
OMG Dreamspitter looks amazing! Sadly it requires completing:
The Crucible
Madstone Crater
The Prison of the Planes
The Reaver's Fate
I actually tried out The Crucible solo with a Hirling, and died at the very last battle against the boss. Granted it was my 1st time through and I had no idea what to expect so technically I did pretty well. Hmmm... let me know if anyone is interested in running these quests
PS. Arovin, thanks for the advice on Bard Virtuso. I respecced last night and tried it out. I'm still unsure if I prefer it to Spellsinger, needs more testing. I lost about 280SP, but now I can sing my songs 25 times and they regenerate every 5 mins. I do miss the SP regen song, but the healing + instant dance spell is awesome too, also I can entrall undead now. Woot!
What level are the quests?
I will likely be on later tonight, like 10 EST or so, taking the kids to see Avengers again. If there are any main-group stragglers, I am still up for some Eberron questing.
OMG Dreamspitter looks amazing! Sadly it requires completing:
The Crucible - lvl 14
Madstone Crater
The Prison of the Planes
The Reaver's Fate
All are level 14
I blame my phone for not clicking on the links and checking
I don't think many of us'll be much help with those, for now. I am toying with the idea of getting a FvS to 8 and seeing if I can get one of those 8 > 16 experience stones that I see offered in chat, though. Are those going to dry up shortly?
Before Aug 20th I think, the next patch. I have a stone I can use on you when you get there.
Before Aug 20th I think, the next patch. I have a stone I can use on you when you get there.
Oh, that'd be awesome! I um, need to plan out my character now. I've been looking through things to see if I can make a FvS that can handle a bow well enough to solo stuff pretty well with a fighter hireling, while not losing major healing ability.
Zen archery with a ranger dilettante feat for bow proficiency and strength modifier to bow damage?
Speaking of which, man I need help. I like a lot of the class combinations I am playing but I am always second guessing myself. The class I know I will love is a straight up druid with monk dilettante. But I can wait for a sale for that (reasons already stated enough times for that, I am not going to troll)
The grass seems to always be greener no matter which build I make =(
Sorry I missed this evening. Real life called. I'll be on Tuesday though.
Sorry about bailing last night. My 2-year-old was being a handful, and I thought my wife would appreciate my being able to devote more attention to toddler wrangling. Having 7 people made it an easy decision. I hope you guys didn't suffer too badly without a cleric.
Sorry about bailing last night. My 2-year-old was being a handful, and I thought my wife would appreciate my being able to devote more attention to toddler wrangling. Having 7 people made it an easy decision. I hope you guys didn't suffer too badly without a cleric.
Thanks for making room for me! Choosing the kid over a quest is the right call, anyway. Turns out what we really needed was a Rogue with a Spot over 21... stupid traps.
Okay, I've been playing too long for this to still be the case, but I don't know what to prioritize when considering armor. I've googled around a bit and only have really found stuff on character stats, not armor.
I got armor from the raid with a total AC of 12 with light fortification, disease guard (causes CON damage to enemies that hit me), 19 lightning resist.
I have the option of another set of armor now, with a total AC of 13, which is adamantine and gives a DR of 3. I also don't know why the DR is formatted 3/-, if anyone would like to explain that.
My instinct would be to think the second set is better because of the DR, but I've heard fortification is important as well, so I'm thoroughly confused. This is the one area of the game where no D&D experience has really frustrated me.
I can't help too much with the armor selection (and, actually, would appreciate some general advice on that too). But for DR, I do know that 3/- means that it reduces all damage by 3, as opposed to something like 5/fire which reduces just fire damage by 5.
Fortification seems to reduce the chance of enemies getting critical hits, which is very useful since it makes it less likely that we'll take catastrophic damage all at once.
The thing I need advice on is how important AC is, if at all, or should I just be focusing on secondary properties.
Just as an aside, AC might not be the be all end all stat that you should look at. I lucked out and found an armor that provided a fear effect anytime a successful hit was done to me and trust me that I prize it way over AC.
If you melee at all , this is a godsend, at least it is on my bard. Enemies are constantly getting feared which allows me to catch my breath and also thins the crowd if I'm getting ganked.
How rare is the bodyfeeder(?) property? It is on a lowbee quest scimitar and it adds a 15 point damage shield (DDO calls it temporary hitpoints) on crit. I can imagine it being great for self sufficiency at all levels (provided there are ranks for it that absorb more damage)
Oh and I found a keen rapier that is awesome! The crit range is 15-20 x2. The x2 isn't as good as x3 but it crits all the time. It seems that melee crit builds aren't that difficult to make in DDO.
Hiya GWJers I am thinking of dipping my toes back into DDO for a bit. I was thinking of transfering my toon over for some casual play/leveling. Are you still accepting people into the guild? How active is the guild?
The toon I would probably transfer over is my second life(FvS) monk.
Bodyfeeder is a fantastic soloing/leveling ability especially (as mentioned above) you attack frequently or have a high crit range. The key to soloing efficiently in DDO is often related to your ability to minimize rest shrines and extend your lifebar. Or you can just be arcane or divine and kite enemies through OP TAOE affects.
Hiya GWJers I am thinking of dipping my toes back into DDO for a bit. I was thinking of transfering my toon over for some casual play/leveling. Are you still accepting people into the guild? How active is the guild?
The toon I would probably transfer over is my second life(FvS) monk.
Bodyfeeder is a fantastic soloing/leveling ability especially (as mentioned above) you attack frequently or have a high crit range. The key to soloing efficiently in DDO is often related to your ability to minimize rest shrines and extend your lifebar. Or you can just be arcane or divine and kite enemies through OP TAOE affects.
Come on in the water's fine.
Awesome what characters should I start pestering with tells?
Just a quick update. I'm planning on playing this Tuesday, but I won't be around Thursday. I'll be working convention operations at Otakon in Baltimore.
I am working on getting enough favor to transfer my tr (bags) and start grinding guild renown. I am flexible on playing anything for the group.
I am thinking an evoked cleric or fvs so I can heal or dipses as needed as a sub.
Though it also seemed we were lacking in arcanes.
I decided to go VIP, so that is one less person who needs to borrow Adventure Passes and Challenge Passes, and one more person who can open quests on Elite.
Nightrun is ready for a guild invite
The server transfer on my Monk is estimated to take 5-7 business days WTF.
Turbine is not particularly good at server transfers for some reason or other.
Turbine is not particularly good at server transfers for some reason or other.
They've just had poor cross-server architecture from the get go. I know in lotro (at least) if you transfer a character off of one server, they can never be transferred back to their original server. Database limitations or some such.
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