D&D CATCH-ALL because Baron is dumb

There is an exclusive cover from your FLG though. This is the first time I am trying to order something through mine. They seem unreliable though.

Got a question for the D&D experts. My 14y.o. joined in our Adventurers League group for the first time today (yay!) and had a good time with his elven ranger. He wants to go the beastmaster route, but I'd always heard it's a relatively weak class.

A recent Unearthed Arcana seems to address some of the more glaring issues, such as not being able to attack at the same time as the pet til much higher level. My question concerns the paragraph,

The companion obeys your commands as best it can. It rolls for initiative like any other creature, but you determine its actions, decisions, attitudes, and so on. If you are incapacitated or absent, your companion acts on its own.

Can we say from this that the ranger can attack and command the pet to attack in the same round? Also, if the ranger falls does the pet keep fighting?

edit to ask: Also, when the beastmaster levels above level 3, the pet also gains a hit die. What size dice does it roll? For example, he's looking at a wolf pet (2D8+2, HP 11). Does it gain 2D8+2 each level?

2nd edit: The questions are moot, I suppose. Didn't realize Unearthed Arcana isn't usable in Adventurers League.

If he really wants pets but beastmaster seems weak (which in AL shouldn't prove to be much of an issue, most content isn't that brutal) He could in theory pick up some levels of Druid so he can get conjure woodland beast. But the way i've always run it as that the pets have their own initiative and actions accept orders from their summoner as long as it's not go commit suicide by fighting the giant dragon solo while we all run away.

From what I've heard around different D&D forums is that the Beastmaster Ranger is actually pretty strong if used correctly. There are some favorite beasts out there that you can take advantage of their special abilities such as attacks that grapple or restrict. The other thing is if you can find a appropriate beast with a multi-attack, the damage can add up quite a bit since you add your proficiency to their damage rolls.

Thanks guys. I've been doing more reading up on the class too, and it doesn't seem as gimped as others made it sound. He's been going with a wolf theme, and since that pet has pack tactics it could be a formidable ally.

If he is a melee ranger the trip on the wolf's attack could also be very nice. If he uses a bow he should make sure he always attacks before the wolf.

I'm assuming that's because of the disadvantage attacking a prone target, but are there other considerations for it? Also, his ranger plans to stay back and let the wolf fight aside other party members.

Correct prone = disadvantage for range BUTTT advantage for melee.

Also its "gimped" from a min/maxer's point of view, but if you watch Critical Role Laura Bailey does just fine with keeping up on damage and cool abilities both in and out of combat with her team.

Thank goodness some of my friends got me into D&D. It's really kind of the fun highlight of my life right now.

Despite that, I am not going to start buying miniatures. That's a lot of money. However, the players do seem to really enjoy using a big grid mat for encounters. I would like to perhaps use some printed tokens to represent the players and monsters. I could make my own, but it seems weird that nobody would sell them (or perhaps my Google-Fu is weak). Although buying miniatures is too much $$$, buying some printed cardboard tokens would, I'd think, be affordable. Do you know of anything like that?

I know Paizo sells some boxed sets of monster tokens for Pathfinder

beeporama wrote:

Although buying miniatures is too much $$$, buying some printed cardboard tokens would, I'd think, be affordable. Do you know of anything like that?

There are a lot of PDFs out there (both free and paid), but Pathfinder Pawns are the only ones I can think of offhand that are currently sold in print.

n00b question: I've seen Pathfinder mentioned elsewhere, is it basically just "D&D, the competitor"?

It's basically a spin-off of D&D 3.5

I think somewhere back in this thread or the DM guide to DMing thread someone mentioned they got cardboard minis from somewhere. I am currently on my phone but I can check for specifics when I get home tonight.

Depends on how much work you want to do, but there are various ways to get miniatures/tokens/stands all along the cost spectrum. Paper miniatures, for example, let you have a lot of variety if you're willing to do the printing yourself.

Painting your own mini's can be really satisfying but also a hassle. You could always just get some Heroclix figures, they're pre-painted and usually under $2 each.

If you just need some cannon fodder critters, I hear the monster buckets and bucket of zombies work pretty well too.

beeporama wrote:

n00b question: I've seen Pathfinder mentioned elsewhere, is it basically just "D&D, the competitor"?

muttonchop wrote:

It's basically a spin-off of D&D 3.5

It is more like D&D 3.75. 3rd edition D&D was under an open source license so Paizo, the developer of Pathfinder, took the rule set, expanded upon it, created a world for it, and kind of made it their own. And thanks to its open source heritage, all of the rules are accessible online for free, which is kind of awesome.

misplacedbravado wrote:
manta173 wrote:

LiquidMantis:
Thanks, I had seen those, but I am looking for bulk bad guys. I assume that after I get the game going at least some of the players will want their own mini's so I thought I should focus on opponents first. I was hoping for something like "goblin pack", "skeleton pack", "cultist pack" and a "kobold pack" of like 10 minis for each.

