Upcoming Browser MMO City of Steam

First off, I'd like to thank Certis, without his consent, I wouldn't have started this thread.

Hey all, my name is Ethan and I work for an indie games developer, Mechanist Games.

I just wanted to drop by to talk about our first title, answer some questions you may have, and gather some input (being indie, we’re a really receptive team). Don’t worry, I’ve been warned about not making this too “spammy”, so I’ll try to keep it short!

The game we are working on now is called City of Steam (if you don't mind an external link, here is our site: www.cityofsteam.com), and we are heading for the Closed Beta Test in November. So to those that don’t know what City of Steam is (we don’t have widespread recognition….yet), it’s a free-to-play browser-based MMORPG with an industrial fantasy theme, light weight enough to play even on older computers. Thanks to the powerful Unity 3D and heaps of in-house tools for optimization, the game takes mere megabytes to load up and stream, without having to sacrifice heavily on the graphics or content.

Edit:

Hi everyone, we've opened gates of Nexus again, Beta is now launched and ready to play. Visit the link below if you don't have an account yet and start your journey in just minutes.
http://cos.r2games.com/signup

Ok, enough of that before this gets too long. I just want to mention that, as one of the developers, I'd be more than happy to discuss any comments or questions you may have about the game. Just drop me a line or post a reply here, and I'll get back to you (after all, I didn't come here just to 'spam and leave’; I actually do want to hear what you think).

We may be small, but we're very receptive to player feedback too, and strive to openly discuss the development process. As one of the dev team, Feel free to drop me a line and I'll respond to any questions you may have!

I've been casually following the City of Steam website for the last year or two, can't recall. Ever since I played Arcanum I've had my fingers crossed that I'll eventually get another game with a similar feel so I tend to gravitate towards projects like this. It just seems like every time I get a game that's supposed to have a steampunk setting I end up with a world that's high fantasy with pistols and robots instead of the old traditional Victorian setting with crazy gadgets and a touch of fantasy.

Same as Kehama. Been tracking this to see if it ends up being true steampunk.

I see a lot of nice screen shots but I am in a wait and see mode until there is actual game play footage.

I love steam punk and have been dying for a decent game of the genre.

fangblackbone wrote:

I see a lot of nice screen shots but I am in a wait and see mode until there is actual game play footage.

I love steam punk and have been dying for a decent game of the genre.

Actually, we made an interview with TotalBiscuilt on Youtube (www.youtube.com/watch?v=Wc0fWh0_Y28) during the Alpha test, and here is the WTF video for City of Steam. Definitely a lot has changed/improved since then, and subject to changes for Beta (with lots more we plan to add), but it still gives a good idea for what we plan to make of our game:

Kehama wrote:

I've been casually following the City of Steam website for the last year or two, can't recall. Ever since I played Arcanum I've had my fingers crossed that I'll eventually get another game with a similar feel so I tend to gravitate towards projects like this. It just seems like every time I get a game that's supposed to have a steampunk setting I end up with a world that's high fantasy with pistols and robots instead of the old traditional Victorian setting with crazy gadgets and a touch of fantasy.

First, thanks for watching City of Steam even at its early stage. Parts of it might disappoint you, as the setting has a good bit of fantasy mixed it. However, the fantasy elements within all have some ties to science and technology (nothing just gets explained away as being "just magic, don't question it"). Still, the clothing, buildings and cultures are all very much inspired by the industrial age (clock and steamwork galore!), so you'll get a consideration helping of gadgetry and top hats. So yes, although it's a not "pure" steampunk game (we don't want to piss off real steampunk fans, and state it clearly in official tones), it's still more steampunk with fantasy elements rather than high fantasy that happens to have guns and robots for no reason. Also, you can check out the world the game based upon, it should give a better explanation.

IMAGE(http://sphotos-b.xx.fbcdn.net/hphotos-ash3/546164_211360688975861_1623783713_n.jpg)

Hello everyone, we have plenty of great news share recently, so forgive me if this seems a bit spammy (but yeah...how else to spread the news on stuff like this..?)

