Euro Truck Simulator 2 catch-all

I loaded up American Truck Simulator (maybe we should merge the SCS truck sim topics?) for the event this weekend, which I blasted through (and then some) in a few hours. I too forgot how much I loved just putting on some tunes and delivering some cargo in my Kenworth W900.

My last save before this weekend was June 27th 2016.

I ended up buying the three states I didn't have, too, since all the DLC is on sale... and the base game, too! FIVE BUCKS! Idaho and Colorado coming soon!

American Truck Simulator is on sale? Where from? Appears to be normal price on Steam.

It was on sale for a buncha days until this morning. I bought DLC for both ETS2 and ATS.

Awww.

Great to see people back playing this (these). Last night I delivered bricks from St.Petersburg to Utena in Lithuania.

I'm gonna go right ahead posting ATS stuff here.

Not long ago, SCS posted this video to their blog:

In the comments, someone posted this tidbit from this web page:

Early in 1932, Alfred Fellows Masury, Mack's Chief Engineer, was admitted to the hospital for an operation. Masury was one of those individuals who wasn't used to his hands being idle for any period of time. During his recuperation in the hospital, Masury decided to carve a bulldog. (Some rumors indicate that he carved the first bulldog from a bar of soap; other rumors indicate the first was carved from wood.)

Someone programmed their PSP to use the telemetry API in ETS2 and made this:

IMAGE(https://i.ibb.co/wB13McJ/Aw14QsS.jpg)

New event up - taking stuff to depots at either end of the Genoa bridge. I think it only works through contracts that appear if you are linked to the World of Trucks account.

Contracts are from other Italian cities, and for items such as machinery and concrete. My decision to set up a garage in Turin some while ago is now looking like genius.

davet010 wrote:

New event up - taking stuff to depots at either end of the Genoa bridge. I think it only works through contracts that appear if you are linked to the World of Trucks account.

Contracts are from other Italian cities, and for items such as machinery and concrete. My decision to set up a garage in Turin some while ago is now looking like genius.

They have also setup a special "Operation Genoa Bridge" bundle on Steam in case you don't own the Italian DLC. Assuming you own the base game it's 76% off so you get the $18 DLC for under $5 (plus some paint job/decoration packs).

My main focus has been ATS lately, but I seem some Italian deliveries in my near future.

It did become a lot easier once I realised that you could get jobs taking stuff away from the bridge depots too - before then I'd just been jumping back to my own depot in Turin. It's not immediately obvious though, you have to click on the button to check jobs offered at the current location.

I haven't touched this game in years... I think I bounced right when World of Trucks online event stuff launched. I just picked up a fancy TrackIR and was thinking of firing this back up again.

Is it still fairly easy to pick back up and play? How exactly does this online stuff work?

Carlbear95 wrote:

How exactly does this online stuff work?

It's quite non-intrusive and you can completely ignore it if you want, as I usually do. Or, you can take online contracts, where the time limit to complete the job is given in real world hours instead in-game time. They tend to pay more money, but otherwise they don't change the game at all. You still play in a single player world where the traffic is all AI. Occasionally there will be online events, example being the Christmas event that might ask you to deliver to x number of cities in order to receive a free paint job. Those have to be completed using the online contracts (from memory they are referred to as External Contracts in the game).

You can of course play multiplayer maps if you want, but they require mods that aren't in the steam workshop.

Ah, so its just a layer on top for some "real-time" events? Great, I will try to give this a shot again. Hopefully I remember how to back up correctly

I'm not sure I'd think of them as "real-time" events so much as just another delivery option that's slightly more dynamic than the regular deliveries. There is an entire TruckersMP mod that allows for a robust multiplayer experience, but without that involved the game is very much a single-player type of experience. Connecting your account to World of Trucks is worth it, though, because of some of the customizations available and having access to the alternate deliveries. There are also lots of mods to dig into.

I've been playing this a lot lately. It's crazy, because I never thought I'd like it. I thought I'd HATE it. But it's oddly relaxing and addictive. It's a perfect de-stresser. Until everything goes sideways and a delivery goes all wrong.

Shameless self-plug... I've started a career mode save video series on YT: It Starts with Onions. I hit lots of things and get lots of tickets, so don't look to it for guidance.

Has anyone experienced a controller (I am using Switch Pro) not working in-game on PC (Steam)?

Controller works perfectly fine on desktop PC; on Acer Predator I recently got, it doesn’t actually do anything (aside from maybe move a cursor after 15-20 seconds of moving the joystick)

- the steam configuration and switch pro have worked normally as expected with every other title I’ve installed on the new PC.

To add: I’ve done what I feel is due research through the googles and ets forum and have come up empty. Hoping someone maybe has had this happen and rectified. Mouse and keyboard is not nearly as pleasant. Thank you for any words of wisdom, if you’ve got ‘em.

Re: World of Trucks deliveries: in addition to the real time delivery schedule (SO nice to not worry about sleeping through a deadline!), the other difference is that the speed limiter is always active. You can’t hot rod it at more than 90 kph, or 65 mph in ATS. (Amur’ca! We get to go 15 kph faster, for freedom!) I’ve read that most fleets in meatspace use governors that limit their trucks to those speeds for safety and fuel efficiency.

