Euro Truck Simulator 2 catch-all

MrAndrewJ wrote:
gore wrote:

FWIW, a major overhaul of the traffic ai is in the works according to the SCS blog. I'd love to see more options for wrecks and congestion added.

I hope to see an overhaul of congestion at red lights. I once sat still for about four in-game hours while someone refused to make an unprotected left turn.

It's not very sporting, but a workaround for this is to save and reload the game. Traffic resets when you load.

gore wrote:
MrAndrewJ wrote:
gore wrote:

FWIW, a major overhaul of the traffic ai is in the works according to the SCS blog. I'd love to see more options for wrecks and congestion added.

I hope to see an overhaul of congestion at red lights. I once sat still for about four in-game hours while someone refused to make an unprotected left turn.

It's not very sporting, but a workaround for this is to save and reload the game. Traffic resets when you load.

That's what I finally did. The only other way out of it would have been road rage and a lot of citations.

Just started playing after a few weeks away from the game. Still awesome, espeically with the new DLC! Got in a few very long runs.

MrAndrewJ wrote:
gore wrote:

FWIW, a major overhaul of the traffic ai is in the works according to the SCS blog. I'd love to see more options for wrecks and congestion added.

I hope to see an overhaul of congestion at red lights. I once sat still for about four in-game hours while someone refused to make an unprotected left turn.

This reminds me of something similar that happened recently. while I was driving on a narrow farm road I noticed in on coming traffic a car was trying to pass a truck. I realised the car wasnt going to make it so I stopped my truck and the car stopped right in front of my truck. I thought the car would turn back into its lane but it just stood there. When I realised that it wasnt going to move I had a long line of cars behind me and I couldnt pass the car. I didn't know about the save reload trick so I had to plow through the car getting a fine and also damaging my truck. It also almost made me miss my delivery time.

alexjg42 wrote:

I thought the car would turn back into its lane but it just stood there.

I run into this on the mountain passes all the time. Car tries to pass someone up-hill, realizes suddenly they don't have a clear lane, mexican standoff ensues with both lanes of traffic stoically refusing to budge while the two cars stare each other down. Generally I'm three or four cars back and then get to slowly try to thread my way through the mess.

Yeah, that happens surprisingly often. I think I finally drove over this guy.

IMAGE(http://cloud-3.steampowered.com/ugc/885228711592160323/15430DFEAC559AC489CD0D98A2DCC0C4ABB6B82C/)

Fools. Never bring a car to a truck fight.

Gnaaa. It still looks great, but the more I see that screen of the Golden Gate Bridge, the more I see just how wrong their world model is. Alcatraz is in the completely wrong place, at least that better be Alcatraz because if it's Angel Island then it's REALLY in the wrong place. There are no buildings for San Francisco which I'm fine chalking up to "it's not done yet" but if you're going to release promo screens that feature the most famous landmark of the city then you might want to show the city too.

And then there are the biplanes...

Maybe there's an air show on?

MrDeVil909 wrote:

Maybe there's an air show on?

I've lived in the bay area for 32 years, and I've never once seen a biplane flying over the bay. The only air show where planes are actually allowed to fly that low to the bridges is Fleet Week, and then the only planes that fly are the Blue Angels. Not that I'd expect the devs to go into that much detail on their research for every city/county/state/country they make a sim game for, but it still stands out to me as I've lived here my whole life.

Yeah, i was being tongue in cheek. I'm sure it's something that would stand out to a local, like the domesticated buffalo in Far Cry 2 does to me.

OMG you guise. OMG. Get this, a friend was looking for inexpensive TrackIR alternatives so he could have a better time in War Thunder and stumbled onto this:

A $10 used PS3Eye camera, drivers and some free software and BOOM, head tracking. Out of the box. Works like a champ too, though I need to tweak it because it moves if I move my eyebrows for chrissakes, but wow it's still amazing.

OMG DUDE !
I POSTED BOUT THIS A MILLION YEARS AGO!
i mean, i posted about this a while back. Made a vid'o n' evathin.

Here's the same software using a Delan Clip IR head device.

I didn't like it without the device, too often it would lose your face and lose tracking. Still did a pretty OK job.

here's my take on just using the FTN

I'm still holding out for the retail version of the Rift for this...I should really invest in a steering wheel/pedals/shifter setup before face tracking stuff.

