Dragon's Dogma: Dark Arisen Catch-All

drdoak wrote:

. Once I max out warrior, I'm not sure if I even want to switch character classes because this so nicely fits my playstyle.

Cool! Glad you found a class that fits you.

I'm glad you told me I can have 4 pawns. I fired Rook (who stayed level 6?!) and hired two pawns that were my level. Now I get the weapon buffs constantly, am almost always in healing auras, and get big rock spikes to finish off the stuff I'm fighting all the time.

Only your pawn gains experience when playing with you. This is to stop other player's pawns becoming vastly over-levelled compared to their Arisen through play with other players when they're on loan.

So my question now is: how do I unlock "secret augments" and can I get more augment slots?

I think you get more augment slots through levelling up - I actually can't remember how that part works. The secret augments are part of Bitterblack Isle's content and won't be found in the main game.

drdoak wrote:

I fired Rook (who stayed level 6?!) and hired two pawns that were my level.

Just a heads up on this--aside from the pawn you created the other ones you hire will never raise in level. So you will want to switch them in and out pretty frequently as your own level goes up. Also, in case you haven't poked around too much in the filters you can actually see what skills the pawns have equipped. This saves you from picking up two sorcerers who have all healing/buff spells (or making sure they have the highest tier abilities available).

As for the secret augments, I *think* they are specific to Bitterblack Isle. You have to get a certain item in order to start collecting those augments. Also keep in mind that Bitterblack Isle is more for high-level characters anyway, so you probably shouldn't worry about the secret augments too quickly.

Then again, I'm not exactly a Dragon's Dogma expert myself--this is just what little bit I've learned to not die in every fight I'm in

Edit: Duoaehausered! (Hey, looks like I wasn't completely wrong though!)

In my first playthrough I dipped my toe into BBI and before faling back I found a scroll that gave me a secret augment. It

Spoiler:

gives me faster ballista reloading I think.

I assume this helped during

Spoiler:

the dragon fight.

I also found one that lets me run fast though water.

In other news....Magic archers arw SO POWERFUL!

strangederby wrote:

In my first playthrough I dipped my toe into BBI and before faling back I found a scroll that gave me a secret augment. It

Spoiler:

gives me faster ballista reloading I think.

I assume this helped during

Spoiler:

the dragon fight.

I also found one that lets me run fast though water.

Oh, cool! I never found those!

In other news....Magic archers arw SO POWERFUL!

Yep, especially if you have the bow that regenerates your health really fast when standing still!! Not to mention their ability to lock onto targets!

Hell yeah. Just completed Bitter back Isle. That was a fun and satisfying experience. Never managed to defeat

Spoiler:

death

mind you.

strangederby wrote:

Hell yeah. Just completed Bitter back Isle. That was a fun and satisfying experience. Never managed to defeat

Spoiler:

death

mind you.

The fight is actually pretty easy for long ranged classes. Your pawns are nearly guaranteed to die though.

strangederby wrote:

Hell yeah. Just completed Bitter back Isle. That was a fun and satisfying experience. Never managed to defeat

Spoiler:

death

mind you.

Just wondering what level you were? I was 125 and couldn't make a scratch on the end boss. Well, I could but it was taking ages so I stopped: took me around 30 minutes just to remove a quarter of one of his health bars...

Duoae wrote:
strangederby wrote:

Hell yeah. Just completed Bitter back Isle. That was a fun and satisfying experience. Never managed to defeat

Spoiler:

death

mind you.

Just wondering what level you were? I was 125 and couldn't make a scratch on the end boss. Well, I could but it was taking ages so I stopped: took me around 30 minutes just to remove a quarter of one of his health bars...

Around level 105. Magic archer. It wasn't a quick fight but not too egregious. My winning tactic was to leap up onto it's back and attack it's head, (my hired pawns were helpfully yelling that it was a weak spot). Then spam thousand kisses. I used dragon forged Helmbarte daggers: Strength 1030 - Slash 100%

Gimpy_Butzke wrote:

The fight is actually pretty easy for long ranged classes. Your pawns are nearly guaranteed to die though.

As a magic archer I didn't seem to be even scratching it.

strangederby wrote:
Duoae wrote:
strangederby wrote:

Hell yeah. Just completed Bitter back Isle. That was a fun and satisfying experience. Never managed to defeat

Spoiler:

death

mind you.

Just wondering what level you were? I was 125 and couldn't make a scratch on the end boss. Well, I could but it was taking ages so I stopped: took me around 30 minutes just to remove a quarter of one of his health bars...

