Bioshock Infinite Catch-All

Scratched wrote:

I like how for some reason it's 'wrong' to simultaneously say that Bioshock1/2 were good games wile also pointing out they had bad points and were not perfect. Going down the path than any exceptional game must be "10/10 GOTY!" and immune to criticism is a bad thing, and the moment you dislike one aspect or wonder if it could be different or better doesn't mean you're 'hating on' the whole entity.

Did anyone actually say this? Or did my brain stroke off for a minute and I missed that part of the thread.

casual_alcoholic wrote:

I haven't been following this thread very closely, but if no one has said it yet, I'm going to.

Spoiler:

We all know that at the end of this game Columbia is going to crash into the ocean right? That's going to be the big twist, "They didn't build Rapture at the bottom of the ocean. It landed there!" Just like everyone knows that thing is going to die or almost die in The Last Guardian.

Hasn't been said, but I was thinking the same thing. Also, helps explain the name as Bioshock Infinite, because it's really a prequel.

I think we're getting a little spoilercrazy on this here site. We're all just speculating anyway

Chumpy_McChump wrote:
trueheart78 wrote:

I dunno... I still think some Zombies in a Steam Punk setting would be awesome, especially if dressed appropriately and handled properly.

In spats and monocles?

Is there another way? Just think, an army of Steam Punk Zombies being led by Robot Teddy Roosevelt.

Rallick wrote:
bnpederson wrote:

I think it's official: Steam Punk is the new Zombies.

And about frickin' time. I love me some steam punk, and I am sick to the back teeth of zombies. Someone else's back teeth, naturally. I just stole them because mine fell out after my jaw decomposed.

Same here. If I never see another zombie in a video game I'll be fine with it. You can't browse the iPhone App store without coming across a zombie game. It's so tired.

casual_alcoholic wrote:

I haven't been following this thread very closely, but if no one has said it yet, I'm going to.

Spoiler:

We all know that at the end of this game Columbia is going to crash into the ocean right? That's going to be the big twist, "They didn't build Rapture at the bottom of the ocean. It landed there!" Just like everyone knows that thing is going to die or almost die in The Last Guardian.

I didn't even think of that but it makes a lot of sense!

Thinking about it though:

Spoiler:

It doesn't totally make sense since the whole "Adam was from seaslugs" thing wouldn't make sense.... unless those slugs were on land (in the city in the air) and then quickly adapted to the crushing pressures and deathly cold of the deep ocean.

Playing through Bioshock now and it's nice to come back after an extended period. The atmosphere is great. Not sure on the gunplay.... feels a little lacklustre and (controversially) IMO that stems from the console-isation of the controls. It's hard to explain but when you put the crosshairs over someone it just doesn't feel snappy.

Duoae wrote:

Not sure on the gunplay.... feels a little lacklustre and (controversially) IMO that stems from the console-isation of the controls. It's hard to explain but when you put the crosshairs over someone it just doesn't feel snappy.

You can sort of turn off the mouse acceleration. It's kind of a pain, though. See here.

Duoae wrote:
casual_alcoholic wrote:

I haven't been following this thread very closely, but if no one has said it yet, I'm going to.

Spoiler:

We all know that at the end of this game Columbia is going to crash into the ocean right? That's going to be the big twist, "They didn't build Rapture at the bottom of the ocean. It landed there!" Just like everyone knows that thing is going to die or almost die in The Last Guardian.

I didn't even think of that but it makes a lot of sense!

Thinking about it though:

Spoiler:

It doesn't totally make sense since the whole "Adam was from seaslugs" thing wouldn't make sense.... unless those slugs were on land (in the city in the air) and then quickly adapted to the crushing pressures and deathly cold of the deep ocean.

Playing through Bioshock now and it's nice to come back after an extended period. The atmosphere is great. Not sure on the gunplay.... feels a little lacklustre and (controversially) IMO that stems from the console-isation of the controls. It's hard to explain but when you put the crosshairs over someone it just doesn't feel snappy.