First!Closed Beta Test will start on Nov. 16th (see more details via the announcement here), coupled with more content and contests;

Second! we just got a new Beta Teaser Trailer up, so please share the video with your friends and help spread the word out.;

Third! we now have brand new Beta Collaborator Packs, if you missed the Alpha packs, this is your chance to get a bunch of awesome extras for Beta!

Lastly, as we also have some goals to reach in Closed Beta, we do need your support to make them achievable. Check out the bonus content you could get in CBT on your Steam-o-Meter (it even includes developer humiliations; we may regret our enthusiasm later…).

Whew, ok, that was a lot of news, sorry for dropping so much on your guys at once… I’m glad to hear your comments on this though, so be sure to let me know what you think, or ask those questions I’m sure are crossing your mind!

I received a beta key in the mail yesterday, but I've only had a chance to play for about 15 minutes. I'm playing though a tutorial, but I like that there was a way that you could skip it if you wanted. Also, I wasn't about go go full screen or to turn the camera, but once I removed the unity player and installed the most recent version on my Mac, it worked out fine. I know it's a beta test, but if my unity player is not up to snuff, the client should have told me to go update. It's too easy to loose a customer that way.

Aristophan wrote:

I received a beta key in the mail yesterday, but I've only had a chance to play for about 15 minutes. I'm playing though a tutorial, but I like that there was a way that you could skip it if you wanted. Also, I wasn't about go go full screen or to turn the camera, but once I removed the unity player and installed the most recent version on my Mac, it worked out fine. I know it's a beta test, but if my unity player is not up to snuff, the client should have told me to go update. It's too easy to loose a customer that way.

Great to hear feedback from you Aristophan, in CBT 1 (more of stability testing), we've noticed the same issue you've encountered, and we've been working on fixing things up and adding more content for the second Beta weekend starting on Nov. 30. Thanks again for helping us test the game out, I do look forward to seeing you back next Friday!

Hello everyone, just try to remind you that we'll start Summercrest (CBT2) very soon! If interested, make sure to sign up for our newsletters on the website for Beta key priority; also, keep an eye on our partners, they might still have some loaded keys left. For those who received a key already, keep it safe and start a new round of adventure in just hours!

Now we're getting closer to the CBT4, for expressing our sincere gratitude, we've prepared all Beta testers some awesome game stuff in Winter Festival, so be sure to check it out and get yours. Happy holidays and enjoy the final Closed Beta Test tomorrow!

I've been watching some videos of this lately and it seems like most of them just have shots of people running from mobs so I still don't have a good feel for how the combat will work. Since this is the final closed beta, any idea how much longer it might be before they go to an open beta or launch?

I don't suppose anyone's playing this and has a extra beta key? I've registered for the site and it said some players may have extra beta keys, and of course you can buy your way into the beta but I'm a bit reluctant to plunk down cash on this just yet.

Kehama wrote:

I've been watching some videos of this lately and it seems like most of them just have shots of people running from mobs so I still don't have a good feel for how the combat will work. Since this is the final closed beta, any idea how much longer it might be before they go to an open beta or launch?

Sorry for the late response, was distracted by PAX preparations for a long time. Thanks for the input, actually a lot has changed and improved since then, Open Beta is still under development now and doesn't have a settled date yet. But we'll have one as long as everything is all set.

Interesting.
I was just looking up steampunk MMOs.
One of the comments seemed to hit home. Most are high fantasy with guns.

Might try this out

I played this all the way through the tutorial and starting city. It has some neat ideas. I like the characters. I played a gunslinger character. Whatever they were named.

I do have some nitpicks that will probably keep me from playing beyond this:

-Clicking clicking everywhere! wore my finger out ... Diablo 1 all over again.
-LOOT was boring! These games are pretty much based on around loot drops and getting new toys. I got nothing interesting the entire 1st hour I played but a new gun that was only marginally better than my original.
-Boxes! I don't want to break boxes for health and money...just don't put em there. I hate this gaming trope.
-Skills all my skills were pretty generic and in the starting city I found myself just shooting everything with the standard attack. Nothing ever came close to hurting me in any way.

