happening from what i can see of playing both sides.

The torps are actually dropped...travel a bit then .. arm.

They don't show visual symbols on them until armed.

This is not true. Just yesterday, I was hit by a spread from TBs, he dropped them too close, I could see them perfectly fine and when I got hit by a few, they didn't explode.

Awareness and maneuvering certainly help against inexperienced CV drivers, you can often recognize those by how they fly their TB groups one by one - spawn, send, spawn, send. If a good CV bunches up their TBs and sends them at you at the same time, there is nothing you can do but get hit for a lot of damage.

TBs need to be not stacked in one location, they need to be spread out and approach the enemy from 2 directions at the same time - this way the enemy ship turns towards one group and gets a full broadside of torps from the other, there is nothing the ship can do. Real CV masters then take their first (bait) TB group turn it around and hit the enemy again while he is flooded and can't turn well (and who would repair while there is another TB group flying around, right?). It gets even worse when the CV has 3 TB groups.

Luckily there are not that many CV drivers that can do this. But when you do encounter them in a fight, it's game over for your team, period. Only an extremely good teamplay can save your team and we all know how often that happens.

I'd argue many of the better battleships are just as capable or more so in the right hands. I'm a very good player at the game i've had, i believe, more matches like this in my new Mexico than in my carriers. Some of the other battleships in the various lines have the same potential in the right hands.

Certainly, a good player can do better in any ship and have an upper hand against a worse player. However, battleships and cruisers are affected by RNG and CVs are not, thus the skill level plays much bigger role in CV play and that's what makes them OP.

Again, just yesterday, my friend and I were driving Kumas and we ambushed this Furutaka from around an island. We are right next to each other and in a perfect position - Furutaka is showing her full broadside to us. I tell my friend over Teamspeak "Use APs and aim at the citadel". We both are equally good players, we shoot 3 salvos each, all my shots spread like crazy, hit the citadel's general area but do not penetrate. My friend lands 2 out of 3 salvos right in the citadel and sinks that Furutaka pretty much single handedly.

Same position (my friend was even slightly behind me and farther from the target but it didn't really matter at that range, about 3 km), same aiming, same ammo, same ship, same skill, different results thanks to RNG. Perfect "testing" situations like this are extremely rare in WoWS, ships are generally more spread out, but they really highlight how much RNG affects ships, much more than tanks.

CVs are not affected by RNG - if you are good enough to place your TBs and their torps exactly were they need to be placed, the torps can't go under the enemy or over it, they can't ricochet, underpenetrate or overpenetrate, they will hit every single time.

CVs are highly skill dependent and highly skill rewarding, this is what makes them OP. And I don't know how WG would be able to nerf the skilled CV drivers without affecting the mostly average majority.

Hedinn wrote:
Fuzzballx wrote:

It only LOOKS like the torps are dropped RIGHT next to your ship. The problem is they aren't showing up until they're armed, at least i think that's what's happening from what i can see of playing both sides.

The torps are actually dropped...travel a bit then .. arm.

They don't show visual symbols on them until armed.

This is not true. Just yesterday, I was hit by a spread from TBs, he dropped them too close, I could see them perfectly fine and when I got hit by a few, they didn't explode.

There is truth in both of our statements regarding the visibility and how it looks both in the water and with warning indicators.

Awareness and maneuvering certainly help against inexperienced CV drivers, you can often recognize those by how they fly their TB groups one by one - spawn, send, spawn, send. If a good CV bunches up their TBs and sends them at you at the same time, there is nothing you can do but get hit for a lot of damage.

Fundamental problem with what i take to be your point. There is nothing you can do except get hit for a lot of damage by cruiser and other battleship captains as well. Would you make it so CV's can always be totally avoided? That's not balance. I feel like you said that as a negative but a good player SHOULD ALWAYS be able to do some solid damage with their ship. If you take 2 torps from a torp bomber run, that's upwards of 3 to 5 minutes, depending on locations, of the carriers time in the game. That is a VERY FAIR damage output vs a skilled opponent, even taking 3 torps is very fair vs a battleship. If you take 6, it's clearly your own fault for not watching, you were outmatched radically in skill, or someone had 3 TB bombers stacked exactly on each other controlled as one unit command, which is the only scenario i'm saying is op.