Around level 105. Magic archer. It wasn't a quick fight but not too egregious. My winning tactic was to leap up onto it's back and attack it's head, (my hired pawns were helpfully yelling that it was a weak spot). Then spam thousand kisses. I used dragon forged Helmbarte daggers: Strength 1030 - Slash 100%

Gimpy_Butzke wrote:

The fight is actually pretty easy for long ranged classes. Your pawns are nearly guaranteed to die though.

As a magic archer I didn't seem to be even scratching it.

Hmmm, maybe I was doing something wrong? I was attacking its head (as you say, the pawns wont shut up about that!)... I actually really disliked the music during that fight as well. Felt very unepic and the constant shrill voice was off-putting for me.

Picked this up as a pile game and thought I'd try a Mage this time. Having a (literal) blast with it. Especially the fact that I can make a whip OUT OF LIGHTNING! Also seeing goblins go flying back after getting a fireball in the face never gets old.

Question though - I seem to recall last time there was a quest or two that you needed to do before doing that thing in the ruins beneath the pawn camp in the big city. I've finished the quest to catch up to the healer woman in Witchwood, was that the only one I need to watch out for, or was there another?

I think so.. The quest that cuts them off is the hydra head escort mission.

Duoae wrote:

I think so.. The quest that cuts them off is the hydra head escort mission.

Was it? Damn, I almost missed out on it a third time then, good job I made sure to do that quest first

Extra Credits started a weekly "James Recommends" segment last week. This week he recommends DD:DA.

It's making me want to get back to it, despite just acquiring the first Dark Souls.

Duoae wrote:

I think so.. The quest that cuts them off is the hydra head escort mission.

That's really early in the game. I didn't realize quests were getting cut off. There were a couple I tried and got my but kicked so I assumed I was supposed to come back later. Maybe I should restart when I do get back to this.

Dragon's Dogma is fantastic, and I'd love a sequel that fixes the few shortcomings (not enough story, not enough quests with much story to them, maybe better fast travel than even DDDA provides).

That said, I don't think it's a masterpiece and classic like Dark Souls. But I haven't finished Dragon's Dogma yet.

Dragon's Dogma could easily be a pretty big series on par with the Souls games. Most of the elements are there in the game already, if they were just expanded further it would be awesome.

I hope that Deep Down, I think it's still being called that, on PS4 will have the same feel as Dragon's Dogma.

Gimpy_Butzke wrote:

Dragon's Dogma could easily be a pretty big series on par with the Souls games. Most of the elements are there in the game already, if they were just expanded further it would be awesome.

I hope that Deep Down, I think it's still being called that, on PS4 will have the same feel as Dragon's Dogma.

That was my hope, but I haven't seen anything yet that suggests it. It looks like it's a procedurally generated dungeon dive with Dark Souls style co-op. Which could be good! But the free to play model doesn't inspire hope within me.

As a fan of Dragon's Dogma, I worry that Capcom is writing that series off as not a big commercial success, and therefore writing off all of its good ideas as well. I hope that's not the case.

Oh, and to my above wish list of ways to improve Dragon's Dogma: Everyone who's played it has longed for the ability to have other players take on the roles of the party members. Give us dynamic co-op!

Fedaykin98 wrote:
Gimpy_Butzke wrote:

Dragon's Dogma could easily be a pretty big series on par with the Souls games. Most of the elements are there in the game already, if they were just expanded further it would be awesome.

I hope that Deep Down, I think it's still being called that, on PS4 will have the same feel as Dragon's Dogma.

That was my hope, but I haven't seen anything yet that suggests it. It looks like it's a procedurally generated dungeon dive with Dark Souls style co-op. Which could be good! But the free to play model doesn't inspire hope within me.

As a fan of Dragon's Dogma, I worry that Capcom is writing that series off as not a big commercial success, and therefore writing off all of its good ideas as well. I hope that's not the case.

Oh, and to my above wish list of ways to improve Dragon's Dogma: Everyone who's played it has longed for the ability to have other players take on the roles of the party members. Give us dynamic co-op!

But that's what I don't get. From everything I saw they made Dark Arisen because people wanted more, and they were surprised at how well it sold. If it was a commercial failure why make an expansion in the first place?

