Dragon's Dogma: Dark Arisen Catch-All

Ty. But I think some of us are still playing DD1

Dragon's Dogma on sale for $4.79:

https://www.gog.com/en/game/dragons_...

People that like RPGs should definitely get the game.

I did several quests and I finally took this quest that it seems will make me advance significantly in the story. Since it says it will take me far away.

WOW!!! This game keeps impressing me

Spoiler:

So The Duke sent me to investigate the great wall, so there I go and once I was heading out, I found Mirabelle who asked me to save my Slutty Duchess. What an amazing and fun sidequest. Too bad she ditched me once I got her out safely. Will I ever see her again?

As I was heading northwest, I found this cave entrance, so I decided to go investigate.

Spoiler:

Ths Soulflayer Canyon OMG... got to explore a bit and found a Cockatrice that turned me into stone. I will retry with some soft potions etc.

The sense of exploration and discovery in this game is truly someting

There was actually a side quest available that would have sent you to soulflayer canyon. Like my first playthrough, you probably completely missed it. When you first meet the Duke and can now freely access the castle during daytime, there is a guy that will request you meet him late at night in the garden on the opposite side from the Duchess's garden. It stops being available once you finish the first set of tasks Aldous gives you.

Also, that cockatrice is the same one you stopped from attacking Grand Soren earlier. If you dont kill it outright during that attack, which is entirely possible to do, BTW, then it flees to Soulflayer canyon.

I spent more time with Dark Arisen this weekend, and I think one aspect that needs rethinking is the open world itself. It's pretty flat when compared to its contemporaries (I'm thinking Skyrim and Red Dead Redemption). I find it more comparable to the static tableaux of a Souls game... except, of course, that the respawn timers mean that parts of the world can be empty in a way that those in, say, Dark Souls never are.

A few RDR-style ambient events would alleviate some of this. But I think the respawning enemies are a more fundamental problem. They were probably essential in first game because of the (small) size of the world and the way the levelling system worked. You pretty much need an endless stream of enemies in order to keep progressing through the Vocations. I'm Level 26, and seven 'pips' into my second Vocation... and I'm now murdering cows in order to keep the Discipline Points ticking over!

I wonder whether a lower level cap and smaller vocation 'cap' might make for a better game.

By "pips" you mean the seals to "level" your vocation?

.

Yes, 'seals'. My game vocabulary abandoned me for a moment.

Basically, I'm farming the low Experience Points, but relatively high Discipline Points enemies, so that I can get the augments - and level the stats - that I want

This will sound very very stupid but... I just kill mobs to l level. What am I missing or doing wrong? I have been so entertained by the game that I admit I have overseen other aspects of the game. Can you be kind enough to explain?

Now I have not played Skyrim or Red Dead Redemption 2 (I played 1) so I have no points of comparison. But the world does feel "ok" to me. From the random waking pawns, to bandits, harpies etc. But maybe it's jsut me.

I don't believe that you're missing anything or doing anything wrong. One great thing about the game is that players can play however they like and still make progress. My gaming is quite time-constrained at the moment, so I've been spending some time reading the wikis in order to make the most effective use of it. Also, the game is very unwilling to explain things to the player.

As I understand Discipline Points are awarded as a percentage of Experience Points. However, that percentage is higher for small increments of Experience Points (the Dragon's Dogma wiki has more details here). So - at least early on - it is logical to kill all the easy enemies (and non-enemy animals) on every journey.

I think the open world in DD1 is perfectly serviceable. But for me it falls between two stools. It's neither a dynamic world like Skyrim or RDR1, nor is it a series of tableaux like the Souls series. I think it suffers a little for this, because - depending on what you've done in a previous play-session - it's possible for parts of the world to be pretty empty while enemies are waiting to respawn.

As I said, I'm interested to see how they address this with DD2. Since Dragon's Dogma was first released in 2012, the open world genre has moved on (RDR2, in particular, setting new benchmarks for size, complexity, variety and dynamism).

