Nextbox rumors..

MilkmanDanimal wrote:
TheGameguru wrote:

I think we should continue to take every internet rumor as fact... that always works out well.

I hear the Durango's going to require five drops of blood from a virgin in order to even power up, so you might want to start looking for one now.

See, I said it on the internet, so it must be true.

Here is an interesting business opportunity for Boogle.

MilkmanDanimal wrote:
TheGameguru wrote:

I think we should continue to take every internet rumor as fact... that always works out well.

I hear the Durango's going to require five drops of blood from a virgin in order to even power up, so you might want to start looking for one now.

See, I said it on the internet, so it must be true.

According to my research, virgins are quite easy to find on the internet.

TheGameguru wrote:
Scratched wrote:

This would be a pretty dull discussion thread then, seeing as no one has announced anything officially yet.

Theres discussion...and theres there is doom and gloom. It's actually not a fine line at all.

On topic.. I think that having Kinect mandatory to power the console up isnt that big a deal given that its now part of every SKU. One hopes that Microsoft learns their lesson this time around and simply goes with a single SKU. Despite all the doom and gloom when the Kinect launched its still very much business as usual with the Xbox 360 and games.. sure there is cheesy and often unnecessary Kinect integration but rarely does it detract from a game.

Don't you know....it's ok to talk doom and gloom when it comes to Microsoft's new console, but don't you dare bring up anything negative about Nintendo.

I don't know if this doom and gloom business is directed at me, but I thought I made clear that I was only speaking on my own feelings toward the next Xbox, not its market viability.

And I know I said multiple times to take any rumors lightly.

Quote people if you want to discuss particular points.

TheGameguru wrote:

I think we should continue to take every internet rumor as fact... that always works out well.

It does! Just, think! Without it, GWJ wouldn't exist

You mentioned GWJ on the internet. Therefore it must exist!

edit: $10 million in my bank account...

fangblackbone wrote:

You mentioned GWJ on the internet. Therefore it must exist!

edit: $10 million in my bank account...

I call Rule 34, and now porn exists of your money, and you don't want to touch it after that sort of thing.

I'll bet Dan's comments were funny before typos made them unrecognizable.

MilkmanDanimal wrote:
TheGameguru wrote:

I think we should continue to take every internet rumor as fact... that always works out well.

I hear the Durango's going to require five drops of blood from a virgin in order to even power up, so you might want to start looking for one now.

See, I said it on the internet, so it must be true.

I should have a kid / virgin-blood-generator by the time I pick up a next-gen console, so I'm set for at least the next 14-18 years. Bring it on.

"Jimmy, come over here, and grab the blood-letter. Daddy wants to play some Final Fantasy XXII."

Is there going to be a "minimum age requirement" for the virgin?

DSGamer wrote:

So everyone is leaving the Power architecture this generation except Nintendo? I assume that means backwards compatibility will be difficult to non-existent.

EA seems to think so.

http://ilikecode.wordpress.com/2013/...

Founder hates the Xbox... He makes some very valid points.. the existing UI is a mishmash of 10 years of Xbox 1 and Xbox 360 code and backend architecture that clearly needs a rework from the ground up and unification of the backend systems. I don't really agree too much on his Apple will kill consoles by flipping a switch on the Apple TV. I especially find his YOY numbers between the 360 and the Apple TV amusing since we are in the end of the existing console life cycle... Theres just not much more growth to be had.

Microsoft biggest win in the next generation will be to sell the platform globally FAR FAR better than they did with the 360. It's a complete non-issue in China and Japan as it stands today. China perhaps if they ever allow traditional consoles to be sold.. but Japan will never ever adopt a Western Company console as anything but a niche product.. it just to racist a society to allow it. But in the EU Microsoft needs to do a better job.. theres no reason they should be outsold by Sony and Nintendo as badly as they are.

TheGameguru wrote:

it just to racist a society to allow it.

To be fair, the team that tried to break into Japan bungled a few steps too.

IMAGE(http://images.eurogamer.net/2012/articles/1/5/3/5/8/7/0/135541182459.jpg)

Seriously, who thought that billboard image was a good idea?

Man, that's not how you market to the Japanese. This is:

IMAGE(http://i.imgur.com/lFNGWHp.jpg)

I do forecefully agree with all but the last two paragraphs of that blog post though.

Random thought continuing all the 'always-on, no used' thing, are prices going up the only way they can go?

With all that extra revenue no-used would bring them (right?) and extra avenues like microtransactions, why can't publishers put out games at other price points than 'the highest the market will bare'. I know the most likely response is "Ha ha ha ha ha, good one Scratched", but why not? Why not a $30-40 starting price if they intend on keeping you as a customer? That kind of price would seem a lot more useful (for want of a better word) to me as a gamer if they want to get me to buy more stuff, including stuff I'm unsure about, and feel less paranoid about getting stuff (see the Aliens:CM meltdown from this week).