The thing that I truly fear about Deep Down is the free to play as well. The last game I played that was free was Warframe and that was okay, but procedurally generated areas and item grinding is what I feel will make the game no fun to play. Warframe really bugged me because there is hardly any equipment to get, and when you got the required items for it making the new equipment took 24 hours to complete.

If Deep Down is more like Monster Hunter, Dragon's Dogma, or Dark Souls I think it could still be pretty good.

*watches a Dragons Dogma lets play out of curosity*

Wait what!? You can have THREE pawns following you around!?
I've been running around with just two.

woops!

Just started Dark Arisen last night. I'm only about an hour and a half in, but it hasn't really grabbed me quite yet... I'm hoping I just have to give it another hour or two to take hold.

Does anyone have any advice for me since I'm just starting out? I've read a few guide/overview type things so I think I understand most of the basic starter tips, but what else should I know going in?

Quests can be found on boards. Pick up all the "kill x" quests. You will immediatly get the reward when you reach the required number. You probably should not pick up any escort quests - you can do only one at a time and they can bring you very far away.

On the other hand, some of the most exciting adventures come when you go out into the wilderness with no idea what you are doing.

You need to find a Chimera. Its the easiest of the mini-bosses to fight and if grappling with an unholy lion, goat, and snake hybrid doesn't keep you on board, I don't know what will.

Cls33 - which class did you start with and what class is your main pawn?

So I tried dipping my toes into the game way back in January and then stalled out when I hit a wall with the combat.

Toward the end of August I started a brand new character (Fighter with a Strider as the main pawn) with the intent of just being a super damage dealer. Once I hit 10 I switched over to Warrior and began my climb into being the most badass I could be. Funny enough, this was my intent in the first try, but for some reason this time I'm just burning through everything. I always use a Fighter (tank/war cry) and a Mage (Healer/elemental affinity) as the secondary pawns, and it seems like it's the perfect party composition for everything.

Now whenever I fight a cyclops or chimera I waste no time in running up, hopping up on the monster and gleefully sqealing "Wheeeeee!" as whatever it is tries to shake me off.

Then I jam the hilt of my sword in their face and collect the loot

This game is really, really fun once it clicks. Only question I have is how often do you utilize the crafting? I haven't really seen anything useful come out of it, aside from clicking through all of my available materials after a quest to see if there are any new combinations. So far though it seems all I'm making is wine and clean cloths. I'm just not seeing the benefits yet since the average fight isn't too taxing on my party with just standard equipment.

Yeah, it clicked for me once I tried an archer with knives. AWESOME. Gotta return to it soon.

CptDomano wrote:

Now whenever I fight a cyclops or chimera I waste no time in running up, hopping up on the monster and gleefully sqealing "Wheeeeee!" as whatever it is tries to shake me off.

Awesome!

I usually prefer mages in fantasy games, and that's how I played my first character. Despite liking the magic system, I think I'm going to play a fighter (possibly dual into battle mage) because that grapple system seems like so much fun.

Garden Ninja wrote:

Despite liking the magic system, I think I'm going to play a fighter (possibly dual into battle mage) because that grapple system seems like so much fun.

It really, really is.

Until, of course, that thing you are grappling decides to fling you off of a castle wall. Or a flying beast goes into a steep climb and your stamina runs out. Then your day gets bad real fast.

Veloxi wrote:

AWESOME. Gotta return to it soon.

Said every Brian Rubin review ever.

I tried picking this up a couple weeks ago, but i couldn't seem to activate the quest I wanted to.

As magnificent as this game is in many ways, the story and quests are very half-baked. I'd still love a more fleshed-out sequel, though. This game has some of the best dungeon exploration ever.

I need to give it another shot, but now I'm probably in Destiny mode for a while.

garion333 wrote:
Veloxi wrote:

AWESOME. Gotta return to it soon.

Said every Brian Rubin review ever. :P

Shenanigans, sir. Shenanigans.

CptDomano wrote:

This game is really, really fun once it clicks. Only question I have is how often do you utilize the crafting? I haven't really seen anything useful come out of it, aside from clicking through all of my available materials after a quest to see if there are any new combinations. So far though it seems all I'm making is wine and clean cloths. I'm just not seeing the benefits yet since the average fight isn't too taxing on my party with just standard equipment.

Glad to hear it clicked for you! Such a fun game. I easily spent over 300 hours on this baby. I never really used crafting except to see what I got when I combined things. On normal difficulty you don't really need to bother with it. Perhaps if you had started a new character on hard mode then it would be essential to have the right curatives etc. but otherwise I think you can just leave it alone.