Metal Gear Solid V: The Phantom Pain

Wait, there are people who don't use D-Dog?

If you get your bond up with her she gets it more under control, and you can develop a nonlethal weapon for her as well.

Carlbear95 wrote:

Well believe it or not, I've finally picked this game off the PS4 pile about a month ago and I'm loving it. I'm on main mission #15, but I've been taking my time doing side missions as well.

One question.. is there any way to limit Quiet's sniping? I was tracking an elite soldier and as soon as I headlocked him, she shot him dead. I don't recall giving the Fire order. I know I can just give her the non-lethal gun, but on side missions I tend to be a little less stealthy since I'm not getting graded.

Also, if you put a base into alert and start shooting, does she just go killing everyone? I got spotted, started firing and 10 seconds later everyone was dead by her hand.

You should be able to order her to cease cover or stand down through the L1 menu. Otherwise she'll take out anyone she can see from her sniping point that sees you. Definitely increase your bond and develop her non-lethals as soon as you can.

Cool thanks. I just unlocked her non-lethal after a few missions last night, just haven't put it to use yet. I don't see a stand down command (yet) so maybe my bond isn't strong enough. I just got the "Take Aim" command.

Kurrelgyre i saw your request to watch last night... sorry I was just idling around waiting for some construction to finish. Would have been extremely boring for you to watch.

Oh and putting The Final Countdown for your helicopter landing music may be a top 5 moment in gaming history.

Carlbear95 wrote:

Oh and putting The Final Countdown Wake Me Up Before You Go Go for your helicopter landing music may be a top 5 moment in gaming history.

FTFY

Picked this up on the sale never having played any other metal gear game than the original on NES (decades ago).

Some thoughts:
- Gameplay is great, but the checkpointing system is really unforgiving at times.
- Story seems like it was written by a focus group of 13 year old boys.
- Quiet's boobs get more screen time than her face.
- Seriously enough with the helicopter takeoff and landing sequence already.

Good times but I get why one might have serious issues with this.

I think you can force a checkpoint by modifying the settings or reassigning personnel. If you've completed your mission objectives (and exited the hotzone if there is one) and it's checkpointed, you can just return to the ACC from the menu to save some time and GMP.

I find "Take On Me" to be the most 80s track, so that's my ACC music.

Tyops wrote:

Good times but I get why one might have serious issues with this.

Welcome to Metal Gear.

Once / if the series gets under your skin, all the idiosyncrasies become gloriously perfect imperfections.

Spoiler:

I wish Kojima had been able to finish this game the way he wanted.

/fanboy

I also picked it up during the Steam sale. I played about 60 hours on the PS4 version before finally trading it in. Managed to finish the main story, but still had quite a bit left to do. This time I'm going for 100% completion and S rankings on all missions. All those hours on the console version made the start of the game much easier, plus I'm a much better shot with a mouse than a controller. Even after not playing for almost a year I was able to breeze through the first few missions with relative ease. I haven't managed to get very far though because I'm on vacation, planning on hitting it hard when I get back.

Tyops wrote:

Picked this up on the sale never having played any other metal gear game than the original on NES (decades ago).

the graphics have improved somewhat; the dialogues... not so much.

Tyops wrote:

- Story seems like it was written by a focus group of 13 year old boys.
- Quiet's boobs get more screen time than her face.

Tyops meet Hideo Kojima; Hideo, Tyops.

Tyops wrote:

- Seriously enough with the helicopter takeoff and landing sequence already.

I think a flyby of the base or area where the mission will take place would have helped with this issue. It's 30 seconds of nothing.

Hobbes2099 wrote:
Tyops wrote:

- Seriously enough with the helicopter takeoff and landing sequence already.

I think a flyby of the base or area where the mission will take place would have helped with this issue. It's 30 seconds of nothing.

It's almost certainly part of the game load times.

Hobbes2099 wrote:
Tyops wrote:

- Story seems like it was written by a focus group of 13 year old boys.
- Quiet's boobs get more screen time than her face.

Tyops meet Hideo Kojima; Hideo, Tyops.

It certainly is... bombastic.

ahrezmendi wrote:
Hobbes2099 wrote:
Tyops wrote:

- Seriously enough with the helicopter takeoff and landing sequence already.

I think a flyby of the base or area where the mission will take place would have helped with this issue. It's 30 seconds of nothing.

It's almost certainly part of the game load times.

