Bioshock Infinite Catch-All

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Bioshock Infinite Catch-All

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A fresh thread now that the game is launching! If you want to talk game spoilers, please use the spoiler thread!

If you're approaching any mild spoilers in this thread, use the spoiler tag and vaguely indicate what you're spoiling.

Got my pre-order all loaded up on Steam. Of course I have back surgery tomorrow so in all likelihood I won't be able to sit and play it for several days. But at least it will be here waiting for me!

Reviews full of praise for a single player game and my big gripe about the first BioShock, combat, seems to have been very well addressed. Making it really hard for me not to pre-order this.

silentsod wrote:
Reviews full of praise for a single player game and my big gripe about the first BioShock, combat, seems to have been very well addressed.

What was the gripe with the combat in BioShock? I just played it recently for the first time, and didn't have too much of an issue with it. I mean, I wish I had some more combat options at times, but I didn't have an issue with just using Incinerate or Electro Shock as an opener 90% of the time followed by whatever gun I wanted to use against Splicers.

Big Daddies were an entirely different can of worms and I thought the fact that they remained a dangerous class of opponents throughout the entire game was really great. I don't think there was ever a time where I felt I was casually walking into a Big Daddy fight, and instead made sure to prepare my gear and the environment before pulling aggro. Really looking forward to similar moments in this game.

EDIT: Ars Technica review is up - "Buy it before someone spoils it."

Pre-loading complete, taking a vacation day tomorrow, I'm ready.

The gameplay, though much improved in terms of controls post-patch, is flat. Some of the environmental interaction is interesting, but the fighting is utterly lacking in interesting tactics and oomph. The firearms all feel flat and their customization options never manage to help in that regard. The most interesting weapons are the improvised chemical thrower and grenade launcher simply in terms of utility and possibilities. Unfortunately ammunition for the above two weapons can be quite scarce. The other combat abilities, plasmids, are all one dimensional and again lacking a real sense of power behind them. It is impossible to extol a shooter whose core action is so boring much of the time.

Is what I thought of the original BioShock's combat after a replay in 2011. (I distinctly recall being unimpressed with it when I purchased it first day, but that was because the controls were floaty, mouse acceleration mandatory, etc).

Man this game looks soooo good! I can't wait to play it.

silentsod wrote:
Is what I thought of the original BioShock's combat after a replay in 2011.

I agree with pretty much all those points, although I was mostly using Pistol + Machine Gun + Crossbow on Normal (and only 4 plasmid slots) and had more Chemical Thrower ammo than I knew what to do with. However, grenades and mines were my main scarcity. The lacking combat options/gameplay didn't really impact my enjoyment of the game all that much though, but I don't think I headed into BioShock expecting great shooter play. I'm also one of the crazies who liked the hacking minigame, so maybe I'm just weird.

I know that I found the feel of combat in BioShock to be pretty unsatisfying. Turning off health bars and some other UI options helped, but the combat never felt punchy, and enemies didn't react well to getting shot. Everything felt like a bullet sponge. I never finished subsequent playthroughs of BS1 and 2 because the actual shooting was so off to me. I'm waiting to hear how Infinite has changed this, if at all, and it'll probably determine whether or not I get the game.

Looks like the PC options aren't much different than BioShock post-patch.

Sadly, they removed the ability to save/reload anytime.

I think I'm going to hold off on this one until the hype dies down. It's hyperbole olympics in the press right now.

I really enjoyed Ken Levine's interview on the Game Informer podcast. Especially in regards to not adding multi-player in this particular entry. People are always saying that multi-player doesn't at all take away from the single player experience, in terms of developer time and money. It's nice to hear someone in the industry finally state that it can and does when you have to constantly have to "keep an eye" on the two types of game-play. The guy just adds so much to games and interviews, class act.

shoptroll wrote:
Sadly, they removed the ability to save/reload anytime.

Well that's a bummer. Hopefully the checkpoints are plentiful.

shoptroll wrote:
Looks like the PC options aren't much different than BioShock post-patch.

Sadly, they removed the ability to save/reload anytime.

Any word on key mapping? I really hope the numpad is mappable as it was a huge headache for me in Skyrim and some other big releases where it was not.

78% done pre-loading.

MeatMan wrote:
shoptroll wrote:
Sadly, they removed the ability to save/reload anytime.

Well that's a bummer. Hopefully the checkpoints are plentiful.

The Polygon review says there are a lot of checkpoints, so it usually isn't an issue.

