Bioshock Infinite Catch-All

complexmath wrote:

Heh, I noticed that the other day. Even Tomb Raider generated more discussion than Infinite has, which seems really odd.

shoptroll wrote:

I think most of the discussion shifted to the Spoiler thread. I don't think the TR discussion was split between two threads.

I agree; it's looking like for both of these, there's a lot more discussion of story than mechanics. Bioshock Infinite has mechanics that aren't going to be all that novel to most of us, and a selectable difficulty you can change mid-game so you're less likely to need to go for help.

I wouldn't be surprised if this lit up with each round of DLC, though! (Depending on whether they introduce novel gameplay or just more story...)

Also, a brand new thread was started when Infinite released, whereas that Tomb Raider thread is the same one since the game was announced.

Are we really comparing thread penis lengths?

BadKen wrote:

Are we really comparing thread penis lengths?

Listen, the Tomb Raider catch-all just got out of the pool, okay?!

Just got this from a colleague at work for £25 - managed to play the first five minutes (lighthouse, entrance to Columbia) then had to go out for dinner, so I'm really looking forward to getting my teeth into it this weekend.

Finally finished it on Hard. I difficulty spike about 80% forced me to take a breather for a couple weeks, but I wanted the achievement, so coming back fresh I finally finished it off. Anyone playing on 1999 Mode that can compare the experience? Exactly how frustrated would I get?

BTW today is DeWitt's birthday.

I know it's been mentioned several times, but does anyone have any insight into why they went with the checkpoint-only save system? I can understand not wanting quicksaves--I even prefer that in most games because it increases tension and encourages experimentation--but not being able to stop playing whenever you want or need to can be quite annoying.

Besides this, there is no simple way to do simultaneous playthroughs. My fiancee wanted to play while I was still making way through, and the only way to do it was either using a multiple-saves workaround via swapping out save folders in Windows, or she could play on her computer with my Steam account as long as we turned off cloud syncing. Sure, neither of these things are particularly difficult to do, but is there any good reason for them not to simply include a manual save option? It just seems like a baffling omission.

(I wish my first post on GWJ wasn't a complaint about a fantastic game, but there ya go!)

Yeah, I am a bit annoyed at how the checkpoints create issues for multiple playthroughs. Even if they have to checkpoint, there should be a way to save those spots or create multiple profiles. I didn't dig into it too deep, though, so I don't know if there's a workaround. I just thought it was odd. I wish there was a quicksave feature for 1999 mode. It seems that is sort of the essence of that type of mode. Still need to get back to that. I think I only made it maybe 1/4 of the way through that.

(I wish my first post on GWJ wasn't a complaint about a fantastic game, but there ya go!)

That's ok, we're a generally cantankerous lot.

gore wrote:
Trashie wrote:

I'm playing on Hard. Should I move it down to Normal?

If you're not really enjoying the combat on hard, then definitely. I eventually switched to normal and wish I'd done so earlier. It's not that I was dying excessively on hard, but many things took a frustratingly long time, and I frequently found myself running out of resources and/or waiting on shield recharges (neither of which I considered very fun).

Cranked it down last night and felt much better about it. Combat feels more fluid and I can finally breathe.

Demosthenes wrote:
(I wish my first post on GWJ wasn't a complaint about a fantastic game, but there ya go!)

That's ok, we're a generally cantankerous lot. :lol:

Ha! You won't fit in if you don't complain about at least a few things. Welcome!

There is a workaround. You basically just have to dive deep into the Steam folder where the save files live and move those to another folder somewhere else on your hard drive. Then you can start up a new game making fresh saves, and just swap out the old save files manually when you want to go back to your original playthrough. There's a youtube video or two that show exactly where to find everything. It's not especially tricky, but that makes it all the more confusing why they didn't include the option for multiple profiles. It seems crazy that no one would have thought to do that. Though it also seems like it would be a very easy thing to patch in...

And thanks for the cantankerousness-based welcomes!

Manmoth wrote:

(I wish my first post on GWJ wasn't a complaint about a fantastic game, but there ya go!)

No worries, it's not a fantastic game. HA! And welcome extinct man-beast!

I guess I was just lucky. Every time I took a break from playing - which must have been a dozen times - it had just saved like 30 seconds ago. Just like the rest of the game, I thought the checkpointing was flawless.

My only frustration with the checkpoints is that I have a two year old, which makes my play time disjointed and commonly interrupted. A save anywhere feature is always welcome.

I didn't generally have a problem with it, though. I never had any kind of instability and the checkpoints are frequent enough that it was at most a minor inconvenience. I always prefer "save anywhere" but the lack of it wasn't a big deal in this case.

Multiple save slots for multiple players seems like that would have been a good addition, though. But perhaps the idea is that everybody plays on their own account or something.

I haven't read this thread at all, so I have no context of the conversation taking place. I'm about an hour from the end, I believe.

I need to stop playing these games and expecting them to click with me as they must for everyone else. I just don't see what they do so well. The narrative is as wonky as the wonkiest Japanese games, for which they get ripped apart. The shooting model is average at best, the powers have not evolved in the slightest since the first game, and the new rail business seems really half-baked. Elizabeth is a cool character and does cool things, but she's really all I'm playing for and that's not very fulfilling. My priorities always lie with gameplay first, so I guess it's not surprising, but it is disappointing.

