Euro Truck Simulator 2 catch-all

The DLC is cool.

However, there's a lot to explore without it. Unless you're running out of road (or you're especially interested in eastern Europe) you might want to explore the base game fully first.

Also: looks like they just released version 1.7, which added the new Volvo FH. Can't wait to check it out

I've been playing for a few days after a long hiatus, jumped several patches and the expansion, and I have to say the game is better than ever.

The locations added by the expansion seem more vibrant than the stock game, I suppose the designers are more comfortable now, so you see more frequent activity in the landscape, more people, and unique little tableaus. One example was a WWII memorial that I think was in Austria, close to the Hungarian border.

Click for full-sized:

IMAGE(http://i.imgur.com/Xtq2Mg6l.jpg)

IMAGE(http://i.imgur.com/Px09M4Ll.jpg)

I really love the new photo-mode, you can take easily take spectacular pictures with it.

IMAGE(http://i.imgur.com/YWE3ibhl.jpg)

IMAGE(http://i.imgur.com/QVq37zwl.jpg)

Wow, your foliage looks amazing. Are you running any mods?

ahrezmendi wrote:

Wow, your foliage looks amazing. Are you running any mods?

The only visual mod I have on for these is an HDR tweak, other than that I'm using the highest settings and spending a fair amount of time adjusting the depth of field parameters on the camera tool.

So just out of curiosity, let's say I have this friend who is considering getting an Oculus (1080p) for this game alone, all the rest just being gravey.

Any idea how much extra HP the Rift would drain from a gaming laptop? I...um I mean, he gets good performance currently with maybe 80% of the visual bells and whistles maxed.

Waah, the new FH model is a whole different truck. If you've already got the old FH it's "Classic" and you have to go buy the new one.

Guess I need to do a trade-in...

My new FH:

IMAGE(https://scs-wotr-gallery.s3.amazonaws.com/view/DFE/0000000000009EFD.jpg)

Need a better shot, but I wanted to take it out for a quick spin

Nice. I need to upgrade mine but I need to make another run or two to pay for it; just upgraded a garage and bought a truck for a new driver.

In the meantime, the new photo tools are fun, if a little fiddly.

IMAGE(http://cloud-3.steampowered.com/ugc/864982546379647139/916EA45591FF1ED5679BC3BE7C0800FC759ABB6E/)

Oy, I got the new FH up to 145 kph... and it got really squirrely. Lost control and caused a three car accident

I need to remember how gosh darned fast the Volvo can be. And how hard it can be to stop! It's more difficult when you turn auto retarder off.

tanstaafl wrote:

In the meantime, the new photo tools are fun, if a little fiddly.

I really like them! I need to go more scenic places now. Still working my way through the expansion countries and it's a lot of fun; just encountered some incredibly hairy switchbacks.

Oh, I know you guys can't get enough of my new FH:

IMAGE(https://scs-wotr-gallery.s3.amazonaws.com/view/D33/000000000000A33D.jpg)
IMAGE(https://scs-wotr-gallery.s3.amazonaws.com/view/143/000000000000A341.jpg)

Fun observation about the new Volvo: the grille actually changes to reflect the engine. Only the top few engines don the "FH16" badge and get the chrome grille.

Also, I believe there's only one interior now (well two if you count the UK version). The in-dash gps seems to be included by default which I think makes this the cheapest way to get an in-dash GPS now.

Aaron D. wrote:

Any idea how much extra HP the Rift would drain from a gaming laptop?

The general rule-of-thumb with the Rift dev kit is that you need to maintain a frame rate of no less than 60fps, at 1280x800 resolution with stereo rendering. Naturally, substitute 1080p for the (probable) production version.

Not to be a downer, but I can't imagine many laptops pushing ETS2 at 60fps in 1080p stereo. Few desktop machines could do that.

The best rift experiences are currently things that are simple (old) enough to run really fast; like Half-Life 2.

Oh well.

At least it's Friday.

Jarpy wrote:
Aaron D. wrote:

Any idea how much extra HP the Rift would drain from a gaming laptop?

The general rule-of-thumb with the Rift dev kit is that you need to maintain a frame rate of no less than 60fps, at 1280x800 resolution with stereo rendering. Naturally, substitute 1080p for the (probable) production version.

