Tagging, and thanks clever id for the mods sections you got. Trying to finish the first campain so far. I'm at the 6th one of the campain, if that's what they are call. Vienna? but in the 2000 era, need to go Green.
So far, it's relaxing, and make time fly by, it's crazy.
But.. about those mission, or tasks, I do finish a few early, and it's sad they don't give you a new one right away when you are done with them... you need to wait.
I already own this game on Gamersgate and I just got my code from taking Paradox's survey. If you didn't take the survey and want a code for Gamersgate for the vanilla game (no expansions), then PM me and it's yours.
EDIT: Please ignore me; I was blind.
Or stupid.
Probably both.
Hmmm... I got my code and the game doesn't seem to launch. I see the Developer splash screens and then nothing. If I click I get a "This program has failed to respond." message from windows.
Hmmm... I got my code and the game doesn't seem to launch. I see the Developer splash screens and then nothing. If I click I get a "This program has failed to respond." message from windows. :(
Seems like a bunch of reviews at Amazon have similar issues.
Don't know how to help you as my GamersGate version works fine. Wonder if it's something in Amazon's download.
Don't know how to help you as my GamersGate version works fine. Wonder if it's something in Amazon's download.
This is the GamersGate version. I deleted the configuration file as recommended on their forums and I got a language selection prompt and then the same crash.
garion333 wrote:Don't know how to help you as my GamersGate version works fine. Wonder if it's something in Amazon's download.
This is the GamersGate version. I deleted the configuration file as recommended on their forums and I got a language selection prompt and then the same crash.
Rezzy, I have the GG version as well (same free code), and haven't had any issues. I'm using Nvidia 296.10 drivers on Win7-64.
Have you tried closing down background apps, A/V, etc? Maybe you could also try launching it in windowed mode.
Rezzy, I have the GG version as well (same free code), and haven't had any issues. I'm using Nvidia 296.10 drivers on Win7-64.
Have you tried closing down background apps, A/V, etc? Maybe you could also try launching it in windowed mode.
Win7-64 , AMD Catalyst 12.3 (Dual 6950s)
And I just killed everything and set everything to minimum and FFS it works. Ugh... now to slowly start enabling things to see where the conflict happens. Sometimes being a member of the PC Gaming Master Race is a bit of a chore!
Edit: Full Screen mode 1920x1200@32bit seems to be the culprit.
EDIT2: Hmm... and it seems to be conflicting with the Zune software. After running the program the Zune window blanks and doesn't recover.
EDIT3: Game locked up after I completed and activated my first bus line in the tutorial. Losing desire to fight this. SubEDIT: HA! The screen is locked up during the in-game Tutorial Prompt: "Hooray, it's working!" Irony++
I also have a code that I'd be willing to give to someone that's genuinely interested in the game. I couldn't find the "game giveaway/coupon" thread...
I know, it looks good, but I've fallen behind on actually playing the game.
I'm hoping that these aren't static cities, but things that are created over time. A Sim City, but you only control the roads et al.
I'm hoping that these aren't static cities, but things that are created over time. A Sim City, but you only control the roads et al.
The first one was marketed that way, but in reality the new buildings were just scripted to come in over time, if you hadn't already built there. I hope they remedy that (and several other things) in the sequel.
I really wanted to like this game, but what I wanted was a Transport Tycoon for the 10's, and what I got was a puzzle game where there were 'solutions'. So I went back to playing OpenTT and never played Cities again. Which seemed a shame.
garion333 wrote:I'm hoping that these aren't static cities, but things that are created over time. A Sim City, but you only control the roads et al.
The first one was marketed that way, but in reality the new buildings were just scripted to come in over time, if you hadn't already built there. I hope they remedy that (and several other things) in the sequel.
Yeah, that's why I'm hoping it's for real this time and not based on real cities at all.
So, apparently Cities in Motion 2 just came out today, and at the very reasonable price of $20. (It's on Steam). I'm not sure whether it warrants it's on thread, but since this one is so short I think that a rename of this one may suffice.
I haven't picked it up yet, but I probably will put some time in this weekend. The main bullet points seem to be Multiplayer modes (?! Cooperative and competitive) and dynamic cities which it looks like we were talking about above.
It also boasts a day/night cycle and time tables, which makes me think that we'll actually be handling which routes get vehicles every hour, or every half hour, or every 10 minutes during rush hour, etc, etc.
I bought it, I loved the first one.
And the premise that we will be able to help the city grow, that was a plus for the second one.
Tho, the feel of the game so far for me is toned down from the previous version.
You can't even move your screen by moving your mouse on the edge of your screen... :S That's just basic movement for the camera.
There must be more to it, but so far, I'll take it slowly, as if there is more to come into the second version.
