The Sims 4 announced

What? Looks like a normal baby to me.

My bank just credited my account $123 in cash back rewards.

I think that's a sign that I should buy The Sims 4.

First real complaint I've read about the game concerns the lighting. It appears that it is too dim, even on the brightest settings, and the light doesn't propagate from room to room like it should.

Examples:

These three bookshelves are the same color.
IMAGE(http://i.imgur.com/RB7h5jMl.jpg)

This table & chairs are dark brown, not black.
IMAGE(https://pbs.twimg.com/media/BwjrDNGCIAAM5df.jpg)

Impressive house I just spotted on reddit. The creator said they'd be sharing it after removing preorder items.

Full slideshow with interiors: http://imgur.com/a/QvHTV

IMAGE(http://i.imgur.com/ReyW7Jdl.jpg)

My wife let me play for a little bit this afternoon and I got sucked into the build mode pretty deep. It's just soooo fine tuned now and really nice to be able to move objects up and down walls to place (i.e. lights and paintings). I did notice that the lighting model felt kinda wonky like you said, BadKen. I can never tell what color things are supposed to be before placing and even when placing things in the house with great light coverage in that room, sometimes things are super dark. But that might just be the way the lighting model bounces the light around, not sure. I didn't really notice in my first couple of hours with it like I was missing a lot of things, but whenever my wife would ask about burglar alarms or pools, it did kind of bum me out to not find those items. But it still feels like a really solid game, just a little bare bones. I'm pretty sure if you're looking for that building and family Sim, it's still a solid product.

I'm three hours in, and, well... it's The Sims!

I have made 2 sims so far, only playing them as singles. Haven't got into the family stuff yet. One is a collector and one is an artist. The collector was a little frustrating for me because I couldn't find much to collect, and I couldn't figure out how to get to other areas of the neighborhood! What happened to me was that somehow the tutorial got interrupted, and I never got to the part about features of the phone, among other things. The travel option is on the phone (I guess Sims 4 Sims get everywhere by cab...).

So I reset the tutorials and started the second sim (the artist). Made it through all the tutorials and had quite a bit more fun with her, because she made her way to the museum, got inspired to make great paintings, and was able to make several friends while at the museum. She also took a job as an artist.

I went back to my collector, who got a job as a tech guru, and was able to do quite a bit of collecting with him. He made some friends along the way, too.

I must say, seeing a load screen every time you travel is very distracting. They are brief, but they do take away from the immersion of the game. However, every other feature that I tried is just plain better than The Sims 3. The interactions are fantastic. The sims animations and behaviors are very well done. The emotions add a kind of situational/tactical approach to play that makes it a lot more interesting. The tools for creating things, from sims to houses to furnishings are really slick. I don't miss Create-A-Style at all. It would be nice to have a little more variety, but I'm sure that will come with mods and future DLC. The UI is unobtrusive, but does a great job of indicating the state of the game and helping you figure out what your sims need.

So after three hours, some minor frustrations, but zero serious bugs and an overall a fun experience - I can definitely recommend the game. This is nothing like the SimCity 5 launch. The Sims 4 is solid and entertaining. Even if you're not sure whether you'll like a Sims game, Origin has a money-back guarantee, so you can try it out for 24 hours risk free.

I'd be happy to answer any questions if I can!

BadKen wrote:

The travel option is on the phone (I guess Sims 4 Sims get everywhere by cab...).

BadKen wrote:

I must say, seeing a load screen every time you travel is very distracting.

If I didn't know any better, I would have thought you were talking about The Sims 1

Thanks for the impressions, BadKen.

I'm feeling tempted to pick the game up this week. I got a "Loyalty Code" last week from GMG good for 23% off anything in the store and I have until Friday to use it. That could go a long way toward enticing a purchase.

The one thing holding me back is seeing The Sims 3 on the Steam storefront. Now I know S3 didn't show up on Steam for months after it launched on Origin, but man I'd really prefer to have Sims 4 tied to my Steam account. I wish I had an idea of how long the window might be before the game shows up on Steam.

Just wanted to add that I've put in around 5 hours into The Sims 4 so far and that I echo BadKen's impressions of it.

It's extremely slick. It took some getting used to because of how seemingly streamlined and smooth everything was. Load screens yes but very fast. The UI confusing at first because you wonder where everything is but it's actually all still there, just out of the way so that you can focus on the story unfolding before you with your Sims. Which is basically the most important part of the game. I especially like the "one-click-queue-a-need-to-be-met" button.

For me the hardest part is getting used to the Build Screen, which I feel has the opposite problem in that it's too messy seen both Buying and Building have been integrated into the same interface.

Yeah, some people are getting things stuck to their sims hands, if that's what you mean by salad bowl. Paintbrushes and frying pans. Going to a dresser and selecting "choose outfit" fixes it. There are a few other little glitches. Some people have fixed them by updating drivers. Some playing on laptops have had to set The Sims 4 to use the correct video card - something about Intel graphics vs Nvidia/AMD graphics chip.

The only problems I've run into in 8+ hours are that I missed part of the tutorial somehow, and sometimes when my sim goes to work the clock doesn't go super ultra speed, it only goes ultra speed, so the work day takes a couple minutes of real time instead of less than a minute. The game has been rock solid for me.

Picked up the game tonight and put a couple hours in.

Dang, I can't get over how well this thing runs. I mean, I get that the games get bogged down when lots of DLC is added, but man, this game loads super-fast and runs smooth as butter in game. I've played 1 thru 3 and this is easily the most optimized I've ever seen the series.

Loving the streamlined menu too. The whole presentation is zippy and clean as heck. I've done a bit of poking around looking for some stuff here and there, but once you find what you're looking for, you realize how intelligently streamlined the UI is. Graphics and character animations look aces too. I'm digging the more cartoon look of the character models vs. Sims 3. With the exaggerated gestures natural to the series, the cartoonish characters feel like a better fit.