Sorry groan, didn't mean to step on your toes there, was just excited about finding so cheap and effective solution with no silly thing that goes on your head.

billybob476 wrote:

I'm still holding out for the retail version of the Rift for this...I should really invest in a steering wheel/pedals/shifter setup before face tracking stuff.

Honestly? The head tracking is really important with the wheel. Having to take your hands off the wheel to reach for the mouse to look around really breaks immersion.

gore wrote:
billybob476 wrote:

I'm still holding out for the retail version of the Rift for this...I should really invest in a steering wheel/pedals/shifter setup before face tracking stuff.

Honestly? The head tracking is really important with the wheel. Having to take your hands off the wheel to reach for the mouse to look around really breaks immersion.

Yeah, I can definitely see that being the case.

Veloxi wrote:

Sorry groan, didn't mean to step on your toes there, was just excited about finding so cheap and effective solution with no silly thing that goes on your head.

I was just chain pulling. It's pretty cool tech for sure. HEad tracking without the need for a head...just a face!

TRACK MY FACE BITCHES

IMAGE(http://stream1.gifsoup.com/view4/3836473/i-m-watching-you-o.gif)

IMAGE(http://i.imgur.com/sLJFWc3.gif)

That looks more recognizable.

IMAGE(http://i42.tinypic.com/5my4ua.jpg)

Here's a dumb question. Does anyone know of a game similar to ETS2 but from an airline perspective?

billybob476 wrote:

Here's a dumb question. Does anyone know of a game similar to ETS2 but from an airline perspective?

The only thing I can think of are add-ons for existing flight sims, like this one.

http://www.justflight.com/product/ca...

I've got FSX but none of these sort of things ever really appealed to me at the time, plus I'm not sure how the complexity of landing etc transfers into the game. As for standalone games of this type, I have vague memories of 1 or 2 from years ago, but nothing springs to mind at the moment.

If we were allowed to fly in an airline management simulation game like we're allowed to drive in ETS2, the simulated casualties would be apocalyptic.

billybob476 wrote:

I should really invest in a steering wheel/pedals/shifter setup before face tracking stuff.

Check your local thrift stores, I managed to pick up a good one for $15. Came with 2 pedals, 6 buttons, a shifter, and standard desk mounting stuff. Only thing it didn't come with was a power adapter for the force feedback (another $15 ).

So, the realism sliders need some work.

I'm in a British registered truck. In France. And a French driver signalled me to turn left while he waited.

Yeah, right

Just a few questions from this novice driver.

Is there any way of working out what difference putting an upgraded part onto your existing truck will make ?

I'm also having some trouble with my new Volvo FH truck. I'm playing with simple auto transmission on, and for some reason I can't get the flippin' thing to go more than 35mph or get out of d10. Any ideas what I'm doing wrong (as it's bound to be my fault) ?

Jarpy wrote:

I finally made some time to play ETS2 with the Oculus Rift. It's pretty clear that this is going to be an amazing experience, and quite likely the best way to play the finest long-distance driving simulator of the modern era, or any other "cockpit sim" for that matter.

More than anything else I've tried in the Rift, ETS highlights the extremes that characterize the current Rift developer kit. The head-tracking is brilliant, allowing proper "head checks" when making turns, letting you literally look down at the dash, and (in my case at least), cackle maniacally at the astonishing prettiness of Polish wind farms gliding past the driver's side window. Incidentally, the stereoscopy and world scale work well enough that those turbines now look as big as they do beautiful.

Sadly, this wonderful game experience is not fully playable on the developer kit. The resolution is so low that the dashboard instruments are unreadable, as is the menu system (though removing the Rift between runs is a fine work around for the menu problem). The "screen-door effect" is also particularly distracting in ETS2, probably just because the game goes by at a relaxed pace, and because it uses "Oh! How pretty!" as a core gameplay mechanic.

If Oculus squeeze enough pixels into the production Rift hardware, playing ETS2 without one is going to be like playing flight-sims with a keyboard.

I was just about to put my own impressions on using the rift with this game up here, and then I saw this basically say everything that I wanted to say. When the resolution goes up and the "VR sickness" issues are addressed, playing this with the rift will be amazing. Right now I can only do one run before my head feels like it's about to explode and my stomach wants a lie down.

It's an awesome experience, but the low resolution really makes it tough to recommend.