It has been preloaded.

Reviews look promising, consensus seems to be: a beautiful and fantastic world with fair-to-good shooter mechanics and an intriguing story.

MeatMan wrote:
shoptroll wrote:
Sadly, they removed the ability to save/reload anytime.

Well that's a bummer. Hopefully the checkpoints are plentiful.

I'm so used to checkpoints now, that I'm actually kind of surprised when a game does have save anywhere.

pre-ordered, and pre-loaded. ready to go!

Jeff-66 wrote:
I'm so used to checkpoints now, that I'm actually kind of surprised when a game does have save anywhere.

I don't mind checkpoints but I prefer if a game lets me save anywhere. I know I didn't have to in BioShock, but I was constantly saving as I played and if I died I just reloaded the save and tried again instead of using the Vita-Chambers.

From the PC Gamer review:

"Like Half-Life 2, Infinite doesn’t feel like a game made by frustrated filmmakers. It feels like a game made by people who know how to make films, and decided to make something else."

This is a fantastic line. I can't remember the last time I was this excited/curious about a game.

HYPE MACHINE, FULL POWER ... "give 'er all she's got, Scotty!"

"Irrational's effort is a masterpiece of interactive world-building and storytelling". - Ars Technica (Buy it now)

"Infinite is wonderful. Every single person who can play it, should play it. It’s a fascinating and gruesomely fun adventure in a genuinely unique, magnificent place". - PC Gamer 91/100

"BioShock Infinite is one of the best told stories of this generation. It simply cannot be missed. - Joystic 5/5

"by the end of BioShock Infinite my understanding of its world had been blown so wide-open that it was all I could do to navigate the final twenty minutes in stunned silence, which followed me through the credits and for the rest of the night". - Polygon (10/10)

"Between the story, characters and action, Infinite is easily one of this year's best interactive endeavors. - USA Today (4/4)

"Bioshock Infinite isn't just a worthy sequel to a much loved predecessor. It also manages to be about America -- touching on it's past, present and possibilities in a way that makes it a must play experience" - Kotaku (buy: YES)

"In total, BioShock Infinite is a brilliant shooter that nudges the entire genre forward with innovations in both storytelling and gameplay". - IGN (9.4/10)

Eurogamer 10/10

AusGamers 10/10

Destructoid 10/10

GameInformer 10/10

OXM 9/10

GameTrailers 9.4/10

Jeff-66 wrote:
HYPE MACHINE, FULL POWER ... "give 'er all she's got, Scotty!"

You missed "It will blow you away - IGN.com" (from their TV spot)

Just dropping in read-only, because I'm committed and don't want to spoil myself. Amazon has 9 Songbird editions available, at the $150 price, if you move quick quick.

linkage

My Songbird edition arrives on Thursday, so I'll join you all sometime next week after I finish the game.

I got hit by the hype train and was dragged for several miles until I whipped out the Master Card. I just pre-ordered on the PS3.

Coworker had pre-ordered, and then bought an AMD card - so I snagged his Bioshock code for $30

Can't wait to get home and start pre-loading.

I'm planning on waiting for the hype train to slow down and the price to drop a bit before I pick this up for PC. However, my fiance is going out of town from Sun-Tues next week. I could conceivably rent the console version to play with for a few days while she's gone... But then I'd have to replay those areas when I inevitably get it on PC... DECISIONS!

Chaz wrote:
I'm planning on waiting for the hype train to slow down and the price to drop a bit before I pick this up for PC. However, my fiance is going out of town from Sun-Tues next week. I could conceivably rent the console version to play with for a few days while she's gone... But then I'd have to replay those areas when I inevitably get it on PC... DECISIONS!

According to RPS, the game takes around 15 hours to finish, so those 3 days should be enough to play from start to finish.

How did I miss this thread? Hyped for this.

I was thinking maybe I would wait until after it released, because I hardly ever pay $60 for a game anymore, and also because my pile is an immense, teetering monstrosity, and there are way too few hours in the day. That's what I was thinking, and yet somehow I found myself clicking that "pre-order" button on Steam this morning.

Glad to hear that the endless rumors of a troubled development period turned out to be false. I held out on pre-ordering because of them, but I think that I will be heading to the store tomorrow morning.

Spring Break this week means I can play straight through! Give or take.

CptGlanton wrote:
Glad to hear that the endless rumors of a troubled development period turned out to be false.

Well, who knows. You can have a troubled development process and still eventually make a cool thing

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