That's all I can think of at the moment. Wish you luck with your game!

City of Steam Beta is now open and ready to play! All of you can join the game just by registering. Hit the following link and start your journey into Nexus right now!
http://cos.r2games.com/signup

Andon wrote:

I played this all the way through the tutorial and starting city. It has some neat ideas. I like the characters. I played a gunslinger character. Whatever they were named.

I do have some nitpicks that will probably keep me from playing beyond this:

-Clicking clicking everywhere! wore my finger out ... Diablo 1 all over again.
-LOOT was boring! These games are pretty much based on around loot drops and getting new toys. I got nothing interesting the entire 1st hour I played but a new gun that was only marginally better than my original.
-Boxes! I don't want to break boxes for health and money...just don't put em there. I hate this gaming trope.
-Skills all my skills were pretty generic and in the starting city I found myself just shooting everything with the standard attack. Nothing ever came close to hurting me in any way.

That's all I can think of at the moment. Wish you luck with your game!

Thanks for testing the game out and giving us your two cents, as for your comments:

- Did you mean click from movement? If you prefer WASD, that's also an option, and you can even re-map the key sto your preference in the option menu. For combat, you can target enemies with TAB and your ability hotkeys, and from there the standard attack will auto-attack as long as an enemy is targeted.
- Loot does get better as you unlock more features, especially ones relating to crafting. We don't have those dropped until you can use them to prevent having a full inventory of stuff you can't use for another number of levels yet.
- We just like breaking boxes, and might as well have stuff inside. Their loot also improves as you advance, though, and using AoE effects will break more at a time if you're in a hurry. Still, this is one of those tropes we can't let do of because that's how we wanted them from the start (sorry! :P)
- Skills only become more varied once you're further advanced in level, though perhaps we've made that a little too late? We can look into making a few tweaks to have more skills to choose from earlier, maybe, we simply didn't want to overwhelm newer players too early with too much stuff to learn.

I hope you get to enjoy the game more as you progress further, as we still have loads of content and fixes to add, don't hesitate to post up your thoughts here if you have any more.

I only managed to get about 20 minutes in. That's all I had available.
I did get a very Diablo, Torchlight feel.

I also got a certain Neverwinter Nights feel; probably from the isometric.
That highlighted the locked camera to me. Because it felt like NWN to me from a format point of view, I subconsciously wanted the camera freedom like NWN and similar format games.

Maybe even just a little bit of orbit, if there's a technical limitation, preventing it. It was most noticeable when you were walking somewhere, and what was upcoming was just out of the top of the frame.

I did have good luck with my logitech G13. I actually used my Mechwarrior Online profile with WASD on the stick and 1234 under fingers. This felt like it needed some kind of camera follow option, but the mouse worked well enough. I do recall that camera follow effects often make me motion sick.

All, in all, I don't have a lot of gaming time these days. I don't get any marathon blocks of time, and I appreciate that logging in and out is very fast.

I'll certainly give it some more time to see what it offers. For now, a beard wearing, gun toting, dude in a Victorian suit, blasting daemons with a Sherlock Holmes pipe hanging from his mouth is enough to get me back in there.

Ghostship wrote:

I only managed to get about 20 minutes in. That's all I had available.
I did have good luck with my logitech G13. I actually used my Mechwarrior Online profile with WASD on the stick and 1234 under fingers. This felt like it needed some kind of camera follow option, but the mouse worked well enough. I do recall that camera follow effects often make me motion sick.

Thanks for taking some time to feel the industrial fantasy world we've created. Keys can actually be remapped in the options menu (potions, movement,etc), though right now there are no keyboard keys that turn the camera. We can look deeper into better camera controls once we're in more of a polishing stage of development.

I can't seem to get it to run in Chrome. A blank page comes up and just hangs.