Company of Heroes 2 - From who? Ze Germans?

My first impression of this is that it looks like COH 1. I thought they upgraded the graphics. I couldn't tell a difference.

They did, especially when you zoom in. Its just not 7 years difference. (COH came out in 06 right?). Also, I feel like the original COH levels were allot more intricate with whole towns and all buildings looking unique. The levels in the COH 2 beta are rather bland comparatively.

Edit: That being said, it's still the best looking RTS out there. Many times in the betas to keep download sizes smaller they don't give you the high res textures either.

I'm hoping they improve the graphics a bit and it's only because it's a beta.

The Russian assault gun is weird. I have occasional games where they seem invincible, murder everything they see and hit full veterancy really fast, and control the game for me.

And then the next round they're made of paper and they die to mortar shots or like one insta-kill hit from an AT gun.

When does the Beta end? I'm getting in a few more games while I still can, but I don't know... feels like there should be more here. Like it's missing something. Can't quite work out what it is, but it just feels lacking a little.

BlackSabre wrote:
When does the Beta end? I'm getting in a few more games while I still can, but I don't know... feels like there should be more here. Like it's missing something. Can't quite work out what it is, but it just feels lacking a little.

Well, COH original + exansions had 4 factions and each faction had a lot more units. This feels like it is pulling it back a bit. I also thought there was more strategy to be had with the doctrines then the current general setup. I'm hoping this improves and grows as the first one did.

Last night I read something that people who ordered special editions will get special generals that standard edition users won't have access to. It was an older article on Polygon from 2012. If this is still true they just killed competitive multi-player for me.

Beta was supposed to end on the 15th but they posted that they extended it to an unspecified date when they started letting people grab keys on Facebook.

Edit: My gut reaction after 10 hours is that its more COH which is what I want. However it didn't blow me away like the first one did after playing the "demo". This just feels like more but different, not more but better.

Feels less like a full sequel and more like an expansion. I got none of the sense of wonder that I felt playing the first CoH. Will probably still pick it up and enjoy the campaign, but it's no longer a day-1 purchase for me.

Mr Crinkle wrote:
Feels less like a full sequel and more like an expansion. I got none of the sense of wonder that I felt playing the first CoH. Will probably still pick it up and enjoy the campaign, but it's no longer a day-1 purchase for me.

Sadly, I'm feeling pretty similar things. It's a little disappointing that this is pretty much CoH 1.5. I would have been all over this about 3 years ago, but right now, I kinda expect a bit more.

I don't know what you all are talking about. This game is great.

Played a couple of 2v2's tonight with Tempest and then later with PixelSynth and had a really good time. The first 2v2 with Tempest was crazy back and forth, and the weather effects made a big difference on who was winning and when.

And in a later map, there was at least one moment where a rocket strike destroyed the ice on a frozen river and sunk a tank that could have made a solid difference in a fight, and saved one of my own tanks in the process.

I think there's some really interesting stuff here.

My only wish is that they could somehow add the old factions in on top of the two new ones, and then throw in a ton more maps.

Thin_J wrote:
My only wish is that they could somehow add the old factions in on top of the two new ones, and then throw in a ton more maps.

If they did that now, they couldn't charge you more for it, later.

That really was an intense 2 v 2 last night. It was an hour of back and fourth cap points and resource captures. The weather really was a game changer. More times than not when a blizzard hit we had more points than them. Therefor, we were able to hold onto those cap points for longer since their units could not capture without freezing to death.

While I agree that it did take a long time to get to what is basically COH 1.5 I still love the game, its pace and its formula and looking forward to release day.

Not a moderator. - Certis

Thin_J wrote:
I don't know what you all are talking about. This game is great.

Played a couple of 2v2's tonight with Tempest and then later with PixelSynth and had a really good time. The first 2v2 with Tempest was crazy back and forth, and the weather effects made a big difference on who was winning and when.

And in a later map, there was at least one moment where a rocket strike destroyed the ice on a frozen river and sunk a tank that could have made a solid difference in a fight, and saved one of my own tanks in the process.

I think there's some really interesting stuff here.

My only wish is that they could somehow add the old factions in on top of the two new ones, and then throw in a ton more maps.

Was a lot of fun! Learning that one of the key objectives for Soviets is to deny fuel to the Germans as long as possible. Once those Panther, Tiger or Elefant roll out, it really amps up the challenge.