I'm not saying this is a bad game, for the record. I'm saying it's a pretty average shooter with a pretty compelling narrative. I'd be far more impressed if they actually tied their themes together, but each is for the most part visibly segregated (character by character). If the guys at Irrational have interesting things to say about power and religion and racism, why not base a game in reality?

I think I'd have been kinder to the game if I hadn't so recently played Dishonored.

Blind_Evil wrote:

I need to stop playing these games and expecting them to click with me as they must for everyone else.

I think that's the thing, it hasn't clicked for everyone. I'm right there with you, I believe I used the phrase not being more than the sum of the parts, but there's some good parts in there.

Well, finished it. I liked the narrative payoff, at least.

Checkpoints worked fine for me. The revive component saves combat progress with some minor penalties.

Tonight on, "Where are they now?" we take a look at Columbia's most enigmatic of citizens, the terrifying Songbird.
Described as the Protector of both Columbia and the Lamb of Columbia, Songbird is a mystery to all those who dwell in this skyward city. Is it a man? Is it a machine? If anyone knows, they are not saying.
Following the events of the Vox Populi rebellion, Songbird seemed to disappear from the public eye. Where is Songbird now? No one seems to know, but our investigator found this hint along a lonely road in rural Texas:
IMAGE(http://media-cache-is0.pinimg.com/550x/4c/15/3c/4c153c6626901ba5969f1eb96f1c4bdb.jpg)
Unfortunately, our reporter was unable to gain access to this establishment, leaving only more questions for us to ponder.
Next week, tune in for another exciting edition of "Where are they now?" in which we take a look at Booker DeWitt and ask, "Hero? Or Horror?"

Pretty sure it's horror.

Being in the line of work I am, I couldn't help but notice the Latin error in the Columbia motto: audemus patria nostra defendere. Both patria and nostra should have an "m" at the end. Grump, grump. There are a lot of smart touches in the game, but this isn't one of them.

I always took that error as intentional. It's right next to a bunch of other materials that have clearly been co-opted from either patriotic stuff from America or from future tears, so I guessed they just stole the Alabama state motto and made a change.

Around 8 hours in and I'm enjoying it mostly. The few problems I have is I think a save anywhere should have been put in place. Check points are ok but it should be in addition to save anywhere. I had to look up that vigors weren't lost when you got new ones. And I did play bioshock and never knew you could change vigors by holding the vigor button. I don't care for how weapons are handled. I guess only being able to handle two weapons is more realistic but I'm use to being able to hold a crap ton. The last thing I didn't care for is how the world is setup. You have a house will no way to get to it without using a crane. You have a lot people but it doesn't seem like they have anywhere to go. So the world felt more like a arena than a real place. In comparison Half Life 1 and 2, bioshock 1 and Left 4 dead felt more real to me even though those are on rails also.

What I like so far is the look of the game on the PC. Seeing those big statues and sky ships is awesome when you crank everything up. I like the story so far it has me coming back for more each day. Some of the story points are silly but I'm digging the game.

Another odd thing is has no one but Dewitt uses vigors except for the altered guys. You would think the police force would be using them.

kuddles wrote:

I always took that error as intentional. It's right next to a bunch of other materials that have clearly been co-opted from either patriotic stuff from America or from future tears, so I guessed they just stole the Alabama state motto and made a change.

I saw that explanation on another forum - I agree that it's modelled on the Alabama state motto. I take errors like this in general as unintentional and the developers' mistake. Many more people in the setting of the game knew Latin and wouldn't have made such an error.

concentric wrote:

Many more people in the setting of the game knew Latin and wouldn't have made such an error.

Do they? The only time I remember it coming up with other people was a conversation that was basically "What does Vox Populi mean? Actually, I don't care."

kuddles wrote:
concentric wrote:

Many more people in the setting of the game knew Latin and wouldn't have made such an error.

Do they? The only time I remember it coming up with other people was a conversation that was basically "What does Vox Populi mean? Actually, I don't care."

I'm talking about that period in general. Point taken about the remark, but there's a difference between a conversation and something you'd put up on a building. The error, by the way, is something a first year Latin student would make. At any rate, Classics is much more of a niche area today than 100-150 years ago. The founding fathers all knew Greek, Latin, and ancient history very well indeed. Where I teach, the Univ. of Iowa, Classics was one of the first four departments when the university was established. Now we're one of the smallest departments on campus.

From what I know of the time period, you basically couldn't graduate from college back then without a pretty good working knowledge of Latin. There would be a large pool of folks who would know that motto was wrong.

Malor wrote:

From what I know of the time period, you basically couldn't graduate from college back then without a pretty good working knowledge of Latin. There would be a large pool of folks who would know that motto was wrong.

I would have assumed too much knowledge outside of the power base was not encouraged in Columbia.

Baron Of Hell wrote:

Around 8 hours in and I'm enjoying it mostly. The few problems I have is I think a save anywhere should have been put in place. Check points are ok but it should be in addition to save anywhere.

...

I found the spacing of the checkpoints really frustrating. I'd often want to quit the game and be confronted with: you will lose 10-15 minutes of gameplay. Most of that was rooting around trashcans and listening to voxophones, so not stuff I wanted to repeat at all. So I'd keep playing until I noticed a checkpoint save. It pretty obvious they add that time notification in response to frustrated testers, but the better fix would have been save anywhere, or much much more frequent checkpoints.