The internet seems to be silent on the sequel... Has anyone played it yet? (I haven't)
Not yet, though I have bought it. I'm hoping to have some time to put in this weekend.
So far, 2-3 hours in, I'm thinking this release to be a beta.
I can't move the camera with my mouse with the ledge of my screen like those type of games do.
I don't understand why the depot must me the beginning and the END of a line. Why doesn't your vehicules go in when they need repair only? When a vehicule is in the depot, the route seems broken, as no one stays in the vehicule to continue the route. So you must go to the first stop, then go to the depot.
And so far, the tutorial doesn't tell you how to install metro station. Are they over Lang or under? And how do I go under land to build that network?
Manach
I found this vid
while looking for something to help me decide whether to buy CIM2 (I've got the first one).
It appears that the answer to your question is as follows
You can set up a line so that the vehicle only returns to the depot at the end of a shift, not every time - just click on all the stops on your route, then on the first stop, then the depot. Not really intuitive, but still...
I'm not at all impressed with the sequel. Try, just try, to build a metro. The interface is ridiculous.
I really liked CIM1, but I already deleted this one off my disk.
edit: I meant an underground metro, aka a subway. The above-ground interface maps with streets, but the below-ground interface will go literally anywhere. The rails are extremely expensive, and if you get them wrong, even a little bit, deleting them will delete the _entire thing_, no matter how long it was. I started out at 100K, and ended up at 25K and with no tunnels, just by trying to delete the end segment of a long tunnel I'd drawn. And you can't put down above-ground stations until the below-ground rails are in place, but you can't really tell where you're going to be able to put your stations when you're doing your digging.
I don't remember the CIM1 subway system too clearly, but I was able to make it work without any real issues. This one, good freaking luck.
From memory, the subway system in CIM 1 wasn't exactly user-friendly either. I remember struggling mightily matching the levels underground with it in the tutorial, then vowing to never build one in game unless forced to.
I watched the video, which is meant to be a basic tutorial, and decided that it's far too complicated for its own good. I bought CIM 1 because I was hankering for a return of Transport Tycoon, and instead got a puzzle game. The second one looks like it's decided that what is really needed is mind-numbing levels of complexity and an unhelpful interface. Maybe in the Steam sale, but not yet for me, even at £15.
I've put about 5 hours into the game so far, and I actually like it a lot, it doesn't feel like a beta to me, though a little bit more polish in a couple areas would be nice. It fixes many of the original flaws and has impressed me in that way. I haven't really been playing for long enough to see what new flaws this one has brought onto the table.
As a word of warning there is no autosave, and I did get a single crash (just now actually) so I lost about half an hour of work.
When a vehicule is in the depot, the route seems broken, as no one stays in the vehicule to continue the route.
Are you sure that the route was broken, instead of it not being time for another bus to head out on the route? Is your average route duration shorter than your trip interval?
On to more thoughts:
The first thing that I noticed is that the maps are way bigger now. I don't know if some of the last CIM1 DLC maps were this large, but the earlier ones were much smaller. You can paint zones on the map to help manage it. Passengers buy tickets for single lines, or single/multi-zone tickets. For the zone passes you also sell monthly versions.
The next thing I noticed is that you can build streets! This is incredibly appreciated, as several times in the last game some small unfortunate intersection would just demolish traffic for you. Not only can you make streets, but you have LOTS of options. Roads, 1-way roads(!), Avenues, multiple lane numbers, bus lanes (!), sidewalks. There are even pedesrian walkways. The only thing the game is missing that I would possibly want is bike lanes. You can also lay down these roads on multiple levels, much easier than SC4 or CitiesXL, I was able to set up some nice overpasses really easily, and the first Campaign city offers some nice examples of overpasses and tunnels used to good effect. The only missing thing here is no underground layer. You seem to only be able to see the tunnels while you are laying them out, which may make modifying them later impossible. I haven't tried out Subways very much yet, but Malor's criticism seems well founded. I ended construction under ground, and then could not see how I could possibly select the track to start working off of it again. I have no idea how I'm going to make intersections in the subways later on.
Luckily, traffic has been tuned down so much (Maybe too much?) that metro stations are no longer the necessities they were before. For now I have been happily using trams and buses and haven't missed Metros. Hopefully by the time I want them either a tutorial will be out showing me what I'm missing or it will be patched.
Also, speaking of Trams, you now lay their lines down on specific lanes, which is really cool. You can choose whether to put them in the lane with the buses, or the lane with the cars for instance, when they are not on the avenue. You can also put tram lines on pedestrian pathways.
There's an underground layer to the map, I've viewed it. Have not laid out tunnels, but the map layer itself exists.
This definitely seems detail oriented, however. I'm currently working a small part of the initial campaign city (not the tutorial one) to test out bus route timing and other things.
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