Vocation level is earned by the total amount of Discipline Points you earn while using that vocation. Discipline points are awarded based off of a small percentage of the XP you earn, but with a definite cap at 1k I think. So, while you can go to Bitterblack Isle and kill Garms and Gorecyclopses and literal Death for about 60k XP, it's probably better to kills things like lizardmen and bandits and such as they give you more XP than your typical goblin, but are also everywhere. Also, know that the XP you gain is based off of how many pawns you use. Even though the two you didn't create will never gain levels, they do leech your XP.

*edit* detroithauser'd!

Thanks for the explanation! I am very pleased and having a good time with this game

Dragon's Dogma recap

Grenn wrote:

Vocation level is earned by the total amount of Discipline Points you earn while using that vocation. Discipline points are awarded based off of a small percentage of the XP you earn, but with a definite cap at 1k I think. So, while you can go to Bitterblack Isle and kill Garms and Gorecyclopses and literal Death for about 60k XP, it's probably better to kills things like lizardmen and bandits and such as they give you more XP than your typical goblin, but are also everywhere. Also, know that the XP you gain is based off of how many pawns you use. Even though the two you didn't create will never gain levels, they do leech your XP.

*edit* detroithauser'd!

There is a special armor and ring you can find that give extra discipline point. The Asura armor is obtained as a quest reward from the post-dragon quest to kill 7 geo-saurians. It'll show up on the Pawn Guild notice board. The Ring of Perseverance is harder to get, as it's random from purifying bitterblack gear lv 3, or from a specific chest that requires a moonbeam gem to get to. The armor gives 2x discipline points, and the ring gives +50% (and stacks if you wear two rings).

I farmed the discipline points I needed fairly easily by getting the armor, then going back and forth between Gran Soren and Cassardis to farm the post-dragon enemies for materials. I'd just sleep til next morning at each location to get the enemies to reset.

I keep getting side tracked by other quests and exploration.
I am truly hooked on this game.

BTW im 46 years old and as a KID I grew up watching and totally LOVED movies like The 7th Voyage of Sinbad, and the original Clash of Titans. I LOVED those 2 movies do death. All the minotaurs, cyclpos, monsters and especially the medusa MY OH MY!!! What precious memories. I guess that has had some impact in my enjoyment of this game.

I am ready to advance to the story today guys! This has been quite a discovery of a game for me!

EDIT... i JUST TOOK a break for dinner and wife and kids got back, will continue tonight.
ummm WOW!!! I help and advice!!

Spoiler:

I went to the north wall, defeated the Wrights and well you guys know i saw the dragon. Then the final quest already? I was told to go and talk to the Dragonforged! So I am at the Gran Soren INN waiting and deciding what to do? Have I reached the end? I am level 49 with me and my pawns and the SUPER DUPER to infinity (literally) and beyond Pawn from our very own @Grenn! (THANK YOU BUD, Roc is a goddess)

I know that there is the DLC on that Island, but any tips or hints on how close i am.

Heh, Roca's now a 6'7" dude with a sword and shield. New Game+ baby!

Also, there is a pretty hefty post-game dungeon and quests that ISN'T Bitterblack Isle.

I am doing some quests atm. The game got harder!

Quest-wise you're near the end of the main story. But the game isn't meant to really end there. Don't worry about holding back because you don't want to be done yet, that's why there's New Game+. That's where you'll do your gear farming and max out all your disciplines. A word of advice though, the dlc island has the best gear in the game, so don't spend too much time farming other areas.

Thanks for the advice guys! I am a bit lost so help would be appreciated

Spoiler:

The Everfall thing, I am a bit confused. And the mobs there are very hard. Should I gather the 20 wakestone? Yes no? how do i get them? I somehow have 8 atm. I have been doing the quests that appeard like killing cyclops, this and that. Also I seem to have missed the quest to go beyond the witch's hut for the grave. Any help much appreciated

Darkhaund wrote:

Thanks for the advice guys! I am a bit lost so help would be appreciated

Spoiler:

The Everfall thing, I am a bit confused. And the mobs there are very hard. Should I gather the 20 wakestone? Yes no? how do i get them? I somehow have 8 atm. I have been doing the quests that appeard like killing cyclops, this and that. Also I seem to have missed the quest to go beyond the witch's hut for the grave. Any help much appreciated

Spoiler:

So, re: The Everfall & Wakestones:

The floors/chambers of The Everfall are procedurally generated. Monsters slain in The Everfall are more likely to drop Wakestones Shards as loot, and finishing a chamber guarantees you at least a few shards, which then add up to Wakestones (3 shards auto-convert to 1 Wakestones). If you just keep proceeding through the Everfall, you'll get the 20 Wakestones you need.