Troll and Toad sell assortments along those lines (for about $25/ten minis), but their inventory is pretty limited. Those are prepainted plastic from the lines Wizards stopped making a few years ago, and I'm guessing that sort of package will get cheaper if Wizards keeps putting out new minis.

How do you feel about printables as a short-term solution? I've used Fiery Dragon's Counter Collections (big set here, the less-complete but bargain-priced ones I have here) and Steve Jackson Games Cardboard Heroes. The Cardboard Heroes stand up, and the Counter Collection is intended as flat tokens, but it's easy to turn them into stand-ups too.

Ah ha, found it earlier in this thread. I thought I remembered something like this. Manta also found http://www.iheartprintandplay.com shortly after that. Maybe these will be what you are looking for.

I use Lego figures for my characters. Very customizable!

Especially if you're using vorpal blades!

I use the Pathfinder Pawns quite a bit. They're pretty cheap considering how much you get.

trichy wrote:

I use the Pathfinder Pawns quite a bit. They're pretty cheap considering how much you get.

+1. Plus if you order them online you get the PDF as well. Great for use in online games using Roll20 or create your own tokens for Fantasy Grounds.

Thanks all for the replies. If the 1st Bestiary Box for Pathfinder Pawns was still in print, I'd get it in a heartbeat. (Maybe it is, but it is "backordered" everywhere.) All the newer ones are too esoteric. I just need a bunch of common creatures like goblinoids.

The Fiery Dragon Counter Collection, even if you don't buy it, has some neat free PDFs in inch-square grids which you can repurpose. That's nice. Might put me over the line to buying their art.

Also nice for the cheapskates who don't mind silly art is the iheartprintandplay; free is awesome.

Since my original post, I also discovered (based on Amazon reviews) that a lot of D&D people will buy cheap plastic poker/bingo chips, and/or sets of generic wooden pawns.

I took to hanging on to bottle caps for when I needed a series of mooks. If you drink a wide enough variety of capped drinks, they even get fun names like "Mike" and "Sierra" and "Leinenkugel."

Speaking of bottle caps, another good tip from Matt Mercer of Critical Role is to save those plastic rings on soda bottles and the like - the ones that tear off the cap when you twist them open for the first time. They make great status markers to hang on minis or put around their base, reminding you who has an effect active.

This may have been posted already, but check out this D&D "map". I feel like I've wasted my life by not building stuff like this. It's a work of art.

IMAGE(http://nerdist.com/wp-content/uploads/2016/08/xzag0qbm6ybc8u2w87p5-615x410.jpg)

beeporama wrote:

Since my original post, I also discovered (based on Amazon reviews) that a lot of D&D people will buy cheap plastic poker/bingo chips, and/or sets of generic wooden pawns.

When I first started playing D&D we used Mancala pieces to represent the various mooks around the battlefield. Bonus is that they come in multiple colors with some boards so they can be easily distinguished and are pretty to look at.

Going to start a new weekly session using Fantasy Grounds. New thread here.

So for 5E monk weapons, it seems to be a matter of preference. Shortbow and light crossbow have two-handed property so they are out. One-handed versatile weapons (spear and quarterstaff) seem best for melee combat while the javelin or hand axe are top for ranged weapons. Until you run out, of course. My monk is currently carrying 10 darts which came as part of his monk starting equipment.

The only differences between darts and throwing knives are weight and range with knives having more of both. But given the bonuses to monk speed, you're probably better off sprinting to enemies. That said, the 3rd level gets you Deflect Missiles which lets you reduce the damage from ranged melee attacks. I think it's 10 + Dex reduction in damage. The best part is that if you reduce the damage to 0, you can keep the missile OR make an immediate ranged attack with it to send it back to whomever shot you. Dope monk sh*t.

Grenn wrote:

The only differences between darts and throwing knives are weight and range with knives having more of both. But given the bonuses to monk speed, you're probably better off sprinting to enemies. That said, the 3rd level gets you Deflect Missiles which lets you reduce the damage from ranged melee attacks. I think it's 10 + Dex reduction in damage. The best part is that if you reduce the damage to 0, you can keep the missile OR make an immediate ranged attack with it to send it back to whomever shot you. Dope monk sh*t.

It does cost a Ki point to throw the caught weapon and it counts as the Monk's reaction for that round but the Monk has proficiency on the attack no matter what it is!