Why should you be able to avoid all torps from a CV if it's a skilled player? That would make the CV unbalanced bad and terrible. You cannot avoid all shots from cruisers and battleships and those can do up to 10,000+ a shell, nevermind a volley.

I've alpha striked several cruisers at 14 to17km with my New Mexico and done 100% in the first volley of the game. Should we nerf the battleships? RNG plays a role, sure, but so does it with carriers, it's just that the RNG is on the defensive AA side.

If you are a Battleship alone without cruiser support, you DESERVE to take severe damage from ANY CV attacker. PERIOD.

TBs need to be not stacked in one location, they need to be spread out and approach the enemy from 2 directions at the same time - this way the enemy ship turns towards one group and gets a full broadside of torps from the other, there is nothing the ship can do. Real CV masters then take their first (bait) TB group turn it around and hit the enemy again while he is flooded and can't turn well (and who would repair while there is another TB group flying around, right?). It gets even worse when the CV has 3 TB groups.

Luckily there are not that many CV drivers that can do this. But when you do encounter them in a fight, it's game over for your team, period. Only an extremely good teamplay can save your team and we all know how often that happens. :)

If your team shows no teamwork, then yes, i grant the CV's will own it up, your team's fault, not the CV's fault. Then again if a DD sneaks through and owns the CV cause it doesn't have support....well now...their team's fault.

You're seeming to be writing in favor of all ships being balanced against all ships at all times, That's absurd and clearly against historical accuracy and game design and intent.

1 cruiser with a AA usable will easily protect a fleet of BB's in a several kilometer radius from taking more than a torp or 2 from an attack run and the fleet will DECIMATE the CV's aircraft reserve.

I'd argue many of the better battleships are just as capable or more so in the right hands. I'm a very good player at the game i've had, i believe, more matches like this in my new Mexico than in my carriers. Some of the other battleships in the various lines have the same potential in the right hands.

Certainly, a good player can do better in any ship and have an upper hand against a worse player. However, battleships and cruisers are affected by RNG and CVs are not, thus the skill level plays much bigger role in CV play and that's what makes them OP.

Teamplay invalidates CV player skill. combining your personal skill at dodging also goes against CV skill. Many times i've been cross fired at, even in my new mex nd avoided all but 1 or 2 torps, taking minimal damage, then repair, and other repair....and you've barely been affected.

[/quote]
Again, just yesterday, my friend and I were driving Kumas and we ambushed this Furutaka from around an island. We are right next to each other and in a perfect position - Furutaka is showing her full broadside to us. I tell my friend over Teamspeak "Use APs and aim at the citadel". We both are equally good players, we shoot 3 salvos each, all my shots spread like crazy, hit the citadel's general area but do not penetrate. My friend lands 2 out of 3 salvos right in the citadel and sinks that Furutaka pretty much single handedly.

Same position (my friend was even slightly behind me and farther from the target but it didn't really matter at that range, about 3 km), same aiming, same ammo, same ship, same skill, different results thanks to RNG. Perfect "testing" situations like this are extremely rare in WoWS, ships are generally more spread out, but they really highlight how much RNG affects ships, much more than tanks.

CVs are not affected by RNG - if you are good enough to place your TBs and their torps exactly were they need to be placed, the torps can't go under the enemy or over it, they can't ricochet, underpenetrate or overpenetrate, they will hit every single time.

CVs are highly skill dependent and highly skill rewarding, this is what makes them OP. And I don't know how WG would be able to nerf the skilled CV drivers without affecting the mostly average majority. :)[/quote]

I absolutely fundamentally 100% disagree with you about CV's being op at all except in the 1 circumstance of controlling multiple stacked squadrons with 1 command.

Go Play them, A LOT, you will have absolutely as much if not more frustration playing them than you do playing against them.