Not to be a downer, but I can't imagine many laptops pushing ETS2 at 60fps in 1080p stereo. Few desktop machines could do that.

The best rift experiences are currently things that are simple (old) enough to run really fast; like Half-Life 2.

Well, we've still got a while before the Rift becomes an actual consumer product, so start saving up for a new gaming laptop to go with it now

Or even a gaming PC in the old-school metal box format. Much better performance, far better price/performance ratio and, let's face it, with a Rift and steering wheel, your stuck in one place anyway

No room for a PC tower setup, but if this Big TV and SteamBox initiatives take hold and allow me to just have a PC "box" tucked away while the signal wirelessly streams to any random laptop, then I will most definitely be upgrading in the next couple years!

Make it happen, Gabe. Let me give you my monies!

Halloween-themed DLC!

I have yet to play more ETS2 than the tutorial, but I'm oddly tempted to spend $2 on virtual paint.

Doubly tempted it would seem.

[Edit: Double-post! Oops.]

Guys, I thought I was free from this game, but that Rift footage and those scenic shots on the grassy field (pornography)...I need to get back into this.

IMAGE(http://i.imgur.com/aD5plQw.gif)

BadKen wrote:

IMAGE(http://i.imgur.com/aD5plQw.gif)

That's pretty pro right there.

BadKen wrote:

IMAGE(http://i.imgur.com/aD5plQw.gif)

Just, uh, just putting this out there.
http://www.kmca.org/content/truck-dr...

IMAGE(http://stream1.gifsoup.com/view2/1124126/flawless-victory-o.gif)

Hmm... Someone is advertising American Truck Simulator with a release date of Jan 29, 2014.

http://www.simuwelt.de/game/american...

gore wrote:

OK, I need some help here: retarders? exhaust brakes?

I've read that in real trucks, air brakes are often used sparingly, since 1) stopping a heavy load at speed requires a massive dissipation of energy and puts a lot of stress on friction brakes and 2) you can deplete the reserve of compressed air (thus having to wait for the tanks to refill).

So, when going downhill, it's common to use the retarder and/or exhaust ("jake") brakes to reduce (or maintain) the speed of the vehicle. I believe the retarder uses the transmission, while the jake brake controls valve timing so the engine itself acts as a compressor to dissipate energy.

I believe in "auto retarder" mode (the default) ETS2 engages the retarder for you when you release the accelerator. But I'm not sure about that?

The latest patch added "air brake simulation" which allows the air reserves to be depleted as they would in a real truck. I want to make all this stuff as simulator-y as possible, which means I need to understand what I'm doing. So that leaves me questions:

1) When do I use the retarder versus the jake brake versus the air brake? For what reasons would I prefer one over the other? Should they all be used in combination?

2) I'm completely out of control points on my G27. I managed to fit retarder increase / decrease onto the wheel, but there's nowhere to put the jake brake. I'm wondering if a flight control throttle should be added to the mix - has anybody used this with the game?

Air brakes tend to be the only brakes CMVs have. If you're going downhill for a long time, that would be when you avoid your brakes as much as reasonably possible, and use other forms of slowing the truck (downshifting to a limited extent, but more engine/exhaust braking)

I don't know how detailed the game is, but when you're coming into communities, there will be signs detailing whether or not engine/exhaust/jake/compression braking is allowed. Sometimes it's allowed during certain hours (ie, daytime). Otherwise it's fair game, although common sense still applies (ie if you're taking a legal shortcut through a residential area due to traffic or whatever, it might not be the most polite thing to do.)

They can be turned on in different ways. Sometimes a lever, and it's only engaged when you hold the lever, other times a switch with either high/off/low settings, or degrees of retardation (a Volvo I drove had a lever with like three or four settings, with the strongest setting only manually engaged but DAMN it was nice :D).

If I'm in a truck with engine braking, I prefer to leave it engaged in if I'm not on a highway. With stop signs, people turning, etc, there's just a lot more desire to slow down. On the highway it's generally off so I don't slow down too much. So yes- use both in combination if the game lets it work out okay.

General Crespin wrote:

Air brakes tend to be the only brakes CMVs have. If you're going downhill for a long time, that would be when you avoid your brakes as much as reasonably possible, and use other forms of slowing the truck (downshifting to a limited extent, but more engine/exhaust braking)

I don't know how detailed the game is, but when you're coming into communities, there will be signs detailing whether or not engine/exhaust/jake/compression braking is allowed. Sometimes it's allowed during certain hours (ie, daytime). Otherwise it's fair game, although common sense still applies (ie if you're taking a legal shortcut through a residential area due to traffic or whatever, it might not be the most polite thing to do.)