Malor wrote:
Thin_J wrote:
My only wish is that they could somehow add the old factions in on top of the two new ones, and then throw in a ton more maps.

If they did that now, they couldn't charge you more for it, later.

Because charging for things that take a lot of work(and money) is evil. In what reality does that make sense?

I'm playing a lot of the beta. Now level 17. My main suggestion is for them to change the UI. I would like to see it streamlined to be more like COH1. Otherwise, the game is great.

Morgoth13 wrote:
I'm playing a lot of the beta. Now level 17. My main suggestion is for them to change the UI. I would like to see it streamlined to be more like COH1. Otherwise, the game is great.

Um, the UI is almost exactly like CoH1. It's actually smaller than the first game.

cube wrote:
Morgoth13 wrote:
I'm playing a lot of the beta. Now level 17. My main suggestion is for them to change the UI. I would like to see it streamlined to be more like COH1. Otherwise, the game is great.

Um, the UI is almost exactly like CoH1. It's actually smaller than the first game.

While that's true, it could still be smaller and still be perfectly functional and readable. I find myself wishing I could see more of the actual battlefield fairly often.

That said, if there's one thing I think they really need to fix it's the general/army customization menu. It's just not very intuitive at all.

My suggestions for changes to UI

1. The resources are displayed horizontal. Needs to be vertical like in COH1. easier to quickly read
2. tank health bars very hard to see
3. the bottom menu bar way too big, needs to be smaller
4. font choice seems harder to read for some reason
5. colors seem too saturated

Also would like to see changes to the multiplayer lobby while you wait for a game:
1. should allow you to play around with the customizer (your bulletins, commanders, etc) while you wait for a match
2. they should show more info on your account. they track everything, why not show you wins, losses, kills, etc for your account
3. they should also show some tutorial or unit stats of all the various troops so you can browse/read while you wait during multiplayer match

basically i think they can open up expose a lot more data on the lobby menu so that you can at least read or look at some info while you wait

The only problem I've had is the cursor being too small. Still struggling to deal with German tanks.

Morgoth13 wrote:
5. colors seem too saturated

Please don't let this one gain steam. I'm so tired of mono-chromatic looking games!

Also would like to see changes to the multiplayer lobby while you wait for a game:
1. should allow you to play around with the customizer (your bulletins, commanders, etc) while you wait for a match
2. they should show more info on your account. they track everything, why not show you wins, losses, kills, etc for your account
3. they should also show some tutorial or unit stats of all the various troops so you can browse/read while you wait during multiplayer match

basically i think they can open up expose a lot more data on the lobby menu so that you can at least read or look at some info while you wait

On the other hand, I agree with all of this. There's no reason not to allow use of the customizer while in the lobby. Just make people click a ready up button or something after they've done their customizations, and then grey out the option once they've hit that.

Petriefied wrote:
The only problem I've had is the cursor being too small. Still struggling to deal with German tanks.

The one that seems particularly daunting is the Elefant. whispa and I killed two or three in one game last night, but it completely altered the game every time it showed up. I think if the guy that was calling them in hadn't been mis-using it pretty wildly (he was not abusing its range *at all* and was instead just driving it up to his front lines) we might have lost. As it was, he moved them up too close and whispa was always able to do just enough damage to finish the thing off, even if just barely.

I got one in one game and parked it off to one side of the map near a VP, then backed it up with a sniper and squad of Grenadiers. It just sat there chucking shells at things like a third of the way across the map for the entire game, doing basically free damage. They never did do any even remotely serious damage to it because it outranges AT guns and basically every other tank. If you can get line of sight to a target, you can have that thing sitting way back out of danger and still hitting for big damage.

On the opposite end, in the game with Whispa, I got the IS-2 heavy tank. I ran it right up to the Elefant and started circling around it with the IS-2, putting shells into it pretty regularly. I took more than two thirds of the health bar's worth of damage on the IS-2 from other units, and did almost NOTHING to the Elefant despite a couple of good solid point black shots to the rear end.

If it's used efficiently I'm really not sure how you're supposed to deal with it as the Russians. I mean, I guess you can go for howitzers, if you have them available, but that seems like using a sledgehammer to solve a problem that could maybe be solved with a knife.

I have managed to ram a tiger with the smaller tank which immobilizes both of them. I then drove engineers in who built detonators underneath. This only works if its out there w/o any support.