The goals & inspiration thought bubbles that pop up over your character portrait in the bottom-left of the screen give good feedback on what you could and should be doing with your Sim to keep them happy. It helps the game feel a bit more directed, a slight issue I've always had with the franchise.

I know the list of default omissions in Sims 4 has been of great concern to many, but man I'm having too much fun to notice at this point. For what's here, there seems to be a awesome amount of smart design decisions and polish on offer.

Thumbs up so far.

This is a watch and wait. I'm curious what people say about a week later.

Not going to be fooled like SimCity again. Super fun for 20 hours, then boom.

Balthezor wrote:

This is a watch and wait. I'm curious what people say about a week later.

Not going to be fooled like SimCity again. Super fun for 20 hours, then boom.

This is how I feel too. I'm optimistic that the Sims will fair better than SimCity as the changes feel a lot less impactful. It's not like they've reduced all family sizes to 1 person for performance reasons or anything like that.

Anyway, I'll be watching the environment for a week or two before I make a commitment. All the reviews so far have been extremely negative, but they are all so focused on the differences between Sims 3 and Sims 4 and not on whether Sims 4 is any good.

I'm glad to see this thread has been pretty positive. The thing about SimCity was that it was a bad game after the initial euphoria of the fancy new graphics and agent simulation. And the question remains, is the Sims 4 a bad game? Hopefully not.

Frahg wrote:

All the reviews so far have been extremely negative, but they are all so focused on the differences between Sims 3 and Sims 4 and not on whether Sims 4 is any good.

I'm glad to see this thread has been pretty positive. The thing about SimCity was that it was a bad game after the initial euphoria of the fancy new graphics and agent simulation. And the question remains, is the Sims 4 a bad game? Hopefully not.

I've seen some negative reviews, but not all are negative. @TheSims has been tweeting them:

Get a Job: Latest 'Sims' Is Believable, if Not Realistic

“Hopelessly Addicted”: 7 BuzzFeed Employees Review “The Sims 4”

Waiting a week is definitely a good move. I was going to, but I couldn't help myself, after so many of the first impressions I read were so positive. I'm curious to see what IGN, Polygon and other reviewers have to say.

I'm glad to hear this isn't a trainwreck like some of us were expecting and that people are enjoying it. Please post screenshots of your creations too!

If anyone's holding off for a deal I have good news! If you use the Mexican origin store and a VPN you can grab the game for $37 USD. Hola Better Internet worked for me. Turn it on, go to https://www.origin.com/es-mx/store/ and go through the steps to buy.

IMAGE(http://i.imgur.com/2h26K3u.jpg?1)

The Sims 4 pixellates pirate copies

Punked.

That is so glorious.

I kind of want that as an option without piracy. (Although it would be nice if it were pixelated everywhere, the high res bits stand out.)

Polygon's first impressions (with video): What's new, what's missing and what's bizarre in The Sims 4

The inevitable 300-400 dollars in Expansion costs is what's scaring me away from this game.

Yes I could just play vanilla, but I find it hard to stomach with EA and all the creation/mod resources/boards everywhere telling me I DONT have an expansion.

It's true, when you buy in to a Sims game, you are in it for the long haul. I'm somewhat philosophical about that, though, because really, it's the developer supporting the game for years and years. Charging for expansions and continued development just makes sense. Individual expansions are modestly priced, too, generally about half the price of a full game. Where they REALLY get you is the "sims store" where you can spend virtual currency on individual items. There are a LOT of items, and some of them are really cool, and there's no other way to get them.

BadKen wrote:

It's true, when you buy in to a Sims game, you are in it for the long haul. I'm somewhat philosophical about that, though, because really, it's the developer supporting the game for years and years. Charging for expansions and continued development just makes sense.

I imagine if you compared the amount of money the spent by the average Sims player and average WoW player on their respective games, you'd probably find that both payed roughly the same amount over the same period of time.

Maybe, but at least with the subscription fees for WoW, you're paying for servers to be there, and a huge support staff. That's not necessary for a single-player game.

Malor wrote:

Maybe, but at least with the subscription fees for WoW, you're paying for servers to be there, and a huge support staff. That's not necessary for a single-player game.

But you are paying for future content which is also where subscription fees go.

shoptroll wrote:
Malor wrote:

Maybe, but at least with the subscription fees for WoW, you're paying for servers to be there, and a huge support staff. That's not necessary for a single-player game.

But you are paying for future content which is also where subscription fees go.

In an MMO such as WoW (though I personally play Everquest 2, and it's practically a completely different game from Everquest 1), all the future content that comes out is NEW and not just stuff that's been rehashed over and over for each version.

First impressions from Yannick LeJacq at Kotaku: My First Few Hours With The Sims 4

Praises Create-A-Sim, runs into some problems with build mode, and feels that feelings can be a bit too fiddly.

It's in those bizarre moments, when I find myself chiding my Sims or cooing over them with concerned affection, that The Sims 4 really starts to come to life. The real value of the game comes from the emotional attachments you form with the characters you create and set loose on the virtual world. It will take more time for players to test the limits for how vindictive they can be, or how weird they can make their Sims. EA could still monetize the game in ways the players deplore or celebrate in turn. But for now, The Sims 4 feels like it's off to a good start.

Seinfeld's apt. has been created.

IMAGE(http://i.imgur.com/fKKtLJb.png)

More shots.

How long until The Simpsons house?

shoptroll wrote:

How long until The Simpsons house?

Other than the living room, I have no lasting memory of the Simpsons house's interior. But the Seinfeld apartment is definitely engrained in my brain, and that recreation seems spot on.