They can be turned on in different ways. Sometimes a lever, and it's only engaged when you hold the lever, other times a switch with either high/off/low settings, or degrees of retardation (a Volvo I drove had a lever with like three or four settings, with the strongest setting only manually engaged but DAMN it was nice :D).

If I'm in a truck with engine braking, I prefer to leave it engaged in if I'm not on a highway. With stop signs, people turning, etc, there's just a lot more desire to slow down. On the highway it's generally off so I don't slow down too much. So yes- use both in combination if the game lets it work out okay. :)

This is very helpful!

So in the game, the retarder (which is only available with "R" designated transmissions) has several "steps" and you cycle through them with a keypress. At least in the trucks I've driven in ETS2 (Volvo FH, MAN TGX, Scania R) the retarder in the virtual cabin is a lever on the steering column. I don't know whether this is accurate to how it really is in those trucks but based on the detail in ETS2 I'd suspect so.

The different trucks have different numbers of steps for the retarder. I think the Volvo is the highest with five. So to become fully retarded I have to hit the retarder increase button four times, then to completely disengage it I hit the decrease button four times. I have these mapped to buttons on my G27. I feel like something like a throttle from a flight stick would be a better representation of this than hitting buttons but I 1) don't have one and 2) don't think the retarder can be mapped to an analogue axis.

I've gotten pretty decent just using the retarder in combination with the air brakes and I've never encountered low air pressure yet (but I couldn't tell you whether that simulation is super accurate). I haven't been using the engine brake but maybe I should map it to spacebar? The game does not have signage on when you're allowed to use it for noise reasons.

First time in the thread - I picked this up on the recent Steam sale after watching a DayZ streamer put a lot of time into ETS2. I'm having a silly amount of fun figuring things out (not going full simulation, but also not going fully automated), and making plans for my trucking empire.

No mods yet, and no DLC - the vanilla mod is keeping me entertained so far. Are there any user-experience mods I should think about? Better graphics, scenery, stuff like that? I'm not looking for anything that changes the gameplay yet, I guess.

I read back a few pages and saw people mentioning Photo Mode; I didn't realize there was a separate mode implemented. I was trying not to crash while taking screenshots (read: not really taking screenshots ), but now I'm going to log in and check out Photo Mode. I'm still driving my first truck (Scania), so maybe I can document the building of my empire.

Such a neat game.

Posted a few pages back, I'll just cut & paste.

Here's your one-stop destination for a full suite of physics and audio/visual mods.

IMAGE(http://s23.postimg.org/k442aepzv/ets2_00166.png)

Project Realism

This is a single 200 MB self extracting .exe file. All you have to do is run it and all the info is dumped into the appropriate location (there's an uninstaller included too). When installed you'll have 14 separate mods you can toggle on or off individually at your discretion. The programmer and fellow contributors' home base is the Official SCS Forum, so I'd gather that it's tacitly endorsed by SCS at best and not game-breaking at least.

Here's the mods you'll be able to toggle (on the opening Profile select screen hit the Edit button).

-GameFixes.scs
-Hidden Artificial Roadblocks.scs
-Realistic Cockpit FOV.scs
-Realistic Economy.scs
-Realistic Fuel Prices.scs
-Realistic Lighting.scs
-Realistic Logos.scs
-Realistic Sound Cockpit Volume.scs
-Realistic Tonnage.scs
-Realistic Trailer Logos.scs
-Realistic Truck Physics.scs
-Realistic Vehicle Colors.scs
-Realistic Vehicle Logos.scs
-Realistic Weather Sound.scs

I loaded this up, clicked Enable All and after a short test drive experienced no in-game slowdown.

Thanks Aaron! I appreciate the cut and paste - once a thread hits a long enough page count, I despair of finding the right information in any sort of timely fashion

I don't think I'll enable everything in the pack (realistic economy, fuel prices, tonnage...maybe not vehicle physics), but the audio/visual enhancements and game fixes are exactly what I was hoping for.

Off to download and install - and then I should probably test it out for a couple deliveries