Thinking about taking another play at this. I really liked the game from what I saw, just still wishing for key binding support... ::heavy sigh::

Ok, I have forgiven it CoH2 a bit... Initial thoughts, no key mapping still sucks, but since the game is slower and more mouse oriented then SC2 I can handle it, I just need to keep a close on that T button for attack vs. Retreat...

4 games in now, no victories, still getting used to the tech tree, last game was close and I could have held it had I have spent my money. Off to go try and kill ze enemy!

Any Europeans (or Americans with weird sleep patterns ;]) playing? I just got into beta, like it so far (but yes, probably too fast-paced for me), but no Goodjers on my friends list seem to be playing it.

UCRC wrote:
Any Europeans (or Americans with weird sleep patterns ;]) playing? I just got into beta, like it so far (but yes, probably too fast-paced for me), but no Goodjers on my friends list seem to be playing it.

I've been playing late at night on Wednesday/Thursdays some. Get in the CoH group on Steam. Should make it easier to catch some people even if you don't have them on your friends list

Wait, we have dedicated CoH group on Steam?

Yep!

Also, SEGA/Relic approved some dudes to do some battle reports and commentating.

*And another:

*Also, you know, I agreed a little bit with the "It just looks like more CoH" at first, but... go back and play the first one, and then fire up the beta for 2. The improvements in the graphics are very noticeable.

*Also, just occured to me that I watched these same guys do CoH 1 videos for ages. Tales of Heroes, I think, their series was called. Watched them all the time.

Thin_J wrote:
The one that seems particularly daunting is the Elefant. whispa and I killed two or three in one game last night, but it completely altered the game every time it showed up. I think if the guy that was calling them in hadn't been mis-using it pretty wildly (he was not abusing its range *at all* and was instead just driving it up to his front lines) we might have lost. As it was, he moved them up too close and whispa was always able to do just enough damage to finish the thing off, even if just barely.

I got one in one game and parked it off to one side of the map near a VP, then backed it up with a sniper and squad of Grenadiers. It just sat there chucking shells at things like a third of the way across the map for the entire game, doing basically free damage. They never did do any even remotely serious damage to it because it outranges AT guns and basically every other tank. If you can get line of sight to a target, you can have that thing sitting way back out of danger and still hitting for big damage.

On the opposite end, in the game with Whispa, I got the IS-2 heavy tank. I ran it right up to the Elefant and started circling around it with the IS-2, putting shells into it pretty regularly. I took more than two thirds of the health bar's worth of damage on the IS-2 from other units, and did almost NOTHING to the Elefant despite a couple of good solid point black shots to the rear end.

If it's used efficiently I'm really not sure how you're supposed to deal with it as the Russians. I mean, I guess you can go for howitzers, if you have them available, but that seems like using a sledgehammer to solve a problem that could maybe be solved with a knife.

I was Germans in a long 3v3 match for the first time and the victory points were going back and forth constantly. One of the opponents went pretty much all armor and demolished my light armor, Stug, infantry combo that I was using to hold the most southern point. One of his allies was doing the mortar hell which was wreaking havoc on my AT guns. About 5 minutes later I was able to build one of those Elefant tank destroyers. They had a mix of pretty much every heavy that the Russians could build but with the help of a friendly Panzer we were able to take out 3 of them and drive the rest back in no time.

Then my Tiger came in and at that point there was nothing they could do. I wouldn't say that they made the most wise maneuvering choices with their armor but if they did I'm still not sure if there was much they could have done. At the end of the game I couldn't find a way to differentiate infantry from vehicle kills but I think my Tiger / Elefant combo took out about 10 heavies themselves then cleaned up on mediums. I had 100 less kills then one of my allies but around 5000 more total damage.

I would be interested in hearing peoples counters on the Elefant for when I'm on the other side of that battle.

*Also, you know, I agreed a little bit with the "It just looks like more CoH" at first, but... go back and play the first one, and then fire up the beta for 2. The improvements in the graphics are very noticeable.

I was going to say that, just from the screenshots in those two videos. I've been playing some CoH1 skirmishes lately, and the graphics in those videos look like they're much better.

After actually watching most of that first video: it looks cool, but I don't think I would enjoy it very much. They've gone to needing way too much micro, with all the units having special abilities that need to be triggered.

I guess that works for some people, but that's a form of RTS that I particularly dislike.