Euro Truck Simulator 2 catch-all

Unfortunately my internet connection is a bit too slow to properly stream the radio stations. Our lines are getting upgraded in January and I am hoping that the increase in speed will allow me to tune into the radio stations.

I also have some sad news to share regarding my trip around Europe. When I launched the game this weekend I got the notification of the patch stating your vehicle has been parked safely in order to ensure that saved files wont get corrupted. It turned out it the game parked my truck all the way back where my garage is. Which is almost exactly at the other side of where I last drove. So my roadtrip isn't complete and I don't have the income to drive all the way back there again. I guess I'll have to do a few jobs around my garage to build up some funds for a new attempt on this roadtrip.

Bollocks

Tannhauser wrote:

I've been playing for a few days after a long hiatus, jumped several patches and the expansion, and I have to say the game is better than ever.

The locations added by the expansion seem more vibrant than the stock game, I suppose the designers are more comfortable now, so you see more frequent activity in the landscape, more people, and unique little tableaus. One example was a WWII memorial that I think was in Austria, close to the Hungarian border.

Click for full-sized:

IMAGE(http://i.imgur.com/Xtq2Mg6l.jpg)

IMAGE(http://i.imgur.com/Px09M4Ll.jpg)

Just nitpicking, but that is the Dukla memorial in Slovakia, Polish-Slovak border. I wouldn't care, but my home country, yada yada yada

The real things, for comparison:

IMAGE(http://mw2.google.com/mw-panoramio/photos/medium/83051002.jpg)
IMAGE(http://postrehy.havlas.eu/image/dukla-06.jpg)

That is amazing! THanks for the share. FOr a moment there I thought you were just posting more screenshots.

Man, it's great to see the real thing side by side with the replica.

Anyone seen this military cargo mod pack yet? Looks great!

http://ets2mods.org/2013/12/military...

I'm hoping that is the mod pack that contains this:

IMAGE(https://scs-wotr-gallery.s3.amazonaws.com/view/A9D/0000000000005D9A.jpg)

What a beauty!

Damn! If they want to trust some crazy civilian (me) with that, good luck to them! Maybe it's a demo en route to the air show?☺:D

On a somewhat related note, I just saw OMSI 2 released on Dec 11th. Any thoughts?

http://store.steampowered.com/app/25...

Multiplayer!

Let's get ourselves a convoy!

billybob476 wrote:

On a somewhat related note, I just saw OMSI 2 released on Dec 11th. Any thoughts?

http://store.steampowered.com/app/25...

I've spent a bit with with OMSI 2 and feel that it is a couple patches away from being worth the opening price of $35.

It's important to know that this game was developed by only two people who lived their passion for OMSI buses in 1980's Berlin. As such, you're simply not going to see the production values of an SCS title like ETS2.

Now with that said, the game is quite remarkable in complexity and depth. There are well over a dozen bus models to choose from, everything from standard to double-decker and articulated (double length) buses, all historically accurate to the time period. The cabin interiors are staggering in detail. The dashboards are high-res gorgeous, with 15-20 or more real, usable buttons, dials and levers. AKA, starting the bus is a complex task far more authentic than ETS2.

Outside of the bus, presentation doesn't fare as well. While the routes are 100% authentic, the modeling is armature as best. On the plus side there is a complete day/night cycle with a full range of weather variants.

My personal story is that I picked up OMSI 1 from the Western publisher Aerosoft and saw potential hampered by an earnest yet novice dev team. Aerosoft kindly offered OMSI 2 Steam keys to OMSI 1 owners for only $21. I'm completely satisfied with the proposition from that angle.

However, I think the game needs more time in the oven for newcomers. The UI for OMSI 1 was obtuse as hell. They've made great strides in OMSI 2. Yet in spite of that, two of the four tutorials in O2 are still in German text with a note saying they will be translated soon (though the 80 page .pdf game manual covers everything you need to know). Things like this make it feel like the game is hard to recommend in its current state.

The idea is rock solid and the execution is 80% there. But I would wait unless you're willing to RTFM. If OMSI 2 shows up for the Steam Winter Sale in the $20 range I'd say go for it. Otherwise hold off.

Here's a YouTube review that is a bit cheeky, but on the money based on my experience.

