Dragon's Dogma: Dark Arisen Catch-All

93_confirmed wrote:

Seems like it's on sale everywhere but Xbox. I don't get why it's still $30.

Checking a price tracker, it looks like DDog drops to ~$5 about once a month for the last year at least, with the last sale starting around Jan. 30th, so unless Capcom explicitly holds off anticipating hype sales in DDog2's wake, we'd be likely to see another sale within a week.

I played DD a few years ago. Like many here, wow what a game! I enjoyed the pawn component so much.
What are folks hoping for as far as improvements for the new game?

I am looking for an expanded pawn system and an even more deep alive world. With of course a great story

Ok, because of Darkhaund, I fired this up again. I own this on Steam and Switch. Played 5 hours on Steam years ago and got distracted. I'll try again!

How do you climb a boss? Is there a button?

Balthezor wrote:

Ok, because of Darkhaund, I fired this up again. I own this on Steam and Switch. Played 5 hours on Steam years ago and got distracted. I'll try again!

How do you climb a boss? Is there a button?

Glad you did! Look, like people have said it here. This game could do better at tuturials. But once it gets going it gets going. If you play on Switch I would assume R2 is the button you use to climb bosses. (that is the one on ps4)

This is what got me hooked and try to keep an eye out for these things

1. Admire the world how vibrant alive it seems
2. Check how your pawns feel alive and responsive
3. Take time to read the abilities of our vocation and make sure your pawn is something complementary to you

This game - correct me if I am wrong - invites you to explore try fail and try again.
Feel free to ask here, but give it a good go

It's the grapple/pickup key (F on keyboard).

Fought the Ur-dragon last night. Switched to offline mode to see what I'm supposed to actually do because the online version has so much health I didn't seem to do anything to it. I can almost beat the offline mode in one session, so I'm probably going to farm it for materials and wakestones to sell as well as dragonforge a bunch of my gear.

Another useful thing I stumbled upon was using the Black Cat's forgery option to copy rare materials i need for enhancing. I'd used it to copy a few quest items I didn't want to give up, but hadn't even thought about using it to shortcut farming rare monsters that don't want to give me the even rarer materials I need from them.

ohhhhh WHY didn't I think of that? Copy the materials I need to enhance!!!!! I feel so silly.
Will go do that right away

Darkhaund wrote:
Balthezor wrote:

Ok, because of Darkhaund, I fired this up again. I own this on Steam and Switch. Played 5 hours on Steam years ago and got distracted. I'll try again!

How do you climb a boss? Is there a button?

Glad you did! Look, like people have said it here. This game could do better at tuturials. But once it gets going it gets going. If you play on Switch I would assume R2 is the button you use to climb bosses. (that is the one on ps4)

This is what got me hooked and try to keep an eye out for these things

1. Admire the world how vibrant alive it seems
2. Check how your pawns feel alive and responsive
3. Take time to read the abilities of our vocation and make sure your pawn is something complementary to you

This game - correct me if I am wrong - invites you to explore try fail and try again.
Feel free to ask here, but give it a good go

Thank you. I literally just at the very start, that intro boss lol. Can we play offline? I have an 18.5 hour flight coming up. This will be a good game to play.

The game confused me a lot at the beginning. It tells you nothing or close to nothing. The just throw you stuff like that and you are left figuring out what to do. I felt so silly and was wondering if my level of ignorance or understanding had reached new heights.

The Switch has that offline check thing. So give it a try.
But DO give this game a real chance. It is very much worth playing

chooka1 wrote:

I played DD a few years ago. Like many here, wow what a game! I enjoyed the pawn component so much.
What are folks hoping for as far as improvements for the new game?

There are some improvements that have already been announced & shown for DDog2 that I'm hyped as heck about. I'll tuck 'em beneath a spoiler tag:

Spoiler:

Improvements I've heard/seen thus far:

- Lantern shortcut available on controller (instead of having to pause to the Equipment screen, turn on/off the lantern and exit back to the game) (I think I heard Austin Walker mention this on his Remap appearance last year)
- Fast Travel to set cities/destinations by way of Oxcarts
- Camping Kits! If stuck out in the wilds as the shadow of night engulfs you, you can camp out to heal up your crew and fast-forward from night to day.

I'm sure plenty more has been shown, but I haven't watched any new trailers or footage since the TGS '23 showcase, b/c I'm excited to have things to discover~

I caved and pre-ordered.

Having started playing through RE4 remake today, Dogma 2 (now with less Ben Affleck) is going to be a REALLY pretty game since it's on the same engine (RE Engine).

Oh and RE4 is on sale on GreenMan $26.09

Interesting changes, TheMostRad. As you say, there'll probably be a bunch more of them.

I'll only comment on the last one. I think I quite like the way the game is currently set up... though I would like more mini-camps on the map. However, currently players are forced to think long and hard about the risks and rewards of venturing out late in the day. Players also need to know when to not push their luck further.

Spoiler:

Camping Kits may take some of that away.

detroit20 wrote:

Interesting changes, TheMostRad. As you say, there'll probably be a bunch more of them.

I'll only comment on the last one. I think I quite like the way the game is currently set up... though I would like more mini-camps on the map. However, currently players are forced to think long and hard about the risks and rewards of venturing out late in the day. Players also need to know when to not push their luck further.

Spoiler:

Camping Kits may take some of that away.

If I'm recalling correctly, I think there's a material cost for this new feature, so there's either some level of scarcity attached, or a material weight to the components that will probably need to be accounted for in terms of inventory load/encumberment. This feels to me like just a new aspect to consider when planning your expeditions, so I welcome it.