Scratched wrote:

Why not a $30-40 starting price if they intend on keeping you as a customer? That kind of price would seem a lot more useful (for want of a better word) to me as a gamer if they want to get me to buy more stuff, including stuff I'm unsure about, and feel less paranoid about getting stuff (see the Aliens:CM meltdown from this week).

Probably because if the game still flops, you're out $20 x the number of sales than you would've made at $60. On the flip side, lower cost usually means consumers are more willing to buy it since there's less financial risk if it turns out to be dud. So there's probably some tradeoff that the bean counters have figured out.

I also have a feeling that $60 is not enough to cover the development costs for "blockbuster" AAA games, which is why things like micro-transactions and online passes are creeping in.

Looking at the top 20 anticipated list of games in Japan I realize how irrelevant that market is anymore... the average Japanese gamers taste vs the average American gamers taste couldnt be anymore different today than it ever was. In the early period of console gaming it was far closer but over time its spread to the point that I don't even consider any Japanese developer as "system seller" material in the US market. (Unless its on the Nintendo Platform). If I'm Microsoft I simply don't bother beyond a token effort. I'm far more eager to convince China to open up its market..but for fear of piracy maybe not.

I mean look..

12 year old looking overly busty women (girls?) in a drab plain looking repetitive fighting game where you can "knock" off their clothes down to their underwear? WTF.

List here..

http://kotaku.com/5982367/here-are-t...

I think the Tactical RPG's are still a genre and game that appeals to gamers no matter what country.. So I value those titles... provided I'm not having to deal with the 12 year old Panty issue.

Scratched wrote:

Why not a $30-40 starting price if they intend on keeping you as a customer? That kind of price would seem a lot more useful (for want of a better word) to me as a gamer if they want to get me to buy more stuff, including stuff I'm unsure about, and feel less paranoid about getting stuff (see the Aliens:CM meltdown from this week).

I know this is likely Fantasy Land material, but one-time use discs (i.e. no used sales) at a $40 price point would be such a black eye for pirates and used-game retailers like GameSpot. Consequently, it would be a Tr-tr-triple Combo for a gamer like me.

If Publishers got 100% revenue from every disc out there, it could theoretically balance out the reduced MSRP in some fashion. Since I never pirate, buy or sell used games, it would mean far cheaper opening prices on software for me. I personally would take easily more risks on unknown quantities at that lower price. So maybe my spending habits wouldn't change, but I'd be getting larger quantities with more (personal taste) diversity.

Yeah, it will never happen. But it's a shame no one would be willing to take such a daring risk.

I've contended for some time that a lack of secondary market would drive publishers to get more aggressive in price cuts. I think you will see more $40 new releases and a quicker move to drop prices when the games are no longer sitting on shelves next used copies that undercut them at every price point. Right now they are forced to bleed the top consumers that want the game in the first week. The budget gamer never buys new, or rarely does.

The market will drive them to try lower price points to spur sales and interest as they do on Steam. And if they actually get that $20-$40, they will be more likely to try.

In the end, I think it will be a wash. Gamers won't be able to subsidize their hobby by selling games, but prices will drop to keep them in the market. Hopefully it will also create healthier development houses, and even better games and riskier titles.

Jayhawker wrote:

I've contended for some time that a lack of secondary market would drive publishers to get more aggressive in price cuts. I think you will see more $40 new releases and a quicker move to drop prices when the games are no longer sitting on shelves next used copies that undercut them at every price point. Right now they are forced to bleed the top consumers that want the game in the first week. The budget gamer never buys new, or rarely does.

The market will drive them to try lower price points to spur sales and interest as they do on Steam. And if they actually get that $20-$40, they will be more likely to try.

In the end, I think it will be a wash. Gamers won't be able to subsidize their hobby by selling games, but prices will drop to keep them in the market. Hopefully it will also create healthier development houses, and even better games and riskier titles.

Yes, there's all kinds of changes that would or could happen in the balance of game pricing when you change the weight in one area. The cynical side of me says that the games industry on the whole is just too high stakes for anyone major to take a chance like that, or at least not on a major title. Perhaps more diversity in pricing?

TheGameguru wrote:

I don't even consider any Japanese developer as "system seller" material in the US market. (Unless its on the Nintendo Platform).

Maybe not on the 360, but Japanese developers were highly relevant to the PS3's (and PS2's) success in the US market.