BadKen wrote:

Re: World of Trucks deliveries: in addition to the real time delivery schedule (SO nice to not worry about sleeping through a deadline!), the other difference is that the speed limiter is always active.

After many WoT deliveries, this is still news to me!

kergguz wrote:
BadKen wrote:

Re: World of Trucks deliveries: in addition to the real time delivery schedule (SO nice to not worry about sleeping through a deadline!)...

After many WoT deliveries, this is still news to me!

Wait, what? So on a WoT External Contract, it doesn't matter how much game time the delivery takes as long as I make it within the time limit set on the delivery in real time hours? So I don't have to worry about needing sleep in game if it's a WoT delivery?

*mindblown*

That's quite helpful to know.

Well, if you still have the sleep simulation turned on (which I don't) that timer uses the in-game clock rather than real time. But you can sleep as much as you want, because the delivery won't be due until the real time deadline.

Before I turned that sleep sim feature off, I ran into frequent problems where the allotted time for delivery didn't allow for enough sleep. I either fell asleep on the road (which is a hilarious simulation, btw), or delivered late. I wish there was a non-mod way to adjust how long you sleep. Apparently alarm clocks are not a thing in Truck Simulator land.

BadKen wrote:

Well, if you still have the sleep simulation turned on (which I don't) that timer uses the in-game clock rather than real time. But you can sleep as much as you want, because the delivery won't be due until the real time deadline.

Before I turned that sleep sim feature off, I ran into frequent problems where the allotted time for delivery didn't allow for enough sleep. I either fell asleep on the road (which is a hilarious simulation, btw), or delivered late. I wish there was a non-mod way to adjust how long you sleep. Apparently alarm clocks are not a thing in Truck Simulator land.

Got it, thanks. Yeah, the 8-hour sleep or nothing at all is a bit odd. I might look into a mod that alters that.

I like the sleep element of the game in general.

Anyone getting an error after the last update (today) where the sky is all green and yellow ? I'm wondering if it's a bug that'll be patched, or whether it's something to do with one of the mods that I'm running.

EDIT - A process of elimination has identified FRKN64's Realistic graphics mod v5.0 as the culprit. I'll leave it off until the workshop tells me that it's been updated. I think I've recommended this mod to other people, so hopefully it'll nip some issues in the bud if other people get the same problem.

American / Euro Truck simulator is my zen/wind down game after work and been playing it a lot more in the last few months. So I ended up splurging and getting a TrackIR primarily for this game. Figured I'd post a few impressions.

tl:dr impressions is its pretty much exactly what I wanted and works out of the box. Its a real nice quality of life improvement for the games. But TrackIR is crazy expensive and would not recommend unless you plan on playing the games a lot.

For those that don't know TrackIR tracks your head movements in the game - basically turning it in to another controller. Wherever you turn your head the game will turn the view in that direction. So before going in to traffic you can take a quick glance at both mirrors with the twist of your head. When you pull out in to traffic you can glance in the direction of your turn and the camera will turn in that direction - very helpful. If you want to gaze at your trucks cab and all the accessories you put in there that can be easily done. If you lean forward or back that movement is also tracked. So sometimes to get a better view of what's to the left or right of me I'll sometimes lean forward and look in the direction I want to see. And you can turn your head enough so you're head is craned out the window which is helpful when backing the truck up pick ups or deliveries.

One thing that did take a few days to get used to was that I really only needed to turn my head a slight amount to get the camera to move. I was really over exaggerating head movements initially and that did cause a few accidents. Oops! But got dialed in pretty quick and its natural to me now.

I am doing a lot of rubber necking in the game when driving which I could not do before. And that's been great. When notice something off to the left or right I can easily glance in that direction to see what's over there. The developers really put a lot of detail in some of the areas you can't travel to. Its like Easter egg content.

But the best bonus for the game is the ability to check your mirrors quickly. My primary input is a controller and using one of the thumb sticks to change my view was so slow since I turned the sensitivity way down to prevent jerking. Now checking the mirrors couldn't be easier. By moving my head slightly left and and right I can check them in a second. Because of this I was able to put my FOV back to "normal" view. Previously I had my FOV out enough where I could see both the left and right mirrors and that really stretched the image of the screen. Now things look great when I'm driving.

There are some downsides to TrackIR but pretty minor to me.

I'm using the baseball cap clip on instead of the Trackclip pro which attaches to a headset - and also has a cable you have to deal with. Apparently the basic clip is more sensitive to light than the pro. I mainly use this as my wind down game at night so rarely play in the day but did a few times when I initially got it and it worked fine except for one instance. One time I was playing TrackIR kept losing connection. After troubleshooting a bit I went in to the software and found a 'camera view' setting. That shows you what the TrackIR camera is seeing. When I turned that on I saw it was seeing the 3 inputs of my clip plus a forth input behind me. When I turned around I saw the sun was shining directly through a skylight we have. That was confusing TrackIR. So during whatever hour of the day the sun shines directly through there I can't use it.