Be warned: Finishing the Everfall quest is the Final Point of No Return. Once you fork over the Wakestones, you will enter the final portion of the story & will be locked in until completion, at which point the game will cycle over unto New Game Plus (all levels & loot are carried over, but you cannot return to the post-game until you slay the dragon again), so hold off if you have more you want to do.

Ahhhh I see. So I guess I should go to the island now?

If ever there was a time to hit Bitterblack Isle, it'd be now! I barely dabbled with it in my playthrough, but it's where you'll find a lot of good levels & loot.

Heading there today. Thanks

I will say this for BBI. Where you're at now, don't save up for the lvl. 3 weapons and armor. Any lvl. 1 and 2 weapons and armor will probably be better than anything you have on now and are much less rare than lvl. 3. For context, lvl. 1 weapons are the weapons found in the Everfall and lvl. 2 weapons are all permanently enchanted with a fixed element. This includes your pawn. This is your best shot to get the princess dress off.

And don't sleep on any level of Bitterblack Gear. They are all really good rings.

I will go there tonight.
Looking forward to it

TheMostRad wrote:
Darkhaund wrote:

Thanks for the advice guys! I am a bit lost so help would be appreciated

Spoiler:

The Everfall thing, I am a bit confused. And the mobs there are very hard. Should I gather the 20 wakestone? Yes no? how do i get them? I somehow have 8 atm. I have been doing the quests that appeard like killing cyclops, this and that. Also I seem to have missed the quest to go beyond the witch's hut for the grave. Any help much appreciated

Spoiler:

So, re: The Everfall & Wakestones:

The floors/chambers of The Everfall are procedurally generated. Monsters slain in The Everfall are more likely to drop Wakestones Shards as loot, and finishing a chamber guarantees you at least a few shards, which then add up to Wakestones (3 shards auto-convert to 1 Wakestones). If you just keep proceeding through the Everfall, you'll get the 20 Wakestones you need.

Be warned: Finishing the Everfall quest is the Final Point of No Return. Once you fork over the Wakestones, you will enter the final portion of the story & will be locked in until completion, at which point the game will cycle over unto New Game Plus (all levels & loot are carried over, but you cannot return to the post-game until you slay the dragon again), so hold off if you have more you want to do.

The Everfall isn't procedurally generated. The level layouts are static and the Chamber entrances are in a specific order after you kill the Evil Eye in the Chamber of Confusion (before then all the entrances lead to the Chamber of Confusion except the topmost one, which is the exit). If you miss one, you can just fall until you start at the top again and try to catch or land on the entrance(s) you missed.

I just ventured into the isle.... and got decimated at level 55 but a reaper looking monster

That's Death.
His scythe attack is a one hit kill. Only thing you can do to avoid it is get out of line-of-sight and hide behind geometry (around a corner, behind a tree/column, etc). It kills all monsters that it hits too, and you won't get any loot or xp from them. You can't revive pawns hit by it, so you'll have to resummon them at a rift stone. The good news is any damage you've done to him is persistent (if you used a wakestone after he killed you), so over many, many encounters you can whittle him down and eventually kill him, which there's actually a quest for.

Stengah wrote:

That's Death.
His scythe attack is a one hit kill. Only thing you can do to avoid it is get out of line-of-sight and hide behind geometry (around a corner, behind a tree/column, etc). It kills all monsters that it hits too, and you won't get any loot or xp from them. You can't revive pawns hit by it, so you'll have to resummon them at a rift stone. The good news is any damage you've done to him is persistent (if you used a wakestone after he killed you), so over many, many encounters you can whittle him down and eventually kill him, which there's actually a quest for.

So -and i am sorry if i did not undestand- do i venture -for now- and try to avoid it? it as i keep exploring?

Basically yes. Just run when you see it. Until you think you are strong enough to do some serious damage to it.