Spoiler:

But wasn't Adam discovered when they got down there? I thought they'd built Rapture and then they found Adam and, because of the drug using, all hell broke loose.

FWIW, the gunplay is much improved in Bioshock 2.

lostlobster wrote:
Duoae wrote:
casual_alcoholic wrote:

I haven't been following this thread very closely, but if no one has said it yet, I'm going to.

Spoiler:

We all know that at the end of this game Columbia is going to crash into the ocean right? That's going to be the big twist, "They didn't build Rapture at the bottom of the ocean. It landed there!" Just like everyone knows that thing is going to die or almost die in The Last Guardian.

I didn't even think of that but it makes a lot of sense!

Thinking about it though:

Spoiler:

It doesn't totally make sense since the whole "Adam was from seaslugs" thing wouldn't make sense.... unless those slugs were on land (in the city in the air) and then quickly adapted to the crushing pressures and deathly cold of the deep ocean.

Playing through Bioshock now and it's nice to come back after an extended period. The atmosphere is great. Not sure on the gunplay.... feels a little lacklustre and (controversially) IMO that stems from the console-isation of the controls. It's hard to explain but when you put the crosshairs over someone it just doesn't feel snappy.

Spoiler:

But wasn't Adam discovered when they got down there? I thought they'd built Rapture and then they found Adam and, because of the drug using, all hell broke loose.

Augh... it really makes sense, but I wish I did not read this. Who knows, though.

wordsmythe wrote:

I hope there's a robot Teddy Roosevelt.

No, that's the game I'm designing.

You leave that game mechanic alone, Levine!

PyromanFO wrote:
Scratched wrote:

I like how for some reason it's 'wrong' to simultaneously say that Bioshock1/2 were good games wile also pointing out they had bad points and were not perfect. Going down the path than any exceptional game must be "10/10 GOTY!" and immune to criticism is a bad thing, and the moment you dislike one aspect or wonder if it could be different or better doesn't mean you're 'hating on' the whole entity.

Did anyone actually say this? Or did my brain stroke off for a minute and I missed that part of the thread.

Isn't what you mean to say "I like how no one actually said that"? Because "I like how" maximizes smug passive-aggression.

Isn't the construction of Rapture discusses in the first game? I suspect we won't see direct connections between games in this--I think it'll be a thematic sequel.

SpacePPoliceman wrote:
PyromanFO wrote:
Scratched wrote:

I like how for some reason it's 'wrong' to simultaneously say that Bioshock1/2 were good games wile also pointing out they had bad points and were not perfect. Going down the path than any exceptional game must be "10/10 GOTY!" and immune to criticism is a bad thing, and the moment you dislike one aspect or wonder if it could be different or better doesn't mean you're 'hating on' the whole entity.

Did anyone actually say this? Or did my brain stroke off for a minute and I missed that part of the thread.

Isn't what you mean to say "I like how no one actually said that"? Because "I like how" maximizes smug passive-aggression.

While I am a fan of smug passive-aggression, I'm also actually confused. I feel like I missed part of the thread. My worry was that he was replying to me, since I was the one who was fairly clear in criticising the backlash, and if he was replying to me I do not understand where that's coming from. I pretty much agree with his assessment of Bioshock 1 and 2.

PyromanFO wrote:
SpacePPoliceman wrote:

Isn't what you mean to say "I like how no one actually said that"? Because "I like how" maximizes smug passive-aggression.

While I am a fan of smug passive-aggression, I'm also actually confused. I feel like I missed part of the thread.

But that's the best part of using "I like how..."! It marks a post almost completely dis-associated from reality. The poster doesn't actually like what he's about to post about, and what he's about to post about isn't anything that actually happened. "I like how the only people we're allowed to take seriously now are those of us who play games while dancing the Bolero with a chicken on our heads!"