The other minor problem I found was when I scratch my nose, sneeze, adjust my seating position, pet my cat, or look off to see my clock the camera view goes nuts tracking my head movements. Before of course if I did any of those things the view would stay centered. It's a bit jarring and kinda humorous but not a huge issue.

And of course this thing is stupid expensive at $150. Especially since it's been out for a number of years. It doesn't seem to go on sale and the only discount I could find was $20 off if you buy the $150 trackIR package + the separate $35 pro-clip with it.

I've used TrackIR with Dirt 4 (stealth supported) and Overload and it works fine with those games. But it seems to benefit the most from this game. Being able to quickly check your mirrors and to look in the direction of your turns are such nice quality of life improvements. So I'm happy with the purchase but at the price its hard to recommend for any casual use. For me I do feel very happy with the purchase. I knew going in what I was buying and accepted the cost of it and it has delivered on my expectations.

Crawley wrote:

The other minor problem I found was when I scratch my nose, sneeze, adjust my seating position, pet my cat, or look off to see my clock the camera view goes nuts tracking my head movements. Before of course if I did any of those things the view would stay centered. It's a bit jarring and kinda humorous but not a huge issue.

I've recently tried a cheap Track IR alternative that uses my webcam in Flight Simulator but I found I had to reset my view fairly regularly, mainly because of reasons you described (and I had it particularly bad because I've been suffering with allergies and using a handkerchief very regularly). It was a very cool experiment, but it became annoying and I'll probably only use it occasionally now. However... I believe it does work with Euro Truck, and in fact it has its own dedicated profile for it, so it might work better than it does with FS. If any of you are interested in Track IR, but not quite ready to fork out $150, you could try this for a few Euros and see if head tracking is for you. The product is called FaceTrackNoir.

If I do any of those things mentioned, with the exception of adjusting my seat position, the view centers back once I look at the monitor. So the software is doing a good job keeping the tracking of where my head is.

Adjusting my seat position is another matter. One point after I started TrackIR I must have slouched down in my chair and when I got in the game I started wondering why I was seeing so much of the steering wheel. It had tracked that I slouched down in my chair so my view in the game changed. But it was a simple solution. Just had to go to the game menu and hit F12, which in TrackIR re-centers your head location, and then go back in to the game.

I think there's a way to turn off what movements are tracked either in the game or in the TrackIR software. So tracking up/down movements might be a future thing I do but it hasn't been too much of an issue now that I'm aware of it.

You know when you're going for an achievement where you have to complete a certain route, on time, with no damage and no no fines? And then, you know when you're just pulling into the factory yard to make your delivery, and a car decides to slam into your rear end? And you know how the game decides to fine you €400 for the trouble and invalidate the achievement?

I cried.

kergguz wrote:

You know when you're going for an achievement where you have to complete a certain route, on time, with no damage and no no fines? And then, you know when you're just pulling into the factory yard to make your delivery, and a car decides to slam into your rear end? And you know how the game decides to fine you €400 for the trouble and invalidate the achievement?

I cried.

Ha!

I had one the other night where I needed a perfect delivery and was a half hour away and got dinged because my lights weren't on.

Did my first mission in this year's Winter event, and boy is it odd (some of it may be me not reading all the blurb about the event, but in my defence there IS a lot of it).

I was in some small town in the Balkans, so picked up one of the special deliveries from the external contracts menu.

Then it asked me to pick a delivery portal (white spiral markers on the map, I think they only show when you have selected a special Xmas delivery). So I pick up the delivery, and head off to this marker, which was about 40 miles away.

When I get there, there is a glittery Twilight Zone-esque area in a layby, so I stop the engine. Next thing I'm in a weird Xmas area, dropping my stuff off at a Xmas market town. There are 5 different dropoff points in this area, so I'm sensing some sort of achievement. I then have to drive to the portal to get out.

When I emerge from the portal I am, to my surprise, not in the Balkans but in a layby near the border between France and Spain. My fuel has been topped off and I'm wide awake (readers may question the latter, given that I am about 2000 miles from where I started, but hey-ho).

I was, however, so discombobulated at this turn of events that I took the first local job, which turned out to be taking wood chips 250 miles for £5k. Obviously befuddled, I then head to the nearest of my 50 or so garages, for a well earned nap. I thought that last mince pie tasted a bit odd.

I'm looking forward to trying the event in ATS. For some reason I picked it back up a couple weeks ago and have been playing non-stop. Started a new driver and already have a couple of HQs, ten drivers, and $3M cash!

I'm especially enjoying the Kenworth 100 T680 2020 special edition. Digital mirrors and dash, super quiet ride. Currently needs a mod to get a decent engine and transmission, but SCS says there are more options coming to the truck.

(I know there's an ATS topic somewhere, but whatever.)

Here, in all its glory - the Renault Electric.

IMAGE(https://imgur.com/VVMaejO.png)

I've never driven an electric vehicle, so these are my observations.

- The lack of any audio feedback is very disconcerting.
- This is more the case when accelerating or decelerating, as there is no gear shift noise, I found it much more difficult to judge speed.
- The size of the UI is going to be an issue when longer journeys become available, I'm on a 27" monitor and could just about see the range indicator.