I would believe this if not for the minute long flight you take to go from one platform to the next at Mother Base. Heck, when you reach your destination the helicopter takes a full 360 around your LZ before landing.

The moment to moment gameplay is good enough though, and that will probably keep me going through the story.

I've been trying to be mostly ghost-like non-lethal through the story. I gave up doing it for the sideops though. I still tranq/stun most of them but I rather just clean up when I make a mistake rather than reload.

It certainly could be Kojima being Kojima, but I still strongly suspect loading times. Perhaps not necessary on PC, but likely a concession to consoles.

Tyops wrote:

I've been trying to be mostly ghost-like non-lethal through the story. I gave up doing it for the sideops though. I still tranq/stun most of them but I rather just clean up when I make a mistake rather than reload.

It's the best way to play.

Saving different loadouts (one full lethal noisy, one tranq man) is key to enjoyment of side ops.

Don't forget to research new and improved rocket launchers. If you're going full stealth, you won't use them 95% of the time, but there's a handful of situations where you're forced to, and having one that packs some punch will make your life much easier in those cases.

Also keep in mind, if you don't do a full 1minute flyby, how else do you expect to read Hideo Kojima's name at least 12 times every time you play a mission?

Hobbes2099 wrote:

Also keep in mind, if you don't do a full 1minute flyby, how else do you expect to read Hideo Kojima's name at least 12 times every time you play a mission?

Yes, I had remembered reading/hearing that Kojima had always wanted to be in movies. I guess that's part of it.

So...there's a new Metal Gear that's been announced. With wormholes. And zombies...

Konomi, what the hell are you doing? This game could have been a completely separate thing. Talk about cashing in on a names popularity.

I'm pretty sure there were zombies in this game. Or guys that acted a lot like zombies.

The Conformist wrote:

Konomi, what the hell are you doing? This game could have been a completely separate thing. Talk about cashing in on a names popularity.

I tweeted something akin to this in the morning. This really smells like an idea someone had that Konami had no faith in as a new IP and grafted it onto the Metal Gear brand. It's bound to be using the engine and such, too. Konami has lost too much money with properties that wouldn't sell and crafting toolsets for them, so why not just use the brand that sells with an already built engine?

I imagine people will avoid it on principle.

I mean, really, if Metal Gear was going to go anywhere next, wormholes and time travel was the next bet for completely bizarre science and zombie soldiers (unkillable! totally relentless!) would probably be a thing some random war-loving asshat in that universe would think would be a good idea.

I mean, you fight a robot with a laser dick in TPP - I don't see zombies and wormholes as jumping the shark.

I don't think there are sharks to jump in MGS.

Baron Of Hell wrote:

I'm pretty sure there were zombies in this game. Or guys that acted a lot like zombies.

You mean the Skulls? I was thinking the exact same thing. Honestly what I saw in that trailer seems totally in line with a Metal Gear gaiden game. After all, this is a series that has had vampires, soul-transfer via appendages, all sorts of mind control/brainwashing, varying levels of mutation, literal physics defying technology at every turn, and teleportation.

I totally agree that this is piggybacking on the Metal Gear name, but it's not like it doesn't fit.

I'm just laughing that they're making a co-op online zombie survival game and calling it "Metal Gear". Whether it fits with the universe or not, that's a blatant grab at a popular genre. Did they just not feel like making a MOBA or mobile CCG?

ClockworkHouse wrote:

I'm just laughing that they're making a co-op online zombie survival game and calling it "Metal Gear". Whether it fits with the universe or not, that's a blatant grab at a popular genre. Did they just not feel like making a MOBA or mobile CCG?

Oh to remember the days when a pachinko-slot game was the low point

Can't wait to see what they do with Castlevania

I'd expect Blood-stained is the product of Konami saying "Y'know what? f*ck that franchise".

ccesarano wrote:

I'd expect Blood-stained is the product of Konami saying "Y'know what? f*ck that franchise".

It is. It's no coincidence that both Igarashi and Kojima have left Konami.

To be honest, no matter what they made there would be backlash to it. Don't think you can completely condemn a game based on one trailer.

I mean, does anyone really expect anything better from Konami at this point? It was taken over by the management team from their slots division. That went on to force this steaming pile out of their production pipes:

(skip to 1:43 for radical cutscenes!)

It's only a matter of time before they re-use Kojima Production's assets to make a flagship slot game. Frankly, I'm surprised they haven't already.