Pardon. Starting posts with insincere "I like how..." are a pet peeve of mine. I can hear the upturned nose when I read them. I'm in agreement that backlash this early is a bit silly. It seems when it comes to the name, they're in a catch-22. They call it Bioshock, many say they should have called it something else. But they're the Bioshock team, doing what seems to be a highly stylish FPS set in an invented city in America's past. If they hadn't called it Bioshock, people would say "It's just Bioshock with a different name." Neither response is particularly unjustified, nor fair.

PyromanFO wrote:
SpacePPoliceman wrote:
PyromanFO wrote:
Scratched wrote:

I like how for some reason it's 'wrong' to simultaneously say that Bioshock1/2 were good games wile also pointing out they had bad points and were not perfect. Going down the path than any exceptional game must be "10/10 GOTY!" and immune to criticism is a bad thing, and the moment you dislike one aspect or wonder if it could be different or better doesn't mean you're 'hating on' the whole entity.

Did anyone actually say this? Or did my brain stroke off for a minute and I missed that part of the thread.

Isn't what you mean to say "I like how no one actually said that"? Because "I like how" maximizes smug passive-aggression.

While I am a fan of smug passive-aggression, I'm also actually confused. I feel like I missed part of the thread. My worry was that he was replying to me, since I was the one who was fairly clear in criticising the backlash, and if he was replying to me I do not understand where that's coming from. I pretty much agree with his assessment of Bioshock 1 and 2.

I don't think Scratched meant you in particular, I think he was more talking to the general construct of angry Internet men. For instance, I like (not like) how the lead up to the announcement was full of calls to Levine for "Another X-Com!", "Another SWAT!", "Another Freedom Force!", followed by, "Another BioShock? Why not do something original?"

lostlobster wrote:
Duoae wrote:
casual_alcoholic wrote:

I haven't been following this thread very closely, but if no one has said it yet, I'm going to.

Spoiler:

We all know that at the end of this game Columbia is going to crash into the ocean right? That's going to be the big twist, "They didn't build Rapture at the bottom of the ocean. It landed there!" Just like everyone knows that thing is going to die or almost die in The Last Guardian.

Thinking about it though:

Spoiler:

It doesn't totally make sense since the whole "Adam was from seaslugs" thing wouldn't make sense.... unless those slugs were on land (in the city in the air) and then quickly adapted to the crushing pressures and deathly cold of the deep ocean.

Spoiler:

But wasn't Adam discovered when they got down there? I thought they'd built Rapture and then they found Adam and, because of the drug using, all hell broke loose.

Yeah that was kinda my point especially since in the original McDonagh is always going on about how he and Ryan built rapture.

Spoiler:

Though to be fair, there's nothing stopping them from crashing and destroying the Air-city, leaving the slugs or some sort of genetic material spilling into the sea over the spot that would later be picked for Rapture. I mean.... TMNT sets a precedent for this sort of thing, right?

I don't think Scratched meant you in particular, I think he was more talking to the general construct of angry Internet men. For instance, I like (not like) how the lead up to the announcement was full of calls to Levine for "Another X-Com!", "Another SWAT!", "Another Freedom Force!", followed by, "Another BioShock? Why not do something original?"

Someone was actually disappointed they didn't do a zombie game! Which I like zombies as much as the next guy, but any complaints about originality go completely out the window when someone drops the Z-word.

This is going to be fun but I'm really excited for the 2015 release of Bioshock: Resurrection.

I think it's wrong to assume that Columbia is going to crash at the end of the game. When obviously...

Spoiler:

...it's going to float up into space and land on the moon, perfectly setting up the sequel.

WipEout wrote:
wordsmythe wrote:

I hope there's a robot Teddy Roosevelt.

No, that's the game I'm designing.

You leave that game mechanic alone, Levine!

Yes, let's try and stick to a robot William Jennings Bryan, please. That cross of gold melee attack is brutal.