I would like the world to be a little bigger. By the time I’d explored everywhere in DD, it just felt a little small. They had those teasing views past the gates of the various forts and I would love to know more about the other kingdoms.

Also, after the big event towards the end of the game, they update the areas around your home village and the capital, but leave other areas untouched. I think it would have been cool to do the whole world, even if it was just a case of mapping the existing enemies to their upgraded versions.

So many interesting things I read. I just got to an interesting point myself

Spoiler:

I was immediately summoned back to Gran Soren, and to my surprise a Giant Cockatrice was attacking the city fields. The beast finally fled away

I got one of those requests where it seems i am ready to make a huge progress since it tell me I wont be back for a while. I am level 45 atm. Having a very very good time

For anyone on Xbox: DD1 is finally on sale - $4.49. I'm downloading now!

93_confirmed wrote:

For anyone on Xbox: DD1 is finally on sale - $4.49. I'm downloading now!

You wont regret it!!

I played DD1 for 3 hours last night and I'm amazed at how good the game is - especially being developed in 2012 and being significantly incomplete according to the devs. I was already hyped for DD2 and I've even more excited for the release and it can't come soon enough. I'll keep working through this in the meantime, seems like there's a ton to learn here and hopefully some of it carries over to the sequel.

93_confirmed wrote:

I played DD1 for 3 hours last night and I'm amazed at how good the game is - especially being developed in 2012 and being significantly incomplete according to the devs. I was already hyped for DD2 and I've even more excited for the release and it can't come soon enough. I'll keep working through this in the meantime, seems like there's a ton to learn here and hopefully some of it carries over to the sequel.

See? I felt the same! Please do share your experience with us!
I am 50+ hours in

posted in the video thread

https://www.gamerswithjobs.com/node/...

Seems like it will be exactly that fans want - I can't wait!

farley3k wrote:

posted in the video thread

https://www.gamerswithjobs.com/node/...

Seems like it will be exactly that fans want - I can't wait!

ohhhhh nice! Yup. That's exciting

JC wrote:
farley3k wrote:

posted in the video thread

https://www.gamerswithjobs.com/node/...

Seems like it will be exactly that fans want - I can't wait!

ohhhhh nice! Yup. That's exciting

Interesting preview. It does have a few side quest spoilers though.

Apparently the devs confirmed that the game is uncapped 30fps and there seems to be a frenzy about this. Some previews mentioned the demo dipping under 30 at times.

I personally haven't ever paid attention to what fps games are running at or noticed any differences. Can anyone chime in? How big of a deal is the uncapped?

Only thing I'm aware of is that some people strongly prefer a smooth, capped framerate with no variation up or down. It's not something I really pay attention to either way (I played FF16 and FF7 Rebirth in graphics mode that targeted 30fps). But some people care more about it than I do. Maybe someone else with more technical knowledge can chime in with more detail.

I think this is a nothingburger story. Some people are super weird and intense about frame rate, but all the commentary I've heard from people at the event indicated that it was fine. A few flagged it, but Capcom stressed it was not a final build and seemed to suggest that what we're getting in two weeks is going to be more consistent on that front.

Given that everyone there seems to be raving about the gameplay and the panic is only coming from a vocal minority that weren't at the event, I don't think this is anything to worry about it. Usually, when games get this hyped, some folks feel the need to do a chicken little. I feel like I saw people freak out about the same prior to Elden Ring's release. I also recall some super panicked folks on the Baldur's Gate 3 reddit as release month approached.

TheHarpoMarxist wrote:

I think this is a nothingburger story. Some people are super weird and intense about frame rate, but all the commentary I've heard from people at the event indicated that it was fine. A few flagged it, but Capcom stressed it was not a final build and seemed to suggest that what we're getting in two weeks is going to be more consistent on that front.

This is exactly my thought about the whole thing. I doubt Capcom would spend so much time and finding on development just to drop the ball on optimization.

Kids these days. In my day we got single-digit frame rates AND WE LIKED IT.

I also admit that I FAIL to see what this is. Any help or info would be appreciated

Darkhaund wrote:

I also admit that I FAIL to see what this is. Any help or info would be appreciated

So, it is a controversy that stems from this quote from the lead dev, Itsuno, of Dragon's Dogma.

"The game has an uncapped framerate. We're aiming to go at around or higher than 30 FPS. That is for consoles as well. There are some functions that you can turn on and off, but there aren't multiple sets of options that you can change at once [likely alluding to visual presets seen in the options of other games on consoles today]. But yeah, the frame rate will come uncapped for all consoles."

It is the uncapped part that has people worried. Uncapped framerates are usually reserved for PCs because that lets them optimize. On consoles, a lock is better to prevent dips below 30. A lot of folks on reddit are alarmed that this means that the framerate will dip. Many of the people at the event report that they noted a framerate drop during particularly busy fights.

It is worth noting that everyone at this event, even those that noted the frame rate drop, seemed unconcerned. Press is often used to playing suboptimal builds, but is also more likely to be experienced enough to sniff out when something is suboptimal because its still prelease vs. when the code is coming in uncomfortably hot.

Also worth noting: last year's Lords of the Fallen remake looked smooth in previews and then was actually quite frame-y and not well optimized. I don't think these games are necessarily playing the same space, but they probably have some audience overlap.

One more thing: the quote is also a translation. As with any translation, errors are possible.

To me all of this adds up to nothing to sweat. If the press folks had come back feeling like it was clunky and poorly optimized, I think we'd be hearing that and getting a lot more mixed impressions instead of the unanimous raves that have come in.

Time for a new thread.