Polyphony Digital (Gran Turismo), Team Ico (vaporware on PS3 but critically well-received on PS2), Konami (Metal Gear, Castlevania, Winning Eleven / PES for soccer), Namco-Bandai (the Souls franchise is continuing to gain in popularity and if it goes back to a system exclusive, could measurably influence sales), and I can keep digging for more if I have to.

Looking over the console market, at this point, no one nation or region has a lock on being the only "system seller" material. I think your claim is a bit over-reaching.

TheGameguru wrote:

I don't even consider any Japanese developer as "system seller" material in the US market. (Unless its on the Nintendo Platform).

That's a giant caveat. The "Unless it's on a Nintendo Platform" part. Not only has Nintendo been wildly popular in the US between the DS and the Wii, but there are a number of Japanese franchises like Layton, Ace Attorney, etc. that have done quite well in the US and Europe.

I think there's a cultural thing going on here. The US seems willing to take a chance on Japanese games in a way that isn't true for Japan and Western games. It's worth studying, I think, but anything beyond that is obviously speculation.

shoptroll wrote:
DSGamer wrote:

So everyone is leaving the Power architecture this generation except Nintendo? I assume that means backwards compatibility will be difficult to non-existent.

EA seems to think so.

Not to nit-pick (but hey, this is an internet forum discussing stuff that is all purely speculative at the moment, so why not?)...

The full quote from the original Gamasutra article wrote:

"An important thing to remember is that next-gen consoles will most likely not be backwards compatible… And if you [play] multiplayer on a game, you'll most likely not be able to play with someone on a different generation. And so if you're a FIFA player and, and the soccer season's starting in August, and all your friends are playing FIFA, you're going to want to be on the same box that they're on. So if they all go out and buy a gen-four box if it comes out at Christmas, then you'll most likely do it. If they all hold on and continue to play on third-generation, you'll probably not see that box purchase until after the soccer season's over." -EA CFO

He technically doesn't say that the next-gen systems will be unable to play current-gen games whatsoever, but rather that games on next-gen systems will likely be unable to interact with the same title on current-gen systems. In the same way that, for example, Madden on PS3 and on PS2 can't play a match against each other.

From the Riccitiello article linked from the CFO article linked from the Eurogamer article:

Riccitiello wrote:

what we called "gen 3," i.e. PlayStation 3, Wii and Xbox 360

Interesting how EA defines the history of video game consoles. It suggests distinct "ages", and that the modern age (three generations old) began with 3D. By segregating the four previous generations of console hardware, it relegates them to irrelevancy, which I'm sure is logical from their business perspective. But still weird to see history being counted (anew) starting in the mid-90s.

Farscry wrote:
TheGameguru wrote:

I don't even consider any Japanese developer as "system seller" material in the US market. (Unless its on the Nintendo Platform).

Maybe not on the 360, but Japanese developers were highly relevant to the PS3's (and PS2's) success in the US market.

Polyphony Digital (Gran Turismo), Team Ico (vaporware on PS3 but critically well-received on PS2), Konami (Metal Gear, Castlevania, Winning Eleven / PES for soccer), Namco-Bandai (the Souls franchise is continuing to gain in popularity and if it goes back to a system exclusive, could measurably influence sales), and I can keep digging for more if I have to.

Looking over the console market, at this point, no one nation or region has a lock on being the only "system seller" material. I think your claim is a bit over-reaching.

Has Castlevania been a system seller recently?... soccer games in the US?? Your list seems... odd. I mean granted none of those games would even cross my radar.. so I could be widely off base but those titles you list don't jump out to me as Halo, GoW, CoD, Mario, Zelda, to name a few.

Well, you said developers, not game franchises. So I named Japanese developers who have, through their portfolio, enough high-selling games to wind up being system sellers.

I would agree with you: for game franchises specifically, some of the ones I named are not quite to that level.

Farscry wrote:

Well, you said developers, not game franchises. So I named Japanese developers who have, through their portfolio, enough high-selling games to wind up being system sellers.

I would agree with you: for game franchises specifically, some of the ones I named are not quite to that level.

Yeah, you have to account for the aggregate of games. I didn't buy a PS3 for Castlevania or Ni No Kuni. I bought it because it was the system that was going to have Japanese games I loved. In the aggregate these games have sold many systems to me. Many more than COD, Halo, etc.

TheGameguru wrote:

Looking at the top 20 anticipated list of games in Japan I realize how irrelevant that market is anymore... the average Japanese gamers taste vs the average American gamers taste couldnt be anymore different today than it ever was.
...
List here..

http://kotaku.com/5982367/here-are-t...

Damn, we're probably not gonna get the macross game over here.

A Macross game! Oh Invasion, you piece of crap.

Probably fake but here's a potential look at the PS4 controller.

IMAGE(http://img.gawkerassets.com/img/18enam1jlakm2jpg/xlarge.jpg)