More shots of the upcoming American Truck Simulator:

IMAGE(https://lh3.ggpht.com/-mUfOJjy4m8k/Uq4cgeznzTI/AAAAAAAABo8/TjZNZBmi4J4/s1600/p579_04.jpg)

Nice to see my hometown represents.

gore wrote:

More shots of the upcoming American Truck Simulator:

IMAGE(https://lh3.ggpht.com/-mUfOJjy4m8k/Uq4cgeznzTI/AAAAAAAABo8/TjZNZBmi4J4/s1600/p579_04.jpg)

I'll be in my bunk... Wow...

Yeah, Steam has turned me into quite the cheapskate but I'll be pre-loading this badboy the moment it goes live (and likely compulsively F5'ing the Store Page a few days prior).

Aaron D. wrote:

Yeah, Steam has turned me into quite the cheapskate but I'll be pre-loading this badboy the moment it goes live (and likely compulsively F5'ing the Store Page a few days prior).

Yeah, I rarely pre-order anything, but I'm getting this as soon as I can.

Why are there biplanes flying over the Golden Gate bridge?

I don't care, I'm in.

BadKen wrote:

Why are there biplanes flying over the Golden Gate bridge?

I don't care, I'm in.

Its Fleet Week!

Anyways, put a picture of San Francisco in the game, and I'm sold.

I've been to that exact spot on the south approach to the bridge, on a hazy day just like that. Had to look at the truck and the shadows to make sure I wasn't seeing a photograph. Man, this game is a beauty.

It'll be interesting to see how much less maneuverable the big american trucks are with the noses sticking out like that.

Carlbear95 wrote:
BadKen wrote:

Why are there biplanes flying over the Golden Gate bridge?

I don't care, I'm in.

Its Fleet Week!

Anyways, put a picture of San Francisco in the game, and I'm sold.

That doesn't even happen in fleet week!

I grew up 8 blocks from those screenshots.

No one else is upset at how poorly he backed into that spot?

McIrishJihad wrote:

No one else is upset at how poorly he backed into that spot? :D

It's beta, he probably backed in perfectly

Yeah, this is probably a day one purchase...

IMAGE(http://1.bp.blogspot.com/-rCnYpHommDE/Uq4cfBls7JI/AAAAAAAABos/dpqopA7iI8E/s1600/p579_01.jpg)

IMAGE(http://1.bp.blogspot.com/-2E2eUy46o2c/Uq4cejG7YpI/AAAAAAAABok/uQOkSHcNfdU/s1600/p579_02.jpg)

So, I tried the demo on Steam and.....I'm hooked.

Started off in sunny Manchester (nice skyline, with some pretty accurate depictions of local landmarks) and done trips to Sheffield and Carlisle, with only one minor scrape, which is surprising given my lack of driving ability in games.

Few nitpicks..

1. I've started from Manchester twice, and neither time was it raining - that's statistically impossible.
2. I crossed the Pennines on the M62, and there was no accident or holdups - ditto.
3. I've seen roadworks on the M6 in real life - but these had people actually working on them ?? See above.

Suppose I better buy it.

The simulation is a little abstracted. What I've noticed on winding B roads across the game is that other trucks will just drive 20-30 mph below the speed limit instead of modeling accidents.

And the worst part - no caravans.

Did someone say caravan Convoy?

McIrishJihad wrote:

The simulation is a little abstracted. What I've noticed on winding B roads across the game is that other trucks will just drive 20-30 mph below the speed limit instead of modeling accidents.

And the worst part - no caravans.

That's when I practice my passing in the oncoming lane

FWIW, a major overhaul of the traffic ai is in the works according to the SCS blog. I'd love to see more options for wrecks and congestion added.

gore wrote:

FWIW, a major overhaul of the traffic ai is in the works according to the SCS blog. I'd love to see more options for wrecks and congestion added.

I hope to see an overhaul of congestion at red lights. I once sat still for about four in-game hours while someone refused to make an unprotected left turn.

tanstaafl wrote:

Yeah, this is probably a day one purchase...

IMAGE(http://1.bp.blogspot.com/-rCnYpHommDE/Uq4cfBls7JI/AAAAAAAABos/dpqopA7iI8E/s1600/p579_01.jpg)

IMAGE(http://1.bp.blogspot.com/-2E2eUy46o2c/Uq4cejG7YpI/AAAAAAAABok/uQOkSHcNfdU/s1600/p579_02.jpg)

That looks so good. Any idea of a release date?