The amount of frustration i have playing CV's far exceeds what i have playing against them, and i'm very good at both. Any teamwork just decimates your planes and gives you absolute hell at doing any damage.

If you can't get any teamwork going or manage to stick close to teammates, then yer team just sucks, and yea that may not be your fault....but that's not the game's fault. This is clearly a team game where the team that works together better ALMOST certainly will win.

I've alpha striked several cruisers at 14 to17km with my New Mexico and done 100% in the first volley of the game. Should we nerf the battleships? RNG plays a role, sure, but so does it with carriers, it's just that the RNG is on the defensive AA side.

Funny, that you ask if we should nerf BBs. Huge alpha strikes is what skilled BBs were doing CONSISTENTLY in earlier beta stages and this is exactly why their accuracy was nerfed in 0.4.0. And this is why the devs say BB accuracy will not change back (although they did decide to experiment a bit with BB short range accuracy by upping it a bit in the next patch). See, introducing RNG as a measure to keep skilled players from dominating the game.

I absolutely fundamentally 100% disagree with you about CV's being op at all except in the 1 circumstance of controlling multiple stacked squadrons with 1 command.

Then it seems we are in agreement. Because I am saying that the ability to control multiple TB squadrons at the same time is what makes skilled CVs so OP.

Fuzzballx wrote:

Go Play them, A LOT, you will have absolutely as much if not more frustration playing them than you do playing against them.

Especially starting out with a CV! Have to play other ships sometimes just for a palate cleanser.

At the risk of being redundant is there a list of who is playing so folks can team up if interested.

I'm playing -- Biacksheep

I'm not on much these days(Diablo 3 sucked me back in), but I'm in the lower tiers of USN BBs.

So I just broke into the lofty realms of Tier 7 with the American DD Mahan and I feel like I'm being punished. I need to make about 50K just to break even on a match.

My 4.5 km torps (only 26.5K Xp to get 6.4 km torps!) relegate me to scouting or firing on isolated targets that have something juicer to shoot back at.

Speaking of guns, my five inchers suddenly don't seem to work on cruisers and above. Maybe an occasional critical or fire, but everything else seems to be a no damage hit or a whooping 297 damage.

Oh, and now MM puts me into games with Tier 9s.

End rant.

No, wait. 7.7 km visibility? Come on, man.

OG_slinger wrote:

So I just broke into the lofty realms of Tier 7 with the American DD Mahan and I feel like I'm being punished. I need to make about 50K just to break even on a match.

I heard about that but haven't experienced it yet since I never played WoT. Some people have said that you have to have a premium account AND do well at tier 10 or you won't break even and could make a significant loss.

Anyone still play this game? Got into it recently but was wondering if there was still a regular group.

As far as I know, there never really has been a regular group of folks for this, or any of WG's games.

How do folks co-ordinate with other players then? Or does everyone just play randoms and hope for the best?

Dakhath wrote:

How do folks co-ordinate with other players then? Or does everyone just play randoms and hope for the best?

This.

I'm up to tier 4, with one 5. I like it, but my gaming time is garbage right now, so I end up playing games I can step away from in the blink of an eye (and not screw anyone over in the process).

I play intermittently. I've got it tied into Steam, so if you ever see me playing, shoot me a message and we'll figure out the whole multiplayer thing.

Launching through steam is one way. In Tanks, there was a custom chat that was passworded. GWJ/stan IIRC.

I'm playing if anyone wants to put me on their friends list, I'm in as mattdoommaster, and looking for folks to team up with in the evenings.

Give me a shout if you need a team "BadchickenGWJ" in game. My Japanese/German cruisers are ready for action!

I'm interested in joining with some other GWJers. I'm usually on in the late evenings (around 8:00 to 10:00 pm Pacific time), and I'll look for y'all online.

My player ID in World of Warships (and World of Tanks) is the same: ReluctantCynic.

Just started playing as "Cayne912" feel free to add me and teach me the ways of blowing sh*t up.

I keep forgetting to post about this Youtube guy: https://www.youtube.com/user/cheesec4t

Highly recommended, his videos are very educational and entertaining.