Podunk wrote:

FWIW, the gunplay is much improved in Bioshock 2.

Dude. Electric shock + spear gun. So good. So so good.

Duoae wrote:
casual_alcoholic wrote:

I haven't been following this thread very closely, but if no one has said it yet, I'm going to.

Spoiler:

We all know that at the end of this game Columbia is going to crash into the ocean right? That's going to be the big twist, "They didn't build Rapture at the bottom of the ocean. It landed there!" Just like everyone knows that thing is going to die or almost die in The Last Guardian.

I didn't even think of that but it makes a lot of sense! :D

I'm surprised (and perhaps waving a "get off my lawn" flag), but nobody's mentioned

Ties the super-patriot theme together nicely with casual alcoholic's speculation - plus it's the right timeframe.

Maybe it's because I work for an Aerospace company but every time I hear Columbia I can't help but think

IMAGE(http://www.coverbrowser.com/image/time/4176-1.jpg)

Dimmerswitch wrote:

I'm surprised (and perhaps waving a "get off my lawn" flag), but nobody's mentioned

Ties the super-patriot theme together nicely with casual alcoholic's speculation - plus it's the right timeframe.

Yeah, surprisingly, not being american, i've never heard of that song

[edit]
OMG LOL!! LMAO! Just listened to it on youtube.... It sounds like some sort of cheesy game/cartoon music when they're taking the piss out of stuff. No where near as good as StarSpangled Banner

Bioshock was lovely, and a neat experience on the first playthrough, but it doesn't hold up on a revisit. The sketchy thinness of the world becomes much more apparent, as well as the fact that you're fighting the same four enemies over and over and over again. Without that sense of splendor and exploration, the game itself is actually pretty meh.

I never played the sequel because it's polluted with GFWL, and I don't buy games anymore that use that.

I'm a bit mixed on Airshock. Levine does spectacle and immersion better than practically anyone, but he needs an editor and/or collaborator for his stories, which are fairly unsatisfying. I saw a neat article about six weeks ago that talked about how much better Bioshock could have been with some fairly minor tweaks to the plot. I just can't remember where I saw it.... if anyone knows what I'm talking about, a link would be great.

Bioshock 2, which I am still looking forward to playing, was an interesting way for Ken to reset expectations for him working on the franchise again. I doubt this was a singular reason for hiding that he was working on the third exploration of the world, but I think in some ways it will make it a bit easier for him to surprise us (assuming that he will be able to do just that).

mrwynd wrote:

Maybe it's because I work for an Aerospace company but every time I hear Columbia I can't help but think

(sad picture)

I can't imagine that's unintentional. I'd be surprised if the city was still airborne by the end of the game.

LobsterMobster wrote:
mrwynd wrote:

Maybe it's because I work for an Aerospace company but every time I hear Columbia I can't help but think

(sad picture)

I can't imagine that's unintentional. I'd be surprised if the city was still airborne by the end of the game.

They say right off the bat in the synopsis on the website that Columbia is falling over the course of the game. It's just a matter of where and when it crashes that is a mystery.

casual_alcoholic wrote:
LobsterMobster wrote:
mrwynd wrote:

Maybe it's because I work for an Aerospace company but every time I hear Columbia I can't help but think

(sad picture)

I can't imagine that's unintentional. I'd be surprised if the city was still airborne by the end of the game.

They say right off the bat in the synopsis on the website that Columbia is falling over the course of the game. It's just a matter of where and when it crashes that is a mystery.

Oh. Well, there you go.

I'm sure it's probably a crime to have the first Bioshock and have not beaten it.

To my credit though, I have beaten Bioshock 2 on 360 and I'm really looking forward to the world of Columbia.

mikeohara wrote:

I'm sure it's probably a crime to have the first Bioshock and have not beaten it.

As a fellow criminal gamer that has the first but hasn't beaten it, if you've been spoiler'd, the drive to finish it goes out the window.